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#19171 Add a simple openGL menu that will work x-platform
This commit is contained in:
parent
84456ac9af
commit
6a5c51bc69
5 changed files with 508 additions and 18 deletions
330
interface/src/Menu.cpp
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330
interface/src/Menu.cpp
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#include <algorithm>
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#include "InterfaceConfig.h"
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#include "Menu.h"
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#include "Util.h"
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int menuHeight = 30;
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int lineHeight = 30;
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int yOffset = 8; // under windows we have 8 vertical pixels offset. In 2D an object with y=8, the object is displayed at y=0
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// change the value in the other platforms (if required).
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MenuRow::MenuRow()
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{
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}
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MenuRow::MenuRow(char * columnName, PFNRowCallback callback)
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{
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int length = std::min(MAX_COLUMN_NAME - 5,(int) strlen(columnName));
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strncpy(this->rowName, columnName, length);
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memcpy(this->rowName + length, " \0", 5);
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this->callback = callback;
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rowWidth = 0;
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}
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MenuRow::~MenuRow()
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{
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}
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void MenuRow::call() {
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callback(-2);
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}
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char * MenuRow::getName() {
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int length = (int) strlen(this->rowName) - 4;
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int currentValue = callback(-1);
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if (currentValue == 0) {
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memcpy(this->rowName + length, " OFF\0", 5);
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} else if (currentValue == 1) {
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memcpy(this->rowName + length, " ON \0", 5);
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} else {
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memcpy(this->rowName + length, " \0", 5);
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}
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return this->rowName;
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}
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int MenuRow::getWidth(float scale, int mono, int leftPosition){
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if (rowWidth == 0) {
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rowWidth = widthText( scale, mono, this->rowName);
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}
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return rowWidth;
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}
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int MenuRow::getWidth(){
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return rowWidth;
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}
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MenuColumn::MenuColumn()
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{
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}
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MenuColumn::MenuColumn(char * columnName)
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{
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int length = std::min(MAX_COLUMN_NAME - 1,(int) strlen(columnName));
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strncpy(this->columnName, columnName, length);
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this->columnName[length] = '\0';
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columnWidth = 0;
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leftPosition = 0;
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xLeftMouseOver = 0;
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xRightMouseOver = 0;
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yTopMouseOver = 0;
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yBottomMouseOver = 0;
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}
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MenuColumn::~MenuColumn()
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{
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}
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void MenuColumn::mouseClickRow(int iRowIndex) {
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rows[iRowIndex].call();
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}
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bool MenuColumn::mouseClick(int x, int y, int xLeft) {
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int xRight = xLeft + 200;
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int yTop = menuHeight;
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int yBottom = menuHeight;
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int columnWidth;
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bool bRet = false;
