Merge pull request from ZappoMan/ZoneEntity2

Implement Zone Entity
This commit is contained in:
samcake 2015-04-22 11:58:03 -07:00
commit 68a4a14b43
12 changed files with 669 additions and 45 deletions

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@ -0,0 +1,69 @@
//
// zoneEntityExample.js
// examples
//
// Created by Brad Hefta-Gaub on 4/16/15.
// Copyright 2015 High Fidelity, Inc.
//
// This is an example script that demonstrates creating and editing a entity
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
var count = 0;
var stopAfter = 1000;
var zoneEntityA = Entities.addEntity({
type: "Zone",
position: { x: 5, y: 5, z: 5 },
dimensions: { x: 10, y: 10, z: 10 },
keyLightColor: { red: 255, green: 0, blue: 0 },
stageSunModelEnabled: false,
keyLightDirection: { x: 0, y: -1.0, z: 0 }
});
print("zoneEntityA:" + zoneEntityA);
var zoneEntityB = Entities.addEntity({
type: "Zone",
position: { x: 1, y: 1, z: 21 },
dimensions: { x: 2, y: 2, z: 2 },
keyLightColor: { red: 0, green: 255, blue: 0 },
keyLightIntensity: 0.9,
stageLatitude: 37.777,
stageLongitude: 122.407,
stageAltitude: 0.03,
stageDay: 60,
stageHour: 12,
stageSunModelEnabled: true
});
print("zoneEntityB:" + zoneEntityB);
var zoneEntityC = Entities.addEntity({
type: "Zone",
position: { x: 5, y: 5, z: 15 },
dimensions: { x: 10, y: 10, z: 10 },
keyLightColor: { red: 0, green: 0, blue: 255 },
keyLightIntensity: 0.75,
keyLightDirection: { x: 0, y: 0, z: -1 },
stageSunModelEnabled: false
});
print("zoneEntityC:" + zoneEntityC);
// register the call back so it fires before each data send
Script.update.connect(function(deltaTime) {
// stop it...
if (count >= stopAfter) {
print("calling Script.stop()");
Script.stop();
}
count++;
});

