From 667c27866ed152019f2a5e0762aacc592d4fa747 Mon Sep 17 00:00:00 2001 From: Brad Davis Date: Sun, 3 Apr 2016 20:15:42 -0700 Subject: [PATCH] Pushing texel format translation into header --- libraries/gpu/src/gpu/GLBackendTexture.cpp | 364 +------------------- libraries/gpu/src/gpu/GLTexelFormat.h | 372 +++++++++++++++++++++ 2 files changed, 373 insertions(+), 363 deletions(-) create mode 100644 libraries/gpu/src/gpu/GLTexelFormat.h diff --git a/libraries/gpu/src/gpu/GLBackendTexture.cpp b/libraries/gpu/src/gpu/GLBackendTexture.cpp index 3fc7906285..242b9100e1 100755 --- a/libraries/gpu/src/gpu/GLBackendTexture.cpp +++ b/libraries/gpu/src/gpu/GLBackendTexture.cpp @@ -10,6 +10,7 @@ // #include "GPULogging.h" #include "GLBackendShared.h" +#include "GLTexelFormat.h" using namespace gpu; @@ -36,369 +37,6 @@ void GLBackend::GLTexture::setSize(GLuint size) { _size = size; } -class GLTexelFormat { -public: - GLenum internalFormat; - GLenum format; - GLenum type; - - static GLTexelFormat evalGLTexelFormat(const Element& dstFormat, const Element& srcFormat) { - if (dstFormat != srcFormat) { - GLTexelFormat texel = {GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE}; - - switch(dstFormat.getDimension()) { - case gpu::SCALAR: { - texel.format = GL_RED; - texel.type = _elementTypeToGLType[dstFormat.getType()]; - - switch(dstFormat.getSemantic()) { - case gpu::RGB: - case gpu::RGBA: - texel.internalFormat = GL_RED; - break; - case gpu::DEPTH: - texel.internalFormat = GL_DEPTH_COMPONENT; - break; - case gpu::DEPTH_STENCIL: - texel.type = GL_UNSIGNED_INT_24_8; - texel.format = GL_DEPTH_STENCIL; - texel.internalFormat = GL_DEPTH24_STENCIL8; - break; - default: - qCDebug(gpulogging) << "Unknown combination of texel format"; - } - break; - } - - case gpu::VEC2: { - texel.format = GL_RG; - texel.type = _elementTypeToGLType[dstFormat.getType()]; - - switch(dstFormat.getSemantic()) { - case gpu::RGB: - case gpu::RGBA: - texel.internalFormat = GL_RG; - break; - default: - qCDebug(gpulogging) << "Unknown combination of texel format"; - } - - break; - } - - case gpu::VEC3: { - texel.format = GL_RGB; - - texel.type = _elementTypeToGLType[dstFormat.getType()]; - - switch(dstFormat.getSemantic()) { - case gpu::RGB: - case gpu::RGBA: - texel.internalFormat = GL_RGB; - break; - default: - qCDebug(gpulogging) << "Unknown combination of texel format"; - } - - break; - } - - case gpu::VEC4: { - texel.format = GL_RGBA; - texel.type = _elementTypeToGLType[dstFormat.getType()]; - - switch(srcFormat.getSemantic()) { - case gpu::BGRA: - case gpu::SBGRA: - texel.format = GL_BGRA; - break; - case gpu::RGB: - case gpu::RGBA: - case gpu::SRGB: - case gpu::SRGBA: - default: - break; - }; - - switch(dstFormat.getSemantic()) { - case gpu::RGB: - texel.internalFormat = GL_RGB; - break; - case gpu::RGBA: - texel.internalFormat = GL_RGBA; - break; - case gpu::SRGB: - texel.internalFormat = GL_SRGB; - break; - case gpu::SRGBA: - texel.internalFormat = GL_SRGB_ALPHA; - break; - default: - qCDebug(gpulogging) << "Unknown combination of texel format"; - } - break; - } - - default: - qCDebug(gpulogging) << "Unknown combination of texel format"; - } - return texel; - } else { - GLTexelFormat texel = {GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE}; - - switch(dstFormat.getDimension()) { - case gpu::SCALAR: { - texel.format = GL_RED; - texel.type = _elementTypeToGLType[dstFormat.getType()]; - - switch(dstFormat.getSemantic()) { - case gpu::RGB: - case gpu::RGBA: - case gpu::SRGB: - case gpu::SRGBA: - texel.internalFormat = GL_RED; - switch (dstFormat.getType()) { - case gpu::UINT32: { - texel.internalFormat = GL_R32UI; - break; - } - case gpu::INT32: { - texel.internalFormat = GL_R32I; - break; - } - case gpu::NUINT32: { - texel.internalFormat = GL_RED; - break; - } - case gpu::NINT32: { - texel.internalFormat = GL_RED_SNORM; - break; - } - case gpu::FLOAT: { - texel.internalFormat = GL_R32F; - break; - } - case gpu::UINT16: { - texel.internalFormat = GL_R16UI; - break; - } - case gpu::INT16: { - texel.internalFormat = GL_R16I; - break; - } - case gpu::NUINT16: { - texel.internalFormat = GL_R16; - break; - } - case gpu::NINT16: { - texel.internalFormat = GL_R16_SNORM; - break; - } - case gpu::HALF: { - texel.internalFormat = GL_R16F; - break; - } - case gpu::UINT8: { - texel.internalFormat = GL_R8UI; - break; - } - case gpu::INT8: { - texel.internalFormat = GL_R8I; - break; - } - case gpu::NUINT8: { - if ((dstFormat.getSemantic() == gpu::SRGB || dstFormat.getSemantic() == gpu::SRGBA)) { - texel.internalFormat = GL_SLUMINANCE; - } else { - texel.internalFormat = GL_R8; - } - break; - } - case gpu::NINT8: { - texel.internalFormat = GL_R8_SNORM; - break; - } - case gpu::NUM_TYPES: { // quiet compiler - Q_UNREACHABLE(); - } - - } - break; - - case gpu::R11G11B10: - texel.format = GL_RGB; - // the type should be float - texel.internalFormat = GL_R11F_G11F_B10F; - break; - - case gpu::DEPTH: - texel.format = GL_DEPTH_COMPONENT; // It's depth component to load it - texel.internalFormat = GL_DEPTH_COMPONENT; - switch (dstFormat.getType()) { - case gpu::UINT32: - case gpu::INT32: - case gpu::NUINT32: - case gpu::NINT32: { - texel.internalFormat = GL_DEPTH_COMPONENT32; - break; - } - case gpu::FLOAT: { - texel.internalFormat = GL_DEPTH_COMPONENT32F; - break; - } - case gpu::UINT16: - case gpu::INT16: - case gpu::NUINT16: - case gpu::NINT16: - case gpu::HALF: { - texel.internalFormat = GL_DEPTH_COMPONENT16; - break; - } - case gpu::UINT8: - case gpu::INT8: - case gpu::NUINT8: - case gpu::NINT8: { - texel.internalFormat = GL_DEPTH_COMPONENT24; - break; - } - case gpu::NUM_TYPES: { // quiet compiler - Q_UNREACHABLE(); - } - } - break; - case gpu::DEPTH_STENCIL: - texel.type = GL_UNSIGNED_INT_24_8; - texel.format = GL_DEPTH_STENCIL; - texel.internalFormat = GL_DEPTH24_STENCIL8; - break; - default: - qCDebug(gpulogging) << "Unknown combination of texel format"; - } - - break; - } - - case gpu::VEC2: { - texel.format = GL_RG; - texel.type = _elementTypeToGLType[dstFormat.getType()]; - - switch(dstFormat.getSemantic()) { - case gpu::RGB: - case gpu::RGBA: - texel.internalFormat = GL_RG; - break; - default: - qCDebug(gpulogging) << "Unknown combination of texel format"; - } - - break; - } - - case gpu::VEC3: { - texel.format = GL_RGB; - - texel.type = _elementTypeToGLType[dstFormat.getType()]; - - switch(dstFormat.getSemantic()) { - case gpu::RGB: - case gpu::RGBA: - texel.internalFormat = GL_RGB; - break; - case gpu::SRGB: - case gpu::SRGBA: - texel.internalFormat = GL_SRGB; // standard 2.2 gamma correction color - break; - default: - qCDebug(gpulogging) << "Unknown combination of texel format"; - } - break; - } - - case gpu::VEC4: { - texel.format = GL_RGBA; - texel.type = _elementTypeToGLType[dstFormat.getType()]; - - switch(dstFormat.getSemantic()) { - case gpu::RGB: - texel.internalFormat = GL_RGB; - break; - case gpu::RGBA: - texel.internalFormat = GL_RGBA; - switch (dstFormat.getType()) { - case gpu::UINT32: - texel.format = GL_RGBA_INTEGER; - texel.internalFormat = GL_RGBA32UI; - break; - case gpu::INT32: - texel.format = GL_RGBA_INTEGER; - texel.internalFormat = GL_RGBA32I; - break; - case gpu::FLOAT: - texel.internalFormat = GL_RGBA32F; - break; - case gpu::UINT16: - texel.format = GL_RGBA_INTEGER; - texel.internalFormat = GL_RGBA16UI; - break; - case gpu::INT16: - texel.format = GL_RGBA_INTEGER; - texel.internalFormat = GL_RGBA16I; - break; - case gpu::NUINT16: - texel.format = GL_RGBA; - texel.internalFormat = GL_RGBA16; - break; - case gpu::NINT16: - texel.format = GL_RGBA; - texel.internalFormat = GL_RGBA16_SNORM; - break; - case gpu::HALF: - texel.format = GL_RGBA; - texel.internalFormat = GL_RGBA16F; - break; - case gpu::UINT8: - texel.format = GL_RGBA_INTEGER; - texel.internalFormat = GL_RGBA8UI; - break; - case gpu::INT8: - texel.format = GL_RGBA_INTEGER; - texel.internalFormat = GL_RGBA8I; - break; - case gpu::NUINT8: - texel.format = GL_RGBA; - texel.internalFormat = GL_RGBA8; - break; - case gpu::NINT8: - texel.format = GL_RGBA; - texel.internalFormat = GL_RGBA8_SNORM; - break; - case gpu::NUINT32: - case gpu::NINT32: - case gpu::NUM_TYPES: // quiet compiler - Q_UNREACHABLE(); - } - break; - case gpu::SRGB: - texel.internalFormat = GL_SRGB; - break; - case gpu::SRGBA: - texel.internalFormat = GL_SRGB_ALPHA; // standard 2.2 gamma correction color - break; - default: - qCDebug(gpulogging) << "Unknown combination of texel format"; - } - break; - } - - default: - qCDebug(gpulogging) << "Unknown combination of texel format"; - } - return texel; - } - } -}; - - GLBackend::GLTexture* GLBackend::syncGPUObject(const Texture& texture) { GLTexture* object = Backend::getGPUObject(texture); diff --git a/libraries/gpu/src/gpu/GLTexelFormat.h b/libraries/gpu/src/gpu/GLTexelFormat.h new file mode 100644 index 0000000000..274b5eeba3 --- /dev/null +++ b/libraries/gpu/src/gpu/GLTexelFormat.h @@ -0,0 +1,372 @@ +// +// Created by Bradley Austin Davis on 2016/04/03 +// Copyright 2013-2016 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + +#include "GLBackendShared.h" + +class GLTexelFormat { +public: + GLenum internalFormat; + GLenum format; + GLenum type; + + static GLTexelFormat evalGLTexelFormat(const gpu::Element& dstFormat, const gpu::Element& srcFormat) { + using namespace gpu; + if (dstFormat != srcFormat) { + GLTexelFormat texel = { GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE }; + + switch (dstFormat.getDimension()) { + case gpu::SCALAR: { + texel.format = GL_RED; + texel.type = _elementTypeToGLType[dstFormat.getType()]; + + switch (dstFormat.getSemantic()) { + case gpu::RGB: + case gpu::RGBA: + texel.internalFormat = GL_R8; + break; + case gpu::DEPTH: + texel.internalFormat = GL_DEPTH_COMPONENT32; + break; + case gpu::DEPTH_STENCIL: + texel.type = GL_UNSIGNED_INT_24_8; + texel.format = GL_DEPTH_STENCIL; + texel.internalFormat = GL_DEPTH24_STENCIL8; + break; + default: + qCDebug(gpulogging) << "Unknown combination of texel format"; + } + break; + } + + case gpu::VEC2: { + texel.format = GL_RG; + texel.type = _elementTypeToGLType[dstFormat.getType()]; + + switch (dstFormat.getSemantic()) { + case gpu::RGB: + case gpu::RGBA: + texel.internalFormat = GL_RG8; + break; + default: + qCDebug(gpulogging) << "Unknown combination of texel format"; + } + + break; + } + + case gpu::VEC3: { + texel.format = GL_RGB; + + texel.type = _elementTypeToGLType[dstFormat.getType()]; + + switch (dstFormat.getSemantic()) { + case gpu::RGB: + case gpu::RGBA: + texel.internalFormat = GL_RGB8; + break; + default: + qCDebug(gpulogging) << "Unknown combination of texel format"; + } + + break; + } + + case gpu::VEC4: { + texel.format = GL_RGBA; + texel.type = _elementTypeToGLType[dstFormat.getType()]; + + switch (srcFormat.getSemantic()) { + case gpu::BGRA: + case gpu::SBGRA: + texel.format = GL_BGRA; + break; + case gpu::RGB: + case gpu::RGBA: + case gpu::SRGB: + case gpu::SRGBA: + default: + break; + }; + + switch (dstFormat.getSemantic()) { + case gpu::RGB: + texel.internalFormat = GL_RGB8; + break; + case gpu::RGBA: + texel.internalFormat = GL_RGBA8; + break; + case gpu::SRGB: + texel.internalFormat = GL_SRGB8; + break; + case gpu::SRGBA: + texel.internalFormat = GL_SRGB8_ALPHA8; + break; + default: + qCDebug(gpulogging) << "Unknown combination of texel format"; + } + break; + } + + default: + qCDebug(gpulogging) << "Unknown combination of texel format"; + } + return texel; + } else { + GLTexelFormat texel = { GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE }; + + switch (dstFormat.getDimension()) { + case gpu::SCALAR: { + texel.format = GL_RED; + texel.type = _elementTypeToGLType[dstFormat.getType()]; + + switch (dstFormat.getSemantic()) { + case gpu::RGB: + case gpu::RGBA: + case gpu::SRGB: + case gpu::SRGBA: + texel.internalFormat = GL_R8; + switch (dstFormat.getType()) { + case gpu::UINT32: { + texel.internalFormat = GL_R32UI; + break; + } + case gpu::INT32: { + texel.internalFormat = GL_R32I; + break; + } + case gpu::NUINT32: { + texel.internalFormat = GL_R8; + break; + } + case gpu::NINT32: { + texel.internalFormat = GL_R8_SNORM; + break; + } + case gpu::FLOAT: { + texel.internalFormat = GL_R32F; + break; + } + case gpu::UINT16: { + texel.internalFormat = GL_R16UI; + break; + } + case gpu::INT16: { + texel.internalFormat = GL_R16I; + break; + } + case gpu::NUINT16: { + texel.internalFormat = GL_R16; + break; + } + case gpu::NINT16: { + texel.internalFormat = GL_R16_SNORM; + break; + } + case gpu::HALF: { + texel.internalFormat = GL_R16F; + break; + } + case gpu::UINT8: { + texel.internalFormat = GL_R8UI; + break; + } + case gpu::INT8: { + texel.internalFormat = GL_R8I; + break; + } + case gpu::NUINT8: { + if ((dstFormat.getSemantic() == gpu::SRGB || dstFormat.getSemantic() == gpu::SRGBA)) { + texel.internalFormat = GL_SLUMINANCE8; + } else { + texel.internalFormat = GL_R8; + } + break; + } + case gpu::NINT8: { + texel.internalFormat = GL_R8_SNORM; + break; + } + case gpu::NUM_TYPES: { // quiet compiler + Q_UNREACHABLE(); + } + + } + break; + + case gpu::R11G11B10: + texel.format = GL_RGB; + // the type should be float + texel.internalFormat = GL_R11F_G11F_B10F; + break; + + case gpu::DEPTH: + texel.format = GL_DEPTH_COMPONENT; // It's depth component to load it + texel.internalFormat = GL_DEPTH_COMPONENT32; + switch (dstFormat.getType()) { + case gpu::UINT32: + case gpu::INT32: + case gpu::NUINT32: + case gpu::NINT32: { + texel.internalFormat = GL_DEPTH_COMPONENT32; + break; + } + case