From 68d43dc57661ae6aeeb4e8e1d03cfe07060a02c3 Mon Sep 17 00:00:00 2001 From: "James B. Pollack" Date: Wed, 21 Oct 2015 10:50:37 -0700 Subject: [PATCH] reduce number of toybox sound scripts --- examples/toys/AC_scripts/arcade_game_sound.js | 52 ------- examples/toys/AC_scripts/cat_purr_sound.js | 38 ----- .../toys/AC_scripts/dogs_barking_sound.js | 52 ------- examples/toys/AC_scripts/fireplace_sound.js | 38 ----- examples/toys/AC_scripts/insects_sound.js | 39 ----- examples/toys/AC_scripts/river_water_sound.js | 37 ----- examples/toys/AC_scripts/toybox_sounds.js | 143 ++++++++++++++++++ examples/toys/AC_scripts/windmill_sound.js | 38 ----- 8 files changed, 143 insertions(+), 294 deletions(-) delete mode 100644 examples/toys/AC_scripts/arcade_game_sound.js delete mode 100644 examples/toys/AC_scripts/cat_purr_sound.js delete mode 100644 examples/toys/AC_scripts/dogs_barking_sound.js delete mode 100644 examples/toys/AC_scripts/fireplace_sound.js delete mode 100644 examples/toys/AC_scripts/insects_sound.js delete mode 100644 examples/toys/AC_scripts/river_water_sound.js create mode 100644 examples/toys/AC_scripts/toybox_sounds.js delete mode 100644 examples/toys/AC_scripts/windmill_sound.js diff --git a/examples/toys/AC_scripts/arcade_game_sound.js b/examples/toys/AC_scripts/arcade_game_sound.js deleted file mode 100644 index 0f158aa574..0000000000 --- a/examples/toys/AC_scripts/arcade_game_sound.js +++ /dev/null @@ -1,52 +0,0 @@ -// Adds arcade game noises to Toybox. -// By Ryan Karpf 10/20/2015 -// -// Distributed under the Apache License, Version 2.0. -// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html -// - - -var SOUND_URL = "http://hifi-public.s3.amazonaws.com/ryan/ARCADE_GAMES_VID.L.L.wav"; -var SOUND_POSITION = { x: 543.77, y: 495.07, z: 502.25 }; - -var MINUTE = 60 * 1000; -var PLAY_SOUND_INTERVAL = 1.5 * MINUTE; - -var audioOptions = { - position: SOUND_POSITION, - volume: .01, - loop: false, -}; - -var sound = SoundCache.getSound(SOUND_URL); -var injector = null; - -function playSound() { - print("Playing sound"); - if (injector) { - // try/catch in case the injector QObject has been deleted already - try { - injector.stop(); - } catch (e) { - } - } - injector = Audio.playSound(sound, audioOptions); -} - -function checkDownloaded() { - if (sound.downloaded) { - print("Sound downloaded."); - Script.clearInterval(checkDownloadedTimer); - Script.setInterval(playSound, PLAY_SOUND_INTERVAL); - playSound(); - } -} - -// Check once a second to see if the audio file has been downloaded -var checkDownloadedTimer = Script.setInterval(checkDownloaded, 1000); - -Script.scriptEnding.connect(function() { - if (injector) { - injector.stop(); - } -}); \ No newline at end of file diff --git a/examples/toys/AC_scripts/cat_purr_sound.js b/examples/toys/AC_scripts/cat_purr_sound.js deleted file mode 100644 index 0ac05a1974..0000000000 --- a/examples/toys/AC_scripts/cat_purr_sound.js +++ /dev/null @@ -1,38 +0,0 @@ -// Adds a cat purring noise to Toybox. -// By Ryan Karpf 10/20/2015 -// -// Distributed under the Apache License, Version 2.0. -// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html -// - - -var soundURL = "http://hifi-public.s3.amazonaws.com/ryan/Cat_Purring_Deep_Low_Snor.wav"; -var position = { x: 551.48, y: 495.60, z: 502.08}; -var audioOptions = { - position: position, - volume: .03, - loop: true -}; - -var sound = SoundCache.getSound(soundURL); -var injector = null; -var count = 300; - -Script.update.connect(function() { - if (count > 0) { - count--; - return; - } - - if (sound.downloaded && injector === null) { - print("Sound downloaded."); - injector = Audio.playSound(sound, audioOptions); - print("Playing: " + injector); - } -}); - -Script.scriptEnding.connect(function() { - if (injector !