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for (unsigned int i = 0; i < rows.size(); ++i) {
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columnWidth = rows[i].getWidth();
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yTop = yBottom + lineHeight;
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if (x > xLeft && x < xRight && y > yBottom && y < yTop) {
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mouseClickRow(i);
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bRet = true;
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break;
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}
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yBottom = yTop;
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}
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return bRet;
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}
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void MenuColumn::setMouseOver(int xLeft, int xRight, int yTop, int yBottom) {
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xLeftMouseOver = xLeft;
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xRightMouseOver = xRight;
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yTopMouseOver = yTop;
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yBottomMouseOver = yBottom;
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}
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bool MenuColumn::mouseOver(int x, int y, int xLeft) {
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int xRight = xLeft + 100;
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int yTop = menuHeight;
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int yBottom = menuHeight;
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int columnWidth;
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bool bRet = false;
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for (unsigned int i = 0; i < rows.size(); ++i) {
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columnWidth = rows[i].getWidth();
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yTop = yBottom + lineHeight ;
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if (x > xLeft && x < xRight && y > yBottom && y < yTop) {
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setMouseOver(xLeft, xRight, yBottom, yTop);
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bRet = true;
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break;
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}
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yBottom = yTop;
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}
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if (!bRet) {
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setMouseOver(0, 0, 0, 0);
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}
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return bRet;
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}
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char * MenuColumn::getName() {
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return this->columnName;
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}
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int MenuColumn::getWidth(float scale, int mono, int leftPosition){
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if (columnWidth == 0) {
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columnWidth = widthText( scale, mono, this->columnName);
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this->leftPosition = leftPosition;
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}
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return columnWidth;
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}
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int MenuColumn::getWidth(){
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return columnWidth;
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}
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int MenuColumn::getLeftPosition(){
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return leftPosition;
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}
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int MenuColumn::addRow(char * rowName, PFNRowCallback callback){
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MenuRow * pRow;
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pRow = new MenuRow(rowName, callback);
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rows.push_back(*pRow);
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delete pRow;
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return 0;
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}
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void MenuColumn::render() {
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int iRow = rows.size();
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if (iRow > 0) {
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glColor3f(0.9,0.9,0.9);
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glBegin(GL_QUADS); {
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glVertex2f(leftPosition, yOffset + menuHeight);
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glVertex2f(leftPosition+100, yOffset + menuHeight);
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glVertex2f(leftPosition+100, yOffset + menuHeight + iRow*lineHeight);
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glVertex2f(leftPosition , yOffset + menuHeight + iRow* lineHeight);
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}
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glEnd();
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}
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float scale = 0.10;
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int mono = 0;
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int y = menuHeight + lineHeight / 2 ;
