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rename AvatarHash to AvatarList
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@ -202,7 +202,7 @@ void Agent::run() {
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// give this AvatarData object to the script engine
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_scriptEngine.setAvatarData(&scriptedAvatar, "Avatar");
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_scriptEngine.setAvatarHashMap(&_avatarHashMap, "AvatarHash");
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_scriptEngine.setAvatarHashMap(&_avatarHashMap, "AvatarList");
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// register ourselves to the script engine
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_scriptEngine.registerGlobalObject("Agent", this);
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