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hook the user's avatar object into the Interface ScriptEngine
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parent
98c25aa3ee
commit
6b44172467
4 changed files with 8 additions and 5 deletions
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@ -101,7 +101,7 @@ void Agent::run() {
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scriptedAvatar.setUUID(_scriptEngine.getDataServerScriptingInterface().getUUID());
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// give this AvatarData object to the script engine
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_scriptEngine.setAvatarData(&scriptedAvatar);
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_scriptEngine.setAvatarData(&scriptedAvatar, "Avatar");
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_scriptEngine.setScriptContents(scriptContents);
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_scriptEngine.run();
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@ -4261,6 +4261,9 @@ void Application::loadScript(const QString& fileNameString){
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// we can use the same ones from the application.
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scriptEngine->getVoxelsScriptingInterface()->setPacketSender(&_voxelEditSender);
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scriptEngine->getParticlesScriptingInterface()->setPacketSender(&_particleEditSender);
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// hook our avatar object into this script engine
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scriptEngine->setAvatarData(&_myAvatar, "MyAvatar");
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QThread* workerThread = new QThread(this);
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@ -71,14 +71,14 @@ ScriptEngine::~ScriptEngine() {
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//printf("ScriptEngine::~ScriptEngine()...\n");
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}
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void ScriptEngine::setAvatarData(AvatarData* avatarData) {
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void ScriptEngine::setAvatarData(AvatarData* avatarData, char* objectName) {
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_avatarData = avatarData;
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// remove the old Avatar property, if it exists
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_engine.globalObject().setProperty("Avatar", QScriptValue());
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_engine.globalObject().setProperty(objectName, QScriptValue());
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// give the script engine the new Avatar script property
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registerGlobalObject("Avatar", _avatarData);
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registerGlobalObject(objectName, _avatarData);
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}
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void ScriptEngine::setupMenuItems() {
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@ -59,7 +59,7 @@ public:
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void setIsAvatar(bool isAvatar) { _isAvatar = isAvatar; }
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bool isAvatar() const { return _isAvatar; }
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void setAvatarData(AvatarData* avatarData);
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void setAvatarData(AvatarData* avatarData, char* objectName);
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public slots:
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void init();
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