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experimenting with physics
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@ -613,7 +613,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
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// we want to extrapolate the motion forward to compensate for packet travel time, but
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// we don't want the side effect of flag setting.
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simulateKinematicMotion(skipTimeForward, false);
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// simulateKinematicMotion(skipTimeForward, false);
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}
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_lastSimulated = now;
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}
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