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Merge pull request #1139 from ZappoMan/voxelnode_memory_savings
VoxelNode memory savings
This commit is contained in:
commit
6b3a1de22b
3 changed files with 188 additions and 39 deletions
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@ -108,35 +108,75 @@ int VoxelServer::civetwebRequestHandler(struct mg_connection* connection) {
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const struct mg_request_info* ri = mg_get_request_info(connection);
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if (strcmp(ri->uri, "/") == 0 && strcmp(ri->request_method, "GET") == 0) {
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uint64_t checkSum;
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// return a 200
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mg_printf(connection, "%s", "HTTP/1.0 200 OK\r\n\r\n");
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mg_printf(connection, "%s", "Your Voxel Server is running.\r\n");
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mg_printf(connection, "%s", "Current Statistics\r\n");
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mg_printf(connection, "%s", "\r\n");
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mg_printf(connection, "Voxel Node Memory Usage: %8.2f MB\r\n", VoxelNode::getVoxelMemoryUsage() / 1000000.f);
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mg_printf(connection, "Octcode Memory Usage: %8.2f MB\r\n", VoxelNode::getOctcodeMemoryUsage() / 1000000.f);
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mg_printf(connection, "External Children Memory Usage: %8.2f MB\r\n",
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VoxelNode::getExternalChildrenMemoryUsage() / 1000000.f);
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const char* memoryScaleLabel;
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const float MEGABYTES = 1000000.f;
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const float GIGABYTES = 1000000000.f;
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float memoryScale;
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if (VoxelNode::getTotalMemoryUsage() / MEGABYTES < 1000.0f) {
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memoryScaleLabel = "MB";
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memoryScale = MEGABYTES;
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} else {
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memoryScaleLabel = "GB";
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memoryScale = GIGABYTES;
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}
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mg_printf(connection, "Voxel Node Memory Usage: %8.2f %s\r\n",
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VoxelNode::getVoxelMemoryUsage() / memoryScale, memoryScaleLabel);
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mg_printf(connection, "Octcode Memory Usage: %8.2f %s\r\n",
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VoxelNode::getOctcodeMemoryUsage() / memoryScale, memoryScaleLabel);
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mg_printf(connection, "External Children Memory Usage: %8.2f %s\r\n",
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VoxelNode::getExternalChildrenMemoryUsage() / memoryScale, memoryScaleLabel);
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mg_printf(connection, "%s", " -----------\r\n");
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mg_printf(connection, " Total: %8.2f MB\r\n", VoxelNode::getTotalMemoryUsage() / 1000000.f);
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mg_printf(connection, " Total: %8.2f %s\r\n",
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VoxelNode::getTotalMemoryUsage() / memoryScale, memoryScaleLabel);
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mg_printf(connection, "\r\nVoxelNode size... %ld bytes\r\n", sizeof(VoxelNode));
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unsigned long nodeCount = VoxelNode::getNodeCount();
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unsigned long internalNodeCount = VoxelNode::getInternalNodeCount();
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unsigned long leafNodeCount = VoxelNode::getLeafNodeCount();
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QLocale locale(QLocale::English);
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const float AS_PERCENT = 100.0;
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mg_printf(connection, "%s", "\r\n");
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mg_printf(connection, "%s", "Current Nodes in scene\r\n");
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mg_printf(connection, " Total Nodes: %10.lu nodes\r\n", nodeCount);
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mg_printf(connection, " Internal Nodes: %10.lu nodes (%5.2f%%)\r\n",
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internalNodeCount, ((float)internalNodeCount/(float)nodeCount) * AS_PERCENT);
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mg_printf(connection, " Leaf Nodes: %10.lu nodes (%5.2f%%)\r\n",
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leafNodeCount, ((float)leafNodeCount/(float)nodeCount) * AS_PERCENT);
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mg_printf(connection, " Total Nodes: %s nodes\r\n",
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locale.toString((uint)nodeCount).rightJustified(16, ' ').toLocal8Bit().constData());
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mg_printf(connection, " Internal Nodes: %s nodes (%5.2f%%)\r\n",
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locale.toString((uint)internalNodeCount).rightJustified(16, ' ').toLocal8Bit().constData(),
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((float)internalNodeCount/(float)nodeCount) * AS_PERCENT);
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mg_printf(connection, " Leaf Nodes: %s nodes (%5.2f%%)\r\n",
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locale.toString((uint)leafNodeCount).rightJustified(16, ' ').toLocal8Bit().constData(),
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((float)leafNodeCount/(float)nodeCount) * AS_PERCENT);
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mg_printf(connection, "%s", "\r\n");
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mg_printf(connection, "%s", "VoxelNode Children Population Statistics...\r\n");
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checkSum = 0;
