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Merge pull request #5105 from Atlante45/debug
Fix zones wireframe rendering
This commit is contained in:
commit
684e93cf42
2 changed files with 74 additions and 4 deletions
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@ -14,6 +14,7 @@
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#include <gpu/GPUConfig.h>
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#include <gpu/Batch.h>
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#include <AbstractViewStateInterface.h>
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#include <DeferredLightingEffect.h>
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#include <DependencyManager.h>
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#include <GeometryCache.h>
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@ -100,10 +101,17 @@ void RenderableZoneEntityItem::render(RenderArgs* args) {
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case SHAPE_TYPE_COMPOUND: {
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PerformanceTimer perfTimer("zone->renderCompound");
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updateGeometry();
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if (_model && _model->isActive()) {
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// FIX ME: this is no longer available... we need to switch to payloads
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//_model->renderInScene(getLocalRenderAlpha(), args);
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if (_model && _model->needsFixupInScene()) {
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// check to see if when we added our models to the scene they were ready, if they were not ready, then
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// fix them up in the scene
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render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
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render::PendingChanges pendingChanges;
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_model->removeFromScene(scene, pendingChanges);
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_model->addToScene(scene, pendingChanges);
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scene->enqueuePendingChanges(pendingChanges);
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_model->setVisibleInScene(getVisible(), scene);
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}
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break;
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}
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@ -131,6 +139,15 @@ void RenderableZoneEntityItem::render(RenderArgs* args) {
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break;
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}
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}
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if ((!_drawZoneBoundaries || getShapeType() != SHAPE_TYPE_COMPOUND) &&
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_model && !_model->needsFixupInScene()) {
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// If the model is in the scene but doesn't need to be, remove it.
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render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
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render::PendingChanges pendingChanges;
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_model->removeFromScene(scene, pendingChanges);
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scene->enqueuePendingChanges(pendingChanges);
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}
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}
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bool RenderableZoneEntityItem::contains(const glm::vec3& point) const {
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@ -145,3 +162,51 @@ bool RenderableZoneEntityItem::contains(const glm::vec3& point) const {
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return false;
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}
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class RenderableZoneEntityItemMeta {
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public:
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RenderableZoneEntityItemMeta(EntityItemPointer entity) : entity(entity){ }
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typedef render::Payload<RenderableZoneEntityItemMeta> Payload;
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typedef Payload::DataPointer Pointer;
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EntityItemPointer entity;
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};
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namespace render {
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template <> const ItemKey payloadGetKey(const RenderableZoneEntityItemMeta::Pointer& payload) {
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return ItemKey::Builder::opaqueShape();
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}
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template <> const Item::Bound payloadGetBound(const RenderableZoneEntityItemMeta::Pointer& payload) {
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if (payload && payload->entity) {
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return payload->entity->getAABox();
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}
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return render::Item::Bound();
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}
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template <> void payloadRender(const RenderableZoneEntityItemMeta::Pointer& payload, RenderArgs* args) {
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if (args) {
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if (payload && payload->entity) {
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payload->entity->render(args);
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}
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}
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}
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}
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bool RenderableZoneEntityItem::addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
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render::PendingChanges& pendingChanges) {
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_myMetaItem = scene->allocateID();
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auto renderData = RenderableZoneEntityItemMeta::Pointer(new RenderableZoneEntityItemMeta(self));
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auto renderPayload = render::PayloadPointer(new RenderableZoneEntityItemMeta::Payload(renderData));
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pendingChanges.resetItem(_myMetaItem, renderPayload);
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return true;
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}
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void RenderableZoneEntityItem::removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
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render::PendingChanges& pendingChanges) {
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pendingChanges.removeItem(_myMetaItem);
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if (_model) {
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_model->removeFromScene(scene, pendingChanges);
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}
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}
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@ -35,6 +35,9 @@ public:
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virtual void render(RenderArgs* args);
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virtual bool contains(const glm::vec3& point) const;
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virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges);
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virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges);
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private:
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Model* getModel();
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void initialSimulation();
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@ -45,6 +48,8 @@ private:
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Model* _model;
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bool _needsInitialSimulation;
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render::ItemID _myMetaItem;
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};
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#endif // hifi_RenderableZoneEntityItem_h
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