use assert rather than whole if block

This commit is contained in:
humbletim 2017-05-08 21:34:55 -04:00
parent 42d1498d20
commit 68ca0d921e

View file

@ -73,7 +73,7 @@ void SkeletonModel::initJointStates() {
// Called within Model::simulate call, below. // Called within Model::simulate call, below.
void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) { void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
if (!_owningAvatar->isMyAvatar()) { assert(!_owningAvatar->isMyAvatar());
const FBXGeometry& geometry = getFBXGeometry(); const FBXGeometry& geometry = getFBXGeometry();
Head* head = _owningAvatar->getHead(); Head* head = _owningAvatar->getHead();
@ -117,7 +117,6 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
eyeParams.rightEyeJointIndex = geometry.rightEyeJointIndex; eyeParams.rightEyeJointIndex = geometry.rightEyeJointIndex;
_rig->updateFromEyeParameters(eyeParams); _rig->updateFromEyeParameters(eyeParams);
}
} }
void SkeletonModel::updateAttitude() { void SkeletonModel::updateAttitude() {