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Fix canCastShadow property JSDoc
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2 changed files with 2 additions and 2 deletions
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@ -479,7 +479,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
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* @property {boolean} locked=false - Whether or not the entity can be edited or deleted. If <code>true</code> then the
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* entity's properties other than <code>locked</code> cannot be changed, and the entity cannot be deleted.
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* @property {boolean} visible=true - Whether or not the entity is rendered. If <code>true</code> then the entity is rendered.
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* @property {boolean} canCastShadows=true - Whether or not the entity casts shadows. Currently applicable only to
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* @property {boolean} canCastShadow=true - Whether or not the entity can cast a shadow. Currently applicable only to
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* {@link Entities.EntityType|Model} and {@link Entities.EntityType|Shape} entities. Shadows are cast if inside a
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* {@link Entities.EntityType|Zone} entity with <code>castShadows</code> enabled in its
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* {@link Entities.EntityProperties-Zone|keyLight} property.
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@ -35,7 +35,7 @@ class ReadBitstreamToTreeParams;
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* @property {Vec3} direction=0,-1,0 - The direction the light is shining.
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* @property {boolean} castShadows=false - If <code>true</code> then shadows are cast. Shadows are cast by avatars, plus
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* {@link Entities.EntityType|Model} and {@link Entities.EntityType|Shape} entities that have their
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* <code>{@link Entities.EntityProperties|canCastShadows}</code> property set to <code>true</code>.
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* <code>{@link Entities.EntityProperties|canCastShadow}</code> property set to <code>true</code>.
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*/
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class KeyLightPropertyGroup : public PropertyGroup {
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public:
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