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@ -23,6 +23,7 @@
#include <Model.h>
#include <NetworkAccessManager.h>
#include <PerfStat.h>
#include <SceneScriptingInterface.h>
#include <ScriptEngine.h>
#include "EntityTreeRenderer.h"
@ -30,11 +31,11 @@
#include "RenderableBoxEntityItem.h"
#include "RenderableLightEntityItem.h"
#include "RenderableModelEntityItem.h"
#include "RenderableParticleEffectEntityItem.h"
#include "RenderableSphereEntityItem.h"
#include "RenderableTextEntityItem.h"
#include "RenderableParticleEffectEntityItem.h"
#include "EntitiesRendererLogging.h"
#include "ZoneEntityItem.h"
EntityTreeRenderer::EntityTreeRenderer(bool wantScripts, AbstractViewStateInterface* viewState,
AbstractScriptingServicesInterface* scriptingServices) :
@ -393,10 +394,106 @@ void EntityTreeRenderer::render(RenderArgs::RenderMode renderMode, RenderArgs::R
_tree->lockForRead();
_tree->recurseTreeWithOperation(renderOperation, &args);
// Model::RenderMode modelRenderMode = renderMode == RenderArgs::SHADOW_RENDER_MODE
// ? RenderArgs::SHADOW_RENDER_MODE : RenderArgs::DEFAULT_RENDER_MODE;
// Implement some kind of a stack/union mechanism here...
//
// * As you enter a zone (A), you use it's properties
// * if already in a zone, and you enter the union of that zone and a new zone (A + B)
// you use the settings of the new zone (B) you entered.. but remember that you were previously
// in zone A
// * if you enter a new zone and are in the union of 3 zones (A+B+C) then use zone C and remember
// you were most recently in B
_lastZones = _currentZones;
_currentZones.clear();
_tree->recurseTreeWithOperation(renderOperation, &args);
const ZoneEntityItem* bestZone = NULL;
if (_currentZones.empty()) {
// if we're not in any current zone, then we can completely erase our zoneHistory
_zoneHistory.clear();
} else {
// we're in some zone... check to see if we've changed zones..
QSet<EntityItemID> newZones = _currentZones - _lastZones;
if (!newZones.empty()) {
// we just entered a new zone, so we want to make a shift
EntityItemID theNewZone = *(newZones.begin()); // random we don't care, if it's one, then this works.
_zoneHistory << _currentZone; // remember the single zone we used to be in.
_currentZone = theNewZone; // change to our new zone
// do something to remove any item of _zoneHistory that is not in _currentZones
QStack<EntityItemID> newHistory;
QStack<EntityItemID>::iterator i = _zoneHistory.begin();
while(i != _zoneHistory.end()) {
EntityItemID zoneID = *i;
if (_currentZones.contains(zoneID)) {
newHistory << zoneID;
}
++i;
}
_zoneHistory = newHistory;
bestZone = dynamic_cast<const ZoneEntityItem*>(
static_cast<EntityTree*>(_tree)->findEntityByEntityItemID(_currentZone));
} else {
if (_currentZones.contains(_currentZone)) {
// No change in zone, keep the current zone
bestZone = dynamic_cast<const ZoneEntityItem*>(
static_cast<EntityTree*>(_tree)->findEntityByEntityItemID(_currentZone));
} else {
if (!_zoneHistory.empty()) {
_currentZone = _zoneHistory.pop();
bestZone = dynamic_cast<const ZoneEntityItem*>(
static_cast<EntityTree*>(_tree)->findEntityByEntityItemID(_currentZone));
}
}
}
}
QSharedPointer<SceneScriptingInterface> scene = DependencyManager::get<SceneScriptingInterface>();
if (bestZone) {
if (!_hasPreviousZone) {
_previousKeyLightColor = scene->getKeyLightColor();
_previousKeyLightIntensity = scene->getKeyLightIntensity();
_previousKeyLightAmbientIntensity = scene->getKeyLightAmbientIntensity();
_previousKeyLightDirection = scene->getKeyLightDirection();
_previousStageSunModelEnabled = scene->isStageSunModelEnabled();
_previousStageLongitude = scene->getStageLocationLongitude();
_previousStageLatitude = scene->getStageLocationLatitude();
_previousStageAltitude = scene->getStageLocationAltitude();
_previousStageHour = scene->getStageDayTime();
_previousStageDay = scene->getStageYearTime();
_hasPreviousZone = true;
}
scene->setKeyLightColor(bestZone->getKeyLightColorVec3());
scene->setKeyLightIntensity(bestZone->getKeyLightIntensity());
scene->setKeyLightAmbientIntensity(bestZone->getKeyLightAmbientIntensity());
scene->setKeyLightDirection(bestZone->getKeyLightDirection());
scene->setStageSunModelEnable(bestZone->getStageSunModelEnabled());
scene->setStageLocation(bestZone->getStageLongitude(), bestZone->getStageLatitude(),
bestZone->getStageAltitude());
scene->setStageDayTime(bestZone->getStageHour());
scene->setStageYearTime(bestZone->getStageDay());
} else {
_currentZone = EntityItemID(); // clear out current zone
if (_hasPreviousZone) {
scene->setKeyLightColor(_previousKeyLightColor);
scene->setKeyLightIntensity(_previousKeyLightIntensity);
scene->setKeyLightAmbientIntensity(_previousKeyLightAmbientIntensity);
scene->setKeyLightDirection(_previousKeyLightDirection);
scene->setStageSunModelEnable(_previousStageSunModelEnabled);
scene->setStageLocation(_previousStageLongitude, _previousStageLatitude,
_previousStageAltitude);
scene->setStageDayTime(_previousStageHour);
scene->setStageYearTime(_previousStageDay);
_hasPreviousZone = false;
}
}
// we must call endScene while we still have the tree locked so that no one deletes a model
// on us while rendering the scene
@ -596,34 +693,43 @@ void EntityTreeRenderer::renderElement(OctreeElement* element, RenderArgs* args)
EntityItem* entityItem = entityItems[i];
if (entityItem->isVisible()) {
// render entityItem
AABox entityBox = entityItem->getAABox();
// TODO: some entity types (like lights) might want to be rendered even
// when they are outside of the view frustum...
float distance = args->_viewFrustum->distanceToCamera(entityBox.calcCenter());
bool outOfView = args->_viewFrustum->boxInFrustum(entityBox) == ViewFrustum::OUTSIDE;
if (!outOfView) {
bool bigEnoughToRender = _viewState->shouldRenderMesh(entityBox.getLargestDimension(), distance);
if (bigEnoughToRender) {
renderProxies(entityItem, args);
Glower* glower = NULL;
if (entityItem->getGlowLevel() > 0.0f) {
glower = new Glower(entityItem->getGlowLevel());
}
entityItem->render(args);
args->_itemsRendered++;
if (glower) {
delete glower;
}
} else {
args->_itemsTooSmall++;
// NOTE: Zone Entities are a special case we handle here... Zones don't render
// like other entity types. So we will skip the normal rendering tests
if (entityItem->getType() == EntityTypes::Zone) {
if (entityItem->contains(args->_viewFrustum->getPosition())) {
_currentZones << entityItem->getEntityItemID();
}
} else {
args->_itemsOutOfView++;
// render entityItem
AABox entityBox = entityItem->getAABox();
// TODO: some entity types (like lights) might want to be rendered even
// when they are outside of the view frustum...
float distance = args->_viewFrustum->distanceToCamera(entityBox.calcCenter());
bool outOfView = args->_viewFrustum->boxInFrustum(entityBox) == ViewFrustum::OUTSIDE;
if (!outOfView) {
bool bigEnoughToRender = _viewState->shouldRenderMesh(entityBox.getLargestDimension(), distance);
if (bigEnoughToRender) {
renderProxies(entityItem, args);
Glower* glower = NULL;
if (entityItem->getGlowLevel() > 0.0f) {
glower = new Glower(entityItem->getGlowLevel());
}
entityItem->render(args);
args->_itemsRendered++;
if (glower) {
delete glower;
}
} else {
args->_itemsTooSmall++;
}
} else {
args->_itemsOutOfView++;
}
}
}
}