== null) { - injector.stop(); - } -}); \ No newline at end of file diff --git a/examples/toys/AC_scripts/dogs_barking_sound.js b/examples/toys/AC_scripts/dogs_barking_sound.js deleted file mode 100644 index c362e1ac76..0000000000 --- a/examples/toys/AC_scripts/dogs_barking_sound.js +++ /dev/null @@ -1,52 +0,0 @@ -// Adds a dogs barking noise to Toybox. -// By Ryan Karpf 10/20/2015 -// -// Distributed under the Apache License, Version 2.0. -// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html -// - - -var SOUND_URL = "http://hifi-public.s3.amazonaws.com/ryan/dogs_barking_1.L.wav"; -var SOUND_POSITION = { x: 523, y: 495, z: 469 }; - -var MINUTE = 60 * 1000; -var PLAY_SOUND_INTERVAL = 1 * MINUTE; - -var audioOptions = { - position: SOUND_POSITION, - volume: .05, - loop: false, -}; - -var sound = SoundCache.getSound(SOUND_URL); -var injector = null; - -function playSound() { - print("Playing sound"); - if (injector) { - // try/catch in case the injector QObject has been deleted already - try { - injector.stop(); - } catch (e) { - } - } - injector = Audio.playSound(sound, audioOptions); -} - -function checkDownloaded() { - if (sound.downloaded) { - print("Sound downloaded."); - Script.clearInterval(checkDownloadedTimer); - Script.setInterval(playSound, PLAY_SOUND_INTERVAL); - playSound(); - } -} - -// Check once a second to see if the audio file has been downloaded -var checkDownloadedTimer = Script.setInterval(checkDownloaded, 1000); - -Script.scriptEnding.connect(function() { - if (injector) { - injector.stop(); - } -}); \ No newline at end of file diff --git a/examples/toys/AC_scripts/fireplace_sound.js b/examples/toys/AC_scripts/fireplace_sound.js deleted file mode 100644 index 76a7153c4b..0000000000 --- a/examples/toys/AC_scripts/fireplace_sound.js +++ /dev/null @@ -1,38 +0,0 @@ -// Adds a fireplace noise to Toybox. -// By Ryan Karpf 10/20/2015 -// -// Distributed under the Apache License, Version 2.0. -// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html -// - - -var soundURL = "http://hifi-public.s3.amazonaws.com/ryan/demo/0619_Fireplace__Tree_B.L.wav"; -var position = { x: 551.61, y: 494.88, z: 502.00}; -var audioOptions = { - position: position, - volume: .08, - loop: true -}; - -var sound = SoundCache.getSound(soundURL); -var injector = null; -var count = 300; - -Script.update.connect(function() { - if (count > 0) { - count--; - return; - } - - if (sound.downloaded && injector === null) { - print("Sound downloaded."); - injector = Audio.playSound(sound, audioOptions); - print("Playing: " + injector); - } -}); - -Script.scriptEnding.connect(function() { - if (injector !== null) { - injector.stop(); - } -}); \ No newline at end of file diff --git a/examples/toys/AC_scripts/insects_sound.js b/examples/toys/AC_scripts/insects_sound.js deleted file mode 100644 index 1783413901..0000000000 --- a/examples/toys/AC_scripts/insects_sound.js +++ /dev/null @@ -1,39 +0,0 @@ -// Adds an insect noise to Toybox. -// By Ryan Karpf 10/20/2015 -// -// Distributed under the Apache License, Version 2.0. -// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html -// - - - -var soundURL = "http://hifi-public.s3.amazonaws.com/ryan/insects3.wav"; -var position = { x: 560, y: 495, z: 474}; -var audioOptions = { - position: position, - volume: .25, - loop: true -}; - -var sound = SoundCache.getSound(soundURL); -var injector = null; -var count = 300; - -Script.update.connect(function() { - if (count > 0) { - count--; - return; - } - - if (sound.downloaded && injector === null) { - print("Sound downloaded."); - injector = Audio.playSound(sound, audioOptions); - print("Playing: " + injector); - } -}); - -Script.scriptEnding.connect(function() { - if (injector !== null) { - injector.stop(); - } -}); \ No newline at end of file diff --git a/examples/toys/AC_scripts/river_water_sound.js b/examples/toys/AC_scripts/river_water_sound.js deleted file mode 100644 index 30df67b515..0000000000 --- a/examples/toys/AC_scripts/river_water_sound.js +++ /dev/null @@ -1,37 +0,0 @@ -// Adds a river water sound to Toybox. -// By Ryan Karpf 10/20/2015 -// -// Distributed under the Apache License, Version 2.0. -// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html -// - -var soundURL = "http://hifi-public.s3.amazonaws.com/ryan/Water_Lap_River_Edge_Gentle.L.wav"; -var position = { x: 580, y: 493, z: 528}; -var audioOptions = { - position: position, - volume: .4, - loop: true -}; - -var sound = SoundCache.getSound(soundURL); -var injector = null; -var count = 300; - -Script.update.connect(function() { - if (count > 0) { - count--; - return; - } - - if (sound.downloaded && injector === null) { - print("Sound downloaded."); - injector = Audio.playSound(sound, audioOptions); - print("Playing: " + injector); - } -}); - -Script.scriptEnding.connect(function() { - if (injector !