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Script for editing voxels with mouse clicks
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examples/editVoxels.js
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104
examples/editVoxels.js
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//
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// editVoxels.js
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// hifi
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//
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// Created by Philip Rosedale on February 8, 2014
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// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
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//
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// Captures mouse clicks and edits voxels accordingly.
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//
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// click = create a new voxel on this face, same color as old
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// Alt + click = delete this voxel
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// shift + click = recolor this voxel
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//
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var key_alt = false;
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var key_shift = false;
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// Create a table of the different colors you can choose
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var colors = new Array();
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colors[0] = { red: 255, green: 0, blue: 0 };
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colors[1] = { red: 0, green: 255, blue: 0 };
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colors[2] = { red: 0, green: 0, blue: 255 };
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colors[3] = { red: 255, green: 255, blue: 0 };
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colors[4] = { red: 0, green: 255, blue: 255 };
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colors[5] = { red: 255, green: 0, blue: 255 };
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var numColors = 6;
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var whichColor = 0;
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// Create sounds for adding, deleting, recoloring voxels
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var addSound = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Electronic/ElectronicBurst1.raw");
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var deleteSound = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Bubbles/bubbles1.raw");
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var changeColorSound = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Electronic/ElectronicBurst6.raw");
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var audioOptions = new AudioInjectionOptions();
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function mousePressEvent(event) {
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print("mousePressEvent event.x,y=" + event.x + ", " + event.y);
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var pickRay = Camera.computePickRay(event.x, event.y);
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var intersection = Voxels.findRayIntersection(pickRay);
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audioOptions.volume = 1.0;
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audioOptions.position = { x: intersection.voxel.x, y: intersection.voxel.y, z: intersection.voxel.z };
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if (intersection.intersects) {
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if (key_alt) {
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// Delete voxel
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Voxels.eraseVoxel(intersection.voxel.x, intersection.voxel.y, intersection.voxel.z, intersection.voxel.s);
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Audio.playSound(deleteSound, audioOptions);
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} else if (key_shift) {
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// Recolor Voxel
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whichColor++;
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if (whichColor == numColors) whichColor = 0;
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Voxels.setVoxel(intersection.voxel.x,
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intersection.voxel.y,
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intersection.voxel.z,
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intersection.voxel.s,
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colors[whichColor].red, colors[whichColor].green, colors[whichColor].blue);
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Audio.playSound(changeColorSound, audioOptions);
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} else {
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// Add voxel on face
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var newVoxel = {
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x: intersection.voxel.x,
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y: intersection.voxel.y,
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z: intersection.voxel.z,
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s: intersection.voxel.s,
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red: intersection.voxel.red,
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green: intersection.voxel.green,
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blue: intersection.voxel.blue };
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if (intersection.face == "MIN_X_FACE") {
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newVoxel.x -= newVoxel.s;
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} else if (intersection.face == "MAX_X_FACE") {
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newVoxel.x += newVoxel.s;
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} else if (intersection.face == "MIN_Y_FACE") {
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newVoxel.y -= newVoxel.s;
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} else if (intersection.face == "MAX_Y_FACE") {
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newVoxel.y += newVoxel.s;
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} else if (intersection.face == "MIN_Z_FACE") {
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newVoxel.z -= newVoxel.s;
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} else if (intersection.face == "MAX_Z_FACE") {
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newVoxel.z += newVoxel.s;
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}
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Voxels.setVoxel(newVoxel.x, newVoxel.y, newVoxel.z, newVoxel.s, newVoxel.red, newVoxel.green, newVoxel.blue);
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Audio.playSound(addSound, audioOptions);
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}
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}
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}
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function keyPressEvent(event) {
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key_alt = event.isAlt;
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key_shift = event.isShifted;
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}
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function keyReleaseEvent(event) {
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key_alt = false;
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key_shift = false;
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}
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Controller.mousePressEvent.connect(mousePressEvent);
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Controller.keyPressEvent.connect(keyPressEvent);
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Controller.keyReleaseEvent.connect(keyReleaseEvent);
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function scriptEnding() {
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}
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Script.scriptEnding.connect(scriptEnding);
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