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@ -12,18 +12,20 @@
#ifndef hifi_EntityTreeRenderer_h
#define hifi_EntityTreeRenderer_h
#include <QSet>
#include <QStack>
#include <EntityTree.h>
#include <EntityScriptingInterface.h> // for RayToEntityIntersectionResult
#include <MouseEvent.h>
#include <OctreeRenderer.h>
#include <ScriptCache.h>
class AbstractScriptingServicesInterface;
class AbstractViewStateInterface;
class Model;
class ScriptEngine;
class AbstractViewStateInterface;
class AbstractScriptingServicesInterface;
class ScriptEngine;
class ZoneEntityItem;
class EntityScriptDetails {
public:
@ -164,6 +166,24 @@ private:
bool _shuttingDown = false;
QMultiMap<QUrl, EntityItemID> _waitingOnPreload;
QSet<EntityItemID> _lastZones;
QSet<EntityItemID> _currentZones;
QStack<EntityItemID> _zoneHistory;
EntityItemID _currentZone;
bool _hasPreviousZone = false;
glm::vec3 _previousKeyLightColor;
float _previousKeyLightIntensity;
float _previousKeyLightAmbientIntensity;
glm::vec3 _previousKeyLightDirection;
bool _previousStageSunModelEnabled;
float _previousStageLongitude;
float _previousStageLatitude;
float _previousStageAltitude;
float _previousStageHour;
int _previousStageDay;
};