== null) { - injector.stop(); - } -}); \ No newline at end of file diff --git a/examples/toys/AC_scripts/toybox_sounds.js b/examples/toys/AC_scripts/toybox_sounds.js new file mode 100644 index 0000000000..87d2bcc75a --- /dev/null +++ b/examples/toys/AC_scripts/toybox_sounds.js @@ -0,0 +1,143 @@ +// +// toys/AC_scripts/toybox_sounds.js +// +// This script adds several sounds to the correct locations for toybox. +// By James B. Pollack @imgntn 10/21/2015 +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + + +var soundMap = [{ + name: 'river water', + url: "http://hifi-public.s3.amazonaws.com/ryan/Water_Lap_River_Edge_Gentle.L.wav", + audioOptions: { + position: { + x: 580, + y: 493, + z: 528 + }, + volume: 0.4, + loop: true + } +}, { + name: 'windmill', + url: "http://hifi-public.s3.amazonaws.com/ryan/WINDMILL_Mono.wav", + audioOptions: { + position: { + x: 530, + y: 516, + z: 518 + }, + volume: 0.08, + loop: true + } +}, { + name: 'insects', + url: "http://hifi-public.s3.amazonaws.com/ryan/insects3.wav", + audioOptions: { + position: { + x: 560, + y: 495, + z: 474 + }, + volume: 0.25, + loop: true + } +}, { + name: 'fireplace', + url: "http://hifi-public.s3.amazonaws.com/ryan/demo/0619_Fireplace__Tree_B.L.wav", + audioOptions: { + position: { + x: 551.61, + y: 494.88, + z: 502.00 + }, + volume: 0.25, + loop: true + } +}, { + name: 'cat purring', + url: "http://hifi-public.s3.amazonaws.com/ryan/Cat_Purring_Deep_Low_Snor.wav", + audioOptions: { + position: { + x: 551.48, + y: 495.60, + z: 502.08 + }, + volume: 0.25, + loop: true + } +}, { + name: 'dogs barking', + url: "http://hifi-public.s3.amazonaws.com/ryan/dogs_barking_1.L.wav", + audioOptions: { + position: { + x: 551.61, + y: 494.88, + z: 502.00 + }, + volume: 0.15, + loop: false + }, + playAtInterval: 60 * 1000 +}]; + +function loadSounds() { + soundMap.forEach(function(soundData) { + soundData.sound = SoundCache.getSound(soundData.url); + }); +} + + +function playSound(soundData) { + if (soundData.injector) { + // try/catch in case the injector QObject has been deleted already + try { + soundData.injector.stop(); + } catch (e) {} + } + soundData.injector = Audio.playSound(soundData.sound, soundData.audioOptions); +} + +function checkDownloaded(soundData) { + if (soundData.sound.downloaded) { + Script.clearInterval(soundData.downloadTimer); + if (soundData.hasOwnProperty('playAtInterval')) { + soundData.playingInterval = Script.setInterval(function() { + playSound(soundData); + }, soundData.playAtInterval); + } else { + playSound(soundData); + } + + } +} + +function startCheckDownloadedTimers() { + soundMap.forEach(function(soundData) { + soundData.downloadTimer = Script.setInterval(function() { + checkDownloaded(soundData) + }, 1000); + }); +} + +Script.scriptEnding.connect(function() { + soundMap.forEach(function(soundData) { + if (soundData.hasOwnProperty("injector")) { + soundData.injector.stop(); + } + if (soundData.hasOwnProperty("downloadTimer")) { + Script.clearInterval(soundData.downloadTimer); + + } + if (soundData.hasOwnProperty("playingInterval")) { + Script.clearInterval(soundData.playingInterval); + } + }); + +}); + +loadSounds(); +startCheckDownloadedTimers(); \ No newline at end of file diff --git a/examples/toys/AC_scripts/windmill_sound.js b/examples/toys/AC_scripts/windmill_sound.js deleted file mode 100644 index 2072dbb9dd..0000000000 --- a/examples/toys/AC_scripts/windmill_sound.js +++ /dev/null @@ -1,38 +0,0 @@ -// Adds a windmill noise to toybox. -// By Ryan Karpf 10/20/2015 -// -// Distributed under the Apache License, Version 2.0. -// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html -// - - -var soundURL = "http://hifi-public.s3.amazonaws.com/ryan/WINDMILL_Mono.wav"; -var position = { x: 530, y: 516, z: 518}; -var audioOptions = { - position: position, - volume: .08, - loop: true -}; - -var sound = SoundCache.getSound(soundURL); -var injector = null; -var count = 300; - -Script.update.connect(function() { - if (count > 0) { - count--; - return; - } - - if (sound.downloaded && injector === null) { - print("Sound downloaded."); - injector = Audio.playSound(sound, audioOptions); - print("Playing: " + injector); - } -}); - -Script.scriptEnding.connect(function() { - if (injector !== null) { - injector.stop(); - } -}); \ No newline at end of file