Attempt to fix build errors

This commit is contained in:
barnold1953 2014-06-17 15:40:11 -07:00
parent bee84a064c
commit 6c74650552

View file

@ -13,6 +13,7 @@
#include <QOpenGLFramebufferObject> #include <QOpenGLFramebufferObject>
#include <PerfStat.h> #include <PerfStat.h>
#include <SDL_timer.h>
#include "Application.h" #include "Application.h"
#include "ApplicationOverlay.h" #include "ApplicationOverlay.h"
@ -57,6 +58,7 @@ const float RETICLE_COLOR[] = { 0.0f, 198.0f / 255.0f, 244.0f / 255.0f };
// Renders the overlays either to a texture or to the screen // Renders the overlays either to a texture or to the screen
void ApplicationOverlay::renderOverlay(bool renderToTexture) { void ApplicationOverlay::renderOverlay(bool renderToTexture) {
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "ApplicationOverlay::displayOverlay()"); PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "ApplicationOverlay::displayOverlay()");
_textureFov = Menu::getInstance()->getOculusUIAngularSize() * RADIANS_PER_DEGREE; _textureFov = Menu::getInstance()->getOculusUIAngularSize() * RADIANS_PER_DEGREE;