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@ -18,14 +18,14 @@
#include <GLMHelpers.h>
#include <RegisteredMetaTypes.h>
#include "EntitiesLogging.h"
#include "EntityItem.h"
#include "EntityItemProperties.h"
#include "EntityItemPropertiesDefaults.h"
#include "ModelEntityItem.h"
#include "TextEntityItem.h"
#include "EntitiesLogging.h"
#include "ParticleEffectEntityItem.h"
#include "TextEntityItem.h"
#include "ZoneEntityItem.h"
EntityPropertyList PROP_LAST_ITEM = (EntityPropertyList)(PROP_AFTER_LAST_ITEM - 1);
@ -76,6 +76,16 @@ EntityItemProperties::EntityItemProperties() :
CONSTRUCT_PROPERTY(localGravity, ParticleEffectEntityItem::DEFAULT_LOCAL_GRAVITY),
CONSTRUCT_PROPERTY(particleRadius, ParticleEffectEntityItem::DEFAULT_PARTICLE_RADIUS),
CONSTRUCT_PROPERTY(marketplaceID, ENTITY_ITEM_DEFAULT_MARKETPLACE_ID),
CONSTRUCT_PROPERTY(keyLightColor, ZoneEntityItem::DEFAULT_KEYLIGHT_COLOR),
CONSTRUCT_PROPERTY(keyLightIntensity, ZoneEntityItem::DEFAULT_KEYLIGHT_INTENSITY),
CONSTRUCT_PROPERTY(keyLightAmbientIntensity, ZoneEntityItem::DEFAULT_KEYLIGHT_AMBIENT_INTENSITY),
CONSTRUCT_PROPERTY(keyLightDirection, ZoneEntityItem::DEFAULT_KEYLIGHT_DIRECTION),
CONSTRUCT_PROPERTY(stageSunModelEnabled, ZoneEntityItem::DEFAULT_STAGE_SUN_MODEL_ENABLED),
CONSTRUCT_PROPERTY(stageLatitude, ZoneEntityItem::DEFAULT_STAGE_LATITUDE),
CONSTRUCT_PROPERTY(stageLongitude, ZoneEntityItem::DEFAULT_STAGE_LONGITUDE),
CONSTRUCT_PROPERTY(stageAltitude, ZoneEntityItem::DEFAULT_STAGE_ALTITUDE),
CONSTRUCT_PROPERTY(stageDay, ZoneEntityItem::DEFAULT_STAGE_DAY),
CONSTRUCT_PROPERTY(stageHour, ZoneEntityItem::DEFAULT_STAGE_HOUR),
_id(UNKNOWN_ENTITY_ID),
_idSet(false),
@ -268,6 +278,16 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
CHECK_PROPERTY_CHANGE(PROP_LOCAL_GRAVITY, localGravity);
CHECK_PROPERTY_CHANGE(PROP_PARTICLE_RADIUS, particleRadius);
CHECK_PROPERTY_CHANGE(PROP_MARKETPLACE_ID, marketplaceID);
CHECK_PROPERTY_CHANGE(PROP_KEYLIGHT_COLOR, keyLightColor);
CHECK_PROPERTY_CHANGE(PROP_KEYLIGHT_INTENSITY, keyLightIntensity);
CHECK_PROPERTY_CHANGE(PROP_KEYLIGHT_AMBIENT_INTENSITY, keyLightAmbientIntensity);
CHECK_PROPERTY_CHANGE(PROP_KEYLIGHT_DIRECTION, keyLightDirection);
CHECK_PROPERTY_CHANGE(PROP_STAGE_SUN_MODEL_ENABLED, stageSunModelEnabled);
CHECK_PROPERTY_CHANGE(PROP_STAGE_LATITUDE, stageLatitude);
CHECK_PROPERTY_CHANGE(PROP_STAGE_LONGITUDE, stageLongitude);
CHECK_PROPERTY_CHANGE(PROP_STAGE_ALTITUDE, stageAltitude);
CHECK_PROPERTY_CHANGE(PROP_STAGE_DAY, stageDay);
CHECK_PROPERTY_CHANGE(PROP_STAGE_HOUR, stageHour);
return changedProperties;
}
@ -334,6 +354,17 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine) cons
COPY_PROPERTY_TO_QSCRIPTVALUE(particleRadius);
COPY_PROPERTY_TO_QSCRIPTVALUE(marketplaceID);
COPY_PROPERTY_TO_QSCRIPTVALUE_COLOR(keyLightColor);
COPY_PROPERTY_TO_QSCRIPTVALUE(keyLightIntensity);
COPY_PROPERTY_TO_QSCRIPTVALUE(keyLightAmbientIntensity);
COPY_PROPERTY_TO_QSCRIPTVALUE_VEC3(keyLightDirection);
COPY_PROPERTY_TO_QSCRIPTVALUE(stageSunModelEnabled);
COPY_PROPERTY_TO_QSCRIPTVALUE(stageLatitude);
COPY_PROPERTY_TO_QSCRIPTVALUE(stageLongitude);
COPY_PROPERTY_TO_QSCRIPTVALUE(stageAltitude);
COPY_PROPERTY_TO_QSCRIPTVALUE(stageDay);
COPY_PROPERTY_TO_QSCRIPTVALUE(stageHour);
// Sitting properties support
QScriptValue sittingPoints = engine->newObject();
for (int i = 0; i < _sittingPoints.size(); ++i) {
@ -418,6 +449,17 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object) {
COPY_PROPERTY_FROM_QSCRIPTVALUE_FLOAT(particleRadius, setParticleRadius);
COPY_PROPERTY_FROM_QSCRIPTVALUE_STRING(marketplaceID, setMarketplaceID);
COPY_PROPERTY_FROM_QSCRIPTVALUE_COLOR(keyLightColor, setKeyLightColor);
COPY_PROPERTY_FROM_QSCRIPTVALUE_FLOAT(keyLightIntensity, setKeyLightIntensity);
COPY_PROPERTY_FROM_QSCRIPTVALUE_FLOAT(keyLightAmbientIntensity, setKeyLightAmbientIntensity);
COPY_PROPERTY_FROM_QSCRIPTVALUE_VEC3(keyLightDirection, setKeyLightDirection);
COPY_PROPERTY_FROM_QSCRIPTVALUE_BOOL(stageSunModelEnabled, setStageSunModelEnabled);
COPY_PROPERTY_FROM_QSCRIPTVALUE_FLOAT(stageLatitude, setStageLatitude);
COPY_PROPERTY_FROM_QSCRIPTVALUE_FLOAT(stageLongitude, setStageLongitude);
COPY_PROPERTY_FROM_QSCRIPTVALUE_FLOAT(stageAltitude, setStageAltitude);
COPY_PROPERTY_FROM_QSCRIPTVALUE_INT(stageDay, setStageDay);
COPY_PROPERTY_FROM_QSCRIPTVALUE_FLOAT(stageHour, setStageHour);
_lastEdited = usecTimestampNow();
}
@ -603,6 +645,19 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem
APPEND_ENTITY_PROPERTY(PROP_LOCAL_GRAVITY, appendValue, properties.getLocalGravity());
APPEND_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, appendValue, properties.getParticleRadius());
}
if (properties.getType() == EntityTypes::Zone) {
APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_COLOR, appendColor, properties.getKeyLightColor());
APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_INTENSITY, appendValue, properties.getKeyLightIntensity());
APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_AMBIENT_INTENSITY, appendValue, properties.getKeyLightAmbientIntensity());
APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_DIRECTION, appendValue, properties.getKeyLightDirection());
APPEND_ENTITY_PROPERTY(PROP_STAGE_SUN_MODEL_ENABLED, appendValue, properties.getStageSunModelEnabled());
APPEND_ENTITY_PROPERTY(PROP_STAGE_LATITUDE, appendValue, properties.getStageLatitude());
APPEND_ENTITY_PROPERTY(PROP_STAGE_LONGITUDE, appendValue, properties.getStageLongitude());
APPEND_ENTITY_PROPERTY(PROP_STAGE_ALTITUDE, appendValue, properties.getStageAltitude());
APPEND_ENTITY_PROPERTY(PROP_STAGE_DAY, appendValue, properties.getStageDay());
APPEND_ENTITY_PROPERTY(PROP_STAGE_HOUR, appendValue, properties.getStageHour());
}
APPEND_ENTITY_PROPERTY(PROP_MARKETPLACE_ID, appendValue, properties.getMarketplaceID());
}
@ -836,6 +891,19 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_LOCAL_GRAVITY, float, setLocalGravity);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_PARTICLE_RADIUS, float, setParticleRadius);
}
if (properties.getType() == EntityTypes::Zone) {
READ_ENTITY_PROPERTY_COLOR_TO_PROPERTIES(PROP_KEYLIGHT_COLOR, setKeyLightColor);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_KEYLIGHT_INTENSITY, float, setKeyLightIntensity);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_KEYLIGHT_AMBIENT_INTENSITY, float, setKeyLightAmbientIntensity);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_KEYLIGHT_DIRECTION, glm::vec3, setKeyLightDirection);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_STAGE_SUN_MODEL_ENABLED, bool, setStageSunModelEnabled);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_STAGE_LATITUDE, float, setStageLatitude);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_STAGE_LONGITUDE, float, setStageLongitude);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_STAGE_ALTITUDE, float, setStageAltitude);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_STAGE_DAY, quint16, setStageDay);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_STAGE_HOUR, float, setStageHour);
}
READ_ENTITY_PROPERTY_STRING_TO_PROPERTIES(PROP_MARKETPLACE_ID, setMarketplaceID);
@ -923,6 +991,17 @@ void EntityItemProperties::markAllChanged() {
_particleRadiusChanged = true;
_marketplaceIDChanged = true;
_keyLightColorChanged = true;
_keyLightIntensityChanged = true;
_keyLightAmbientIntensityChanged = true;
_keyLightDirectionChanged = true;
_stageSunModelEnabledChanged = true;
_stageLatitudeChanged = true;
_stageLongitudeChanged = true;
_stageAltitudeChanged = true;
_stageDayChanged = true;
_stageHourChanged = true;
}
/// The maximum bounding cube for the entity, independent of it's rotation.

