Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels

Conflicts:
	interface/src/MetavoxelSystem.cpp
This commit is contained in:
Andrzej Kapolka 2014-12-15 15:30:27 -08:00
commit 67a6134d9a
40 changed files with 526 additions and 234 deletions

View file

@ -839,9 +839,11 @@ Controller.keyReleaseEvent.connect(function (event) {
selectionDisplay.toggleSpaceMode();
} else if (event.text == "f") {
if (isActive) {
cameraManager.focus(selectionManager.worldPosition,
selectionManager.worldDimensions,
Menu.isOptionChecked(MENU_EASE_ON_FOCUS));
if (selectionManager.hasSelection()) {
cameraManager.focus(selectionManager.worldPosition,
selectionManager.worldDimensions,
Menu.isOptionChecked(MENU_EASE_ON_FOCUS));
}
}
} else if (event.text == '[') {
if (isActive) {
@ -1001,7 +1003,9 @@ PropertiesTool = function(opts) {
type: 'update',
};
if (selectionManager.hasSelection()) {
data.id = selectionManager.selections[0].id;
data.properties = Entities.getEntityProperties(selectionManager.selections[0]);
data.properties.rotation = Quat.safeEulerAngles(data.properties.rotation);
}
webView.eventBridge.emitScriptEvent(JSON.stringify(data));
});
@ -1010,8 +1014,59 @@ PropertiesTool = function(opts) {
print(data);
data = JSON.parse(data);
if (data.type == "update") {
selectionManager.saveProperties();
if (data.properties.rotation !== undefined) {
var rotation = data.properties.rotation;
data.properties.rotation = Quat.fromPitchYawRollDegrees(rotation.x, rotation.y, rotation.z);
}
Entities.editEntity(selectionManager.selections[0], data.properties);
pushCommandForSelections();
selectionManager._update();
} else if (data.type == "action") {
if (data.action == "moveSelectionToGrid") {
if (selectionManager.hasSelection()) {
selectionManager.saveProperties();
var dY = grid.getOrigin().y - (selectionManager.worldPosition.y - selectionManager.worldDimensions.y / 2),
var diff = { x: 0, y: dY, z: 0 };
for (var i = 0; i < selectionManager.selections.length; i++) {
var properties = selectionManager.savedProperties[selectionManager.selections[i].id];
var newPosition = Vec3.sum(properties.position, diff);
Entities.editEntity(selectionManager.selections[i], {
position: newPosition,
});
}
pushCommandForSelections();
selectionManager._update();
}
} else if (data.action == "moveAllToGrid") {
if (selectionManager.hasSelection()) {
selectionManager.saveProperties();
for (var i = 0; i < selectionManager.selections.length; i++) {
var properties = selectionManager.savedProperties[selectionManager.selections[i].id];
var bottomY = properties.boundingBox.center.y - properties.boundingBox.dimensions.y / 2;
var dY = grid.getOrigin().y - bottomY;
var diff = { x: 0, y: dY, z: 0 };
var newPosition = Vec3.sum(properties.position, diff);
Entities.editEntity(selectionManager.selections[i], {
position: newPosition,
});
}
pushCommandForSelections();
selectionManager._update();
}
} else if (data.action == "resetToNaturalDimensions") {
if (selectionManager.hasSelection()) {
selectionManager.saveProperties();
for (var i = 0; i < selectionManager.selections.length; i++) {
var properties = selectionManager.savedProperties[selectionManager.selections[i].id];
Entities.editEntity(selectionManager.selections[i], {
dimensions: properties.naturalDimensions,
});
}
pushCommandForSelections();
selectionManager._update();
}
}
}
});

View file

@ -70,21 +70,29 @@
};
function loaded() {
var elID = document.getElementById("property-id");
var elType = document.getElementById("property-type");
var elLocked = document.getElementById("property-locked");
var elVisible = document.getElementById("property-visible");
var elPositionX = document.getElementById("property-pos-x");
var elPositionY = document.getElementById("property-pos-y");
var elPositionZ = document.getElementById("property-pos-z");
var elMoveSelectionToGrid = document.getElementById("move-selection-to-grid");
var elMoveAllToGrid = document.getElementById("move-all-to-grid");
var elDimensionsX = document.getElementById("property-dim-x");
var elDimensionsY = document.getElementById("property-dim-y");
var elDimensionsZ = document.getElementById("property-dim-z");
var elResetToNaturalDimensions = document.getElementById("reset-to-natural-dimensions");
var elRegistrationX = document.getElementById("property-reg-x");
var elRegistrationY = document.getElementById("property-reg-y");
var elRegistrationZ = document.getElementById("property-reg-z");
var elRotationX = document.getElementById("property-rot-x");
var elRotationY = document.getElementById("property-rot-y");
var elRotationZ = document.getElementById("property-rot-z");
var elLinearVelocityX = document.getElementById("property-lvel-x");
var elLinearVelocityY = document.getElementById("property-lvel-y");
var elLinearVelocityZ = document.getElementById("property-lvel-z");
@ -156,6 +164,8 @@
} else {
var properties = data.properties;
elID.innerHTML = data.id;
elType.innerHTML = properties.type;
elLocked.checked = properties.locked;
@ -181,6 +191,10 @@
elRegistrationY.value = properties.registrationPoint.y.toFixed(2);
elRegistrationZ.value = properties.registrationPoint.z.toFixed(2);
elRotationX.value = properties.rotation.x.toFixed(2);
elRotationY.value = properties.rotation.y.toFixed(2);
elRotationZ.value = properties.rotation.z.toFixed(2);
elLinearVelocityX.value = properties.velocity.x.toFixed(2);
elLinearVelocityY.value = properties.velocity.y.toFixed(2);
elLinearVelocityZ.value = properties.velocity.z.toFixed(2);
@ -302,6 +316,12 @@
elRegistrationY.addEventListener('change', registrationChangeFunction);
elRegistrationZ.addEventListener('change', registrationChangeFunction);
var rotationChangeFunction = createEmitVec3PropertyUpdateFunction(
'rotation', elRotationX, elRotationY, elRotationZ);
elRotationX.addEventListener('change', rotationChangeFunction);
elRotationY.addEventListener('change', rotationChangeFunction);
elRotationZ.addEventListener('change', rotationChangeFunction);
var velocityChangeFunction = createEmitVec3PropertyUpdateFunction(
'velocity', elLinearVelocityX, elLinearVelocityY, elLinearVelocityZ);
elLinearVelocityX.addEventListener('change', velocityChangeFunction);
@ -381,6 +401,25 @@
elTextBackgroundColorGreen.addEventListener('change', textBackgroundColorChangeFunction);
elTextBackgroundColorBlue.addEventListener('change', textBackgroundColorChangeFunction);
elMoveSelectionToGrid.addEventListener("click", function() {
EventBridge.emitWebEvent(JSON.stringify({
type: "action",
action: "moveSelectionToGrid",
}));
});
elMoveAllToGrid.addEventListener("click", function() {
EventBridge.emitWebEvent(JSON.stringify({
type: "action",
action: "moveAllToGrid",
}));
});
elResetToNaturalDimensions.addEventListener("click", function() {
EventBridge.emitWebEvent(JSON.stringify({
type: "action",
action: "resetToNaturalDimensions",
}));
});
var resizing = false;
var startX = 0;
@ -437,6 +476,14 @@
<col id="col-label">
<col>
</colgroup>
<tr>
<td class="label">
ID
</td>
<td>
<label id="property-id" class="selectable"></label>
</td>
</tr>
<tr>
<td class="label">
Type
@ -465,6 +512,10 @@
<div class="input-area">X <input class="coord" type='number' id="property-pos-x"></input></div>
<div class="input-area">Y <input class="coord" type='number' id="property-pos-y"></input></div>
<div class="input-area">Z <input class="coord" type='number' id="property-pos-z"></input></div>
<div>
<input type="button" id="move-selection-to-grid" value="Selection to Grid">
<input type="button" id="move-all-to-grid" value="All to Grid">
</div>
</td>
</tr>
@ -483,6 +534,18 @@
<div class="input-area">X <input class="coord" type='number' id="property-dim-x"></input></div>
<div class="input-area">Y <input class="coord" type='number' id="property-dim-y"></input></div>
<div class="input-area">Z <input class="coord" type='number' id="property-dim-z"></input></div>
<div>
<input type="button" id="reset-to-natural-dimensions" value="Reset to Natural Dimensions">
</div>
</td>
</tr>
<tr>
<td class="label">Rotation</td>
<td>
<div class="input-area">Pitch <input class="coord" type='number' id="property-rot-x"></input></div>
<div class="input-area">Yaw <input class="coord" type='number' id="property-rot-y"></input></div>
<div class="input-area">Roll <input class="coord" type='number' id="property-rot-z"></input></div>
</td>
</tr>

View file

@ -17,6 +17,17 @@ body {
user-select: none;
}
.selectable {
-webkit-touch-callout: text;
-webkit-user-select: text;
-khtml-user-select: text;
-moz-user-select: text;
-ms-user-select: text;
user-select: text;
cursor: text;
}
.color-box {
display: inline-block;
width: 20px;