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for (int i=0; i <= NUMBER_OF_CHILDREN; i++) {
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checkSum += VoxelNode::getChildrenCount(i);
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mg_printf(connection, " Nodes with %d children: %s nodes (%5.2f%%)\r\n", i,
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locale.toString((uint)VoxelNode::getChildrenCount(i)).rightJustified(16, ' ').toLocal8Bit().constData(),
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((float)VoxelNode::getChildrenCount(i)/(float)nodeCount) * AS_PERCENT);
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}
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mg_printf(connection, "%s", " ----------------------\r\n");
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mg_printf(connection, " Total: %s nodes\r\n",
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locale.toString((uint)checkSum).rightJustified(16, ' ').toLocal8Bit().constData());
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#ifdef BLENDED_UNION_CHILDREN
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mg_printf(connection, "%s", "\r\n");
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mg_printf(connection, "%s", "VoxelNode Children Encoding Statistics...\r\n");
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mg_printf(connection, " Single or No Children: %10.llu nodes (%5.2f%%)\r\n",
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mg_printf(connection, " Single or No Children: %10.llu nodes (%5.2f%%)\r\n",
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VoxelNode::getSingleChildrenCount(), ((float)VoxelNode::getSingleChildrenCount()/(float)nodeCount) * AS_PERCENT);
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mg_printf(connection, " Two Children as Offset: %10.llu nodes (%5.2f%%)\r\n",
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VoxelNode::getTwoChildrenOffsetCount(),
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@ -150,11 +190,11 @@ int VoxelServer::civetwebRequestHandler(struct mg_connection* connection) {
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mg_printf(connection, " Three Children as External: %10.llu nodes (%5.2f%%)\r\n",
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VoxelNode::getThreeChildrenExternalCount(),
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((float)VoxelNode::getThreeChildrenExternalCount()/(float)nodeCount) * AS_PERCENT);
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mg_printf(connection, " Children as External Array: %10.llu nodes (%5.2f%%)\r\n",
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mg_printf(connection, " Children as External Array: %10.llu nodes (%5.2f%%)\r\n",
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VoxelNode::getExternalChildrenCount(),
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((float)VoxelNode::getExternalChildrenCount()/(float)nodeCount) * AS_PERCENT);
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uint64_t checkSum = VoxelNode::getSingleChildrenCount() +
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checkSum = VoxelNode::getSingleChildrenCount() +
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VoxelNode::getTwoChildrenOffsetCount() + VoxelNode::getTwoChildrenExternalCount() +
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VoxelNode::getThreeChildrenOffsetCount() + VoxelNode::getThreeChildrenExternalCount() +
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VoxelNode::getExternalChildrenCount();
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@ -162,17 +202,6 @@ int VoxelServer::civetwebRequestHandler(struct mg_connection* connection) {
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mg_printf(connection, "%s", " ----------------\r\n");
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mg_printf(connection, " Total: %10.llu nodes\r\n", checkSum);
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mg_printf(connection, " Expected: %10.lu nodes\r\n", nodeCount);
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mg_printf(connection, "%s", "\r\n");
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mg_printf(connection, "%s", "VoxelNode Children Population Statistics...\r\n");
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checkSum = 0;
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for (int i=0; i <= NUMBER_OF_CHILDREN; i++) {
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checkSum += VoxelNode::getChildrenCount(i);
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mg_printf(connection, " Nodes with %d children: %10.llu nodes (%5.2f%%)\r\n", i,
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VoxelNode::getChildrenCount(i), ((float)VoxelNode::getChildrenCount(i)/(float)nodeCount) * AS_PERCENT);
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}
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mg_printf(connection, "%s", " ----------------\r\n");
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mg_printf(connection, " Total: %10.llu nodes\r\n", checkSum);
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mg_printf(connection, "%s", "\r\n");
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mg_printf(connection, "%s", "In other news....\r\n");
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@ -180,6 +209,7 @@ int VoxelServer::civetwebRequestHandler(struct mg_connection* connection) {
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VoxelNode::getCouldStoreFourChildrenInternally());
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mg_printf(connection, "could NOT store 4 children internally: %10.llu nodes\r\n",
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VoxelNode::getCouldNotStoreFourChildrenInternally());
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#endif
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return 1;
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} else {
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@ -65,8 +65,11 @@ void VoxelNode::init(unsigned char * octalCode) {
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// set up the _children union
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_childBitmask = 0;
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_childrenExternal = false;
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#ifdef BLENDED_UNION_CHILDREN
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_children.external = NULL;
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_singleChildrenCount++;
