Added an hyperlink to preload in enterEntity JSdoc

1- Added an hyperlink to "preload" signal in enterEntity JSdoc.
2- Removed the useless 
", but only if the entity has an entity method exposed for this event." 
from "enterEntity" and "leaveEntity" JSdoc (lines 2402 and 2413)
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Alezia Kurdis 2020-07-07 23:05:24 -04:00 committed by GitHub
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@ -2399,9 +2399,9 @@ signals:
/**jsdoc
* Triggered when an avatar enters an entity, but only if the entity has an entity method exposed for this event.
* Triggered when an avatar enters an entity.
* Note: At the initial loading of the script, if the avatar is already present inside the entity, it might be too late
* to catch this event when the script runs, so it won't trigger. The 'preload' signal can be used to handle those cases.
* to catch this event when the script runs, so it won't trigger. The {@link Entities.preload|preload} signal can be used to handle those cases.
* <p>See also, {@link Entities|Entity Methods} and {@link Script.addEventHandler}.</p>
* @function Entities.enterEntity
* @param {Uuid} entityID - The ID of the entity that the avatar entered.
@ -2410,7 +2410,7 @@ signals:
void enterEntity(const EntityItemID& entityItemID);
/**jsdoc
* Triggered when an avatar leaves an entity, but only if the entity has an entity method exposed for this event.
* Triggered when an avatar leaves an entity.
* <p>See also, {@link Entities|Entity Methods} and {@link Script.addEventHandler}.</p>
* @function Entities.leaveEntity
* @param {Uuid} entityID - The ID of the entity that the avatar left.