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remove the unused outstring method
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2 changed files with 0 additions and 7 deletions
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@ -82,12 +82,6 @@ void render_world_box()
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glEnd();
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}
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void outstring(char * string, int length) {
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char out[length];
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memcpy(out, string, length);
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std::cout << out << "\n";
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}
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double diffclock(timeval *clock1,timeval *clock2)
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{
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double diffms = (clock2->tv_sec - clock1->tv_sec) * 1000.0;
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@ -14,7 +14,6 @@
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float azimuth_to(glm::vec3 head_pos, glm::vec3 source_pos);
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float angle_to(glm::vec3 head_pos, glm::vec3 source_pos, float render_yaw, float head_yaw);
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void outstring(char * string, int length);
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float randFloat();
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void render_world_box();
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void render_vector(glm::vec3 * vec);
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