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cleaned up some code spacing
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6f1000447b
commit
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1 changed files with 3 additions and 18 deletions
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@ -467,8 +467,8 @@ void Avatar::checkForMouseRayTouching() {
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glm::vec3 directionToBodySphere = glm::normalize(_joint[b].springyPosition - _mouseRayOrigin);
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glm::vec3 directionToBodySphere = glm::normalize(_joint[b].springyPosition - _mouseRayOrigin);
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float dot = glm::dot(directionToBodySphere, _mouseRayDirection);
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float dot = glm::dot(directionToBodySphere, _mouseRayDirection);
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if (dot > (1.0f-JOINT_TOUCH_RANGE)) {
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if (dot > (1.0f - JOINT_TOUCH_RANGE)) {
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_joint[b].touchForce = (dot - (1.0f-JOINT_TOUCH_RANGE)) / JOINT_TOUCH_RANGE;
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_joint[b].touchForce = (dot - (1.0f - JOINT_TOUCH_RANGE)) / JOINT_TOUCH_RANGE;
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} else {
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} else {
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_joint[b].touchForce = 0.0;
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_joint[b].touchForce = 0.0;
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}
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}
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@ -1308,22 +1308,7 @@ void Avatar::renderBody(bool lookingInMirror) {
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glPopMatrix();
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glPopMatrix();
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}
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}
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}
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}
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/*
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// highlight the joint that has the mouse cursor hovering over it.
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if (_jointTouched != AVATAR_JOINT_NULL ) {
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float r = _joint[_jointTouched].radius * 1.2f + 0.005f;
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glColor4f(0.5f, 0.2f, 0.2f, 0.3);
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glPushMatrix();
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glTranslatef(_joint[_jointTouched].springyPosition.x, _joint[_jointTouched].springyPosition.y, _joint[_jointTouched].springyPosition.z);
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glScalef(r, r, r);
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glutSolidSphere(1, 20, 20);
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glPopMatrix();
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}
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*/
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// Render lines connecting the joint positions
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// Render lines connecting the joint positions
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glColor3f(0.4f, 0.5f, 0.6f);
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glColor3f(0.4f, 0.5f, 0.6f);
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glLineWidth(3.0);
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glLineWidth(3.0);
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