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char * rowName;
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int columnWidth;
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for (unsigned int i = 0; i < rows.size(); ++i)
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{
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rowName = rows[i].getName();
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columnWidth = rows[i].getWidth(scale, mono, 0);
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drawtext(leftPosition + SPACE_BEFORE_ROW_NAME, y+5 + yOffset, scale, 0, 1.0, mono, rowName, 0, 0, 0);
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y += lineHeight;
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}
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renderMouseOver();
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}
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void MenuColumn::renderMouseOver() {
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if (xLeftMouseOver != 0 || yTopMouseOver != 0 || xRightMouseOver != 0 ||& yBottomMouseOver != 0){
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glColor4f(0,0,0,0.1);
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glBegin(GL_QUADS); {
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glVertex2f(xLeftMouseOver, yOffset + yTopMouseOver);
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glVertex2f(xRightMouseOver, yOffset + yTopMouseOver);
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glVertex2f(xRightMouseOver, yOffset + yBottomMouseOver);
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glVertex2f(xLeftMouseOver , yOffset + yBottomMouseOver);
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}
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glEnd();
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}
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}
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Menu::Menu(){
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iCurrentColumn = -1;
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xLeftMouseOver = 0;
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xRightMouseOver = 0;
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yTopMouseOver = 0;
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yBottomMouseOver = 0;
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}
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Menu::~Menu(){
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columns.clear();
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}
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void Menu::mouseClickColumn(int iColumnIndex) {
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if (iCurrentColumn == iColumnIndex) {
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iCurrentColumn = -1;
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} else {
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iCurrentColumn = iColumnIndex;
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}
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}
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void Menu::setMouseOver(int xLeft, int xRight, int yTop, int yBottom) {
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xLeftMouseOver = xLeft;
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xRightMouseOver = xRight;
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yTopMouseOver = yTop;
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yBottomMouseOver = yBottom;
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}
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void Menu::renderMouseOver() {
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if (xLeftMouseOver != 0 || yTopMouseOver != 0 || xRightMouseOver != 0 ||& yBottomMouseOver != 0){
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glColor4f(0,0,0,0.1);
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glBegin(GL_QUADS); {
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glVertex2f(xLeftMouseOver, yOffset + yTopMouseOver);
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glVertex2f(xRightMouseOver, yOffset + yTopMouseOver);
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glVertex2f(xRightMouseOver, yOffset + yBottomMouseOver);
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glVertex2f(xLeftMouseOver , yOffset + yBottomMouseOver);
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}
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glEnd();
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}
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}
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bool Menu::mouseClick(int x, int y) {
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int xLeft = 0.5 * SPACE_BETWEEN_COLUMNS;
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int xRight;
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int columnWidth;
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bool bRet = false;
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for (unsigned int i = 0; i < columns.size(); ++i)
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{
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columnWidth = columns[i].getWidth();
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xRight = xLeft + columnWidth + 1.5 * SPACE_BETWEEN_COLUMNS;
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if (x > xLeft && x < xRight && y > 0 && y < menuHeight){
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mouseClickColumn(i);
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bRet = true;
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break;
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}
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if (iCurrentColumn == i) {
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bRet = columns[i].mouseClick(x, y, xLeft);