View file

@ -55,6 +55,7 @@
#include <AddressManager.h>
#include <AccountManager.h>
#include <AudioInjector.h>
#include <DependencyManager.h>
#include <EntityScriptingInterface.h>
#include <HFActionEvent.h>
#include <HFBackEvent.h>
@ -76,10 +77,13 @@
#include "ModelUploader.h"
#include "Util.h"
#include "devices/DdeFaceTracker.h"
#include "devices/Faceshift.h"
#include "devices/Leapmotion.h"
#include "devices/MIDIManager.h"
#include "devices/OculusManager.h"
#include "devices/TV3DManager.h"
#include "devices/Visage.h"
#include "renderer/ProgramObject.h"
#include "gpu/Batch.h"
@ -190,7 +194,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
_isVSyncOn(true),
_aboutToQuit(false)
{
// read the ApplicationInfo.ini file for Name/Version/Domain information
QSettings applicationInfo(Application::resourcesPath() + "info/ApplicationInfo.ini", QSettings::IniFormat);
@ -617,10 +620,10 @@ void Application::paintGL() {
// Set the desired FBO texture size. If it hasn't changed, this does nothing.
// Otherwise, it must rebuild the FBOs
if (OculusManager::isConnected()) {
_textureCache.setFrameBufferSize(OculusManager::getRenderTargetSize());
DependencyManager::get<TextureCache>()->setFrameBufferSize(OculusManager::getRenderTargetSize());
} else {
QSize fbSize = _glWidget->getDeviceSize() * getRenderResolutionScale();
_textureCache.setFrameBufferSize(fbSize);
DependencyManager::get<TextureCache>()->setFrameBufferSize(fbSize);
}
glEnable(GL_LINE_SMOOTH);
@ -710,7 +713,7 @@ void Application::paintGL() {
_glowEffect.prepare();
// Viewport is assigned to the size of the framebuffer
QSize size = Application::getInstance()->getTextureCache()->getPrimaryFramebufferObject()->size();
QSize size = DependencyManager::get<TextureCache>()->getPrimaryFramebufferObject()->size();
glViewport(0, 0, size.width(), size.height());
glMatrixMode(GL_MODELVIEW);
@ -1690,9 +1693,13 @@ int Application::getMouseDragStartedY() const {
}
FaceTracker* Application::getActiveFaceTracker() {
return (_dde.isActive() ? static_cast<FaceTracker*>(&_dde) :
(_faceshift.isActive() ? static_cast<FaceTracker*>(&_faceshift) :
(_visage.isActive() ? static_cast<FaceTracker*>(&_visage) : NULL)));
Faceshift* faceshift = DependencyManager::get<Faceshift>();
Visage* visage = DependencyManager::get<Visage>();
DdeFaceTracker* dde = DependencyManager::get<DdeFaceTracker>();
return (dde->isActive() ? static_cast<FaceTracker*>(dde) :
(faceshift->isActive() ? static_cast<FaceTracker*>(faceshift) :
(visage->isActive() ? static_cast<FaceTracker*>(visage) : NULL)));
}
struct SendVoxelsOperationArgs {
@ -1976,8 +1983,8 @@ void Application::init() {
#endif
// initialize our face trackers after loading the menu settings
_faceshift.init();
_visage.init();
DependencyManager::get<Faceshift>()->init();
DependencyManager::get<Visage>()->init();
Leapmotion::init();
@ -2034,6 +2041,9 @@ void Application::init() {
// save settings when avatar changes
connect(_myAvatar, &MyAvatar::transformChanged, this, &Application::bumpSettings);
// make sure our texture cache knows about window size changes
DependencyManager::get<TextureCache>()->associateWithWidget(getGLWidget());
}
void Application::closeMirrorView() {
@ -2101,13 +2111,13 @@ void Application::updateMouseRay() {
void Application::updateFaceshift() {
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::updateFaceshift()");
Faceshift* faceshift = DependencyManager::get<Faceshift>();
// Update faceshift
_faceshift.update();
faceshift->update();
// Copy angular velocity if measured by faceshift, to the head
if (_faceshift.isActive()) {
_myAvatar->getHead()->setAngularVelocity(_faceshift.getHeadAngularVelocity());
if (faceshift->isActive()) {
_myAvatar->getHead()->setAngularVelocity(faceshift->getHeadAngularVelocity());
}
}
@ -2116,7 +2126,7 @@ void Application::updateVisage() {
PerformanceWarning warn(showWarnings, "Application::updateVisage()");
// Update Visage
_visage.update();
DependencyManager::get<Visage>()->update();
}
void Application::updateDDE() {
@ -2124,7 +2134,7 @@ void Application::updateDDE() {
PerformanceWarning warn(showWarnings, "Application::updateDDE()");
// Update Cara
_dde.update();
DependencyManager::get<DdeFaceTracker>()->update();
}
void Application::updateMyAvatarLookAtPosition() {
@ -2764,7 +2774,7 @@ glm::vec3 Application::getSunDirection() {
void Application::updateShadowMap() {
PerformanceTimer perfTimer("shadowMap");
QOpenGLFramebufferObject* fbo = _textureCache.getShadowFramebufferObject();
QOpenGLFramebufferObject* fbo = DependencyManager::get<TextureCache>()->getShadowFramebufferObject();
fbo->bind();
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@ -2929,7 +2939,7 @@ void Application::setupWorldLight() {
}
QImage Application::renderAvatarBillboard() {
_textureCache.getPrimaryFramebufferObject()->bind();
DependencyManager::get<TextureCache>()->getPrimaryFramebufferObject()->bind();
// the "glow" here causes an alpha of one
Glower glower;
@ -2940,7 +2950,7 @@ QImage Application::renderAvatarBillboard() {
QImage image(BILLBOARD_SIZE, BILLBOARD_SIZE, QImage::Format_ARGB32);
glReadPixels(0, 0, BILLBOARD_SIZE, BILLBOARD_SIZE, GL_BGRA, GL_UNSIGNED_BYTE, image.bits());
_textureCache.getPrimaryFramebufferObject()->release();
DependencyManager::get<TextureCache>()->getPrimaryFramebufferObject()->release();
return image;
}
@ -3070,7 +3080,7 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly, RenderAr
// draw a red sphere
float originSphereRadius = 0.05f;
glColor3f(1,0,0);
_geometryCache.renderSphere(originSphereRadius, 15, 15);
DependencyManager::get<GeometryCache>()->renderSphere(originSphereRadius, 15, 15);
// Draw voxels
if (Menu::getInstance()->isOptionChecked(MenuOption::Voxels)) {
@ -3291,12 +3301,12 @@ void Application::renderRearViewMirror(const QRect& region, bool billboard) {
// set the bounds of rear mirror view
if (billboard) {
QSize size = getTextureCache()->getFrameBufferSize();
QSize size = DependencyManager::get<TextureCache>()->getFrameBufferSize();
glViewport(region.x(), size.height() - region.y() - region.height(), region.width(), region.height());
glScissor(region.x(), size.height() - region.y() - region.height(), region.width(), region.height());
} else {
// if not rendering the billboard, the region is in device independent coordinates; must convert to device
QSize size = getTextureCache()->getFrameBufferSize();
QSize size = DependencyManager::get<TextureCache>()->getFrameBufferSize();
float ratio = QApplication::desktop()->windowHandle()->devicePixelRatio() * getRenderResolutionScale();
int x = region.x() * ratio, y = region.y() * ratio, width = region.width() * ratio, height = region.height() * ratio;
glViewport(x, size.height() - y - height, width, height);
@ -3549,9 +3559,9 @@ void Application::deleteVoxelAt(const VoxelDetail& voxel) {
}
void Application::resetSensors() {
_faceshift.reset();
_visage.reset();
_dde.reset();
DependencyManager::get<Faceshift>()->reset();
DependencyManager::get<Visage>()->reset();
DependencyManager::get<DdeFaceTracker>()->reset();
OculusManager::reset();

View file

@ -34,9 +34,9 @@
#include <EntityEditPacketSender.h>
#include <NetworkPacket.h>
#include <NodeList.h>
#include <OctreeQuery.h>
#include <PacketHeaders.h>
#include <ScriptEngine.h>
#include <OctreeQuery.h>
#include <ViewFrustum.h>
#include <VoxelEditPacketSender.h>
@ -54,11 +54,8 @@
#include "avatar/Avatar.h"
#include "avatar/AvatarManager.h"
#include "avatar/MyAvatar.h"
#include "devices/Faceshift.h"
#include "devices/PrioVR.h"
#include "devices/SixenseManager.h"
#include "devices/Visage.h"
#include "devices/DdeFaceTracker.h"
#include "entities/EntityTreeRenderer.h"
#include "renderer/AmbientOcclusionEffect.h"
#include "renderer/DeferredLightingEffect.h"
@ -100,6 +97,7 @@ class QMouseEvent;
class QSettings;
class QWheelEvent;
class FaceTracker;
class Node;
class ProgramObject;
@ -220,10 +218,7 @@ public:
int getMouseDragStartedY() const;
int getTrueMouseDragStartedX() const { return _mouseDragStartedX; }
int getTrueMouseDragStartedY() const { return _mouseDragStartedY; }
bool getLastMouseMoveWasSimulated() const { return _lastMouseMoveWasSimulated;; }
Faceshift* getFaceshift() { return &_faceshift; }
Visage* getVisage() { return &_visage; }
DdeFaceTracker* getDDE() { return &_dde; }
bool getLastMouseMoveWasSimulated() const { return _lastMouseMoveWasSimulated; }
FaceTracker* getActiveFaceTracker();
PrioVR* getPrioVR() { return &_prioVR; }
BandwidthMeter* getBandwidthMeter() { return &_bandwidthMeter; }
@ -254,9 +249,7 @@ public:
ToolWindow* getToolWindow() { return _toolWindow ; }
GeometryCache* getGeometryCache() { return &_geometryCache; }
AnimationCache* getAnimationCache() { return &_animationCache; }
TextureCache* getTextureCache() { return &_textureCache; }
DeferredLightingEffect* getDeferredLightingEffect() { return &_deferredLightingEffect; }
GlowEffect* getGlowEffect() { return &_glowEffect; }
ControllerScriptingInterface* getControllerScriptingInterface() { return &_controllerScriptingInterface; }
@ -532,10 +525,6 @@ private:
AvatarManager _avatarManager;
MyAvatar* _myAvatar; // TODO: move this and relevant code to AvatarManager (or MyAvatar as the case may be)
Faceshift _faceshift;
Visage _visage;
DdeFaceTracker _dde;
PrioVR _prioVR;
Camera _myCamera; // My view onto the world
@ -578,9 +567,7 @@ private:
QSet<int> _keysPressed;
GeometryCache _geometryCache;
AnimationCache _animationCache;
TextureCache _textureCache;
DeferredLightingEffect _deferredLightingEffect;
GlowEffect _glowEffect;

View file

@ -450,7 +450,9 @@ void Audio::start() {
qDebug() << "Unable to set up audio output because of a problem with output format.";
}
_inputFrameBuffer.initialize( _inputFormat.channelCount(), _audioInput->bufferSize() * 8 );
if (_audioInput) {
_inputFrameBuffer.initialize( _inputFormat.channelCount(), _audioInput->bufferSize() * 8 );
}
_inputGain.initialize();
_sourceGain.initialize();
_noiseSource.initialize();
@ -1935,6 +1937,9 @@ int Audio::calculateNumberOfFrameSamples(int numBytes) const {
}
float Audio::getAudioOutputMsecsUnplayed() const {
if (!_audioOutput) {
return 0.0f;
}
int bytesAudioOutputUnplayed = _audioOutput->bufferSize() - _audioOutput->bytesFree();
float msecsAudioOutputUnplayed = bytesAudioOutputUnplayed / (float)_outputFormat.bytesForDuration(USECS_PER_MSEC);
return msecsAudioOutputUnplayed;