gpu::FLOAT: { + texel.internalFormat = GL_DEPTH_COMPONENT32F; + break; + } + case gpu::UINT16: + case gpu::INT16: + case gpu::NUINT16: + case gpu::NINT16: + case gpu::HALF: { + texel.internalFormat = GL_DEPTH_COMPONENT16; + break; + } + case gpu::UINT8: + case gpu::INT8: + case gpu::NUINT8: + case gpu::NINT8: { + texel.internalFormat = GL_DEPTH_COMPONENT24; + break; + } + case gpu::NUM_TYPES: { // quiet compiler + Q_UNREACHABLE(); + } + } + break; + case gpu::DEPTH_STENCIL: + texel.type = GL_UNSIGNED_INT_24_8; + texel.format = GL_DEPTH_STENCIL; + texel.internalFormat = GL_DEPTH24_STENCIL8; + break; + default: + qCDebug(gpulogging) << "Unknown combination of texel format"; + } + + break; + } + + case gpu::VEC2: { + texel.format = GL_RG; + texel.type = _elementTypeToGLType[dstFormat.getType()]; + + switch (dstFormat.getSemantic()) { + case gpu::RGB: + case gpu::RGBA: + texel.internalFormat = GL_RG8; + break; + default: + qCDebug(gpulogging) << "Unknown combination of texel format"; + } + + break; + } + + case gpu::VEC3: { + texel.format = GL_RGB; + + texel.type = _elementTypeToGLType[dstFormat.getType()]; + + switch (dstFormat.getSemantic()) { + case gpu::RGB: + case gpu::RGBA: + texel.internalFormat = GL_RGB8; + break; + case gpu::SRGB: + case gpu::SRGBA: + texel.internalFormat = GL_SRGB8; // standard 2.2 gamma correction color + break; + default: + qCDebug(gpulogging) << "Unknown combination of texel format"; + } + break; + } + + case gpu::VEC4: { + texel.format = GL_RGBA; + texel.type = _elementTypeToGLType[dstFormat.getType()]; + + switch (dstFormat.getSemantic()) { + case gpu::RGB: + texel.internalFormat = GL_RGB8; + break; + case gpu::RGBA: + texel.internalFormat = GL_RGBA8; + switch (dstFormat.getType()) { + case gpu::UINT32: + texel.format = GL_RGBA_INTEGER; + texel.internalFormat = GL_RGBA32UI; + break; + case gpu::INT32: + texel.format = GL_RGBA_INTEGER; + texel.internalFormat = GL_RGBA32I; + break; + case gpu::FLOAT: + texel.internalFormat = GL_RGBA32F; + break; + case gpu::UINT16: + texel.format = GL_RGBA_INTEGER; + texel.internalFormat = GL_RGBA16UI; + break; + case gpu::INT16: + texel.format = GL_RGBA_INTEGER; + texel.internalFormat = GL_RGBA16I; + break; + case gpu::NUINT16: + texel.format = GL_RGBA; + texel.internalFormat = GL_RGBA16; + break; + case gpu::NINT16: + texel.format = GL_RGBA; + texel.internalFormat = GL_RGBA16_SNORM; + break; + case gpu::HALF: + texel.format = GL_RGBA; + texel.internalFormat = GL_RGBA16F; + break; + case gpu::UINT8: + texel.format = GL_RGBA_INTEGER; + texel.internalFormat = GL_RGBA8UI; + break; + case gpu::INT8: + texel.format = GL_RGBA_INTEGER; + texel.internalFormat = GL_RGBA8I; + break; + case gpu::NUINT8: + texel.format = GL_RGBA; + texel.internalFormat = GL_RGBA8; + break; + case gpu::NINT8: + texel.format = GL_RGBA; + texel.internalFormat = GL_RGBA8_SNORM; + break; + case gpu::NUINT32: + case gpu::NINT32: + case gpu::NUM_TYPES: // quiet compiler + Q_UNREACHABLE(); + } + break; + case gpu::SRGB: + texel.internalFormat = GL_SRGB8; + break; + case gpu::SRGBA: + texel.internalFormat = GL_SRGB8_ALPHA8; // standard 2.2 gamma correction color + break; + default: + qCDebug(gpulogging) << "Unknown combination of texel format"; + } + break; + } + + default: + qCDebug(gpulogging) << "Unknown combination of texel format"; + } + return texel; + } + } +};