Splitting hand collisions between other avatars and ourself.

This commit is contained in:
Andrew Meadows 2014-02-11 14:38:31 -08:00
parent 3b3359abce
commit 6c4ecb0246
3 changed files with 88 additions and 67 deletions

View file

@ -167,21 +167,22 @@ void Hand::simulate(float deltaTime, bool isMine) {
}
void Hand::updateCollisions() {
// use position to obtain the left and right palm indices
int leftPalmIndex, rightPalmIndex;
getLeftRightPalmIndices(leftPalmIndex, rightPalmIndex);
collideAgainstOtherAvatars();
collideAgainstOurself();
}
void Hand::collideAgainstOtherAvatars() {
if (!Menu::getInstance()->isOptionChecked(MenuOption::CollideWithAvatars)) {
return;
}
ModelCollisionList collisions;
// check for collisions
float scaledPalmRadius = PALM_COLLISION_RADIUS * _owningAvatar->getScale();
for (size_t i = 0; i < getNumPalms(); i++) {
PalmData& palm = getPalms()[i];
if (!palm.isActive()) {
continue;
}
float scaledPalmRadius = PALM_COLLISION_RADIUS * _owningAvatar->getScale();
glm::vec3 totalPenetration;
if (Menu::getInstance()->isOptionChecked(MenuOption::CollideWithAvatars)) {
// check other avatars
foreach (const AvatarSharedPointer& avatarPointer, Application::getInstance()->getAvatarManager().getAvatarHash()) {
Avatar* avatar = static_cast<Avatar*>(avatarPointer.data());
@ -189,6 +190,7 @@ void Hand::updateCollisions() {
// don't collid with our own hands
continue;
}
collisions.clear();
if (Menu::getInstance()->isOptionChecked(MenuOption::PlaySlaps)) {
// Check for palm collisions
glm::vec3 myPalmPosition = palm.getPosition();
@ -231,9 +233,27 @@ void Hand::updateCollisions() {
}
}
}
// resolve penetration
palm.addToPosition(-totalPenetration);
}
}
if (Menu::getInstance()->isOptionChecked(MenuOption::HandsCollideWithSelf)) {
void Hand::collideAgainstOurself() {
if (!Menu::getInstance()->isOptionChecked(MenuOption::HandsCollideWithSelf)) {
return;
}
ModelCollisionList collisions;
int leftPalmIndex, rightPalmIndex;
getLeftRightPalmIndices(leftPalmIndex, rightPalmIndex);
float scaledPalmRadius = PALM_COLLISION_RADIUS * _owningAvatar->getScale();
for (size_t i = 0; i < getNumPalms(); i++) {
PalmData& palm = getPalms()[i];
if (!palm.isActive()) {
continue;
}
glm::vec3 totalPenetration;
// and the current avatar (ignoring everything below the parent of the parent of the last free joint)
collisions.clear();
const Model& skeletonModel = _owningAvatar->getSkeletonModel();
@ -245,13 +265,8 @@ void Hand::updateCollisions() {
totalPenetration = addPenetrations(totalPenetration, collisions[j]._penetration);
}
}
}
// un-penetrate
// resolve penetration
palm.addToPosition(-totalPenetration);
// we recycle the collisions container, so we clear it for the next loop
collisions.clear();
}
}

View file

@ -97,6 +97,9 @@ private:
void renderLeapFingerTrails();
void updateCollisions();
void collideAgainstOtherAvatars();
void collideAgainstOurself();
void calculateGeometry();
void handleVoxelCollision(PalmData* palm, const glm::vec3& fingerTipPosition, VoxelTreeElement* voxel, float deltaTime);

View file

@ -1052,6 +1052,9 @@ void MyAvatar::updateCollisionWithAvatars(float deltaTime) {
setPosition(_position - 0.5f * penetration);
glm::vec3 pushOut = 0.5f * penetration;
}
// collide their hands against our movable limbs
}
}
}