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Coordinate with other uses of setVisibleInScene.
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1 changed files with 2 additions and 4 deletions
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@ -197,12 +197,14 @@ void Avatar::simulate(float deltaTime) {
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if (_shouldSkipRender) {
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if (distance < renderDistance * (1.0f - SKIP_HYSTERESIS_PROPORTION)) {
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_shouldSkipRender = false;
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_skeletonModel.setVisibleInScene(true, qApp->getMain3DScene());
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if (!isControllerLogging) { // Test for isMyAvatar is prophylactic. Never occurs in current code.
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qCDebug(interfaceapp) << "Rerendering" << (isMyAvatar() ? "myself" : getSessionUUID()) << "for distance" << renderDistance;
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}
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}
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} else if (distance > renderDistance * (1.0f + SKIP_HYSTERESIS_PROPORTION)) {
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_shouldSkipRender = true;
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_skeletonModel.setVisibleInScene(false, qApp->getMain3DScene());
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if (!isControllerLogging) {
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qCDebug(interfaceapp) << "Unrendering" << (isMyAvatar() ? "myself" : getSessionUUID()) << "for distance" << renderDistance;
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}
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@ -608,10 +610,6 @@ void Avatar::fixupModelsInScene() {
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// check to see if when we added our models to the scene they were ready, if they were not ready, then
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// fix them up in the scene
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render::ScenePointer scene = qApp->getMain3DScene();
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_skeletonModel.setVisibleInScene(!_shouldSkipRender, scene);
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if (_shouldSkipRender) {
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return;
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}
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render::PendingChanges pendingChanges;
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if (_skeletonModel.isRenderable() && _skeletonModel.needsFixupInScene()) {
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_skeletonModel.removeFromScene(scene, pendingChanges);
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