diff --git a/unpublishedScripts/DomainContent/Toybox/towerDefense/assets/shortbow-button.fbx b/unpublishedScripts/DomainContent/Toybox/towerDefense/assets/shortbow-button.fbx new file mode 100644 index 0000000000..f3c29c27a5 Binary files /dev/null and b/unpublishedScripts/DomainContent/Toybox/towerDefense/assets/shortbow-button.fbx differ diff --git a/unpublishedScripts/DomainContent/Toybox/towerDefense/assets/shortbow-platform.fbx b/unpublishedScripts/DomainContent/Toybox/towerDefense/assets/shortbow-platform.fbx new file mode 100644 index 0000000000..2028ac0da9 Binary files /dev/null and b/unpublishedScripts/DomainContent/Toybox/towerDefense/assets/shortbow-platform.fbx differ diff --git a/unpublishedScripts/DomainContent/Toybox/towerDefense/assets/shortbow-scoreboard.fbx b/unpublishedScripts/DomainContent/Toybox/towerDefense/assets/shortbow-scoreboard.fbx new file mode 100644 index 0000000000..53eed021bb Binary files /dev/null and b/unpublishedScripts/DomainContent/Toybox/towerDefense/assets/shortbow-scoreboard.fbx differ diff --git a/unpublishedScripts/DomainContent/Toybox/towerDefense/playWaveGame.js b/unpublishedScripts/DomainContent/Toybox/towerDefense/playWaveGame.js index 2d8c44c7a6..e883395261 100644 --- a/unpublishedScripts/DomainContent/Toybox/towerDefense/playWaveGame.js +++ b/unpublishedScripts/DomainContent/Toybox/towerDefense/playWaveGame.js @@ -6,15 +6,63 @@ var WAVE_COMPLETE_SOUND = SoundCache.getSound(Script.resolvePath("assets/sounds/ var EXPLOSION_SOUND = SoundCache.getSound(Script.resolvePath("assets/sounds/explosion.wav")); Script.include('utils.js'); +Script.include('shortbow.js?' + Date.now()); +var TEMPLATES = SHORTBOW_ENTITIES.Entities; print(utils.parseJSON); print(utils.findSurfaceBelowPosition); -var randomNums = [0.550327773205936,0.9845642729196697,0.0923804109916091,0.02317189099267125,0.3967760754749179,0.31739208032377064,0.12527672364376485,0.7785351350903511,0.5003328016027808,0.7325339165981859,0.9973437152802944,0.5696579017676413,0.3218349125236273,0.31624294770881534,0.1574797066859901,0.607193318894133,0.6456831728573889,0.762436268851161,0.055773367173969746,0.2516116350889206,0.9599523325450718,0.7358639598824084,0.6161336801014841,0.5886498105246574,0.994422614807263,0.7153528861235827,0.31696250033564866,0.7215959236491472,0.4992282949388027,0.913538035703823,0.03025316959246993,0.10350738768465817,0.995452782837674,0.5243359236046672,0.9341779642272741,0.27633642544969916,0.24957748572342098,0.8252806619275361,0.9339258212130517,0.03701223572716117,0.9452723823487759,0.6275276178494096,0.5341641567647457,0.4005412443075329,0.6898896538186818,0.11714944546110928,0.131995229749009,0.1973097778391093,0.8488441850058734,0.6566063927020878,0.8172534313052893,0.7988312132656574,0.27918070019222796,0.7423286908306181,0.3513789263088256,0.418984186835587,0.4163232871796936,0.44792668521404266,0.056147431721910834,0.4671320249326527,0.2205709801055491,0.816504409071058,0.726218594936654,0.48132069990970194,0.33418917655944824,0.2568618259392679,0.7884722277522087,0.19624578021466732,0.24001670349389315,0.05126210208982229,0.8809637068770826,0.08631141181103885,0.83980125002563,0.38965122890658677,0.7475115314591676,0.22781660920009017,0.7292001177556813,0.12802458507940173,0.6163305244408548,0.8507104918826371,0.026970824925228953,0.45111535978503525,0.6384737638290972,0.9973178182262927,0.19859008654020727,0.9765442060306668,0.9542752094566822,0.4875906065572053,0.333038471871987,0.937375855166465,0.7295125185046345,0.9273903956636786,0.9793413057923317,0.613529595779255,0.3908261926844716,0.6914237674791366,0.34551386488601565,0.13964610872790217,0.5300214979797602,0.7015589624643326]; -var