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if (bRet) {
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iCurrentColumn = -1;
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}
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}
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xLeft = xRight;
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}
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return bRet;
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}
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bool Menu::mouseOver(int x, int y) {
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int xLeft = 0.5 * SPACE_BETWEEN_COLUMNS;
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int xRight;
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int columnWidth;
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bool bRet = false;
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for (unsigned int i = 0; i < columns.size(); ++i)
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{
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columnWidth = columns[i].getWidth();
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xRight = xLeft + columnWidth + SPACE_BETWEEN_COLUMNS;
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if (x > xLeft && x < xRight && y > 0 && y < menuHeight){
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printf("Mouse Over: %d %d", x, y);
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setMouseOver(xLeft, xRight, 0, menuHeight);
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bRet = true;
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if (iCurrentColumn >= 0) {
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columns[iCurrentColumn].setMouseOver(0, 0, 0, 0);
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iCurrentColumn = i;
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}
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break;
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} else if (iCurrentColumn == i) {
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columns[i].mouseOver(x, y, xLeft);
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}
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xLeft = xRight;
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}
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if (!bRet) {
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setMouseOver(0, 0, 0, 0);
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}
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return bRet;
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}
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void Menu::render(int screenwidth, int screenheight) {
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float scale = 0.10;
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int mono = 0;
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glColor3f(0.9,0.9,0.9);
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int width = screenwidth;
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int height = screenheight;
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glBegin(GL_QUADS); {
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glVertex2f(0, yOffset);
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glVertex2f(width, yOffset);
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glVertex2f( width, menuHeight + yOffset);
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glVertex2f(0 , menuHeight + yOffset);
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}
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glEnd();
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int x = SPACE_BETWEEN_COLUMNS;
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char * columnName;
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int columnWidth;
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for (unsigned int i = 0; i < columns.size(); ++i)
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{
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columnName = columns[i].getName();
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columnWidth = columns[i].getWidth(scale, mono, x- 0.5 * SPACE_BETWEEN_COLUMNS);
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drawtext(x,18 + yOffset, scale, 0, 1.0, mono, columnName, 0, 0, 0);
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x += columnWidth + SPACE_BETWEEN_COLUMNS;
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if (iCurrentColumn == i) {
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columns[i].render();
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}
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}
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renderMouseOver();
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}
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MenuColumn* Menu::addColumn(char *columnName) {
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MenuColumn * pColumn;
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pColumn = new MenuColumn(columnName);
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columns.push_back(*pColumn);
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delete pColumn;
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return &columns[columns.size()-1];
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}
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72
interface/src/Menu.h
Normal file
72
interface/src/Menu.h
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#include <vector>
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#define MAX_COLUMN_NAME 50
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#define SPACE_BETWEEN_COLUMNS 20
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#define SPACE_BEFORE_ROW_NAME 10
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typedef int(CALLBACK * PFNRowCallback)(int);