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#endif
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_childrenCount[0]++;
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// default pointers to child nodes to NULL
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@ -80,7 +83,11 @@ void VoxelNode::init(unsigned char * octalCode) {
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for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
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_simpleChildArray[i] = NULL;
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}
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#endif
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#endif
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#ifdef SIMPLE_EXTERNAL_CHILDREN
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_children.single = NULL;
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#endif
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_unknownBufferIndex = true;
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setBufferIndex(GLBUFFER_INDEX_UNKNOWN);
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@ -314,20 +321,50 @@ uint64_t VoxelNode::_getChildAtIndexCalls = 0;
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uint64_t VoxelNode::_setChildAtIndexTime = 0;
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uint64_t VoxelNode::_setChildAtIndexCalls = 0;
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#ifdef BLENDED_UNION_CHILDREN
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uint64_t VoxelNode::_singleChildrenCount = 0;
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uint64_t VoxelNode::_twoChildrenOffsetCount = 0;
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uint64_t VoxelNode::_twoChildrenExternalCount = 0;
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uint64_t VoxelNode::_threeChildrenOffsetCount = 0;
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uint64_t VoxelNode::_threeChildrenExternalCount = 0;
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uint64_t VoxelNode::_externalChildrenCount = 0;
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uint64_t VoxelNode::_childrenCount[NUMBER_OF_CHILDREN + 1] = { 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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uint64_t VoxelNode::_couldStoreFourChildrenInternally = 0;
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uint64_t VoxelNode::_couldNotStoreFourChildrenInternally = 0;
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#endif
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uint64_t VoxelNode::_externalChildrenCount = 0;
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uint64_t VoxelNode::_childrenCount[NUMBER_OF_CHILDREN + 1] = { 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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VoxelNode* VoxelNode::getChildAtIndex(int childIndex) const {
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#ifdef SIMPLE_CHILD_ARRAY
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return _simpleChildArray[childIndex];
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#else
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#endif // SIMPLE_CHILD_ARRAY
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#ifdef SIMPLE_EXTERNAL_CHILDREN
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int childCount = getChildCount();
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switch (childCount) {
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case 0: {
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return NULL;
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} break;
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case 1: {
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// if our single child is the one being requested, return it, otherwise
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// return null
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int firstIndex = getNthBit(_childBitmask, 1);
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if (firstIndex == childIndex) {
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return _children.single;
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} else {
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return NULL;
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}
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} break;
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default : {
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return _children.external[childIndex];
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} break;
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}
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#endif // def SIMPLE_EXTERNAL_CHILDREN
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#ifdef BLENDED_UNION_CHILDREN
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PerformanceWarning warn(false,"getChildAtIndex",false,&_getChildAtIndexTime,&_getChildAtIndexCalls);
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VoxelNode* result = NULL;
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int childCount = getChildCount();
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@ -439,6 +476,7 @@ VoxelNode* VoxelNode::getChildAtIndex(int childIndex) const {
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#endif
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}
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#ifdef BLENDED_UNION_CHILDREN
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void VoxelNode::storeTwoChildren(VoxelNode* childOne, VoxelNode* childTwo) {
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int64_t offsetOne = (uint8_t*)childOne - (uint8_t*)this;
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int64_t offsetTwo = (uint8_t*)childTwo - (uint8_t*)this;
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@ -633,6 +671,7 @@ void VoxelNode::checkStoreFourChildren(VoxelNode* childOne, VoxelNode* childTwo,
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_couldNotStoreFourChildrenInternally++;
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}
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}
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#endif
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void VoxelNode::deleteAllChildren() {
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// first delete all the VoxelNode objects...