currentRandomIdx = 0; -function getRandom() { - return Math.random(); - //currentRandomIdx = randomNums - //return randomNums[]; +// Merge two objects into a new object. If a key name appears in both a and b, +// the value in a will be used. +function mergeObjects(a, b) { + var obj = {}; + for (var key in b) { + obj[key] = b[key]; + } + for (var key in a) { + obj[key] = a[key]; + } + return obj; +} + +function spawnTemplate(templateName, overrides) { + var template = getTemplate(templateName); + if (template === null) { + print("ERROR, unknown template name:", templateName); + return null; + } + var properties = mergeObjects(overrides, template); + return Entities.addEntity(properties); +} + +function getTemplate(name) { + for (var i = 0; i < TEMPLATES.length; ++i) { + if (TEMPLATES[i].name == name) { + return TEMPLATES[i]; + } + } + return null; +} + +// Cleanup ShortBow template data +var scoreboardTemplate = getTemplate('SB.Scoreboard'); +Vec3.print("Scoreboard:", scoreboardTemplate.position); +for (var i = 0; i < TEMPLATES.length; ++i) { + if (TEMPLATES[i].name !== scoreboardTemplate.name) { + var template = TEMPLATES[i]; + + // Fixup position + template.localPosition = Vec3.subtract(template.position, scoreboardTemplate.position); + delete template.position; + } + + // Fixup model url + if (template.type == "Model") { + var urlParts = template.modelURL.split("/"); + var filename = urlParts[urlParts.length - 1]; + var newURL = Script.resolvePath("assets/" + filename); + template.modelURL = newURL; + print("Updated url", template.modelURL, "to", newURL); + } } @@ -54,29 +102,90 @@ var baseEnemyProperties = { gameChannel: COMM_CHANNEL_NAME, }) } +var baseEnemyProperties = { + damping: 0, + linearDamping: 0, + angularDamping: 0, + "acceleration": { + "x": 0, + "y": -9, + "z": 0 + }, + "angularVelocity": { + "x": -0.058330666273832321, + "y": -0.77943277359008789, + "z": -2.1163818836212158 + }, + "clientOnly": 0, + "collisionsWillMove": 1, + "dimensions": { + "x": 0.63503998517990112, + "y": 0.63503998517990112, + "z": 0.63503998517990112 + }, + "dynamic": 1, + "gravity": { + "x": 0, + "y": -15, + "z": 0 + }, + "id": "{ed8f7339-8bbd-4750-968e-c3ceb9d64721}", + "modelURL": "http://hifi-content.s3.amazonaws.com/Examples%20Content/production/marblecollection/Amber.fbx?2", + "name": "SB.Enemy", + "owningAvatarID": "{00000000-0000-0000-0000-000000000000}", + "queryAACube": { + "scale": 1.0999215841293335, + "x": -0.54996079206466675, + "y": -0.54996079206466675, + "z": -0.54996079206466675 + }, + //"restitution": 0.99000000953674316, + "rotation": { + "w": 0.52459806203842163, + "x": 0.3808099627494812, + "y": -0.16060420870780945, + "z": 0.74430292844772339 + }, + "shapeType": "sphere", + "type": "Model", + velocity: { + x: 0, + y: 0, + z: -3 + }, + script: Script.resolvePath('enemyEntity.js'), + userData: JSON.stringify({ + gameChannel: COMM_CHANNEL_NAME, + "grabbableKey": { + "grabbable": false + } + }), +}; + // The high score is stored as the text on a text entity function getHighScoreFromDisplay(entityID) { var highScore = parseInt(Entities.getEntityProperties(entityID, 'text').text); + print("High score is: ", entityID, highScore); if (highScore === NaN) { return -1; } return highScore; } function setHighScoreOnDisplay(entityID, highScore) { + print("Setting high score to: ", entityID, highScore); Entities.editEntity(entityID, { text: highScore }); } -function GameManager(rootPosition, gatePosition, roofPosition, spawnPositions, startButtonID, waveDisplayID, scoreDisplayID, livesDisplayID, highScoreDisplayID) { +function