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class MenuRow {
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public:
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MenuRow();
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MenuRow(char * rowName, PFNRowCallback);
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~MenuRow();
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void call();
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char * getName();
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int getWidth(float scale, int mono, int leftPosition);
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int getWidth();
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private:
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char rowName[MAX_COLUMN_NAME];
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int rowWidth;
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PFNRowCallback callback;
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};
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class MenuColumn {
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public:
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MenuColumn();
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MenuColumn(char * columnName);
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~MenuColumn();
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void mouseClickRow(int iColumnIndex);
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bool mouseClick(int x, int y, int xLeft);
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void setMouseOver(int xLeft, int xRight, int yTop, int yBottom);
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bool mouseOver(int x, int y, int xLeft);
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char * getName();
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int getWidth(float scale, int mono, int leftPosition);
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int getWidth();
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int getLeftPosition();
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void render();
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void MenuColumn::renderMouseOver();
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int addRow(char * rowName, PFNRowCallback callback);
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private:
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char columnName[MAX_COLUMN_NAME];
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int columnWidth;
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int leftPosition;
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std::vector<MenuRow> rows;
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int xLeftMouseOver;
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int xRightMouseOver;
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int yTopMouseOver;
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int yBottomMouseOver;
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};
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class Menu {
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public:
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Menu();
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~Menu();
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void mouseClickColumn(int iColumnIndex);
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void setMouseOver(int xLeft, int xRight, int yTop, int yBottom);
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void renderMouseOver();
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bool mouseClick(int x, int y);
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bool mouseOver(int x, int y);
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void render(int screenwidth, int screenheight);
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void renderColumn(int i);
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MenuColumn* addColumn(char *columnName);
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private:
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std::vector<MenuColumn> columns;
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int iCurrentColumn;
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int xLeftMouseOver;
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||||||
|
int xRightMouseOver;
|
||||||
|
int yTopMouseOver;
|
||||||
|
int yBottomMouseOver;
|
||||||
|
};
|
|
@ -90,6 +90,17 @@ double diffclock(timeval *clock1,timeval *clock2)
|
||||||
return diffms;
|
return diffms;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int widthText(float scale, int mono, char *string) {
|
||||||
|
int width = 0;
|
||||||
|
if (!mono) {
|
||||||
|
width =scale * glutStrokeLength(GLUT_STROKE_ROMAN, (const unsigned char *) string);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
width =scale * glutStrokeLength(GLUT_STROKE_MONO_ROMAN, (const unsigned char *) string);
|
||||||
|
}
|
||||||
|
return width;
|
||||||
|
}
|
||||||
|
|
||||||
void drawtext(int x, int y, float scale, float rotate, float thick, int mono,
|
void drawtext(int x, int y, float scale, float rotate, float thick, int mono,
|
||||||
char const* string, float r, float g, float b)
|
char const* string, float r, float g, float b)
|
||||||
{
|
{
|
||||||
|
|
|
@ -41,6 +41,7 @@ float angle_to(glm::vec3 head_pos, glm::vec3 source_pos, float render_yaw, float
|
||||||
float randFloat();
|
float randFloat();
|
||||||
void render_world_box();
|
void render_world_box();
|
||||||
void render_vector(glm::vec3 * vec);
|
void render_vector(glm::vec3 * vec);
|
||||||
|
int widthText(float scale, int mono, char *string);
|
||||||
void drawtext(int x, int y, float scale, float rotate, float thick, int mono,
|
void drawtext(int x, int y, float scale, float rotate, float thick, int mono,
|
||||||
char const* string, float r=1.0, float g=1.0, float b=1.0);
|
