Keep locker when adding script engine

This commit is contained in:
Zach Pomerantz 2016-05-09 18:04:38 -07:00
parent 2d820221dc
commit 68731973d8

View file

@ -119,6 +119,7 @@ void ScriptEngines::registerScriptInitializer(ScriptInitializer initializer) {
void ScriptEngines::addScriptEngine(ScriptEngine* engine) {
if (!_stoppingAllScripts) {
QMutexLocker locker(&_allScriptsMutex);
_allKnownScriptEngines.insert(engine);
}
}