From 69f5c769b8c4f930e3b02c19e644223adee9203b Mon Sep 17 00:00:00 2001 From: Stephen Birarda Date: Mon, 12 Jan 2015 10:07:20 -0800 Subject: [PATCH] don't play muzak from lobby to avoid error --- examples/lobby.js | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/examples/lobby.js b/examples/lobby.js index b03be7c29b..e34d119502 100644 --- a/examples/lobby.js +++ b/examples/lobby.js @@ -139,10 +139,10 @@ function drawLobby() { MyAvatar.attach(HELMET_ATTACHMENT_URL, "Neck", {x: 0, y: 0, z: 0}, Quat.fromPitchYawRollDegrees(0, 0, 0), 1.15); // start the drone sound - currentDrone = Audio.playSound(droneSound, { stereo: true, loop: true, localOnly: true, volume: DRONE_VOLUME }); + // currentDrone = Audio.playSound(droneSound, { stereo: true, loop: true, localOnly: true, volume: DRONE_VOLUME }); // start one of our muzak sounds - playRandomMuzak(); + // playRandomMuzak(); } } @@ -353,9 +353,9 @@ function update(deltaTime) { Overlays.editOverlay(descriptionText, { position: textOverlayPosition() }); // if the reticle is up then we may need to play the next muzak - if (!Audio.isInjectorPlaying(currentMuzakInjector)) { - playNextMuzak(); - } + // if (!Audio.isInjectorPlaying(currentMuzakInjector)) { +// playNextMuzak(); +// } } }