View file

@ -261,7 +261,7 @@ void Environment::renderAtmosphere(Camera& camera, const EnvironmentData& data)
glDepthMask(GL_FALSE);
glDisable(GL_DEPTH_TEST);
Application::getInstance()->getGeometryCache()->renderSphere(1.0f, 100, 50); //Draw a unit sphere
DependencyManager::get<GeometryCache>()->renderSphere(1.0f, 100, 50); //Draw a unit sphere
glDepthMask(GL_TRUE);
program->release();

View file

@ -31,12 +31,16 @@
#include <AccountManager.h>
#include <AddressManager.h>
#include <XmppClient.h>
#include <DependencyManager.h>
#include <UUID.h>
#include <UserActivityLogger.h>
#include <XmppClient.h>
#include "Application.h"
#include "AccountManager.h"
#include "devices/Faceshift.h"
#include "devices/OculusManager.h"
#include "devices/Visage.h"
#include "Menu.h"
#include "scripting/LocationScriptingInterface.h"
#include "scripting/MenuScriptingInterface.h"
@ -49,7 +53,6 @@
#include "ui/ModelsBrowser.h"
#include "ui/LoginDialog.h"
#include "ui/NodeBounds.h"
#include "devices/OculusManager.h"
Menu* Menu::_instance = NULL;
@ -432,12 +435,12 @@ Menu::Menu() :
MenuOption::Faceshift,
0,
true,
appInstance->getFaceshift(),
DependencyManager::get<Faceshift>(),
SLOT(setTCPEnabled(bool)));
#endif
#ifdef HAVE_VISAGE
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::Visage, 0, false,
appInstance->getVisage(), SLOT(updateEnabled()));
DependencyManager::get<Visage>(), SLOT(updateEnabled()));
#endif
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderSkeletonCollisionShapes);

View file

@ -205,7 +205,7 @@ void MetavoxelSystem::render() {
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(true, true);
DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, true);
glDisable(GL_BLEND);
glEnable(GL_CULL_FACE);
@ -251,7 +251,7 @@ void MetavoxelSystem::render() {
glPopMatrix();
}
Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(true, false);
DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, false);
_baseHeightfieldProgram.release();
@ -348,7 +348,7 @@ void MetavoxelSystem::render() {
}
if (!_voxelBaseBatches.isEmpty()) {
Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(true, true);
DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, true);
glEnableClientState(GL_VERTEX_ARRAY);
glDisable(GL_BLEND);
@ -383,7 +383,7 @@ void MetavoxelSystem::render() {
glDisable(GL_ALPHA_TEST);
glEnable(GL_BLEND);
Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(true, false);
DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, false);
if (!_voxelSplatBatches.isEmpty()) {
glDepthFunc(GL_LEQUAL);
@ -463,7 +463,7 @@ void MetavoxelSystem::render() {
}
if (!_hermiteBatches.isEmpty() && Menu::getInstance()->isOptionChecked(MenuOption::DisplayHermiteData)) {
Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(true, true);
DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, true);
glEnableClientState(GL_VERTEX_ARRAY);
@ -486,7 +486,7 @@ void MetavoxelSystem::render() {
glDisableClientState(GL_VERTEX_ARRAY);
Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(true, false);
DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, false);
}
_hermiteBatches.clear();
@ -787,7 +787,7 @@ void MetavoxelSystem::applyMaterialEdit(const MetavoxelEditMessage& message, boo
Q_ARG(bool, reliable));
return;
}
QSharedPointer<NetworkTexture> texture = Application::getInstance()->getTextureCache()->getTexture(
QSharedPointer<NetworkTexture> texture = DependencyManager::get<TextureCache>()->getTexture(
material->getDiffuse(), SPLAT_TEXTURE);
if (texture->isLoaded()) {
MetavoxelEditMessage newMessage = message;
@ -1167,10 +1167,11 @@ void VoxelBuffer::render(const glm::vec3& translation, const glm::quat& rotation
if (!_materials.isEmpty()) {
_networkTextures.resize(_materials.size());
TextureCache* textureCache = DependencyManager::get<TextureCache>();
for (int i = 0; i < _materials.size(); i++) {
const SharedObjectPointer material = _materials.at(i);
if (material) {
_networkTextures[i] = Application::getInstance()->getTextureCache()->getTexture(
_networkTextures[i] = textureCache->getTexture(
static_cast<MaterialObject*>(material.data())->getDiffuse(), SPLAT_TEXTURE);
}
}
@ -2184,13 +2185,15 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g
bufferPair.second.release();
}
if (_heightTextureID == 0) {
// we use non-aligned data for the various layers
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glGenTextures(1, &_heightTextureID);
glBindTexture(GL_TEXTURE_2D, _heightTextureID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
QVector<quint16> heightContents = node->getHeight()->getContents();
if (node->getStack()) {
// clear any height values covered by stacks
@ -2240,10 +2243,11 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g
const QVector<SharedObjectPointer>& materials = node->getMaterial()->getMaterials();
_networkTextures.resize(materials.size());
TextureCache* textureCache = DependencyManager::get<TextureCache>();
for (int i = 0; i < materials.size(); i++) {
const SharedObjectPointer& material = materials.at(i);
if (material) {
_networkTextures[i] = Application::getInstance()->getTextureCache()->getTexture(
_networkTextures[i] = textureCache->getTexture(
static_cast<MaterialObject*>(material.data())->getDiffuse(), SPLAT_TEXTURE);
}
}
@ -2252,6 +2256,9 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g
glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, 1, 1, 0, GL_RED, GL_UNSIGNED_BYTE, &ZERO_VALUE);
}
glBindTexture(GL_TEXTURE_2D, 0);
// restore the default alignment; it's what Qt uses for image storage
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
}
if (!_voxels && node->getStack()) {
QVector<VoxelPoint> vertices;

View file

@ -466,17 +466,19 @@ void ModelUploader::processCheck() {
_timer.stop();
switch (reply->error()) {
case QNetworkReply::NoError:
case QNetworkReply::NoError: {
QMessageBox::information(NULL,
QString("ModelUploader::processCheck()"),
QString("Your model is now available in the browser."),
QMessageBox::Ok);
Application::getInstance()->getGeometryCache()->refresh(_url);
DependencyManager::get<GeometryCache>()->refresh(_url);
TextureCache* textureCache = DependencyManager::get<TextureCache>();
foreach (const QByteArray& filename, _textureFilenames) {
Application::getInstance()->getTextureCache()->refresh(_textureBase + filename);
textureCache->refresh(_textureBase + filename);
}
deleteLater();
break;
}
case QNetworkReply::ContentNotFoundError:
if (--_numberOfChecks) {
_timer.start(TIMEOUT);

View file

@ -71,22 +71,23 @@ void renderWorldBox() {
glPushMatrix();
glTranslatef(MARKER_DISTANCE, 0, 0);
glColor3fv(red);
Application::getInstance()->getGeometryCache()->renderSphere(MARKER_RADIUS, 10, 10);
GeometryCache* geometryCache = DependencyManager::get<GeometryCache>();
geometryCache->renderSphere(MARKER_RADIUS, 10, 10);
glPopMatrix();
glPushMatrix();
glTranslatef(0, MARKER_DISTANCE, 0);
glColor3fv(green);
Application::getInstance()->getGeometryCache()->renderSphere(MARKER_RADIUS, 10, 10);
geometryCache->renderSphere(MARKER_RADIUS, 10, 10);
glPopMatrix();
glPushMatrix();
glTranslatef(0, 0, MARKER_DISTANCE);
glColor3fv(blue);
Application::getInstance()->getGeometryCache()->renderSphere(MARKER_RADIUS, 10, 10);
geometryCache->renderSphere(MARKER_RADIUS, 10, 10);
glPopMatrix();
glPushMatrix();
glColor3fv(gray);
glTranslatef(MARKER_DISTANCE, 0, MARKER_DISTANCE);
Application::getInstance()->getGeometryCache()->renderSphere(MARKER_RADIUS, 10, 10);
geometryCache->renderSphere(MARKER_RADIUS, 10, 10);
glPopMatrix();
}

View file

@ -394,7 +394,7 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderMode renderMode, bool
} else {
glTranslatef(_position.x, getDisplayNamePosition().y + LOOK_AT_INDICATOR_OFFSET, _position.z);
}
Application::getInstance()->getGeometryCache()->renderSphere(LOOK_AT_INDICATOR_RADIUS, 15, 15);
DependencyManager::get<GeometryCache>()->renderSphere(LOOK_AT_INDICATOR_RADIUS, 15, 15);
glPopMatrix();
}
}
@ -422,7 +422,7 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderMode renderMode, bool
glPushMatrix();
glTranslatef(_position.x, _position.y, _position.z);
glScalef(height, height, height);
Application::getInstance()->getGeometryCache()->renderSphere(sphereRadius, 15, 15);
DependencyManager::get<GeometryCache>()->renderSphere(sphereRadius, 15, 15);
glPopMatrix();
}

View file

@ -114,7 +114,7 @@ void Hand::render(bool isMine, Model::RenderMode renderMode) {
glPushMatrix();
glTranslatef(position.x, position.y, position.z);
glColor3f(0.0f, 1.0f, 0.0f);
Application::getInstance()->getGeometryCache()->renderSphere(PALM_COLLISION_RADIUS * _owningAvatar->getScale(), 10, 10);
DependencyManager::get<GeometryCache>()->renderSphere(PALM_COLLISION_RADIUS * _owningAvatar->getScale(), 10, 10);
glPopMatrix();
}
}
@ -179,7 +179,7 @@ void Hand::renderHandTargets(bool isMine) {
Avatar::renderJointConnectingCone(root, offsetFromPalm, PALM_DISK_RADIUS, 0.0f);
glPushMatrix();
glTranslatef(root.x, root.y, root.z);
Application::getInstance()->getGeometryCache()->renderSphere(PALM_BALL_RADIUS, 20.0f, 20.0f);
DependencyManager::get<GeometryCache>()->renderSphere(PALM_BALL_RADIUS, 20.0f, 20.0f);
glPopMatrix();
}
}