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@ -97,13 +97,12 @@ enum EntityPropertyList {
PROP_MARKETPLACE_ID,
PROP_ACCELERATION,
PROP_SIMULATOR_ID,
////////////////////////////////////////////////////////////////////////////////////////////////////
// ATTENTION: add new properties ABOVE this line
PROP_AFTER_LAST_ITEM,
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
// WARNING! Do not add props here unless you intentionally mean to reuse PROP_ indexes
//
@ -113,7 +112,22 @@ enum EntityPropertyList {
PROP_TEXT = PROP_MODEL_URL,
PROP_LINE_HEIGHT = PROP_ANIMATION_URL,
PROP_BACKGROUND_COLOR = PROP_ANIMATION_FPS,
PROP_COLLISION_MODEL_URL_OLD_VERSION = PROP_ANIMATION_FPS + 1
PROP_COLLISION_MODEL_URL_OLD_VERSION = PROP_ANIMATION_FPS + 1,
// Aliases/Piggyback properties for Zones. These properties intentionally reuse the enum values for
// other properties which will never overlap with each other. We do this so that we don't have to expand
// the size of the properties bitflags mask
PROP_KEYLIGHT_COLOR = PROP_COLOR,
PROP_KEYLIGHT_INTENSITY = PROP_INTENSITY,
PROP_KEYLIGHT_AMBIENT_INTENSITY = PROP_CUTOFF,
PROP_KEYLIGHT_DIRECTION = PROP_EXPONENT,
PROP_STAGE_SUN_MODEL_ENABLED = PROP_IS_SPOTLIGHT,
PROP_STAGE_LATITUDE = PROP_DIFFUSE_COLOR_UNUSED,
PROP_STAGE_LONGITUDE = PROP_AMBIENT_COLOR_UNUSED,
PROP_STAGE_ALTITUDE = PROP_SPECULAR_COLOR_UNUSED,
PROP_STAGE_DAY = PROP_LINEAR_ATTENUATION_UNUSED,
PROP_STAGE_HOUR = PROP_QUADRATIC_ATTENUATION_UNUSED,
// WARNING!!! DO NOT ADD PROPS_xxx here unless you really really meant to.... Add them UP above
};
@ -137,6 +151,7 @@ class EntityItemProperties {
friend class LightEntityItem; // TODO: consider removing this friend relationship and use public methods
friend class TextEntityItem; // TODO: consider removing this friend relationship and use public methods
friend class ParticleEffectEntityItem; // TODO: consider removing this friend relationship and use public methods
friend class ZoneEntityItem; // TODO: consider removing this friend relationship and use public methods
public:
EntityItemProperties();
virtual ~EntityItemProperties();
@ -214,6 +229,17 @@ public:
DEFINE_PROPERTY(PROP_LOCAL_GRAVITY, LocalGravity, localGravity, float);
DEFINE_PROPERTY(PROP_PARTICLE_RADIUS, ParticleRadius, particleRadius, float);
DEFINE_PROPERTY_REF(PROP_MARKETPLACE_ID, MarketplaceID, marketplaceID, QString);
DEFINE_PROPERTY_REF(PROP_KEYLIGHT_COLOR, KeyLightColor, keyLightColor, xColor);
DEFINE_PROPERTY(PROP_KEYLIGHT_INTENSITY, KeyLightIntensity, keyLightIntensity, float);
DEFINE_PROPERTY(PROP_KEYLIGHT_AMBIENT_INTENSITY, KeyLightAmbientIntensity, keyLightAmbientIntensity, float);
DEFINE_PROPERTY_REF(PROP_KEYLIGHT_DIRECTION, KeyLightDirection, keyLightDirection, glm::vec3);
DEFINE_PROPERTY(PROP_STAGE_SUN_MODEL_ENABLED, StageSunModelEnabled, stageSunModelEnabled, bool);
DEFINE_PROPERTY(PROP_STAGE_LATITUDE, StageLatitude, stageLatitude, float);
DEFINE_PROPERTY(PROP_STAGE_LONGITUDE, StageLongitude, stageLongitude, float);
DEFINE_PROPERTY(PROP_STAGE_ALTITUDE, StageAltitude, stageAltitude, float);
DEFINE_PROPERTY(PROP_STAGE_DAY, StageDay, stageDay, quint16);
DEFINE_PROPERTY(PROP_STAGE_HOUR, StageHour, stageHour, float);
public:
float getMaxDimension() const { return glm::max(_dimensions.x, _dimensions.y, _dimensions.z); }

View file

@ -228,6 +228,15 @@
} \
}
#define COPY_PROPERTY_FROM_QSCRIPTVALUE_INT(P, S) \
QScriptValue P = object.property(#P); \
if (P.isValid()) { \
int newValue = P.toVariant().toInt(); \
if (_defaultSettings || newValue != _##P) { \
S(newValue); \
} \
}
#define COPY_PROPERTY_FROM_QSCRIPTVALUE_BOOL(P, S) \
QScriptValue P = object.property(#P); \
if (P.isValid()) { \

