update comments in example

This commit is contained in:
ZappoMan 2014-02-16 12:42:26 -08:00
parent 7c350b3acb
commit 6b410253d4

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@ -9,6 +9,11 @@
//
//
// The "Swatches" example of this script will create 9 different image overlays, that use the color feature to
// display different colors as color swatches. The overlays can be clicked on, to change the "selectedSwatch" variable
// and update the image used for the overlay so that it appears to have a selected indicator.
// These are our colors...
var swatchColors = new Array();
swatchColors[0] = { red: 255, green: 0, blue: 0};
swatchColors[1] = { red: 0, green: 255, blue: 0};
@ -20,11 +25,17 @@ swatchColors[6] = { red: 128, green: 128, blue: 128};
swatchColors[7] = { red: 128, green: 0, blue: 0};
swatchColors[8] = { red: 0, green: 240, blue: 240};
var swatches = new Array();
var numberOfSwatches = 9;
// The location of the placement of these overlays
var swatchesX = 100;
var swatchesY = 200;
// These will be our "overlay IDs"
var swatches = new Array();
var numberOfSwatches = 9;
var selectedSwatch = 0;
// create the overlays, position them in a row, set their colors, and for the selected one, use a different source image
// location so that it displays the "selected" marker
for (s = 0; s < numberOfSwatches; s++) {
var imageFromX = 12 + (s * 27);
var imageFromY = 0;
@ -44,6 +55,7 @@ for (s = 0; s < numberOfSwatches; s++) {
});
}
// This will create a text overlay that when you click on it, the text will change
var text = Overlays.addOverlay("text", {
x: 200,
y: 100,
@ -56,6 +68,7 @@ var text = Overlays.addOverlay("text", {
text: "Here is some text.\nAnd a second line."
});
// This will create an image overlay, which starts out as invisible
var toolA = Overlays.addOverlay("image", {
x: 100,
y: 100,
@ -67,6 +80,8 @@ var toolA = Overlays.addOverlay("image", {
visible: false
});
// This will create a couple of image overlays that make a "slider", we will demonstrate how to trap mouse messages to
// move the slider
var slider = Overlays.addOverlay("image", {
// alternate form of expressing bounds
bounds: { x: 100, y: 300, width: 158, height: 35},
@ -75,6 +90,7 @@ var slider = Overlays.addOverlay("image", {
alpha: 1
});
// This is the thumb of our slider
var minThumbX = 130;
var maxThumbX = minThumbX + 65;
var thumbX = (minThumbX + maxThumbX) / 2;
@ -89,17 +105,13 @@ var thumb = Overlays.addOverlay("image", {
});
// We will also demonstrate some 3D overlays. We will create a couple of cubes, spheres, and lines
// our 3D cube that moves around...
var cubePosition = { x: 2, y: 0, z: 2 };
var cubeSize = 5;
var cubeMove = 0.1;
var minCubeX = 1;
var maxCubeX = 20;
var solidCubePosition = { x: 0, y: 5, z: 0 };
var solidCubeSize = 2;
var minSolidCubeX = 0;
var maxSolidCubeX = 10;
var solidCubeMove = 0.05;
var cube = Overlays.addOverlay("cube", {
position: cubePosition,
@ -109,6 +121,11 @@ var cube = Overlays.addOverlay("cube", {
solid: false
});
var solidCubePosition = { x: 0, y: 5, z: 0 };
var solidCubeSize = 2;
var minSolidCubeX = 0;
var maxSolidCubeX = 10;
var solidCubeMove = 0.05;
var solidCube = Overlays.addOverlay("cube", {
position: solidCubePosition,
size: solidCubeSize,
@ -132,6 +149,7 @@ var sphere = Overlays.addOverlay("sphere", {
});
// When our script shuts down, we should clean up all of our overlays
function scriptEnding() {
Overlays.deleteOverlay(toolA);
for (s = 0; s < numberOfSwatches; s++) {
@ -140,14 +158,21 @@ function scriptEnding() {
Overlays.deleteOverlay(thumb);
Overlays.deleteOverlay(slider);
Overlays.deleteOverlay(text);
Overlays.deleteOverlay(cube);
Overlays.deleteOverlay(solidCube);
Overlays.deleteOverlay(sphere);
}
Script.scriptEnding.connect(scriptEnding);
var toolAVisible = false;
var count = 0;
// Our update() function is called at approximately 60fps, and we will use it to animate our various overlays
function update() {
count++;
// every second or so, toggle the visibility our our blinking tool
if (count % 60 == 0) {
if (toolAVisible) {
toolAVisible = false;
@ -183,6 +208,7 @@ function update() {
Script.willSendVisualDataCallback.connect(update);
// The slider is handled in the mouse event callbacks.
var movingSlider = false;
var thumbClickOffsetX = 0;
function mouseMoveEvent(event) {
@ -197,16 +223,24 @@ function mouseMoveEvent(event) {
Overlays.editOverlay(thumb, { x: newThumbX } );
}
}
// we also handle click detection in our mousePressEvent()
function mousePressEvent(event) {
var clickedText = false;
var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
// If the user clicked on the thumb, handle the slider logic
if (clickedOverlay == thumb) {
movingSlider = true;
thumbClickOffsetX = event.x - thumbX;
} else if (clickedOverlay == text) {
} else if (clickedOverlay == text) { // if the user clicked on the text, update text with where you clicked
Overlays.editOverlay(text, { text: "you clicked here:\n " + event.x + "," + event.y } );
clickedText = true;
} else {
} else { // if the user clicked on one of the color swatches, update the selectedSwatch
for (s = 0; s < numberOfSwatches; s++) {
if (clickedOverlay == swatches[s]) {
Overlays.editOverlay(swatches[selectedSwatch], { subImage: { y: 0 } } );
@ -215,7 +249,7 @@ function mousePressEvent(event) {
}
}
}
if (!clickedText) {
if (!clickedText) { // if you didn't click on the text, then update the text accordningly
Overlays.editOverlay(text, { text: "you didn't click here" } );
}
}