char const* string, float r=1.0, float g=1.0, float b=1.0);
|
||||||
void drawvec3(int x, int y, float scale, float rotate, float thick, int mono, glm::vec3 vec,
|
void drawvec3(int x, int y, float scale, float rotate, float thick, int mono, glm::vec3 vec,
|
||||||
|
|
|
@ -57,6 +57,7 @@
|
||||||
#include "FieldOfView.h"
|
#include "FieldOfView.h"
|
||||||
#include "Stars.h"
|
#include "Stars.h"
|
||||||
|
|
||||||
|
#include "Menu.h"
|
||||||
#include "Head.h"
|
#include "Head.h"
|
||||||
#include "Hand.h"
|
#include "Hand.h"
|
||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
|
@ -168,6 +169,9 @@ int mouseX, mouseY; // Where is the mouse
|
||||||
int mouseStartX, mouseStartY; // Mouse location at start of last down click
|
int mouseStartX, mouseStartY; // Mouse location at start of last down click
|
||||||
int mousePressed = 0; // true if mouse has been pressed (clear when finished)
|
int mousePressed = 0; // true if mouse has been pressed (clear when finished)
|
||||||
|
|
||||||
|
Menu menu; // main menu
|
||||||
|
int menuOn = 0; // Whether to show onscreen menu
|
||||||
|
|
||||||
//
|
//
|
||||||
// Serial USB Variables
|
// Serial USB Variables
|
||||||
//
|
//
|
||||||
|
@ -233,23 +237,27 @@ void Timer(int extra)
|
||||||
|
|
||||||
void displayStats(void)
|
void displayStats(void)
|
||||||
{
|
{
|
||||||
|
int statsVerticalOffset = 50;
|
||||||
|
if (menuOn == 0) {
|
||||||
|
statsVerticalOffset = 8;
|
||||||
|
}
|
||||||
// bitmap chars are about 10 pels high
|
// bitmap chars are about 10 pels high
|
||||||
char legend[] = "/ - toggle this display, Q - exit, H - show head, M - show hand, T - test audio";
|
char legend[] = "/ - toggle this display, Q - exit, H - show head, M - show hand, T - test audio";
|
||||||
drawtext(10, 15, 0.10f, 0, 1.0, 0, legend);
|
drawtext(10, statsVerticalOffset + 15, 0.10f, 0, 1.0, 0, legend);
|
||||||
|
|
||||||
char legend2[] = "* - toggle stars, & - toggle paint mode, '-' - send erase all, '%' - send add scene";
|
char legend2[] = "* - toggle stars, & - toggle paint mode, '-' - send erase all, '%' - send add scene";
|
||||||
drawtext(10, 32, 0.10f, 0, 1.0, 0, legend2);
|
drawtext(10, statsVerticalOffset + 32, 0.10f, 0, 1.0, 0, legend2);
|
||||||
|
|
||||||
glm::vec3 headPos = myHead.getPos();
|
glm::vec3 headPos = myHead.getPos();
|
||||||
|
|
||||||
char stats[200];
|
char stats[200];
|
||||||
sprintf(stats, "FPS = %3.0f Pkts/s = %d Bytes/s = %d Head(x,y,z)=( %f , %f , %f )",
|
sprintf(stats, "FPS = %3.0f Pkts/s = %d Bytes/s = %d Head(x,y,z)=( %f , %f , %f )",
|
||||||
FPS, packetsPerSecond, bytesPerSecond, headPos.x,headPos.y,headPos.z);
|
FPS, packetsPerSecond, bytesPerSecond, headPos.x,headPos.y,headPos.z);
|
||||||
drawtext(10, 49, 0.10f, 0, 1.0, 0, stats);
|
drawtext(10, statsVerticalOffset + 49, 0.10f, 0, 1.0, 0, stats);
|
||||||
if (serialPort.active) {
|
if (serialPort.active) {
|
||||||
sprintf(stats, "ADC samples = %d, LED = %d",
|
sprintf(stats, "ADC samples = %d, LED = %d",
|
||||||
serialPort.getNumSamples(), serialPort.getLED());
|
serialPort.getNumSamples(), serialPort.getLED());
|
||||||
drawtext(300, 30, 0.10f, 0, 1.0, 0, stats);
|
drawtext(300, statsVerticalOffset + 30, 0.10f, 0, 1.0, 0, stats);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Output the ping times to the various agents
|
// Output the ping times to the various agents
|
||||||
|
@ -262,22 +270,22 @@ void displayStats(void)
|
||||||
|
|
||||||
std::stringstream voxelStats;
|
std::stringstream voxelStats;
|
||||||
voxelStats << "Voxels Rendered: " << voxels.getVoxelsRendered();
|
voxelStats << "Voxels Rendered: " << voxels.getVoxelsRendered();
|
||||||
drawtext(10,70,0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
|
drawtext(10, statsVerticalOffset + 70, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
|
||||||
|
|
||||||
voxelStats.str("");
|
voxelStats.str("");
|
||||||
voxelStats << "Voxels Created: " << voxels.getVoxelsCreated() << " (" << voxels.getVoxelsCreatedRunningAverage()
|
voxelStats << "Voxels Created: " << voxels.getVoxelsCreated() << " (" << voxels.getVoxelsCreatedRunningAverage()
|
||||||
<< "/sec in last "<< COUNTETSTATS_TIME_FRAME << " seconds) ";
|
<< "/sec in last "<< COUNTETSTATS_TIME_FRAME << " seconds) ";
|
||||||
drawtext(10,250,0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
|
drawtext(10, statsVerticalOffset + 250, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
|
||||||
|
|
||||||
voxelStats.str("");
|
voxelStats.str("");
|
||||||
voxelStats << "Voxels Colored: " << voxels.getVoxelsColored() << " (" << voxels.getVoxelsColoredRunningAverage()
|
voxelStats << "Voxels Colored: " << voxels.getVoxelsColored() << " (" << voxels.getVoxelsColoredRunningAverage()
|
||||||
<< "/sec in last "<< COUNTETSTATS_TIME_FRAME << " seconds) ";
|
<< "/sec in last "<< COUNTETSTATS_TIME_FRAME << " seconds) ";
|
||||||
drawtext(10,270,0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
|
drawtext(10, statsVerticalOffset + 270, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
|
||||||
|
|
||||||
voxelStats.str("");
|
voxelStats.str("");
|
||||||
voxelStats << "Voxels Bytes Read: " << voxels.getVoxelsBytesRead()
|
voxelStats << "Voxels Bytes Read: " << voxels.getVoxelsBytesRead()
|
||||||
<< " (" << voxels.getVoxelsBytesReadRunningAverage() << "/sec in last "<< COUNTETSTATS_TIME_FRAME << " seconds) ";
|
<< " (" << voxels.getVoxelsBytesReadRunningAverage() << "/sec in last "<< COUNTETSTATS_TIME_FRAME << " seconds) ";
|
||||||
drawtext(10,290,0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
|
drawtext(10, statsVerticalOffset + 290,0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
|
||||||
|
|
||||||
voxelStats.str("");
|
voxelStats.str("");
|
||||||
long int voxelsBytesPerColored = voxels.getVoxelsColored() ? voxels.getVoxelsBytesRead()/voxels.getVoxelsColored() : 0;
|
long int voxelsBytesPerColored = voxels.getVoxelsColored() ? voxels.getVoxelsBytesRead()/voxels.getVoxelsColored() : 0;
|
||||||
|
