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More flappy bird work
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commit
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1 changed files with 258 additions and 13 deletions
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@ -9,59 +9,304 @@
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//
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// Constants
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var OBJECTS_LIFETIME = 1;
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var G = 4.0;
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Number.prototype.clamp = function(min, max) {
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return Math.min(Math.max(this, min), max);
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};
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// Class definitions
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function Game() {
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// public methods
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this.start = function() {
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if (!isRunning) {
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isRunning = true;
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setup();
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Script.update.connect(idle);
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}
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};
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}
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this.stop = function() {
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if (isRunning) {
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Script.update.disconnect(idle);
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cleanup();
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isRunning = false;
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}
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};
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}
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this.keyPressed = function(event) {
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if (event.text === "SPACE" && (gameTime - lastLost) > coolDown) {
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isJumping = true;
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startedPlaying = true;
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}
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}
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// Constants
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var spaceDimensions = { x: 1.5, y: 0.8, z: 0.01 };
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var spaceDistance = 1.5;
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var spaceYOffset = 0.6;
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var jumpVelocity = 1.0;
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// Private game state
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var that = this;
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var entityManager = new EntityManager();
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var isRunning = false;
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var startedPlaying = false;
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var coolDown = 1;
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var lastLost = -coolDown;
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var gameTime = 0;
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var isJumping = false;
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var space = null
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var board = null;
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var bird = null;
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var birdXPos = spaceDimensions.x / 2.0;
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var birdDimensions = 0.05;
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// ALong Y axis
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var birdPos = spaceDimensions.y / 2.0;
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var birdVel = 0.0;
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var birdAcc = -G;
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var pipes = new Array();
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var lastPipe = 0;
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var pipesInterval = 0.5;
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var pipesVelocity = 1.0;
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var pipeWidth = 0.05;
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var pipeLength = 0.4;
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// Game loop setup
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function idle(deltaTime) {
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inputs();
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update(deltaTime);
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draw();
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};
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}
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// Private methods
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function setup() {
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print("setup");
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};
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space = {
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position: getSpacePosition(),
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orientation: getSpaceOrientation(),
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dimensions: getSpaceDimensions()
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}
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board = entityManager.add({
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type: "Box",
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position: space.position,
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rotation: space.orientation,
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dimensions: space.dimensions,
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color: { red: 100, green: 200, blue: 200 }
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});
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bird = entityManager.add({
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type: "Sphere",
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position: to3DPosition({ x: birdXPos, y: birdPos }),
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dimensions: { x: birdDimensions, y: birdDimensions, z: birdDimensions },
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color: { red: 0, green: 0, blue: 255 }
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});
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}
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function inputs() {
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print("inputs");
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};
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//print("inputs");
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}
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function update(deltaTime) {
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print("update: " + deltaTime);
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};
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//print("update: " + deltaTime);
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// Keep entities alive
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gameTime += deltaTime;
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entityManager.update(deltaTime);
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if (!startedPlaying && (gameTime - lastLost) < coolDown) {
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return;
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}
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// Update Bird
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if (!startedPlaying && birdPos < spaceDimensions.y / 2.0) {
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isJumping = true;
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}
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// Apply jumps
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if (isJumping) {
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birdVel = jumpVelocity;
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isJumping = false;
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}
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// Apply gravity
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birdPos += deltaTime * (birdVel + deltaTime * birdAcc / 2.0);
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birdVel += deltaTime * birdAcc;
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// Move pipes forward
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pipes.forEach(function(element) {
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element.position -= deltaTime * pipesVelocity;
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});
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// Delete pipes over the end
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var count = 0;
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while(count < pipes.length && pipes[count].position <= 0.0) {
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entityManager.remove(pipes[count].id);
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count++;
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}
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if (count > 0) {
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pipes = pipes.splice(count);
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}
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// Move pipes forward
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if (startedPlaying && gameTime - lastPipe > pipesInterval) {
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print("New pipe");
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var newPipe = entityManager.add({
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type: "Box",
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position: to3DPosition({ x: space.dimensions.x, y: 0.2 }),
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dimensions: { x: pipeWidth, y: pipeLength, z: pipeWidth },
