added slider for local audio attenuation

This commit is contained in:
ZappoMan 2014-04-15 21:31:35 -07:00
parent bdf39186de
commit 67de87d114
3 changed files with 80 additions and 3 deletions

View file

@ -14,6 +14,7 @@ var delayScale = 100.0;
var fanoutScale = 10.0;
var speedScale = 20;
var factorScale = 5.0;
var localFactorScale = 1.0;
var reflectiveScale = 100.0;
var diffusionScale = 100.0;
var absorptionScale = 100.0;
@ -223,6 +224,45 @@ var factorThumb = Overlays.addOverlay("image", {
alpha: 1
});
var localFactorY = topY;
topY += sliderHeight;
var localFactorLabel = Overlays.addOverlay("text", {
x: 40,
y: localFactorY,
width: 60,
height: sliderHeight,
color: { red: 0, green: 0, blue: 0},
textColor: { red: 255, green: 255, blue: 255},
topMargin: 6,
leftMargin: 5,
text: "Local\nFactor:"
});
var localFactorSlider = Overlays.addOverlay("image", {
// alternate form of expressing bounds
bounds: { x: 100, y: localFactorY, width: 150, height: sliderHeight},
subImage: { x: 46, y: 0, width: 200, height: 71 },
imageURL: "https://s3-us-west-1.amazonaws.com/highfidelity-public/images/slider.png",
color: { red: 255, green: 255, blue: 255},
alpha: 1
});
var localFactorMinThumbX = 110;
var localFactorMaxThumbX = localFactorMinThumbX + 110;
var localFactorThumbX = localFactorMinThumbX + ((localFactorMaxThumbX - localFactorMinThumbX) * (AudioReflector.getLocalAudioAttenuationFactor() / localFactorScale));
var localFactorThumb = Overlays.addOverlay("image", {
x: localFactorThumbX,
y: localFactorY+9,
width: 18,
height: 17,
imageURL: "https://s3-us-west-1.amazonaws.com/highfidelity-public/images/thumb.png",
color: { red: 0, green: 128, blue: 128},
alpha: 1
});
var reflectiveY = topY;
topY += sliderHeight;
@ -347,6 +387,10 @@ function scriptEnding() {
Overlays.deleteOverlay(factorThumb);
Overlays.deleteOverlay(factorSlider);
Overlays.deleteOverlay(localFactorLabel);
Overlays.deleteOverlay(localFactorThumb);
Overlays.deleteOverlay(localFactorSlider);
Overlays.deleteOverlay(speedLabel);
Overlays.deleteOverlay(speedThumb);
Overlays.deleteOverlay(speedSlider);
@ -389,6 +433,7 @@ var movingSliderDelay = false;
var movingSliderFanout = false;
var movingSliderSpeed = false;
var movingSliderFactor = false;
var movingSliderLocalFactor = false;
var movingSliderReflective = false;
var movingSliderDiffusion = false;
var movingSliderAbsorption = false;
@ -444,6 +489,19 @@ function mouseMoveEvent(event) {
AudioReflector.setDistanceAttenuationScalingFactor(factor);
}
if (movingSliderLocalFactor) {
newThumbX = event.x - thumbClickOffsetX;
if (newThumbX < localFactorMinThumbX) {
newThumbX = localFactorMminThumbX;
}
if (newThumbX > localFactorMaxThumbX) {
newThumbX = localFactorMaxThumbX;
}
Overlays.editOverlay(localFactorThumb, { x: newThumbX } );
var localFactor = ((newThumbX - localFactorMinThumbX) / (localFactorMaxThumbX - localFactorMinThumbX)) * localFactorScale;
AudioReflector.setLocalAudioAttenuationFactor(localFactor);
}
if (movingSliderAbsorption) {
newThumbX = event.x - thumbClickOffsetX;
if (newThumbX < absorptionMinThumbX) {
@ -504,6 +562,10 @@ function mousePressEvent(event) {
movingSliderFactor = true;
thumbClickOffsetX = event.x - factorThumbX;
}
if (clickedOverlay == localFactorThumb) {
movingSliderLocalFactor = true;
thumbClickOffsetX = event.x - localFactorThumbX;
}
if (clickedOverlay == diffusionThumb) {
movingSliderDiffusion = true;
thumbClickOffsetX = event.x - diffusionThumbX;
@ -543,6 +605,13 @@ function mouseReleaseEvent(event) {
factorThumbX = newThumbX;
}
if (movingSliderLocalFactor) {
movingSliderLocalFactor = false;
var localFactor = ((newThumbX - localFactorMinThumbX) / (localFactorMaxThumbX - localFactorMinThumbX)) * localFactorScale;
AudioReflector.setLocalAudioAttenuationFactor(localFactor);
localFactorThumbX = newThumbX;
}
if (movingSliderReflective) {
movingSliderReflective = false;
var reflective = ((newThumbX - reflectiveMinThumbX) / (reflectiveMaxThumbX - reflectiveMinThumbX)) * reflectiveScale;