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@ -21,9 +21,10 @@
#include "BoxEntityItem.h"
#include "LightEntityItem.h"
#include "ModelEntityItem.h"
#include "ParticleEffectEntityItem.h"
#include "SphereEntityItem.h"
#include "TextEntityItem.h"
#include "ParticleEffectEntityItem.h"
#include "ZoneEntityItem.h"
QMap<EntityTypes::EntityType, QString> EntityTypes::_typeToNameMap;
QMap<QString, EntityTypes::EntityType> EntityTypes::_nameToTypeMap;
@ -39,7 +40,7 @@ REGISTER_ENTITY_TYPE(Sphere)
REGISTER_ENTITY_TYPE(Light)
REGISTER_ENTITY_TYPE(Text)
REGISTER_ENTITY_TYPE(ParticleEffect)
REGISTER_ENTITY_TYPE(Zone)
const QString& EntityTypes::getEntityTypeName(EntityType entityType) {
QMap<EntityType, QString>::iterator matchedTypeName = _typeToNameMap.find(entityType);

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@ -36,7 +36,8 @@ public:
Light,
Text,
ParticleEffect,
LAST = ParticleEffect
Zone,
LAST = Zone
} EntityType;
static const QString& getEntityTypeName(EntityType entityType);

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@ -0,0 +1,187 @@
//
// ZoneEntityItem.cpp
// libraries/entities/src
//
// Created by Brad Hefta-Gaub on 12/4/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QDebug>
#include <ByteCountCoding.h>
#include "ZoneEntityItem.h"
#include "EntityTree.h"
#include "EntitiesLogging.h"
#include "EntityTreeElement.h"
bool ZoneEntityItem::_zonesArePickable = false;
const xColor ZoneEntityItem::DEFAULT_KEYLIGHT_COLOR = { 255, 255, 255 };
const float ZoneEntityItem::DEFAULT_KEYLIGHT_INTENSITY = 1.0f;
const float ZoneEntityItem::DEFAULT_KEYLIGHT_AMBIENT_INTENSITY = 0.5f;
const glm::vec3 ZoneEntityItem::DEFAULT_KEYLIGHT_DIRECTION = { 0.0f, -1.0f, 0.0f };
const bool ZoneEntityItem::DEFAULT_STAGE_SUN_MODEL_ENABLED = false;
const float ZoneEntityItem::DEFAULT_STAGE_LATITUDE = 37.777f;
const float ZoneEntityItem::DEFAULT_STAGE_LONGITUDE = 122.407f;
const float ZoneEntityItem::DEFAULT_STAGE_ALTITUDE = 0.03f;
const quint16 ZoneEntityItem::DEFAULT_STAGE_DAY = 60;
const float ZoneEntityItem::DEFAULT_STAGE_HOUR = 12.0f;
EntityItem* ZoneEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
EntityItem* result = new ZoneEntityItem(entityID, properties);
return result;
}
ZoneEntityItem::ZoneEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
EntityItem(entityItemID)
{
_type = EntityTypes::Zone;
_created = properties.getCreated();
_keyLightColor[RED_INDEX] = DEFAULT_KEYLIGHT_COLOR.red;
_keyLightColor[GREEN_INDEX] = DEFAULT_KEYLIGHT_COLOR.green;
_keyLightColor[BLUE_INDEX] = DEFAULT_KEYLIGHT_COLOR.blue;
_keyLightIntensity = DEFAULT_KEYLIGHT_INTENSITY;
_keyLightAmbientIntensity = DEFAULT_KEYLIGHT_AMBIENT_INTENSITY;
_keyLightDirection = DEFAULT_KEYLIGHT_DIRECTION;
_stageSunModelEnabled = DEFAULT_STAGE_SUN_MODEL_ENABLED;
_stageLatitude = DEFAULT_STAGE_LATITUDE;
_stageLongitude = DEFAULT_STAGE_LONGITUDE;
_stageAltitude = DEFAULT_STAGE_ALTITUDE;
_stageDay = DEFAULT_STAGE_DAY;
_stageHour = DEFAULT_STAGE_HOUR;
setProperties(properties);
}
EntityItemProperties ZoneEntityItem::getProperties() const {
EntityItemProperties properties = EntityItem::getProperties(); // get the properties from our base class
COPY_ENTITY_PROPERTY_TO_PROPERTIES(keyLightColor, getKeyLightColor);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(keyLightIntensity, getKeyLightIntensity);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(keyLightAmbientIntensity, getKeyLightAmbientIntensity);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(keyLightDirection, getKeyLightDirection);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(stageSunModelEnabled, getStageSunModelEnabled);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(stageLatitude, getStageLatitude);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(stageLongitude, getStageLongitude);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(stageAltitude, getStageAltitude);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(stageDay, getStageDay);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(stageHour, getStageHour);
return properties;
}
bool ZoneEntityItem::setProperties(const EntityItemProperties& properties) {
bool somethingChanged = false;
somethingChanged = EntityItem::setProperties(properties); // set the properties in our base class