View file

@ -10,6 +10,9 @@
#include <glm/gtx/quaternion.hpp>
#include <DependencyManager.h>
#include <devices/Faceshift.h>
#include <devices/DdeFaceTracker.h>
#include <NodeList.h>
#include "Application.h"
@ -75,11 +78,13 @@ void Head::simulate(float deltaTime, bool isMine, bool billboard) {
// Only use face trackers when not playing back a recording.
if (!myAvatar->isPlaying()) {
FaceTracker* faceTracker = Application::getInstance()->getActiveFaceTracker();
if ((_isFaceshiftConnected = faceTracker)) {
DdeFaceTracker* dde = DependencyManager::get<DdeFaceTracker>();
Faceshift* faceshift = DependencyManager::get<Faceshift>();
if ((_isFaceshiftConnected = (faceshift == faceTracker))) {
_blendshapeCoefficients = faceTracker->getBlendshapeCoefficients();
_isFaceshiftConnected = true;
} else if (Application::getInstance()->getDDE()->isActive()) {
faceTracker = Application::getInstance()->getDDE();
} else if (dde->isActive()) {
faceTracker = dde;
_blendshapeCoefficients = faceTracker->getBlendshapeCoefficients();
}
}
@ -196,14 +201,14 @@ void Head::simulate(float deltaTime, bool isMine, bool billboard) {
_mouth2 = glm::mix(_audioJawOpen * MMMM_POWER, _mouth2, MMMM_PERIOD + randFloat() * MMMM_RANDOM_PERIOD);
_mouth4 = glm::mix(_audioJawOpen, _mouth4, SMILE_PERIOD + randFloat() * SMILE_RANDOM_PERIOD);
Application::getInstance()->getFaceshift()->updateFakeCoefficients(_leftEyeBlink,
_rightEyeBlink,
_browAudioLift,
_audioJawOpen,
_mouth2,
_mouth3,
_mouth4,
_blendshapeCoefficients);
DependencyManager::get<Faceshift>()->updateFakeCoefficients(_leftEyeBlink,
_rightEyeBlink,
_browAudioLift,
_audioJawOpen,
_mouth2,
_mouth3,
_mouth4,
_blendshapeCoefficients);
} else {
_saccade = glm::vec3();
}

View file

@ -22,6 +22,7 @@
#include <AccountManager.h>
#include <AddressManager.h>
#include <DependencyManager.h>
#include <GeometryUtil.h>
#include <NodeList.h>
#include <PacketHeaders.h>
@ -393,7 +394,7 @@ void MyAvatar::renderDebugBodyPoints() {
glPushMatrix();
glColor4f(0, 1, 0, .5f);
glTranslatef(position.x, position.y, position.z);
Application::getInstance()->getGeometryCache()->renderSphere(0.2f, 10.0f, 10.0f);
DependencyManager::get<GeometryCache>()->renderSphere(0.2f, 10.0f, 10.0f);
glPopMatrix();
// Head Sphere
@ -401,7 +402,7 @@ void MyAvatar::renderDebugBodyPoints() {
glPushMatrix();
glColor4f(0, 1, 0, .5f);
glTranslatef(position.x, position.y, position.z);
Application::getInstance()->getGeometryCache()->renderSphere(0.15f, 10.0f, 10.0f);
DependencyManager::get<GeometryCache>()->renderSphere(0.15f, 10.0f, 10.0f);
glPopMatrix();
}
@ -421,8 +422,7 @@ void MyAvatar::render(const glm::vec3& cameraPosition, RenderMode renderMode, bo
}
void MyAvatar::renderHeadMouse(int screenWidth, int screenHeight) const {
Faceshift* faceshift = Application::getInstance()->getFaceshift();
Faceshift* faceshift = DependencyManager::get<Faceshift>();
float pixelsPerDegree = screenHeight / Menu::getInstance()->getFieldOfView();

View file

@ -554,6 +554,7 @@ void SkeletonModel::renderRagdoll() {
float radius1 = 0.008f;
float radius2 = 0.01f;
glm::vec3 simulationTranslation = _ragdoll->getTranslationInSimulationFrame();
GeometryCache* geometryCache = DependencyManager::get<GeometryCache>();
for (int i = 0; i < numPoints; ++i) {
glPushMatrix();
// NOTE: ragdollPoints are in simulation-frame but we want them to be model-relative
@ -561,9 +562,9 @@ void SkeletonModel::renderRagdoll() {
glTranslatef(position.x, position.y, position.z);
// draw each point as a yellow hexagon with black border
glColor4f(0.0f, 0.0f, 0.0f, alpha);
Application::getInstance()->getGeometryCache()->renderSphere(radius2, BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
geometryCache->renderSphere(radius2, BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
glColor4f(1.0f, 1.0f, 0.0f, alpha);
Application::getInstance()->getGeometryCache()->renderSphere(radius1, BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
geometryCache->renderSphere(radius1, BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
glPopMatrix();
}
glPopMatrix();
@ -913,7 +914,8 @@ void SkeletonModel::renderBoundingCollisionShapes(float alpha) {
endPoint = endPoint - _translation;
glTranslatef(endPoint.x, endPoint.y, endPoint.z);
glColor4f(0.6f, 0.6f, 0.8f, alpha);
Application::getInstance()->getGeometryCache()->renderSphere(_boundingShape.getRadius(), BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
GeometryCache* geometryCache = DependencyManager::get<GeometryCache>();
geometryCache->renderSphere(_boundingShape.getRadius(), BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
// draw a yellow sphere at the capsule startpoint
glm::vec3 startPoint;
@ -922,7 +924,7 @@ void SkeletonModel::renderBoundingCollisionShapes(float alpha) {
glm::vec3 axis = endPoint - startPoint;
glTranslatef(-axis.x, -axis.y, -axis.z);
glColor4f(0.8f, 0.8f, 0.6f, alpha);
Application::getInstance()->getGeometryCache()->renderSphere(_boundingShape.getRadius(), BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
geometryCache->renderSphere(_boundingShape.getRadius(), BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
// draw a green cylinder between the two points
glm::vec3 origin(0.0f);
@ -948,6 +950,8 @@ void SkeletonModel::renderJointCollisionShapes(float alpha) {
continue;
}
GeometryCache* geometryCache = DependencyManager::get<GeometryCache>();
glPushMatrix();
// shapes are stored in simulation-frame but we want position to be model-relative
if (shape->getType() == SPHERE_SHAPE) {
@ -955,7 +959,7 @@ void SkeletonModel::renderJointCollisionShapes(float alpha) {
glTranslatef(position.x, position.y, position.z);
// draw a grey sphere at shape position
glColor4f(0.75f, 0.75f, 0.75f, alpha);
Application::getInstance()->getGeometryCache()->renderSphere(shape->getBoundingRadius(), BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
geometryCache->renderSphere(shape->getBoundingRadius(), BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
} else if (shape->getType() == CAPSULE_SHAPE) {
CapsuleShape* capsule = static_cast<CapsuleShape*>(shape);
@ -965,7 +969,7 @@ void SkeletonModel::renderJointCollisionShapes(float alpha) {
endPoint = endPoint - simulationTranslation;
glTranslatef(endPoint.x, endPoint.y, endPoint.z);
glColor4f(0.6f, 0.6f, 0.8f, alpha);
Application::getInstance()->getGeometryCache()->renderSphere(capsule->getRadius(), BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
geometryCache->renderSphere(capsule->getRadius(), BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
// draw a yellow sphere at the capsule startpoint
glm::vec3 startPoint;
@ -974,7 +978,7 @@ void SkeletonModel::renderJointCollisionShapes(float alpha) {
glm::vec3 axis = endPoint - startPoint;
glTranslatef(-axis.x, -axis.y, -axis.z);
glColor4f(0.8f, 0.8f, 0.6f, alpha);
Application::getInstance()->getGeometryCache()->renderSphere(capsule->getRadius(), BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
geometryCache->renderSphere(capsule->getRadius(), BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
// draw a green cylinder between the two points
glm::vec3 origin(0.0f);

View file

@ -14,16 +14,14 @@
#include <QUdpSocket>
#include <DependencyManager.h>
#include "FaceTracker.h"
class DdeFaceTracker : public FaceTracker {
class DdeFaceTracker : public FaceTracker, public DependencyManager::Dependency {
Q_OBJECT
public:
DdeFaceTracker();
DdeFaceTracker(const QHostAddress& host, quint16 port);
~DdeFaceTracker();
//initialization
void init();
void reset();
@ -57,6 +55,11 @@ private slots:
void socketStateChanged(QAbstractSocket::SocketState socketState);
private:
DdeFaceTracker();
DdeFaceTracker(const QHostAddress& host, quint16 port);
~DdeFaceTracker();
friend DependencyManager;
float getBlendshapeCoefficient(int index) const;
void decodePacket(const QByteArray& buffer);

View file

@ -23,8 +23,8 @@ class FaceTracker : public QObject {
Q_OBJECT
public:
FaceTracker();
virtual ~FaceTracker() {}
const glm::vec3& getHeadTranslation() const { return _headTranslation; }
const glm::quat& getHeadRotation() const { return _headRotation; }

View file

@ -14,7 +14,6 @@
#include <PerfStat.h>
#include <SharedUtil.h>
#include "Application.h"
#include "Faceshift.h"
#include "Menu.h"
#include "Util.h"

View file

@ -19,15 +19,15 @@
#include <fsbinarystream.h>
#endif
#include <DependencyManager.h>
#include "FaceTracker.h"
/// Handles interaction with the Faceshift software, which provides head position/orientation and facial features.
class Faceshift : public FaceTracker {
class Faceshift : public FaceTracker, public DependencyManager::Dependency {
Q_OBJECT
public:
Faceshift();
void init();
bool isConnectedOrConnecting() const;
@ -87,6 +87,9 @@ private slots:
void readFromSocket();
private:
Faceshift();
virtual ~Faceshift() {}
friend DependencyManager;
float getBlendshapeCoefficient(int index) const;

