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Attempt to fix build errors
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@ -13,6 +13,7 @@
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#include <QOpenGLFramebufferObject>
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#include <PerfStat.h>
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#include <SDL_timer.h>
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#include "Application.h"
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#include "ApplicationOverlay.h"
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@ -57,6 +58,7 @@ const float RETICLE_COLOR[] = { 0.0f, 198.0f / 255.0f, 244.0f / 255.0f };
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// Renders the overlays either to a texture or to the screen
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void ApplicationOverlay::renderOverlay(bool renderToTexture) {
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PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "ApplicationOverlay::displayOverlay()");
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_textureFov = Menu::getInstance()->getOculusUIAngularSize() * RADIANS_PER_DEGREE;
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