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quiet compiler
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@ -107,7 +107,7 @@ void Skybox::render(gpu::Batch& batch, const ViewFrustum& viewFrustum, const Sky
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} else {
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} else {
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// skybox has no cubemap, just clear the color buffer
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// skybox has no cubemap, just clear the color buffer
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auto color = skybox.getColor();
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auto color = skybox.getColor();
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batch.clearFramebuffer(gpu::Framebuffer::BUFFER_COLOR0, glm::vec4(skybox.getColor(),1.0f), 0.f, 0);
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batch.clearFramebuffer(gpu::Framebuffer::BUFFER_COLOR0, glm::vec4(color, 1.0f), 0.f, 0);
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}
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}
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}
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}
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