GameManager(rootPosition, gatePosition, bowPositions, spawnPositions, startButtonID, waveDisplayID, scoreDisplayID, livesDisplayID, highScoreDisplayID) { this.gameState = GAME_STATES.IDLE; this.rootPosition = rootPosition; this.spawnPositions = spawnPositions; this.gatePosition = gatePosition; - this.roofPosition = roofPosition; this.startButtonID = startButtonID; this.waveDisplayID = waveDisplayID; this.scoreDisplayID = scoreDisplayID; @@ -91,15 +200,17 @@ function GameManager(rootPosition, gatePosition, roofPosition, spawnPositions, s this.spawnEnemyTimers = []; this.enemyIDs = []; this.entityIDs = []; + this.bowIDs = []; // Spawn bows - const bowPosition = Vec3.sum(this.roofPosition, { x: 0, y: 1, z: 0 }); - for (var j = 0; j < 20; ++j) { - this.entityIDs.push(Entities.addEntity({ + for (var i = 0; i < bowPositions.length; ++i) { + const bowPosition = bowPositions[i]; + Vec3.print("Creating bow: ", bowPosition); + this.bowIDs.push(Entities.addEntity({ position: bowPosition, "collisionsWillMove": 1, "compoundShapeURL": Script.resolvePath("bow/bow_collision_hull.obj"), @@ -136,6 +247,10 @@ GameManager.prototype = { Entities.deleteEntity(this.entityIDs[i]); } this.entityIDs = []; + for (var i = this.bowIDs.length - 1; i >= 0; i--) { + Entities.deleteEntity(this.bowIDs[i]); + } + this.bowIDs = []; for (var i = 0; i < this.enemyIDs.length; i++) { Entities.deleteEntity(this.enemyIDs[i]); } @@ -154,7 +269,7 @@ GameManager.prototype = { // Initialize game state this.waveNumber = 0; this.setScore(0); - this.setLivesLeft(10); + this.setLivesLeft(20); this.nextWaveTimer = Script.setTimeout(this.startNextWave.bind(this), 100); this.spawnEnemyTimers = []; @@ -186,7 +301,7 @@ GameManager.prototype = { this.spawnStartTime = Date.now(); Entities.editEntity(this.waveDisplayID, { - text: "Wave: " + this.waveNumber + text: this.waveNumber }); var numberOfEnemiesLeftToSpawn = this.waveNumber * 2; @@ -198,7 +313,7 @@ GameManager.prototype = { for (var i = 0; i < numberOfEnemiesLeftToSpawn; ++i) { print("Adding enemy"); - var idx = Math.floor(getRandom() * this.spawnPositions.length); + var idx = Math.floor(Math.random() * this.spawnPositions.length); this.spawnQueue.push({ spawnAt: currentDelay, position: this.spawnPositions[idx] }); currentDelay += delayBetweenSpawns; } @@ -228,13 +343,13 @@ GameManager.prototype = { lives = Math.max(0, lives); this.livesLeft = lives; Entities.editEntity(this.livesDisplayID, { - text: "Lives: " + this.livesLeft + text: this.livesLeft }); }, setScore: function(score) { this.score = score; Entities.editEntity(this.scoreDisplayID, { - text: "Score: " + utils.formatNumberWithCommas(this.score) + text: utils.formatNumberWithCommas(this.score) }); }, checkSpawnQueue: function() { @@ -251,7 +366,7 @@ GameManager.prototype = { }, 500 + Math.random() * 4000); } - print("Spawn queue size: ", this.spawnQueue.length, "Elapsed time: ", waveElapsedTime, "Number of enemies:", this.enemyIDs.length); + //print("Spawn queue size: ", this.spawnQueue.length, "Elapsed time: ", waveElapsedTime, "Number of enemies:", this.enemyIDs.length); }, checkForEscapedEnemies: function() { // Move this somewhere else? @@ -268,7 +383,7 @@ GameManager.prototype = { enemiesEscaped = true; } } - print("LIVES LEFT: ", this.livesLeft, this.numberOfEntitiesLeftForWave); + //print("LIVES LEFT: ", this.livesLeft, this.numberOfEntitiesLeftForWave); if (this.livesLeft <= 0) { this.endGame(); } else if (enemiesEscaped) { @@ -285,7 +400,7 @@ GameManager.prototype = { position: this.rootPosition }); - Entities.editEntity(this.livesDisplayID, { text: "GAME