Don't call function if flow is not active and made it thread safe

This commit is contained in:
luiscuenca 2019-04-25 10:31:05 -07:00
parent da1597c5d1
commit 6b33f4e027
No known key found for this signature in database
GPG key ID: 2387ECD129A6961D

View file

@ -5811,7 +5811,13 @@ void MyAvatar::releaseGrab(const QUuid& grabID) {
} }
void MyAvatar::addAvatarHandsToFlow(const std::shared_ptr<Avatar>& otherAvatar) { void MyAvatar::addAvatarHandsToFlow(const std::shared_ptr<Avatar>& otherAvatar) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "addAvatarHandsToFlow",
Q_ARG(const std::shared_ptr<Avatar>&, otherAvatar));
return;
}
auto &flow = _skeletonModel->getRig().getFlow(); auto &flow = _skeletonModel->getRig().getFlow();
if (otherAvatar != nullptr && flow.getActive()) {
for (auto &handJointName : HAND_COLLISION_JOINTS) { for (auto &handJointName : HAND_COLLISION_JOINTS) {
int jointIndex = otherAvatar->getJointIndex(handJointName); int jointIndex = otherAvatar->getJointIndex(handJointName);
if (jointIndex != -1) { if (jointIndex != -1) {
@ -5820,6 +5826,7 @@ void MyAvatar::addAvatarHandsToFlow(const std::shared_ptr<Avatar>& otherAvatar)
} }
} }
} }
}
/**jsdoc /**jsdoc
* Physics options to use in the flow simulation of a joint. * Physics options to use in the flow simulation of a joint.