View file

@ -449,7 +449,7 @@ void OculusManager::display(const glm::quat &bodyOrientation, const glm::vec3 &p
if (Menu::getInstance()->isOptionChecked(MenuOption::EnableGlowEffect)) {
Application::getInstance()->getGlowEffect()->prepare();
} else {
Application::getInstance()->getTextureCache()->getPrimaryFramebufferObject()->bind();
DependencyManager::get<TextureCache>()->getPrimaryFramebufferObject()->bind();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
@ -555,8 +555,8 @@ void OculusManager::display(const glm::quat &bodyOrientation, const glm::vec3 &p
QOpenGLFramebufferObject* fbo = Application::getInstance()->getGlowEffect()->render(true);
glBindTexture(GL_TEXTURE_2D, fbo->texture());
} else {
Application::getInstance()->getTextureCache()->getPrimaryFramebufferObject()->release();
glBindTexture(GL_TEXTURE_2D, Application::getInstance()->getTextureCache()->getPrimaryFramebufferObject()->texture());
DependencyManager::get<TextureCache>()->getPrimaryFramebufferObject()->release();
glBindTexture(GL_TEXTURE_2D, DependencyManager::get<TextureCache>()->getPrimaryFramebufferObject()->texture());
}
// restore our normal viewport

View file

@ -11,12 +11,14 @@
#include <QHash>
#include <DependencyManager.h>
#include <FBXReader.h>
#include <PerfStat.h>
#include <SharedUtil.h>
#include <FBXReader.h>
#include "Application.h"
#include "Faceshift.h"
#include "Visage.h"
// this has to go after our normal includes, because its definition of HANDLE conflicts with Qt's
@ -119,7 +121,7 @@ static const QMultiHash<QByteArray, QPair<int, float> >& getActionUnitNameMap()
const float TRANSLATION_SCALE = 20.0f;
void Visage::init() {
connect(Application::getInstance()->getFaceshift(), SIGNAL(connectionStateChanged()), SLOT(updateEnabled()));
connect(DependencyManager::get<Faceshift>(), SIGNAL(connectionStateChanged()), SLOT(updateEnabled()));
updateEnabled();
}
@ -171,7 +173,7 @@ void Visage::reset() {
void Visage::updateEnabled() {
setEnabled(Menu::getInstance()->isOptionChecked(MenuOption::Visage) &&
!(Menu::getInstance()->isOptionChecked(MenuOption::Faceshift) &&
Application::getInstance()->getFaceshift()->isConnectedOrConnecting()));
DependencyManager::get<Faceshift>()->isConnectedOrConnecting()));
}
void Visage::setEnabled(bool enabled) {

View file

@ -16,6 +16,8 @@
#include <QPair>
#include <QVector>
#include <DependencyManager.h>
#include "FaceTracker.h"
namespace VisageSDK {
@ -24,14 +26,10 @@ namespace VisageSDK {
}
/// Handles input from the Visage webcam feature tracking software.
class Visage : public FaceTracker {
class Visage : public FaceTracker, public DependencyManager::Dependency {
Q_OBJECT
public:
Visage();
virtual ~Visage();
void init();
bool isActive() const { return _active; }
@ -44,6 +42,9 @@ public slots:
void updateEnabled();
private:
Visage();
virtual ~Visage();
friend DependencyManager;
#ifdef HAVE_VISAGE
VisageSDK::VisageTracker2* _tracker;

View file

@ -98,7 +98,7 @@ void AmbientOcclusionEffect::render() {
glDisable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
glBindTexture(GL_TEXTURE_2D, Application::getInstance()->getTextureCache()->getPrimaryDepthTextureID());
glBindTexture(GL_TEXTURE_2D, DependencyManager::get<TextureCache>()->getPrimaryDepthTextureID());
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, _rotationTextureID);
@ -116,7 +116,7 @@ void AmbientOcclusionEffect::render() {
glGetIntegerv(GL_VIEWPORT, viewport);
const int VIEWPORT_X_INDEX = 0;
const int VIEWPORT_WIDTH_INDEX = 2;
QOpenGLFramebufferObject* primaryFBO = Application::getInstance()->getTextureCache()->getPrimaryFramebufferObject();
QOpenGLFramebufferObject* primaryFBO = DependencyManager::get<TextureCache>()->getPrimaryFramebufferObject();
float sMin = viewport[VIEWPORT_X_INDEX] / (float)primaryFBO->width();
float sWidth = viewport[VIEWPORT_WIDTH_INDEX] / (float)primaryFBO->width();
@ -141,7 +141,7 @@ void AmbientOcclusionEffect::render() {
glActiveTexture(GL_TEXTURE0);
// now render secondary to primary with 4x4 blur
Application::getInstance()->getTextureCache()->getPrimaryFramebufferObject()->bind();
DependencyManager::get<TextureCache>()->getPrimaryFramebufferObject()->bind();
glEnable(GL_BLEND);
glBlendFuncSeparate(GL_ZERO, GL_SRC_COLOR, GL_ZERO, GL_ONE);

View file

@ -37,7 +37,7 @@ void DeferredLightingEffect::init() {
}
void DeferredLightingEffect::bindSimpleProgram() {
Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(true, true, true);
DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, true, true);
_simpleProgram.bind();
_simpleProgram.setUniformValue(_glowIntensityLocation, Application::getInstance()->getGlowEffect()->getIntensity());
glDisable(GL_BLEND);
@ -46,12 +46,12 @@ void DeferredLightingEffect::bindSimpleProgram() {
void DeferredLightingEffect::releaseSimpleProgram() {
glEnable(GL_BLEND);
_simpleProgram.release();
Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(true, false, false);
DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, false, false);
}
void DeferredLightingEffect::renderSolidSphere(float radius, int slices, int stacks) {
bindSimpleProgram();
Application::getInstance()->getGeometryCache()->renderSphere(radius, slices, stacks);
DependencyManager::get<GeometryCache>()->renderSphere(radius, slices, stacks);
releaseSimpleProgram();
}
@ -75,7 +75,7 @@ void DeferredLightingEffect::renderWireCube(float size) {
void DeferredLightingEffect::renderSolidCone(float base, float height, int slices, int stacks) {
bindSimpleProgram();
Application::getInstance()->getGeometryCache()->renderCone(base, height, slices, stacks);
DependencyManager::get<GeometryCache>()->renderCone(base, height, slices, stacks);
releaseSimpleProgram();
}
@ -117,15 +117,16 @@ void DeferredLightingEffect::addSpotLight(const glm::vec3& position, float radiu
void DeferredLightingEffect::prepare() {
// clear the normal and specular buffers
Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(false, true, false);
TextureCache* textureCache = DependencyManager::get<TextureCache>();
textureCache->setPrimaryDrawBuffers(false, true, false);
glClear(GL_COLOR_BUFFER_BIT);
Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(false, false, true);
textureCache->setPrimaryDrawBuffers(false, false, true);
// clearing to zero alpha for specular causes problems on my Nvidia card; clear to lowest non-zero value instead
const float MAX_SPECULAR_EXPONENT = 128.0f;
glClearColor(0.0f, 0.0f, 0.0f, 1.0f / MAX_SPECULAR_EXPONENT);
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(true, false, false);
textureCache->setPrimaryDrawBuffers(true, false, false);
}
void DeferredLightingEffect::render() {
@ -137,8 +138,10 @@ void DeferredLightingEffect::render() {
glDisable(GL_DEPTH_TEST);
glDisable(GL_COLOR_MATERIAL);
glDepthMask(false);
TextureCache* textureCache = DependencyManager::get<TextureCache>();
QOpenGLFramebufferObject* primaryFBO = Application::getInstance()->getTextureCache()->getPrimaryFramebufferObject();
QOpenGLFramebufferObject* primaryFBO = textureCache->getPrimaryFramebufferObject();
primaryFBO->release();
QOpenGLFramebufferObject* freeFBO = Application::getInstance()->getGlowEffect()->getFreeFramebufferObject();
@ -148,13 +151,13 @@ void DeferredLightingEffect::render() {
glBindTexture(GL_TEXTURE_2D, primaryFBO->texture());
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, Application::getInstance()->getTextureCache()->getPrimaryNormalTextureID());
glBindTexture(GL_TEXTURE_2D, textureCache->getPrimaryNormalTextureID());
glActiveTexture(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_2D, Application::getInstance()->getTextureCache()->getPrimarySpecularTextureID());
glBindTexture(GL_TEXTURE_2D, textureCache->getPrimarySpecularTextureID());
glActiveTexture(GL_TEXTURE3);
glBindTexture(GL_TEXTURE_2D, Application::getInstance()->getTextureCache()->getPrimaryDepthTextureID());
glBindTexture(GL_TEXTURE_2D, textureCache->getPrimaryDepthTextureID());
// get the viewport side (left, right, both)
int viewport[4];
@ -173,7 +176,7 @@ void DeferredLightingEffect::render() {
bool shadowsEnabled = Menu::getInstance()->getShadowsEnabled();
if (shadowsEnabled) {
glActiveTexture(GL_TEXTURE4);
glBindTexture(GL_TEXTURE_2D, Application::getInstance()->getTextureCache()->getShadowDepthTextureID());
glBindTexture(GL_TEXTURE_2D, textureCache->getShadowDepthTextureID());
program = &_directionalLightShadowMap;
locations = &_directionalLightShadowMapLocations;
@ -188,7 +191,7 @@ void DeferredLightingEffect::render() {
program->bind();
}
program->setUniformValue(locations->shadowScale,
1.0f / Application::getInstance()->getTextureCache()->getShadowFramebufferObject()->width());
1.0f / textureCache->getShadowFramebufferObject()->width());
} else {
program->bind();
@ -234,6 +237,8 @@ void DeferredLightingEffect::render() {
const glm::vec3& eyePoint = Application::getInstance()->getDisplayViewFrustum()->getPosition();
float nearRadius = glm::distance(eyePoint, Application::getInstance()->getDisplayViewFrustum()->getNearTopLeft());
GeometryCache* geometryCache = DependencyManager::get<GeometryCache>();
if (!_pointLights.isEmpty()) {
_pointLight.bind();
@ -241,7 +246,7 @@ void DeferredLightingEffect::render() {
_pointLight.setUniformValue(_pointLightLocations.depthScale, depthScale);
_pointLight.setUniformValue(_pointLightLocations.depthTexCoordOffset, depthTexCoordOffsetS, depthTexCoordOffsetT);
_pointLight.setUniformValue(_pointLightLocations.depthTexCoordScale, depthTexCoordScaleS, depthTexCoordScaleT);
foreach (const PointLight& light, _pointLights) {
_pointLight.setUniformValue(_pointLightLocations.radius, light.radius);
glLightfv(GL_LIGHT1, GL_AMBIENT, (const GLfloat*)&light.ambient);
@ -270,7 +275,7 @@ void DeferredLightingEffect::render() {
} else {
glTranslatef(light.position.x, light.position.y, light.position.z);
Application::getInstance()->getGeometryCache()->renderSphere(expandedRadius, 32, 32);
geometryCache->renderSphere(expandedRadius, 32, 32);
}
glPopMatrix();
@ -323,7 +328,7 @@ void DeferredLightingEffect::render() {
glm::vec3 axis = glm::axis(spotRotation);
glRotatef(glm::degrees(glm::angle(spotRotation)), axis.x, axis.y, axis.z);
glTranslatef(0.0f, 0.0f, -light.radius * (1.0f + SCALE_EXPANSION * 0.5f));
Application::getInstance()->getGeometryCache()->renderCone(expandedRadius * glm::tan(light.cutoff),
geometryCache->renderCone(expandedRadius * glm::tan(light.cutoff),
expandedRadius, 32, 1);
}