OVER" }); + //Entities.editEntity(this.livesDisplayID, { text: "GAME OVER" }); this.gameState = GAME_STATES.GAME_OVER; print("GAME OVER"); @@ -294,9 +409,12 @@ GameManager.prototype = { // Update high score var highScore = getHighScoreFromDisplay(this.highScoreDisplayID); if (this.score > highScore) { - setHighScoreOnDisplay(this.score); + setHighScoreOnDisplay(this.highScoreDisplayID, this.score); + } else { + print("Score not higher", this.score, highScore); } + // Cleanup Script.clearTimeout(this.nextWaveTimer); this.nextWaveTimer = null; @@ -308,6 +426,19 @@ GameManager.prototype = { Script.clearInterval(this.checkEnemyPositionsTimer); this.checkEnemyPositionsTimer = null; + + for (var i = this.bowIDs.length - 1; i >= 0; i--) { + var id = this.bowIDs[i]; + print("Checking bow: ", id); + var userData = utils.parseJSON(Entities.getEntityProperties(id, 'userData').userData); + var bowIsHeld = userData.grabKey !== undefined && userData.grabKey !== undefined && userData.grabKey.refCount > 0 + print("Held: ", bowIsHeld); + if (!bowIsHeld) { + Entities.deleteEntity(id); + this.bowIDs.splice(i, 1); + } + } + Script.setTimeout(function() { Entities.editEntity(this.startButtonID, { visible: true }); this.gameState = GAME_STATES.IDLE; @@ -339,31 +470,29 @@ GameManager.prototype = { this.checkWaveComplete(); } }, -// onEnemyEscaped: function(entityID) { -// if (this.gameState !== GAME_STATES.PLAYING) { -// return; -// } -// -// this.livesLeft--; -// print("LIVES LEFT: ", this.livesLeft); -// if (this.livesLeft <= 0) { -// this.endGame(); -// return true; -// } -// return false; -// } }; +// TODO: Eventually these will need to be found at runtime by the AC +var rootPosition = null; +var goalPosition = null; +var scoreboardID = null; +var buttonID = null; +var waveDisplayID = null; +var scoreDisplayID = null; +var highScoreDisplayID = null; +var livesDisplayID = null; function createLocalGame() { - const rootPosition = utils.findSurfaceBelowPosition(MyAvatar.position); + rootPosition = utils.findSurfaceBelowPosition(MyAvatar.position); + rootPosition.y += 6.11; + + scoreboardID = spawnTemplate("SB.Scoreboard", { + position: rootPosition + }); + entityIDs.push(scoreboardID); // Create start button - var buttonProperties = { - type: 'Box', - name: 'WG.StartButton', - position: rootPosition, - dimensions: { x: 1, y: 1, z: 1 }, - color: { red: 0, green: 255, blue: 0 }, + buttonID = spawnTemplate("SB.StartButton", { + parentID: scoreboardID, script: Script.resolvePath("startGameButton.js"), userData: JSON.stringify({ grabbableKey: { @@ -371,217 +500,69 @@ function createLocalGame() { }, gameChannel: COMM_CHANNEL_NAME }), - } - var buttonID = Entities.addEntity(buttonProperties); + }); entityIDs.push(buttonID); // Generate goal that the enemies try to get to - const goalPosition = Vec3.sum(rootPosition, { x: 0, y: -10, z: -20 }); + goalPosition = Vec3.sum(rootPosition, { x: 0, y: -10, z: -20 }); const BASES_HEIGHT = 16; - const BASES_SIZE = 15; - const BASES_WIDTH = 20; - const BASES_DEPTH = 15; const ROOF_HEIGHT = 0.2; - var arenaProperties = { - name: 'WG.Arena.goal', - type: 'Box', - position: goalPosition, - registrationPoint: { x: 0.5, y: 0, z: 0.5 }, - dimensions: { x: BASES_SIZE, y: BASES_HEIGHT, z: BASES_SIZE }, - color: { red: 255, green: 255, blue: 255 }, - script: Script.resolvePath("warpToTopEntity.js"), - visible: false, - collisionless: true, - userData: JSON.stringify({ - gameChannel: COMM_CHANNEL_NAME, - }) - }; - // Base block - var arenaID = Entities.addEntity(arenaProperties); - entityIDs.push(arenaID); - // Generate platform to shoot from goalPosition.y += BASES_HEIGHT - ROOF_HEIGHT; const roofPosition = goalPosition; - var roofProperties = { - name: 'WG.Roof', - type: 'Box', - position: goalPosition, - registrationPoint: { x: 0.5, y: 0, z: 0.5 }, - dimensions: { x: BASES_SIZE, y: ROOF_HEIGHT, z: BASES_SIZE }, - color: { red: 255, green: 255, blue: 255 }, - script: Script.resolvePath('roofEntity.js'), - userData: JSON.stringify({ - gameChannel: COMM_CHANNEL_NAME, - }) - } - var roofID = Entities.addEntity(roofProperties) - entityIDs.push(roofID); - // Generate positions that the enemies spawn from. spawnOffsets is a list - // of spawn position relative to rootPosition. - const spawnOffsets = [ - { x: -7.5, y: 0, z: 10 }, - { x: -2.5, y: 0, z: 10 }, - { x: 2.5, y: 0, z: 10 }, - { x: 7.5, y: 0, z: 10 }, - ]; - var spawnPositions = []; - for (var i = 0; i < spawnOffsets.length; ++i) { - const spawnPosition = Vec3.sum(rootPosition, spawnOffsets[i]); - var spawnID = Entities.addEntity({ - name: 'WG.Spawn', - type: 'Box', - position: spawnPosition, - registrationPoint: { x: 0.5, y: 0, z: 0.5 }, - dimensions: { x: 0.5, y: 0.5, z: 0.5}, - color: { red: 255, green: 0, blue: 0 }, - }); - entityIDs.push(spawnID); - spawnPositions.push(spawnPosition); - } - - const waveDisplayID = Entities.addEntity({ - type: "Text", - name: "WG.Wave", - position: Vec3.sum(rootPosition, { - x: 0, - y: 9, - z: 10 - }), - "backgroundColor": { - "blue": 255, - "green": 255, - "red": 255 - }, - "lineHeight": 1, - "rotation": { - "w": -4.3711388286737929e-08, - "x": 0, - "y": -1, - "z": 0 - }, - "dimensions": { - "x": 10, - "y": 1.7218999862670898, - "z": 0.0099999997764825821 - }, - "text": "Game Over", - "textColor": { - "blue": 0, - "green": 0, - "red": 0 - }, + waveDisplayID = spawnTemplate("SB.DisplayWave", { + parentID: scoreboardID }); entityIDs.push(waveDisplayID); - const scoreDisplayID = Entities.addEntity({ - type: "Text", - name: "WG.Score", - position: Vec3.sum(rootPosition, { - x: 0, - y: 7, - z: 10 - }), - "backgroundColor": { - "blue": 255, - "green": 255, - "red": 255 - }, - "lineHeight": 1, - "rotation": { - "w": -4.3711388286737929e-08, - "x": 0, - "y": -1, - "z": 0 - }, - "dimensions": { - "x": 10, - "y": 1.7218999862670898, - "z": 0.0099999997764825821 - }, - "text": "Game Over", - "textColor": { - "blue": 0, - "green": 0, - "red": 0 - }, + scoreDisplayID = spawnTemplate("SB.DisplayScore", { + parentID: scoreboardID }); entityIDs.push(scoreDisplayID); - const livesDisplayID = Entities.addEntity({ - type: "Text", - name: "WG.Lives", - position: Vec3.sum(rootPosition, { - x: 0, - y: 5, - z: 10 - }), - "backgroundColor": { - "blue": 255, - "green": 255, - "red": 255 - }, - "lineHeight": 1, - "rotation": { - "w": -4.3711388286737929e-08, - "x": 0, - "y": -1, - "z": 0 - }, - "dimensions": { - "x": 10, - "y": 1.7218999862670898, - "z": 0.0099999997764825821 - }, - "text": "Game Over", - "textColor": { - "blue": 0, - "green": 0, - "red": 0 - }, + livesDisplayID = spawnTemplate("SB.DisplayLives", { + parentID: scoreboardID }); entityIDs.push(livesDisplayID); - const highScoreDisplayID = Entities.addEntity({ - type: "Text", - name: "WG.HighScore", - position: Vec3.sum(rootPosition, { - x: 0, - y: 3, - z: 10 - }), - "backgroundColor": { - "blue": 255, - "green": 255, - "red": 255 - }, - "lineHeight": 1, - "rotation": { - "w": -4.3711388286737929e-08, - "x": 0, - "y": -1, - "z": 0 - }, - "dimensions": { - "x": 10, - "y": 1.7218999862670898, - "z": 0.0099999997764825821 - }, - "text": "0", - "textColor": { - "blue": 0, - "green": 0, - "red": 0 - }, + highScoreDisplayID = spawnTemplate("SB.DisplayHighScore", { + parentID: scoreboardID }); entityIDs.push(highScoreDisplayID); +} + +var gameHasBeenBuilt = false; +function buildGame() { + const BASES_SIZE = 15; + + // TODO: Generate these when a button is pressed + var platformID = spawnTemplate("SB.Platform", { + parentID: scoreboardID + }); + entityIDs.push(platformID); + + var bowPositions = []; + var spawnPositions = []; + for (var i = 0; i < TEMPLATES.length; ++i) { + var template = TEMPLATES[i]; + if (template.name === "SB.BowSpawn") { + bowPositions.push(Vec3.sum(rootPosition, template.localPosition)); + Vec3.print("PUshing bow position", Vec3.sum(rootPosition, template.localPosition)); + } else if (template.name === "SB.EnemySpawn") { + spawnPositions.push(Vec3.sum(rootPosition, template.localPosition)); + Vec3.print("PUshing spawnposition", Vec3.sum(rootPosition, template.localPosition)); + } + } + + gameHasBeenBuilt = true; + var goalPositionFront = Vec3.sum(goalPosition, { x: 0, y: 0, z: BASES_SIZE / 2 }); - return new GameManager(rootPosition, goalPositionFront, roofPosition, spawnPositions, buttonID, waveDisplayID, scoreDisplayID, livesDisplayID, highScoreDisplayID); + return new GameManager(rootPosition, goalPositionFront, bowPositions, spawnPositions, buttonID, waveDisplayID, scoreDisplayID, livesDisplayID, highScoreDisplayID); } function createACGame() { @@ -593,9 +574,9 @@ function createACGame() { // Setup game var gameManager; if (this.EntityViewer !== undefined) { - gameManager = createACGame(); + createACGame(); } else { - gameManager = createLocalGame(); + createLocalGame(); } Messages.subscribe(COMM_CHANNEL_NAME); @@ -608,8 +589,14 @@ Messages.messageReceived.connect(function(channel, messageJSON, senderID) { return; } switch (message.type) { + case 'build-game': + break; case 'start-game': - gameManager.startGame(); + if (gameHasBeenBuilt) { + gameManager.startGame(); + } else { + gameManager = buildGame(); + } break; case 'enemy-killed': gameManager.onEnemyKilled(message.entityID, message.position); diff --git a/unpublishedScripts/DomainContent/Toybox/towerDefense/shortbow.js b/unpublishedScripts/DomainContent/Toybox/towerDefense/shortbow.js new file mode 100644 index 0000000000..524eb8795b --- /dev/null +++ b/unpublishedScripts/DomainContent/Toybox/towerDefense/shortbow.js @@ -0,0 +1,821 @@ +SHORTBOW_ENTITIES = +{ + "Entities": [ + { + "clientOnly": 0, + "collidesWith": "", + "collisionMask": 0, + "collisionless": 1, + "color": { + "blue": 171, + "green": 50, + "red": 62 + }, + "created": "2017-01-05T00:42:47Z", + "dimensions": { + "x": 0.24400754272937775, + "y": 0.24400754272937775, + "z": 0.24400754272937775 + }, + "id": "{4cf9a775-ea2a-4aff-ae2a-061ea902fcd5}", + "ignoreForCollisions": 1, + "lastEdited": 1483719792930052, + "lastEditedBy": "{aabc7245-0edb-4fed-a3a1-f1d6bdd93283}", + "name": "SB.EnemySpawn", + "owningAvatarID": "{00000000-0000-0000-0000-000000000000}", + "parentID": "{8bf402fc-f0ab-4d95-a04f-7779fc25f27e}", + "position": { + "x": -1.89238440990448, + "y": -5.3368110656738281, + "z": 11.512755393981934 + }, + "queryAACube": { + "scale": 0.42263346910476685, + "x": -46.161952972412109, + "y": -1.5774637460708618, + "z": 14.641263008117676 + }, + "rotation": { + "w": 1, + "x": -1.52587890625e-05, + "y": -1.52587890625e-05, + "z": -1.52587890625e-05 + }, + "shape": "Cube", + "type": "Box" + }, + { + "clientOnly": 0, + "collidesWith": "", + "collisionMask": 0, + "collisionless": 1, + "color": { + "blue": 171, + "green": 50, + "red": 62 + }, + "created": "2017-01-05T20:31:10Z", + "dimensions": { + "x": 0.24400754272937775, + "y": 0.24400754272937775, + "z": 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