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@ -643,6 +682,7 @@ void VoxelNode::deleteAllChildren() {
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}
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}
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#ifdef BLENDED_UNION_CHILDREN
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// now, reset our internal state and ANY and all population data
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int childCount = getChildCount();
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switch (childCount) {
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@ -686,17 +726,79 @@ void VoxelNode::deleteAllChildren() {
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delete[] _children.external;
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}
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_children.single = NULL;
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#endif // BLENDED_UNION_CHILDREN
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}
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void VoxelNode::setChildAtIndex(int childIndex, VoxelNode* child) {
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#ifdef SIMPLE_CHILD_ARRAY
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int previousChildCount = getChildCount();
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if (child) {
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setAtBit(_childBitmask, childIndex);
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} else {
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clearAtBit(_childBitmask, childIndex);
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}
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int newChildCount = getChildCount();
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// store the child in our child array
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_simpleChildArray[childIndex] = child;
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#else
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// track our population data
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if (previousChildCount != newChildCount) {
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_childrenCount[previousChildCount]--;
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_childrenCount[newChildCount]++;
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}
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#endif
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#ifdef SIMPLE_EXTERNAL_CHILDREN
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int firstIndex = getNthBit(_childBitmask, 1);
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int secondIndex = getNthBit(_childBitmask, 2);
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int previousChildCount = getChildCount();
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if (child) {
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setAtBit(_childBitmask, childIndex);
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} else {
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clearAtBit(_childBitmask, childIndex);
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}
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int newChildCount = getChildCount();
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// track our population data
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if (previousChildCount != newChildCount) {
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_childrenCount[previousChildCount]--;
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_childrenCount[newChildCount]++;
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}
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if ((previousChildCount == 0 || previousChildCount == 1) && newChildCount == 0) {
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_children.single = NULL;
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} else if (previousChildCount == 0 && newChildCount == 1) {
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_children.single = child;
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} else if (previousChildCount == 1 && newChildCount == 2) {
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VoxelNode* previousChild = _children.single;
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_children.external = new VoxelNode*[NUMBER_OF_CHILDREN];
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memset(_children.external, 0, sizeof(VoxelNode*) * NUMBER_OF_CHILDREN);
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_children.external[firstIndex] = previousChild;
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_children.external[childIndex] = child;
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_externalChildrenMemoryUsage += NUMBER_OF_CHILDREN * sizeof(VoxelNode*);
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} else if (previousChildCount == 2 && newChildCount == 1) {
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assert(child == NULL); // we are removing a child, so this must be true!
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VoxelNode* previousFirstChild = _children.external[firstIndex];
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VoxelNode* previousSecondChild = _children.external[secondIndex];
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delete[] _children.external;
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_externalChildrenMemoryUsage -= NUMBER_OF_CHILDREN * sizeof(VoxelNode*);
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if (childIndex == firstIndex) {
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_children.single = previousSecondChild;
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} else {
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_children.single = previousFirstChild;
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}
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} else {
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_children.external[childIndex] = child;
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}
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#endif // def SIMPLE_EXTERNAL_CHILDREN
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#ifdef BLENDED_UNION_CHILDREN
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PerformanceWarning warn(false,"setChildAtIndex",false,&_setChildAtIndexTime,&_setChildAtIndexCalls);
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// Here's how we store things...
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@ -10,7 +10,8 @@
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#define __hifi__VoxelNode__
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//#define HAS_AUDIT_CHILDREN
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#define SIMPLE_CHILD_ARRAY
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//#define SIMPLE_CHILD_ARRAY
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#define SIMPLE_EXTERNAL_CHILDREN
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#include <SharedUtil.h>
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#include "AABox.h"
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@ -131,24 +132,30 @@ public:
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static uint64_t getSetChildAtIndexTime() { return _setChildAtIndexTime; }
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static uint64_t getSetChildAtIndexCalls() { return _setChildAtIndexCalls; }
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#ifdef BLENDED_UNION_CHILDREN
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static uint64_t getSingleChildrenCount() { return _singleChildrenCount; }
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static uint64_t getTwoChildrenOffsetCount() { return _twoChildrenOffsetCount; }
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static uint64_t getTwoChildrenExternalCount() { return _twoChildrenExternalCount; }
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static uint64_t getThreeChildrenOffsetCount() { return _threeChildrenOffsetCount; }
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static uint64_t getThreeChildrenExternalCount() { return _threeChildrenExternalCount; }
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static uint64_t getCouldStoreFourChildrenInternally() { return _couldStoreFourChildrenInternally; }
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static uint64_t getCouldNotStoreFourChildrenInternally() { return _couldNotStoreFourChildrenInternally; }
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#endif
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static uint64_t getExternalChildrenCount() { return _externalChildrenCount; }
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static uint64_t getChildrenCount(int childCount) { return _childrenCount[childCount]; }
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static uint64_t getCouldStoreFourChildrenInternally() { return _couldStoreFourChildrenInternally; }
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static uint64_t getCouldNotStoreFourChildrenInternally() { return _couldNotStoreFourChildrenInternally; }
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#ifdef BLENDED_UNION_CHILDREN
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#ifdef HAS_AUDIT_CHILDREN
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void auditChildren(const char* label) const;
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#endif // def HAS_AUDIT_CHILDREN
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#endif // def BLENDED_UNION_CHILDREN
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private:
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void deleteAllChildren();
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void setChildAtIndex(int childIndex, VoxelNode* child);
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#ifdef BLENDED_UNION_CHILDREN
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void storeTwoChildren(VoxelNode* childOne, VoxelNode* childTwo);
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void retrieveTwoChildren(VoxelNode*& childOne, VoxelNode*& childTwo);
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void storeThreeChildren(VoxelNode* childOne, VoxelNode* childTwo, VoxelNode* childThree);
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@ -156,7 +163,7 @@ private:
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void decodeThreeOffsets(int64_t& offsetOne, int64_t& offsetTwo, int64_t& offsetThree) const;
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void encodeThreeOffsets(int64_t offsetOne, int64_t offsetTwo, int64_t offsetThree);
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void checkStoreFourChildren(VoxelNode* childOne, VoxelNode* childTwo, VoxelNode* childThree, VoxelNode* childFour);
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#endif
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void calculateAABox();
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void init(unsigned char * octalCode);
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void notifyDeleteHooks();
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@ -174,20 +181,29 @@ private:
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/// Client and server, pointers to child nodes, various encodings
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#ifdef SIMPLE_CHILD_ARRAY
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VoxelNode* _simpleChildArray[8]; /// Only used when HAS_AUDIT_CHILDREN is enabled to help debug children encoding
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VoxelNode* _simpleChildArray[8]; /// Only used when SIMPLE_CHILD_ARRAY is enabled
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#endif
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#ifdef SIMPLE_EXTERNAL_CHILDREN
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union children_t {
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VoxelNode* single;
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VoxelNode** external;
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} _children;
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#endif
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#ifdef BLENDED_UNION_CHILDREN
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union children_t {
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||||
VoxelNode* single;
|
||||
int32_t offsetsTwoChildren[2];
|
||||
uint64_t offsetsThreeChildrenEncoded;
|
||||
VoxelNode** external;
|
||||
} _children;
|
||||
|
||||
#ifdef HAS_AUDIT_CHILDREN
|
||||
VoxelNode* _childrenArray[8]; /// Only used when HAS_AUDIT_CHILDREN is enabled to help debug children encoding
|
||||
#endif // def HAS_AUDIT_CHILDREN
|
||||
|
||||
#endif //def BLENDED_UNION_CHILDREN
|
||||
|
||||
uint32_t _glBufferIndex : 24, /// Client only, vbo index for this voxel if being rendered, 3 bytes
|
||||
_voxelSystemIndex : 8; /// Client only, index to the VoxelSystem rendering this voxel, 1 bytes
|
||||
|
||||
|
@ -237,16 +253,17 @@ private:
|
|||
static uint64_t _setChildAtIndexTime;
|
||||
static uint64_t _setChildAtIndexCalls;
|
||||
|
||||
#ifdef BLENDED_UNION_CHILDREN
|
||||
static uint64_t _singleChildrenCount;
|
||||
static uint64_t _twoChildrenOffsetCount;
|
||||
static uint64_t _twoChildrenExternalCount;
|
||||
static uint64_t _threeChildrenOffsetCount;
|
||||
static uint64_t _threeChildrenExternalCount;
|
||||
static uint64_t _externalChildrenCount;
|
||||
static uint64_t _childrenCount[NUMBER_OF_CHILDREN + 1];
|
||||
|
||||
static uint64_t _couldStoreFourChildrenInternally;
|
||||
static uint64_t _couldNotStoreFourChildrenInternally;
|
||||
#endif
|
||||
static uint64_t _externalChildrenCount;
|
||||
static uint64_t _childrenCount[NUMBER_OF_CHILDREN + 1];
|
||||
};
|
||||
|
||||
#endif /* defined(__hifi__VoxelNode__) */
|
Loading…
Reference in a new issue