View file

@ -9,19 +9,21 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// include this before QOpenGLBuffer, which includes an earlier version of OpenGL
#include <gpu/GPUConfig.h>
#include <cmath>
#include <QNetworkReply>
#include <QRunnable>
#include <QThreadPool>
#include "Application.h"
#include "GeometryCache.h"
#include "Model.h"
#include "world.h"
#include <SharedUtil.h>
GeometryCache::GeometryCache() :
_pendingBlenders(0) {
#include "GeometryCache.h"
#include "TextureCache.h"
GeometryCache::GeometryCache() {
}
GeometryCache::~GeometryCache() {
@ -505,33 +507,6 @@ QSharedPointer<NetworkGeometry> GeometryCache::getGeometry(const QUrl& url, cons
return getResource(url, fallback, delayLoad).staticCast<NetworkGeometry>();
}
void GeometryCache::noteRequiresBlend(Model* model) {
if (_pendingBlenders < QThread::idealThreadCount()) {
if (model->maybeStartBlender()) {
_pendingBlenders++;
}
return;
}
if (!_modelsRequiringBlends.contains(model)) {
_modelsRequiringBlends.append(model);
}
}
void GeometryCache::setBlendedVertices(const QPointer<Model>& model, int blendNumber,
const QWeakPointer<NetworkGeometry>& geometry, const QVector<glm::vec3>& vertices, const QVector<glm::vec3>& normals) {
if (!model.isNull()) {
model->setBlendedVertices(blendNumber, geometry, vertices, normals);
}
_pendingBlenders--;
while (!_modelsRequiringBlends.isEmpty()) {
Model* nextModel = _modelsRequiringBlends.takeFirst();
if (nextModel && nextModel->maybeStartBlender()) {
_pendingBlenders++;
return;
}
}
}
QSharedPointer<Resource> GeometryCache::createResource(const QUrl& url,
const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra) {
QSharedPointer<NetworkGeometry> geometry(new NetworkGeometry(url, fallback.staticCast<NetworkGeometry>(), delayLoad),
@ -724,6 +699,7 @@ void NetworkGeometry::clearLoadPriority(const QPointer<QObject>& owner) {
void NetworkGeometry::setTextureWithNameToURL(const QString& name, const QUrl& url) {
if (_meshes.size() > 0) {
TextureCache* textureCache = DependencyManager::get<TextureCache>();
for (int i = 0; i < _meshes.size(); i++) {
NetworkMesh& mesh = _meshes[i];
for (int j = 0; j < mesh.parts.size(); j++) {
@ -732,19 +708,19 @@ void NetworkGeometry::setTextureWithNameToURL(const QString& name, const QUrl& u
QSharedPointer<NetworkTexture> matchingTexture = QSharedPointer<NetworkTexture>();
if (part.diffuseTextureName == name) {
part.diffuseTexture =
Application::getInstance()->getTextureCache()->getTexture(url, DEFAULT_TEXTURE,
textureCache->getTexture(url, DEFAULT_TEXTURE,
_geometry.meshes[i].isEye, QByteArray());
part.diffuseTexture->setLoadPriorities(_loadPriorities);
} else if (part.normalTextureName == name) {
part.normalTexture = Application::getInstance()->getTextureCache()->getTexture(url, DEFAULT_TEXTURE,
part.normalTexture = textureCache->getTexture(url, DEFAULT_TEXTURE,
false, QByteArray());
part.normalTexture->setLoadPriorities(_loadPriorities);
} else if (part.specularTextureName == name) {
part.specularTexture = Application::getInstance()->getTextureCache()->getTexture(url, DEFAULT_TEXTURE,
part.specularTexture = textureCache->getTexture(url, DEFAULT_TEXTURE,
false, QByteArray());
part.specularTexture->setLoadPriorities(_loadPriorities);
} else if (part.emissiveTextureName == name) {
part.emissiveTexture = Application::getInstance()->getTextureCache()->getTexture(url, DEFAULT_TEXTURE,
part.emissiveTexture = textureCache->getTexture(url, DEFAULT_TEXTURE,
false, QByteArray());
part.emissiveTexture->setLoadPriorities(_loadPriorities);
}
@ -937,6 +913,8 @@ void NetworkGeometry::reinsert() {
void NetworkGeometry::setGeometry(const FBXGeometry& geometry) {
_geometry = geometry;
TextureCache* textureCache = DependencyManager::get<TextureCache>();
foreach (const FBXMesh& mesh, _geometry.meshes) {
NetworkMesh networkMesh;
@ -945,28 +923,28 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) {
foreach (const FBXMeshPart& part, mesh.parts) {
NetworkMeshPart networkPart;
if (!part.diffuseTexture.filename.isEmpty()) {
networkPart.diffuseTexture = Application::getInstance()->getTextureCache()->getTexture(
networkPart.diffuseTexture = textureCache->getTexture(
_textureBase.resolved(QUrl(part.diffuseTexture.filename)), DEFAULT_TEXTURE,
mesh.isEye, part.diffuseTexture.content);
networkPart.diffuseTextureName = part.diffuseTexture.name;
networkPart.diffuseTexture->setLoadPriorities(_loadPriorities);
}
if (!part.normalTexture.filename.isEmpty()) {
networkPart.normalTexture = Application::getInstance()->getTextureCache()->getTexture(
networkPart.normalTexture = textureCache->getTexture(
_textureBase.resolved(QUrl(part.normalTexture.filename)), NORMAL_TEXTURE,
false, part.normalTexture.content);
networkPart.normalTextureName = part.normalTexture.name;
networkPart.normalTexture->setLoadPriorities(_loadPriorities);
}
if (!part.specularTexture.filename.isEmpty()) {
networkPart.specularTexture = Application::getInstance()->getTextureCache()->getTexture(
networkPart.specularTexture = textureCache->getTexture(
_textureBase.resolved(QUrl(part.specularTexture.filename)), SPECULAR_TEXTURE,
false, part.specularTexture.content);
networkPart.specularTextureName = part.specularTexture.name;
networkPart.specularTexture->setLoadPriorities(_loadPriorities);
}
if (!part.emissiveTexture.filename.isEmpty()) {
networkPart.emissiveTexture = Application::getInstance()->getTextureCache()->getTexture(
networkPart.emissiveTexture = textureCache->getTexture(
_textureBase.resolved(QUrl(part.emissiveTexture.filename)), EMISSIVE_TEXTURE,
false, part.emissiveTexture.content);
networkPart.emissiveTextureName = part.emissiveTexture.name;

View file

@ -18,6 +18,7 @@
#include <QMap>
#include <QOpenGLBuffer>
#include <DependencyManager.h>
#include <ResourceCache.h>
#include <FBXReader.h>
@ -26,20 +27,15 @@
#include "gpu/Stream.h"
class Model;
class NetworkGeometry;
class NetworkMesh;
class NetworkTexture;
/// Stores cached geometry.
class GeometryCache : public ResourceCache {
class GeometryCache : public ResourceCache, public DependencyManager::Dependency {
Q_OBJECT
public:
GeometryCache();
virtual ~GeometryCache();
void renderHemisphere(int slices, int stacks);
void renderSphere(float radius, int slices, int stacks);
void renderSquare(int xDivisions, int yDivisions);
@ -52,20 +48,15 @@ public:
/// \param delayLoad if true, don't load the geometry immediately; wait until load is first requested
QSharedPointer<NetworkGeometry> getGeometry(const QUrl& url, const QUrl& fallback = QUrl(), bool delayLoad = false);
/// Adds the specified model to the list requiring vertex blends.
void noteRequiresBlend(Model* model);
public slots:
void setBlendedVertices(const QPointer<Model>& model, int blendNumber, const QWeakPointer<NetworkGeometry>& geometry,
const QVector<glm::vec3>& vertices, const QVector<glm::vec3>& normals);
protected:
virtual QSharedPointer<Resource> createResource(const QUrl& url,
const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra);
private:
GeometryCache();
virtual ~GeometryCache();
friend class DependencyManager;
typedef QPair<int, int> IntPair;
typedef QPair<GLuint, GLuint> VerticesIndices;
@ -78,9 +69,6 @@ private:
QHash<IntPair, QOpenGLBuffer> _gridBuffers;
QHash<QUrl, QWeakPointer<NetworkGeometry> > _networkGeometry;
QList<QPointer<Model> > _modelsRequiringBlends;
int _pendingBlenders;
};
/// Geometry loaded from the network.