@ -286,7 +294,7 @@ void displayStats(void)
|
||||||
|
|
||||||
voxelStats << "Voxels Bytes per Colored: " << voxelsBytesPerColored
|
voxelStats << "Voxels Bytes per Colored: " << voxelsBytesPerColored
|
||||||
<< " (" << voxelsBytesPerColoredAvg << "/sec in last "<< COUNTETSTATS_TIME_FRAME << " seconds) ";
|
<< " (" << voxelsBytesPerColoredAvg << "/sec in last "<< COUNTETSTATS_TIME_FRAME << " seconds) ";
|
||||||
drawtext(10,310,0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
|
drawtext(10, statsVerticalOffset + 310, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
|
||||||
|
|
||||||
|
|
||||||
if (::perfStatsOn) {
|
if (::perfStatsOn) {
|
||||||
|
@ -295,7 +303,7 @@ void displayStats(void)
|
||||||
int lines = PerfStat::DumpStats(perfStatLinesArray);
|
int lines = PerfStat::DumpStats(perfStatLinesArray);
|
||||||
int atZ = 150; // arbitrary place on screen that looks good
|
int atZ = 150; // arbitrary place on screen that looks good
|
||||||
for (int line=0; line < lines; line++) {
|
for (int line=0; line < lines; line++) {
|
||||||
drawtext(10,atZ,0.10f, 0, 1.0, 0, perfStatLinesArray[line]);
|
drawtext(10, statsVerticalOffset + atZ, 0.10f, 0, 1.0, 0, perfStatLinesArray[line]);
|
||||||
delete perfStatLinesArray[line]; // we're responsible for cleanup
|
delete perfStatLinesArray[line]; // we're responsible for cleanup
|
||||||
perfStatLinesArray[line]=NULL;
|
perfStatLinesArray[line]=NULL;
|
||||||
atZ+=20; // height of a line
|
atZ+=20; // height of a line
|
||||||
|
@ -828,6 +836,13 @@ void display(void)
|
||||||
glPointSize(1.0f);
|
glPointSize(1.0f);
|
||||||
displayStats();
|
displayStats();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Show menu
|
||||||
|
if (menuOn) {
|
||||||
|
glLineWidth(1.0f);
|
||||||
|
glPointSize(1.0f);
|
||||||
|
menu.render(WIDTH,HEIGHT);
|
||||||
|
}
|
||||||
|
|
||||||
// Draw number of nearby people always
|
// Draw number of nearby people always
|
||||||
glPointSize(1.0f);
|
glPointSize(1.0f);
|
||||||
|
@ -851,6 +866,62 @@ void display(void)
|
||||||
frameCount++;
|
frameCount++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int CALLBACK setValue(int state, int *value) {
|
||||||
|
if (state == -2) {
|
||||||
|
*value = !(*value);
|
||||||
|
} else if (state == -1) {
|
||||||
|
return *value;
|
||||||
|
} else {
|
||||||
|
*value = state;
|
||||||
|
}
|
||||||
|
return *value;
|
||||||
|
}
|
||||||
|
|
||||||
|
int CALLBACK setHead(int state) {
|
||||||
|
return setValue(state, &displayHead);
|
||||||
|
}
|
||||||
|
|
||||||
|
int CALLBACK setField(int state) {
|
||||||
|
return setValue(state, &displayField);
|
||||||
|
}
|
||||||
|
|
||||||
|
int CALLBACK setNoise(int state) {
|
||||||
|
int iRet = setValue(state, &noiseOn);
|
||||||
|
if (noiseOn)
|
||||||
|
{
|
||||||
|
myHead.setNoise(noise);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
myHead.setNoise(0);
|
||||||
|
}
|
||||||
|
return iRet;
|
||||||
|
}
|
||||||
|
|
||||||
|
int CALLBACK setStats(int state) {
|
||||||
|
return setValue(state, &statsOn);
|
||||||
|
}
|
||||||
|
|
||||||
|
int CALLBACK setMenu(int state) {
|
||||||
|
return setValue(state, &menuOn);
|
||||||
|
}
|
||||||
|
|
||||||
|
int CALLBACK setMirror(int state) {
|
||||||
|
return setValue(state, &headMirror);
|
||||||
|
}
|
||||||
|
|
||||||
|
void initMenu() {
|
||||||
|
MenuColumn *menuColumnOptions, *menuColumnTools;
|
||||||
|
menuColumnOptions = menu.addColumn("Options");
|
||||||
|
menuColumnOptions->addRow("Head", setHead);
|
||||||
|
menuColumnOptions->addRow("Field", setField);
|
||||||
|
menuColumnOptions->addRow("Noise", setNoise);
|
||||||
|
menuColumnOptions->addRow("Mirror", setMirror);
|
||||||
|
menuColumnTools = menu.addColumn("Tools");
|
||||||
|
menuColumnTools->addRow("Stats", setStats);
|
||||||
|
menuColumnTools->addRow("Menu", setMenu);
|
||||||
|
}
|
||||||
|
|
||||||
void testPointToVoxel()
|
void testPointToVoxel()
|
||||||
{
|
{
|
||||||
float y=0;
|
float y=0;
|
||||||
|
@ -1022,7 +1093,8 @@ void key(unsigned char k, int x, int y)
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
if (k == 'm') headMirror = !headMirror;
|
// if (k == 'm') headMirror = !headMirror; // move in the menu
|
||||||
|
if (k == 'm') setMenu(-2);
|
||||||
|
|
||||||
if (k == 'f') displayField = !displayField;
|
if (k == 'f') displayField = !displayField;
|
||||||
if (k == 'l') displayLevels = !displayLevels;
|
if (k == 'l') displayLevels = !displayLevels;
|
||||||
|
@ -1166,12 +1238,14 @@ void mouseFunc( int button, int state, int x, int y )
|
||||||
{
|
{
|
||||||
if( button == GLUT_LEFT_BUTTON && state == GLUT_DOWN )
|
if( button == GLUT_LEFT_BUTTON && state == GLUT_DOWN )
|
||||||
{
|
{
|
||||||
mouseX = x;
|
if (menu.mouseClick(x, y) == false) {
|
||||||
mouseY = y;
|
mouseX = x;
|
||||||
mousePressed = 1;
|
mouseY = y;
|
||||||
lattice.mouseClick((float)x/(float)WIDTH,(float)y/(float)HEIGHT);
|
mousePressed = 1;
|
||||||
mouseStartX = x;
|
lattice.mouseClick((float)x/(float)WIDTH,(float)y/(float)HEIGHT);
|
||||||
mouseStartY = y;
|
mouseStartX = x;
|
||||||
|
mouseStartY = y;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if( button == GLUT_LEFT_BUTTON && state == GLUT_UP )
|
if( button == GLUT_LEFT_BUTTON && state == GLUT_UP )
|
||||||
{
|
{
|
||||||
|
@ -1192,6 +1266,7 @@ void motionFunc( int x, int y)
|
||||||
|
|
||||||
void mouseoverFunc( int x, int y)
|
void mouseoverFunc( int x, int y)
|
||||||
{
|
{
|
||||||
|
menu.mouseOver(x, y);
|
||||||
mouseX = x;
|
mouseX = x;
|
||||||
mouseY = y;
|
mouseY = y;
|
||||||
if (mousePressed == 0)
|
if (mousePressed == 0)
|
||||||
|
@ -1255,7 +1330,8 @@ int main(int argc, const char * argv[])
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
printf( "Created Display Window.\n" );
|
printf( "Created Display Window.\n" );
|
||||||
|
|
||||||
|
initMenu();
|
||||||
initDisplay();
|
initDisplay();
|
||||||
printf( "Initialized Display.\n" );
|
printf( "Initialized Display.\n" );
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue