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don't save copy of embedded raw textures
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parent
1a17da6ecc
commit
679580a620
3 changed files with 73 additions and 21 deletions
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@ -39,10 +39,10 @@ FBXBaker::~FBXBaker() {
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}
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static const QString BAKED_OUTPUT_SUBFOLDER = "baked/";
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static const QString ORIGINAL_OUTPUT_SUBFOLDER = "original/";
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static const QString RAW_OUTPUT_SUBFOLDER = "raw/";
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QString FBXBaker::pathToCopyOfOriginal() const {
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return _uniqueOutputPath + ORIGINAL_OUTPUT_SUBFOLDER + _fbxURL.fileName();
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QString FBXBaker::pathToCopyOfRaw() const {
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return _uniqueOutputPath + RAW_OUTPUT_SUBFOLDER + _fbxURL.fileName();
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}
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void FBXBaker::start() {
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@ -59,7 +59,7 @@ void FBXBaker::start() {
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QFile localFBX { _fbxURL.toLocalFile() };
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// make a copy in the output folder
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localFBX.copy(pathToCopyOfOriginal());
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localFBX.copy(pathToCopyOfRaw());
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// start the bake now that we have everything in place
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bake();
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@ -103,10 +103,10 @@ bool FBXBaker::setupOutputFolder() {
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return false;
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}
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// make the baked and original sub-folders used during export
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// make the baked and raw sub-folders used during export
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QDir uniqueOutputDir = _uniqueOutputPath;
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if (!uniqueOutputDir.mkdir(BAKED_OUTPUT_SUBFOLDER) || !uniqueOutputDir.mkdir(ORIGINAL_OUTPUT_SUBFOLDER)) {
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qCCritical(model_baking) << "Failed to create baked/original subfolders in" << _uniqueOutputPath;
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if (!uniqueOutputDir.mkdir(BAKED_OUTPUT_SUBFOLDER) || !uniqueOutputDir.mkdir(RAW_OUTPUT_SUBFOLDER)) {
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qCCritical(model_baking) << "Failed to create baked/raw subfolders in" << _uniqueOutputPath;
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emit finished();
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return false;
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@ -122,19 +122,19 @@ void FBXBaker::handleFBXNetworkReply() {
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qCDebug(model_baking) << "Downloaded" << _fbxURL;
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// grab the contents of the reply and make a copy in the output folder
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QFile copyOfOriginal(pathToCopyOfOriginal());
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QFile copyOfRaw(pathToCopyOfRaw());
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qDebug(model_baking) << "Writing copy of original FBX to" << copyOfOriginal.fileName();
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qDebug(model_baking) << "Writing copy of raw FBX to" << copyOfRaw.fileName();
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if (!copyOfOriginal.open(QIODevice::WriteOnly) || (copyOfOriginal.write(requestReply->readAll()) == -1)) {
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if (!copyOfRaw.open(QIODevice::WriteOnly) || (copyOfRaw.write(requestReply->readAll()) == -1)) {
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// add an error to the error list for this FBX stating that a duplicate of the original could not be made
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// add an error to the error list for this FBX stating that a duplicate of the raw FBX could not be made
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emit finished();
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return;
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}
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// close that file now that we are done writing to it
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copyOfOriginal.close();
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copyOfRaw.close();
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// kick off the bake process now that everything is ready to go
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bake();
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@ -157,9 +157,9 @@ bool FBXBaker::importScene() {
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// create an FBX SDK importer
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FbxImporter* importer = FbxImporter::Create(_sdkManager, "");
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// import the copy of the original FBX file
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QString originalCopyPath = pathToCopyOfOriginal();
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bool importStatus = importer->Initialize(originalCopyPath.toLocal8Bit().data());
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// import the copy of the raw FBX file
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QString rawCopyPath = pathToCopyOfRaw();
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bool importStatus = importer->Initialize(rawCopyPath.toLocal8Bit().data());
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if (!importStatus) {
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// failed to initialize importer, print an error and return
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@ -296,10 +296,8 @@ bool FBXBaker::rewriteAndBakeSceneTextures() {
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// add the deduced url to the texture, associated with the resulting baked texture file name, to our hash
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_unbakedTextures.insert(urlToTexture, bakedTextureFileName);
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// start a bake for this texture and add it to our list to keep track of
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auto bakingTexture = new TextureBaker(urlToTexture);
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bakingTexture->start();
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_bakingTextures.emplace_back(bakingTexture);
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// bake this texture asynchronously
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bakeTexture(urlToTexture);
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}
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}
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}
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@ -307,6 +305,53 @@ bool FBXBaker::rewriteAndBakeSceneTextures() {
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return true;
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}
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void FBXBaker::bakeTexture(const QUrl& textureURL) {
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// start a bake for this texture and add it to our list to keep track of
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auto bakingTexture = new TextureBaker(textureURL);
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connect(bakingTexture, &TextureBaker::finished, this, &FBXBaker::handleBakedTexture);
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bakingTexture->start();
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_bakingTextures.emplace_back(bakingTexture);
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}
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void FBXBaker::handleBakedTexture() {
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auto bakedTexture = qobject_cast<TextureBaker*>(sender());
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// use the path to the texture being baked to determine if this was an embedded or a linked texture
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// it is embeddded if the texure being baked was inside the unbaked output folder
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//
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auto rawOutputFolder = QUrl::fromLocalFile(_uniqueOutputPath + RAW_OUTPUT_SUBFOLDER);
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if (!rawOutputFolder.isParentOf(bakedTexture->getTextureURL())) {
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// for linked textures we want to save a copy of original texture beside the original FBX
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qCDebug(model_baking) << "Saving raw texture for" << bakedTexture->getTextureURL();
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// check if we have a relative path to use for the texture
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auto relativeTexturePath = texturePathRelativeToFBX(_fbxURL, bakedTexture->getTextureURL());
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QFile originalTextureFile {
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_uniqueOutputPath + RAW_OUTPUT_SUBFOLDER + relativeTexturePath + bakedTexture->getTextureURL().fileName()
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};
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if (relativeTexturePath.length() > 0) {
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// make the folders needed by the relative path
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}
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if (originalTextureFile.open(QIODevice::WriteOnly) && originalTextureFile.write(bakedTexture->getOriginalTexture()) != -1) {
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qCDebug(model_baking) << "Saved original texture file" << originalTextureFile.fileName()
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<< "for" << _fbxURL;
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} else {
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qCWarning(model_baking) << "Could not save original external texture" << originalTextureFile.fileName()
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<< "for" << _fbxURL;
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}
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}
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}
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static const QString BAKED_FBX_EXTENSION = ".baked.fbx";
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bool FBXBaker::exportScene() {
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@ -336,7 +381,7 @@ bool FBXBaker::exportScene() {
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bool FBXBaker::removeEmbeddedMediaFolder() {
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// now that the bake is complete, remove the embedded media folder produced by the FBX SDK when it imports an FBX
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auto embeddedMediaFolderName = _fbxURL.fileName().replace(".fbx", ".fbm");
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QDir(_uniqueOutputPath + ORIGINAL_OUTPUT_SUBFOLDER + embeddedMediaFolderName).removeRecursively();
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QDir(_uniqueOutputPath + RAW_OUTPUT_SUBFOLDER + embeddedMediaFolderName).removeRecursively();
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// we always return true because a failure to delete the embedded media folder is not a failure of the bake
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return true;
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@ -38,6 +38,7 @@ signals:
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private slots:
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void handleFBXNetworkReply();
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void handleBakedTexture();
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private:
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void bake();
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@ -48,7 +49,9 @@ private:
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bool exportScene();
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bool removeEmbeddedMediaFolder();
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QString pathToCopyOfOriginal() const;
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void bakeTexture(const QUrl& textureURL);
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QString pathToCopyOfRaw() const;
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QUrl _fbxURL;
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QString _fbxName;
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@ -69,6 +69,9 @@ void TextureBaker::handleTextureNetworkReply() {
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// store the original texture so it can be passed along for the bake
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_originalTexture = requestReply->readAll();
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// kickoff the texture bake now that everything is ready to go
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bake();
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} else {
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qCDebug(model_baking) << "Error downloading texture" << requestReply->errorString();
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}
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@ -78,4 +81,5 @@ void TextureBaker::bake() {
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qCDebug(model_baking) << "Baking texture at" << _textureURL;
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// call image library to asynchronously bake this texture
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emit finished();
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}
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