SET_ENTITY_PROPERTY_FROM_PROPERTIES(keyLightColor, setKeyLightColor);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(keyLightIntensity, setKeyLightIntensity);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(keyLightAmbientIntensity, setKeyLightAmbientIntensity);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(keyLightDirection, setKeyLightDirection);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(stageSunModelEnabled, setStageSunModelEnabled);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(stageLatitude, setStageLatitude);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(stageLongitude, setStageLongitude);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(stageAltitude, setStageAltitude);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(stageDay, setStageDay);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(stageHour, setStageHour);
if (somethingChanged) {
bool wantDebug = false;
if (wantDebug) {
uint64_t now = usecTimestampNow();
int elapsed = now - getLastEdited();
qCDebug(entities) << "ZoneEntityItem::setProperties() AFTER update... edited AGO=" << elapsed <<
"now=" << now << " getLastEdited()=" << getLastEdited();
}
setLastEdited(properties._lastEdited);
}
return somethingChanged;
}
int ZoneEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData) {
int bytesRead = 0;
const unsigned char* dataAt = data;
READ_ENTITY_PROPERTY_COLOR(PROP_KEYLIGHT_COLOR, _keyLightColor);
READ_ENTITY_PROPERTY(PROP_KEYLIGHT_INTENSITY, float, _keyLightIntensity);
READ_ENTITY_PROPERTY(PROP_KEYLIGHT_AMBIENT_INTENSITY, float, _keyLightAmbientIntensity);
READ_ENTITY_PROPERTY(PROP_KEYLIGHT_DIRECTION, glm::vec3, _keyLightDirection);
READ_ENTITY_PROPERTY(PROP_STAGE_SUN_MODEL_ENABLED, bool, _stageSunModelEnabled);
READ_ENTITY_PROPERTY(PROP_STAGE_LATITUDE, float, _stageLatitude);
READ_ENTITY_PROPERTY(PROP_STAGE_LONGITUDE, float, _stageLongitude);
READ_ENTITY_PROPERTY(PROP_STAGE_ALTITUDE, float, _stageAltitude);
READ_ENTITY_PROPERTY(PROP_STAGE_DAY, quint16, _stageDay);
READ_ENTITY_PROPERTY(PROP_STAGE_HOUR, float, _stageHour);
return bytesRead;
}
// TODO: eventually only include properties changed since the params.lastViewFrustumSent time
EntityPropertyFlags ZoneEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
requestedProperties += PROP_KEYLIGHT_COLOR;
requestedProperties += PROP_KEYLIGHT_INTENSITY;
requestedProperties += PROP_KEYLIGHT_AMBIENT_INTENSITY;
requestedProperties += PROP_KEYLIGHT_DIRECTION;
requestedProperties += PROP_STAGE_SUN_MODEL_ENABLED;
requestedProperties += PROP_STAGE_LATITUDE;
requestedProperties += PROP_STAGE_LONGITUDE;
requestedProperties += PROP_STAGE_ALTITUDE;
requestedProperties += PROP_STAGE_DAY;
requestedProperties += PROP_STAGE_HOUR;
return requestedProperties;
}
void ZoneEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const {
bool successPropertyFits = true;
APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_COLOR, appendColor, _keyLightColor);
APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_INTENSITY, appendValue, getKeyLightIntensity());
APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_AMBIENT_INTENSITY, appendValue, getKeyLightAmbientIntensity());
APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_DIRECTION, appendValue, getKeyLightDirection());
APPEND_ENTITY_PROPERTY(PROP_STAGE_SUN_MODEL_ENABLED, appendValue, getStageSunModelEnabled());
APPEND_ENTITY_PROPERTY(PROP_STAGE_LATITUDE, appendValue, getStageLatitude());
APPEND_ENTITY_PROPERTY(PROP_STAGE_LONGITUDE, appendValue, getStageLongitude());
APPEND_ENTITY_PROPERTY(PROP_STAGE_ALTITUDE, appendValue, getStageAltitude());
APPEND_ENTITY_PROPERTY(PROP_STAGE_DAY, appendValue, getStageDay());
APPEND_ENTITY_PROPERTY(PROP_STAGE_HOUR, appendValue, getStageHour());
}
void ZoneEntityItem::debugDump() const {
quint64 now = usecTimestampNow();
qCDebug(entities) << " ZoneEntityItem id:" << getEntityItemID() << "---------------------------------------------";
qCDebug(entities) << " keyLightColor:" << _keyLightColor[0] << "," << _keyLightColor[1] << "," << _keyLightColor[2];
qCDebug(entities) << " position:" << debugTreeVector(_position);
qCDebug(entities) << " dimensions:" << debugTreeVector(_dimensions);
qCDebug(entities) << " getLastEdited:" << debugTime(getLastEdited(), now);
qCDebug(entities) << " _keyLightIntensity:" << _keyLightIntensity;
qCDebug(entities) << " _keyLightAmbientIntensity:" << _keyLightAmbientIntensity;
qCDebug(entities) << " _keyLightDirection:" << _keyLightDirection;
qCDebug(entities) << " _stageSunModelEnabled:" << _stageSunModelEnabled;
qCDebug(entities) << " _stageLatitude:" << _stageLatitude;
qCDebug(entities) << " _stageLongitude:" << _stageLongitude;
qCDebug(entities) << " _stageAltitude:" << _stageAltitude;
qCDebug(entities) << " _stageDay:" << _stageDay;
qCDebug(entities) << " _stageHour:" << _stageHour;
}