View file

@ -41,8 +41,8 @@ GlowEffect::~GlowEffect() {
QOpenGLFramebufferObject* GlowEffect::getFreeFramebufferObject() const {
return (_isOddFrame ?
Application::getInstance()->getTextureCache()->getSecondaryFramebufferObject():
Application::getInstance()->getTextureCache()->getTertiaryFramebufferObject());
DependencyManager::get<TextureCache>()->getSecondaryFramebufferObject():
DependencyManager::get<TextureCache>()->getTertiaryFramebufferObject());
}
static ProgramObject* createProgram(const QString& name) {
@ -88,7 +88,7 @@ void GlowEffect::init() {
}
void GlowEffect::prepare() {
Application::getInstance()->getTextureCache()->getPrimaryFramebufferObject()->bind();
DependencyManager::get<TextureCache>()->getPrimaryFramebufferObject()->bind();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
_isEmpty = true;
@ -122,7 +122,8 @@ static void maybeRelease(QOpenGLFramebufferObject* fbo) {
QOpenGLFramebufferObject* GlowEffect::render(bool toTexture) {
PerformanceTimer perfTimer("glowEffect");
QOpenGLFramebufferObject* primaryFBO = Application::getInstance()->getTextureCache()->getPrimaryFramebufferObject();
TextureCache* textureCache = DependencyManager::get<TextureCache>();
QOpenGLFramebufferObject* primaryFBO = textureCache->getPrimaryFramebufferObject();
primaryFBO->release();
glBindTexture(GL_TEXTURE_2D, primaryFBO->texture());
@ -138,7 +139,7 @@ QOpenGLFramebufferObject* GlowEffect::render(bool toTexture) {
glDepthMask(GL_FALSE);
QOpenGLFramebufferObject* destFBO = toTexture ?
Application::getInstance()->getTextureCache()->getSecondaryFramebufferObject() : NULL;
textureCache->getSecondaryFramebufferObject() : NULL;
if (!Menu::getInstance()->isOptionChecked(MenuOption::EnableGlowEffect) || _isEmpty) {
// copy the primary to the screen
if (destFBO && QOpenGLFramebufferObject::hasOpenGLFramebufferBlit()) {
@ -160,9 +161,9 @@ QOpenGLFramebufferObject* GlowEffect::render(bool toTexture) {
} else {
// diffuse into the secondary/tertiary (alternating between frames)
QOpenGLFramebufferObject* oldDiffusedFBO =
Application::getInstance()->getTextureCache()->getSecondaryFramebufferObject();
textureCache->getSecondaryFramebufferObject();
QOpenGLFramebufferObject* newDiffusedFBO =
Application::getInstance()->getTextureCache()->getTertiaryFramebufferObject();
textureCache->getTertiaryFramebufferObject();
if (_isOddFrame) {
qSwap(oldDiffusedFBO, newDiffusedFBO);
}

View file

@ -749,7 +749,7 @@ bool Model::renderCore(float alpha, RenderMode mode, RenderArgs* args) {
}
/*Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(
/*DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(
mode == DEFAULT_RENDER_MODE || mode == DIFFUSE_RENDER_MODE,
mode == DEFAULT_RENDER_MODE || mode == NORMAL_RENDER_MODE,
mode == DEFAULT_RENDER_MODE);
@ -789,7 +789,7 @@ bool Model::renderCore(float alpha, RenderMode mode, RenderArgs* args) {
opaqueMeshPartsRendered += renderMeshes(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, true, true, true, false, args);
// render translucent meshes afterwards
//Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(false, true, true);
//DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(false, true, true);
{
GLenum buffers[2];
int bufferCount = 0;
@ -814,7 +814,7 @@ bool Model::renderCore(float alpha, RenderMode mode, RenderArgs* args) {
GLBATCH(glDepthMask)(false);
GLBATCH(glDepthFunc)(GL_LEQUAL);
//Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(true);
//DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true);
{
GLenum buffers[1];
int bufferCount = 0;
@ -997,7 +997,7 @@ void Model::setURL(const QUrl& url, const QUrl& fallback, bool retainCurrent, bo
_url = url;
// if so instructed, keep the current geometry until the new one is loaded
_nextBaseGeometry = _nextGeometry = Application::getInstance()->getGeometryCache()->getGeometry(url, fallback, delayLoad);
_nextBaseGeometry = _nextGeometry = DependencyManager::get<GeometryCache>()->getGeometry(url, fallback, delayLoad);
_nextLODHysteresis = NetworkGeometry::NO_HYSTERESIS;
if (!retainCurrent || !isActive() || _nextGeometry->isLoaded()) {
applyNextGeometry();
@ -1149,7 +1149,7 @@ void Blender::run() {
}
}
// post the result to the geometry cache, which will dispatch to the model if still alive
QMetaObject::invokeMethod(Application::getInstance()->getGeometryCache(), "setBlendedVertices",
QMetaObject::invokeMethod(DependencyManager::get<ModelBlender>(), "setBlendedVertices",
Q_ARG(const QPointer<Model>&, _model), Q_ARG(int, _blendNumber),
Q_ARG(const QWeakPointer<NetworkGeometry>&, _geometry), Q_ARG(const QVector<glm::vec3>&, vertices),
Q_ARG(const QVector<glm::vec3>&, normals));
@ -1312,7 +1312,7 @@ void Model::simulateInternal(float deltaTime) {
// post the blender if we're not currently waiting for one to finish
if (geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
_blendedBlendshapeCoefficients = _blendshapeCoefficients;
Application::getInstance()->getGeometryCache()->noteRequiresBlend(this);
DependencyManager::get<ModelBlender>()->noteRequiresBlend(this);
}
}
@ -1705,7 +1705,7 @@ void Model::endScene(RenderMode mode, RenderArgs* args) {
}
/*Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(
/*DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(
mode == DEFAULT_RENDER_MODE || mode == DIFFUSE_RENDER_MODE,
mode == DEFAULT_RENDER_MODE || mode == NORMAL_RENDER_MODE,
mode == DEFAULT_RENDER_MODE);
@ -1745,7 +1745,7 @@ void Model::endScene(RenderMode mode, RenderArgs* args) {
opaqueMeshPartsRendered += renderMeshesForModelsInScene(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, true, true, true, false, args);
// render translucent meshes afterwards
//Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(false, true, true);
//DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(false, true, true);
{
GLenum buffers[2];
int bufferCount = 0;
@ -1770,7 +1770,7 @@ void Model::endScene(RenderMode mode, RenderArgs* args) {
GLBATCH(glDepthMask)(false);
GLBATCH(glDepthFunc)(GL_LEQUAL);
//Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(true);
//DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true);
{
GLenum buffers[1];
int bufferCount = 0;
@ -2324,7 +2324,8 @@ int Model::renderMeshesFromList(QVector<int>& list, gpu::Batch& batch, RenderMod
bool dontCullOutOfViewMeshParts = Menu::getInstance()->isOptionChecked(MenuOption::DontCullOutOfViewMeshParts);
bool cullTooSmallMeshParts = !Menu::getInstance()->isOptionChecked(MenuOption::DontCullTooSmallMeshParts);
bool dontReduceMaterialSwitches = Menu::getInstance()->isOptionChecked(MenuOption::DontReduceMaterialSwitches);
TextureCache* textureCache = DependencyManager::get<TextureCache>();
QString lastMaterialID;
int meshPartsRendered = 0;
updateVisibleJointStates();
@ -2446,7 +2447,7 @@ int Model::renderMeshesFromList(QVector<int>& list, gpu::Batch& batch, RenderMod
if (showDiffuse && diffuseMap) {
GLBATCH(glBindTexture)(GL_TEXTURE_2D, diffuseMap->getID());
} else {
GLBATCH(glBindTexture)(GL_TEXTURE_2D, Application::getInstance()->getTextureCache()->getWhiteTextureID());
GLBATCH(glBindTexture)(GL_TEXTURE_2D, textureCache->getWhiteTextureID());
}
if (locations->texcoordMatrices >= 0) {
@ -2464,7 +2465,7 @@ int Model::renderMeshesFromList(QVector<int>& list, gpu::Batch& batch, RenderMod
GLBATCH(glActiveTexture)(GL_TEXTURE1);
Texture* normalMap = networkPart.normalTexture.data();
GLBATCH(glBindTexture)(GL_TEXTURE_2D, !normalMap ?
Application::getInstance()->getTextureCache()->getBlueTextureID() : normalMap->getID());
textureCache->getBlueTextureID() : normalMap->getID());
GLBATCH(glActiveTexture)(GL_TEXTURE0);
}
@ -2472,7 +2473,7 @@ int Model::renderMeshesFromList(QVector<int>& list, gpu::Batch& batch, RenderMod
GLBATCH(glActiveTexture)(GL_TEXTURE0 + locations->specularTextureUnit);
Texture* specularMap = networkPart.specularTexture.data();
GLBATCH(glBindTexture)(GL_TEXTURE_2D, !specularMap ?
Application::getInstance()->getTextureCache()->getWhiteTextureID() : specularMap->getID());
textureCache->getWhiteTextureID() : specularMap->getID());
GLBATCH(glActiveTexture)(GL_TEXTURE0);
}
@ -2493,7 +2494,7 @@ int Model::renderMeshesFromList(QVector<int>& list, gpu::Batch& batch, RenderMod
GLBATCH(glActiveTexture)(GL_TEXTURE0 + locations->emissiveTextureUnit);
Texture* emissiveMap = networkPart.emissiveTexture.data();
GLBATCH(glBindTexture)(GL_TEXTURE_2D, !emissiveMap ?
Application::getInstance()->getTextureCache()->getWhiteTextureID() : emissiveMap->getID());
textureCache->getWhiteTextureID() : emissiveMap->getID());
GLBATCH(glActiveTexture)(GL_TEXTURE0);
}
@ -2544,3 +2545,38 @@ int Model::renderMeshesFromList(QVector<int>& list, gpu::Batch& batch, RenderMod
return meshPartsRendered;
}
ModelBlender::ModelBlender() :
_pendingBlenders(0) {
}
ModelBlender::~ModelBlender() {
}
void ModelBlender::noteRequiresBlend(Model* model) {
if (_pendingBlenders < QThread::idealThreadCount()) {
if (model->maybeStartBlender()) {
_pendingBlenders++;
}
return;
}
if (!_modelsRequiringBlends.contains(model)) {
_modelsRequiringBlends.append(model);
}
}
void ModelBlender::setBlendedVertices(const QPointer<Model>& model, int blendNumber,
const QWeakPointer<NetworkGeometry>& geometry, const QVector<glm::vec3>& vertices, const QVector<glm::vec3>& normals) {
if (!model.isNull()) {
model->setBlendedVertices(blendNumber, geometry, vertices, normals);
}
_pendingBlenders--;
while (!_modelsRequiringBlends.isEmpty()) {
Model* nextModel = _modelsRequiringBlends.takeFirst();
if (nextModel && nextModel->maybeStartBlender()) {
_pendingBlenders++;
return;
}
}
}

