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use assert rather than whole if block
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1 changed files with 37 additions and 38 deletions
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@ -73,7 +73,7 @@ void SkeletonModel::initJointStates() {
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// Called within Model::simulate call, below.
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void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
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if (!_owningAvatar->isMyAvatar()) {
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assert(!_owningAvatar->isMyAvatar());
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const FBXGeometry& geometry = getFBXGeometry();
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Head* head = _owningAvatar->getHead();
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@ -118,7 +118,6 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
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_rig->updateFromEyeParameters(eyeParams);
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}
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}
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void SkeletonModel::updateAttitude() {
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setTranslation(_owningAvatar->getSkeletonPosition());
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