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color: { red: 0, green: 255, blue: 0 }
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});
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pipes.push({ id: newPipe, position: space.dimensions.x });
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lastPipe = gameTime;
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}
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// Check lost
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var hasLost = birdPos < 0.0 || birdPos > space.dimensions.y;
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if (!hasLost) {
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pipes.forEach(function(element) {
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var deltaX = Math.abs(element.position - birdXPos);
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if (deltaX < (birdDimensions + pipeWidth) / 2.0) {
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var deltaY = birdPos - pipeLength;
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if (deltaY < 0 || deltaY < birdDimensions / 2.0) {
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hasLost = true;
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}
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}
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});
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}
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// Cleanup
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if (hasLost) {
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birdPos = spaceDimensions.y / 2.0;
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birdVel = 0.0;
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startedPlaying = false;
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lastLost = gameTime;
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// Clearing pipes
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print("Clearing pipes: " + pipes.length);
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pipes.forEach(function(element) {
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entityManager.remove(element.id);
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});
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pipes = new Array();
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}
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}
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function draw() {
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print("draw");
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};
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//print("draw");
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Entities.editEntity(bird, { position: to3DPosition({ x: birdXPos, y: birdPos }) });
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pipes.forEach(function(element) {
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Entities.editEntity(element.id, { position: to3DPosition({ x: element.position, y: 0.2 }) });
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});
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}
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function cleanup() {
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print("cleanup");
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};
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entityManager.removeAll();
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}
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// Private methods
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function getSpacePosition() {
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var forward = Vec3.multiplyQbyV(MyAvatar.orientation, Vec3.FRONT);
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var spacePosition = Vec3.sum(MyAvatar.position, Vec3.multiply(spaceDistance, forward));
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return Vec3.sum(spacePosition, Vec3.multiply(spaceYOffset, Vec3.UP));
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}
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function getSpaceOrientation() {
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return MyAvatar.orientation;
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}
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function getSpaceDimensions() {
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return spaceDimensions;
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}
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function project(point, plane) {
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var v = Vec3.subtract(point, plane.origin);
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var dist = Vec3.dot(v, plane.normal);
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return Vec3.subtract(point, Vec3.multiply(dist, v));
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}
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function to3DPosition(position) {
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var position2D = {
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x: position.x - space.dimensions.x / 2.0,
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y: position.y - space.dimensions.y / 2.0,
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z: 0.0
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}
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return Vec3.sum(space.position, Vec3.multiplyQbyV(space.orientation, position2D));
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}
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function to2DPosition(position) {
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var position3D = project(position, {
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origin: Vec3.subtract(space.position, {
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x: space.dimensions.x / 2.0,
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y: space.dimensions.y / 2.0,
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z: 0.0
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}),
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normal: Vec3.multiplyQbyV(space.orientation, Vec3.FRONT)
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});
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var position2D = {
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x: position3D.x.clamp(0.0, space.dimensions.x),
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y: position3D.y.clamp(0.0, space.dimensions.y)
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}
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return position2D;
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}
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}
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function EntityManager() {
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var entities = new Array();
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var lifetime = OBJECTS_LIFETIME;
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this.setLifetime = function(newLifetime) {
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lifetime = newLifetime;
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this.update();
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}
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this.add = function(properties) {
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// Add to scene
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properties.lifetime = lifetime;
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var entityID = Entities.addEntity(properties);
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// Add to array
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entities.push({ id: entityID, properties: properties });
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return entityID;
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}
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this.update = function(deltaTime) {
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entities.forEach(function(element) {
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// Get entity's age
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var properties = Entities.getEntityProperties(element.id, ["age"]);
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// Update entity's lifetime
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Entities.editEntity(element.id, { lifetime: properties.age + lifetime });
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});
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}
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this.remove = function(entityID) {
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// Remove from scene
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Entities.deleteEntity(entityID);
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// Remove from array
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entities = entities.filter(function(element) {
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return element.id !== entityID;
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});
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}
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this.removeAll = function() {
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// Remove all from scene
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entities.forEach(function(element) {
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Entities.deleteEntity(element.id);
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});
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// Remove all from array
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entities = new Array();
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}
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}
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// Script logic
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function scriptStarting() {
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var game = new Game();
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Controller.keyPressEvent.connect(function(event) {
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game.keyPressed(event);
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});
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Script.scriptEnding.connect(function() {
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game.stop();
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});
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