View file

@ -19,6 +19,7 @@
#include "Transform.h"
#include <AABox.h>
#include <AnimationCache.h>
#include <DependencyManager.h>
#include <GeometryUtil.h>
#include <PhysicsEntity.h>
@ -453,12 +454,33 @@ private:
static int renderMeshesForModelsInScene(gpu::Batch& batch, RenderMode mode, bool translucent, float alphaThreshold,
bool hasLightmap, bool hasTangents, bool hasSpecular, bool isSkinned, RenderArgs* args);
};
Q_DECLARE_METATYPE(QPointer<Model>)
Q_DECLARE_METATYPE(QWeakPointer<NetworkGeometry>)
Q_DECLARE_METATYPE(QVector<glm::vec3>)
/// Handle management of pending models that need blending
class ModelBlender : public QObject, public DependencyManager::Dependency {
Q_OBJECT
public:
/// Adds the specified model to the list requiring vertex blends.
void noteRequiresBlend(Model* model);
public slots:
void setBlendedVertices(const QPointer<Model>& model, int blendNumber, const QWeakPointer<NetworkGeometry>& geometry,
const QVector<glm::vec3>& vertices, const QVector<glm::vec3>& normals);
private:
ModelBlender();
virtual ~ModelBlender();
friend class DependencyManager;
QList<QPointer<Model> > _modelsRequiringBlends;
int _pendingBlenders;
};
#endif // hifi_Model_h

View file

@ -12,16 +12,17 @@
// include this before QGLWidget, which includes an earlier version of OpenGL
#include "InterfaceConfig.h"
#include <QEvent>
#include <QGLWidget>
#include <QNetworkReply>
#include <QOpenGLFramebufferObject>
#include <QResizeEvent>
#include <QRunnable>
#include <QThreadPool>
#include <glm/glm.hpp>
#include <glm/gtc/random.hpp>
#include "Application.h"
#include "TextureCache.h"
TextureCache::TextureCache() :
@ -35,7 +36,8 @@ TextureCache::TextureCache() :
_secondaryFramebufferObject(NULL),
_tertiaryFramebufferObject(NULL),
_shadowFramebufferObject(NULL),
_frameBufferSize(100, 100)
_frameBufferSize(100, 100),
_associatedWidget(NULL)
{
}
@ -350,9 +352,16 @@ QSharedPointer<Resource> TextureCache::createResource(const QUrl& url,
&Resource::allReferencesCleared);
}
void TextureCache::associateWithWidget(QGLWidget* widget) {
if (_associatedWidget) {
_associatedWidget->removeEventFilter(this);
}
_associatedWidget = widget;
_associatedWidget->installEventFilter(this);
}
QOpenGLFramebufferObject* TextureCache::createFramebufferObject() {
QOpenGLFramebufferObject* fbo = new QOpenGLFramebufferObject(_frameBufferSize);
Application::getInstance()->getGLWidget()->installEventFilter(this);
glBindTexture(GL_TEXTURE_2D, fbo->texture());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

View file

@ -14,7 +14,9 @@
#include <QImage>
#include <QMap>
#include <QGLWidget>
#include <DependencyManager.h>
#include <ResourceCache.h>
#include "InterfaceConfig.h"
@ -28,13 +30,12 @@ typedef QSharedPointer<NetworkTexture> NetworkTexturePointer;
enum TextureType { DEFAULT_TEXTURE, NORMAL_TEXTURE, SPECULAR_TEXTURE, EMISSIVE_TEXTURE, SPLAT_TEXTURE };
/// Stores cached textures, including render-to-texture targets.
class TextureCache : public ResourceCache {
class TextureCache : public ResourceCache, public DependencyManager::Dependency {
Q_OBJECT
public:
TextureCache();
virtual ~TextureCache();
void associateWithWidget(QGLWidget* widget);
/// Sets the desired texture resolution for the framebuffer objects.
void setFrameBufferSize(QSize frameBufferSize);
@ -93,7 +94,9 @@ protected:
const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra);
private:
TextureCache();
virtual ~TextureCache();
friend class DependencyManager;
friend class DilatableNetworkTexture;
QOpenGLFramebufferObject* createFramebufferObject();
@ -115,6 +118,7 @@ private:
GLuint _shadowDepthTextureID;
QSize _frameBufferSize;
QGLWidget* _associatedWidget;
};
/// A simple object wrapper for an OpenGL texture.

View file

@ -352,7 +352,7 @@ void MetavoxelEditor::render() {
_gridProgram.bind();
Application::getInstance()->getGeometryCache()->renderGrid(GRID_DIVISIONS, GRID_DIVISIONS);
DependencyManager::get<GeometryCache>()->renderGrid(GRID_DIVISIONS, GRID_DIVISIONS);
_gridProgram.release();
@ -915,7 +915,7 @@ void MaterialControl::updateTexture() {
_texture.clear();
return;
}
_texture = Application::getInstance()->getTextureCache()->getTexture(material->getDiffuse(), SPLAT_TEXTURE);
_texture = DependencyManager::get<TextureCache>()->getTexture(material->getDiffuse(), SPLAT_TEXTURE);
if (_texture) {
if (_texture->isLoaded()) {
textureLoaded();

View file

@ -16,7 +16,7 @@
#include <QUrl>
#include "Base3DOverlay.h"
#include "../../renderer/TextureCache.h"
#include "renderer/TextureCache.h"
class BillboardOverlay : public Base3DOverlay {
Q_OBJECT

View file

@ -87,7 +87,7 @@ void Grid3DOverlay::render(RenderArgs* args) {
float scale = MINOR_GRID_DIVISIONS * spacing;
glScalef(scale, scale, scale);
Application::getInstance()->getGeometryCache()->renderGrid(MINOR_GRID_DIVISIONS, MINOR_GRID_DIVISIONS);
DependencyManager::get<GeometryCache>()->renderGrid(MINOR_GRID_DIVISIONS, MINOR_GRID_DIVISIONS);
}
glPopMatrix();
@ -102,7 +102,7 @@ void Grid3DOverlay::render(RenderArgs* args) {
float scale = MAJOR_GRID_DIVISIONS * spacing;
glScalef(scale, scale, scale);
Application::getInstance()->getGeometryCache()->renderGrid(MAJOR_GRID_DIVISIONS, MAJOR_GRID_DIVISIONS);
DependencyManager::get<GeometryCache>()->renderGrid(MAJOR_GRID_DIVISIONS, MAJOR_GRID_DIVISIONS);
}
glPopMatrix();

View file

@ -63,7 +63,7 @@ void Sphere3DOverlay::render(RenderArgs* args) {
glScalef(dimensions.x, dimensions.y, dimensions.z);
//Application::getInstance()->getDeferredLightingEffect()->renderSolidCube(1.0f);
if (_isSolid) {
Application::getInstance()->getGeometryCache()->renderSphere(1.0f, SLICES, SLICES);
DependencyManager::get<GeometryCache>()->renderSphere(1.0f, SLICES, SLICES);
} else {
glutWireSphere(1.0f, SLICES, SLICES);
}

View file

@ -9,7 +9,6 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <cstring>
#include <cmath>
#include <iostream> // to load voxels from file
@ -874,7 +873,6 @@ int VoxelSystem::updateNodeInArrays(VoxelTreeElement* node, bool reuseIndex, boo
if (node->getShouldRender()) {
glm::vec3 startVertex = node->getCorner();
float voxelScale = node->getScale();
nodeColor const & color = node->getColor();
glBufferIndex nodeIndex = GLBUFFER_INDEX_UNKNOWN;
if (reuseIndex && node->isKnownBufferIndex()) {
@ -1172,7 +1170,7 @@ void VoxelSystem::render() {
void VoxelSystem::applyScaleAndBindProgram(bool texture) {
if (texture) {
bindPerlinModulateProgram();
glBindTexture(GL_TEXTURE_2D, Application::getInstance()->getTextureCache()->getPermutationNormalTextureID());
glBindTexture(GL_TEXTURE_2D, DependencyManager::get<TextureCache>()->getPermutationNormalTextureID());
} else {
_program.bind();
}
@ -1180,7 +1178,7 @@ void VoxelSystem::applyScaleAndBindProgram(bool texture) {
glPushMatrix();
glScalef(_treeScale, _treeScale, _treeScale);
Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(true, true);
DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, true);
}
void VoxelSystem::removeScaleAndReleaseProgram(bool texture) {
@ -1194,7 +1192,7 @@ void VoxelSystem::removeScaleAndReleaseProgram(bool texture) {
_program.release();
}
Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(true, false);
DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, false);
}
int VoxelSystem::_nodeCount = 0;

View file

@ -62,7 +62,7 @@ public:
float getNextOutputFrameLoudness() const;
int samplesAvailable() const;
int framesAvailable() const { return samplesAvailable() / _numFrameSamples; }
int framesAvailable() const { return (_numFrameSamples == 0) ? 0 : samplesAvailable() / _numFrameSamples; }
int getNumFrameSamples() const { return _numFrameSamples; }

View file

@ -0,0 +1,24 @@
//
// DependencyManager.cpp
//
//
// Created by Clément Brisset on 12/10/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "DependencyManager.h"
DependencyManager& DependencyManager::getInstance() {
static DependencyManager instance;
return instance;
}
DependencyManager::~DependencyManager() {
foreach (Dependency* instance, _instanceHash) {
delete instance;
}
_instanceHash.clear();
}

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//
// DependencyManager.h
//
//
// Created by Clément Brisset on 12/10/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_DependencyManager_h
#define hifi_DependencyManager_h
#include <QHash>
#include <QString>
#include <typeinfo>
#include <assert.h>
class DependencyManager {
public:
// Only accessible method.
// usage: T* instance = DependencyManager::get<T>();
template<typename T>
static T* get();
// Any class T in the DependencyManager needs to subclass Dependency
// They also need to have protected constructor(s) and virtual destructor
// As well as declare DependencyManager a friend class
class Dependency {
protected:
Dependency() {}
virtual ~Dependency() {} // Ensure the proper destruction of the object
friend DependencyManager;
};
private:
static DependencyManager& getInstance();
DependencyManager() {}
~DependencyManager();
typedef QHash<QString, Dependency*> InstanceHash;
static InstanceHash& getInstanceHash() { return getInstance()._instanceHash; }
InstanceHash _instanceHash;
};
template <typename T>
T* DependencyManager::get() {
const QString& typeId = typeid(T).name();
// Search the hash for global instance
Dependency* instance = getInstanceHash().value(typeId, NULL);
if (instance) {
return dynamic_cast<T*>(instance);
}
// Found no instance in hash so we create one.
T* newInstance = new T();
instance = dynamic_cast<Dependency*>(newInstance);
assert(instance != NULL); // If this triggers, check that T is derived from Dependency
getInstanceHash().insert(typeId, instance);
return newInstance;
}
#endif // hifi_DependencyManager_h