View file

@ -0,0 +1,125 @@
//
// ZoneEntityItem.h
// libraries/entities/src
//
// Created by Brad Hefta-Gaub on 12/4/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ZoneEntityItem_h
#define hifi_ZoneEntityItem_h
#include "EntityItem.h"
class ZoneEntityItem : public EntityItem {
public:
static EntityItem* factory(const EntityItemID& entityID, const EntityItemProperties& properties);
ZoneEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties);
ALLOW_INSTANTIATION // This class can be instantiated
// methods for getting/setting all properties of an entity
virtual EntityItemProperties getProperties() const;
virtual bool setProperties(const EntityItemProperties& properties);
// TODO: eventually only include properties changed since the params.lastViewFrustumSent time
virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const;
virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const;
virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData);
// NOTE: Apparently if you begin to return a shape type, then the physics system will prevent an avatar
// from penetrating the walls of the entity. This fact will likely be important to Clement as he works
// on better defining the shape/volume of a zone.
//virtual ShapeType getShapeType() const { return SHAPE_TYPE_BOX; }
xColor getKeyLightColor() const { xColor color = { _keyLightColor[RED_INDEX], _keyLightColor[GREEN_INDEX], _keyLightColor[BLUE_INDEX] }; return color; }
void setKeyLightColor(const xColor& value) {
_keyLightColor[RED_INDEX] = value.red;
_keyLightColor[GREEN_INDEX] = value.green;
_keyLightColor[BLUE_INDEX] = value.blue;
}
glm::vec3 getKeyLightColorVec3() const {
const quint8 MAX_COLOR = 255;
glm::vec3 color = { _keyLightColor[RED_INDEX] / MAX_COLOR,
_keyLightColor[GREEN_INDEX] / MAX_COLOR,
_keyLightColor[BLUE_INDEX] / MAX_COLOR };
return color;
}
float getKeyLightIntensity() const { return _keyLightIntensity; }
void setKeyLightIntensity(float value) { _keyLightIntensity = value; }
float getKeyLightAmbientIntensity() const { return _keyLightAmbientIntensity; }
void setKeyLightAmbientIntensity(float value) { _keyLightAmbientIntensity = value; }
const glm::vec3& getKeyLightDirection() const { return _keyLightDirection; }
void setKeyLightDirection(const glm::vec3& value) { _keyLightDirection = value; }
bool getStageSunModelEnabled() const { return _stageSunModelEnabled; }
void setStageSunModelEnabled(bool value) { _stageSunModelEnabled = value; }
float getStageLatitude() const { return _stageLatitude; }
void setStageLatitude(float value) { _stageLatitude = value; }
float getStageLongitude() const { return _stageLongitude; }
void setStageLongitude(float value) { _stageLongitude = value; }
float getStageAltitude() const { return _stageAltitude; }
void setStageAltitude(float value) { _stageAltitude = value; }
uint16_t getStageDay() const { return _stageDay; }
void setStageDay(uint16_t value) { _stageDay = value; }
float getStageHour() const { return _stageHour; }
void setStageHour(float value) { _stageHour = value; }
static bool getZonesArePickable() { return _zonesArePickable; }
static void setZonesArePickable(bool value) { _zonesArePickable = value; }
virtual void debugDump() const;
static const xColor DEFAULT_KEYLIGHT_COLOR;
static const float DEFAULT_KEYLIGHT_INTENSITY;
static const float DEFAULT_KEYLIGHT_AMBIENT_INTENSITY;
static const glm::vec3 DEFAULT_KEYLIGHT_DIRECTION;
static const bool DEFAULT_STAGE_SUN_MODEL_ENABLED;
static const float DEFAULT_STAGE_LATITUDE;
static const float DEFAULT_STAGE_LONGITUDE;
static const float DEFAULT_STAGE_ALTITUDE;
static const quint16 DEFAULT_STAGE_DAY;
static const float DEFAULT_STAGE_HOUR;
protected:
// properties of the "sun" in the zone
rgbColor _keyLightColor;
float _keyLightIntensity;
float _keyLightAmbientIntensity;
glm::vec3 _keyLightDirection;
bool _stageSunModelEnabled;
float _stageLatitude;
float _stageLongitude;
float _stageAltitude;
uint16_t _stageDay;
float _stageHour;
static bool _zonesArePickable;
};
#endif // hifi_ZoneEntityItem_h

View file

@ -74,7 +74,7 @@ PacketVersion versionForPacketType(PacketType type) {
return 1;
case PacketTypeEntityAddOrEdit:
case PacketTypeEntityData:
return VERSION_ENTITIES_HAVE_UUIDS;
return VERSION_ENTITIES_ZONE_ENTITIES_EXIST;
case PacketTypeEntityErase:
return 2;
case PacketTypeAudioStreamStats:

View file

@ -119,6 +119,7 @@ PacketType packetTypeForPacket(const char* packet);
int arithmeticCodingValueFromBuffer(const char* checkValue);
int numBytesArithmeticCodingFromBuffer(const char* checkValue);
const PacketVersion VERSION_OCTREE_HAS_FILE_BREAKS = 1;
const PacketVersion VERSION_ENTITIES_HAVE_ANIMATION = 1;
const PacketVersion VERSION_ROOT_ELEMENT_HAS_DATA = 2;
const PacketVersion VERSION_ENTITIES_SUPPORT_SPLIT_MTU = 3;
@ -136,6 +137,6 @@ const PacketVersion VERSION_ENTITIES_HAS_MARKETPLACE_ID_DAMAGED = 13;
const PacketVersion VERSION_ENTITIES_HAS_MARKETPLACE_ID = 14;
const PacketVersion VERSION_ENTITIES_HAVE_ACCELERATION = 15;
const PacketVersion VERSION_ENTITIES_HAVE_UUIDS = 16;
const PacketVersion VERSION_OCTREE_HAS_FILE_BREAKS = 1;
const PacketVersion VERSION_ENTITIES_ZONE_ENTITIES_EXIST = 17;
#endif // hifi_PacketHeaders_h