View file

@ -18,6 +18,7 @@ const float DEFAULT_DISTANCE_SCALING_FACTOR = 2.0f;
const float MAXIMUM_DELAY_MS = 1000.0 * 20.0f; // stop reflecting after path is this long
const int DEFAULT_DIFFUSION_FANOUT = 5;
const int ABSOLUTE_MAXIMUM_BOUNCE_COUNT = 10;
const float DEFAULT_LOCAL_ATTENUATION_FACTOR = 0.125;
const float SLIGHTLY_SHORT = 0.999f; // slightly inside the distance so we're on the inside of the reflection point
@ -29,6 +30,7 @@ AudioReflector::AudioReflector(QObject* parent) :
_preDelay(DEFAULT_PRE_DELAY),
_soundMsPerMeter(DEFAULT_MS_DELAY_PER_METER),
_distanceAttenuationScalingFactor(DEFAULT_DISTANCE_SCALING_FACTOR),
_localAudioAttenuationFactor(DEFAULT_LOCAL_ATTENUATION_FACTOR),
_diffusionFanout(DEFAULT_DIFFUSION_FANOUT),
_absorptionRatio(DEFAULT_ABSORPTION_RATIO),
_diffusionRatio(DEFAULT_DIFFUSION_RATIO),
@ -36,6 +38,7 @@ AudioReflector::AudioReflector(QObject* parent) :
_lastPreDelay(DEFAULT_PRE_DELAY),
_lastSoundMsPerMeter(DEFAULT_MS_DELAY_PER_METER),
_lastDistanceAttenuationScalingFactor(DEFAULT_DISTANCE_SCALING_FACTOR),
_lastLocalAudioAttenuationFactor(DEFAULT_LOCAL_ATTENUATION_FACTOR),
_lastDiffusionFanout(DEFAULT_DIFFUSION_FANOUT),
_lastAbsorptionRatio(DEFAULT_ABSORPTION_RATIO),
_lastDiffusionRatio(DEFAULT_DIFFUSION_RATIO)
@ -237,10 +240,9 @@ void AudioReflector::processLocalAudio(unsigned int sampleTime, const QByteArray
int numberOfSamples = samples.size() / sizeof(int16_t);
int16_t* monoSamples = (int16_t*)samples.data();
int16_t* stereoSamples = (int16_t*)stereoInputData.data();
const float LOCAL_SIGNAL_ATTENUATION = 0.125f;
for (int i = 0; i < numberOfSamples; i++) {
stereoSamples[i* NUM_CHANNELS_OUTPUT] = monoSamples[i] * LOCAL_SIGNAL_ATTENUATION;
stereoSamples[(i * NUM_CHANNELS_OUTPUT) + 1] = monoSamples[i] * LOCAL_SIGNAL_ATTENUATION;
stereoSamples[i* NUM_CHANNELS_OUTPUT] = monoSamples[i] * _localAudioAttenuationFactor;
stereoSamples[(i * NUM_CHANNELS_OUTPUT) + 1] = monoSamples[i] * _localAudioAttenuationFactor;
}
echoAudio(sampleTime, stereoInputData, outputFormat);
}

View file

@ -93,6 +93,10 @@ public slots:
float getDistanceAttenuationScalingFactor() const { return _distanceAttenuationScalingFactor; }
void setDistanceAttenuationScalingFactor(float factor) { _distanceAttenuationScalingFactor = factor; }
/// scales attenuation of local audio to be louder or softer than the default attenuation
float getLocalAudioAttenuationFactor() const { return _localAudioAttenuationFactor; }
void setLocalAudioAttenuationFactor(float factor) { _localAudioAttenuationFactor = factor; }
/// number of points of diffusion from each reflection point, as fanout increases there are more chances for secondary
/// echoes, but each diffusion ray is quieter and therefore more likely to be below the sound floor
int getDiffusionFanout() const { return _diffusionFanout; }
@ -171,6 +175,7 @@ private:
float _preDelay;
float _soundMsPerMeter;
float _distanceAttenuationScalingFactor;
float _localAudioAttenuationFactor;
int _diffusionFanout; // number of points of diffusion from each reflection point
@ -186,6 +191,7 @@ private:
float _lastPreDelay;
float _lastSoundMsPerMeter;
float _lastDistanceAttenuationScalingFactor;
float _lastLocalAudioAttenuationFactor;
int _lastDiffusionFanout;
float _lastAbsorptionRatio;
float _lastDiffusionRatio;