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formatting on initializers
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1 changed files with 10 additions and 10 deletions
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@ -351,8 +351,8 @@ protected:
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int _nextStateHandlerId { 0 };
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QMutex _stateMutex;
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bool transitionHandPose(float deltaTime, float totalDuration, AnimPose& controlledHandPose, bool isLeftHand,
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bool isToControlled, AnimPose& returnHandPose);
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bool transitionHandPose(float deltaTime, float totalDuration, AnimPose& controlledHandPose, bool isLeftHand,
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bool isToControlled, AnimPose& returnHandPose);
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bool _isLeftHandControlled { false };
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bool _isRightHandControlled { false };
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@ -363,17 +363,17 @@ protected:
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AnimPose _lastLeftHandControlledPose;
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AnimPose _lastRightHandControlledPose;
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glm::vec3 _prevRightFootPoleVector = { Vectors::UNIT_Z };
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bool _prevRightFootPoleVectorValid = { false };
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glm::vec3 _prevRightFootPoleVector { Vectors::UNIT_Z };
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bool _prevRightFootPoleVectorValid { false };
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glm::vec3 _prevLeftFootPoleVector = { Vectors::UNIT_Z };
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bool _prevLeftFootPoleVectorValid = { false };
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glm::vec3 _prevLeftFootPoleVector { Vectors::UNIT_Z };
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bool _prevLeftFootPoleVectorValid { false };
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glm::vec3 _prevRightHandPoleVector = { -Vectors::UNIT_Z };
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bool _prevRightHandPoleVectorValid = { false };
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glm::vec3 _prevRightHandPoleVector { -Vectors::UNIT_Z };
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bool _prevRightHandPoleVectorValid { false };
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glm::vec3 _prevLeftHandPoleVector = { -Vectors::UNIT_Z };
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bool _prevLeftHandPoleVectorValid = { false };
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glm::vec3 _prevLeftHandPoleVector { -Vectors::UNIT_Z };
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bool _prevLeftHandPoleVectorValid { false };
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};
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#endif /* defined(__hifi__Rig__) */
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