diff --git a/README.md b/README.md
index 5678312f6f..790feee7b9 100644
--- a/README.md
+++ b/README.md
@@ -21,100 +21,28 @@ Building Interface & other High Fidelity Components
 Interface is our Windows, OS X, and Linux build-able client for accessing our virtual 
 world. 
 
-For detailed notes on building for Windows, please refer to the following wiki page:
-https://github.com/highfidelity/hifi/wiki/Building-on-Windows
-
-For detailed notes on building for Ubuntu, please refer to the following wiki page:
-https://github.com/highfidelity/hifi/wiki/Building-on-Ubuntu-13.04
-
-Building on Mac OS X and Linux:
---------------------------------
-
-CMake
------
-Hifi uses CMake to generate build files and project files 
-for your platform. You can download CMake at cmake.org
-
-Create a build directory in the root of your checkout and then run the 
-CMake build from there. This will keep the rest of the directory clean, 
-and makes the gitignore a little easier to handle (since we can just ignore 
-build).
-
-    mkdir build
-    cd build
-    cmake .. -G Xcode
-
-Those are the commands used on OS X to run CMake from the build folder 
-and generate Xcode project files. 
-
-If you are building on a *nix system, 
-you'll run something like "cmake ..", which uses the default Cmake generator for Unix Makefiles.
-
-If Cmake throws you an error related to Qt5 it likely cannot find your Qt5 cmake modules. 
-You can solve this by setting an environment variable, QT_CMAKE_PREFIX_PATH, to the location of the folder distributed
-with Qt5 that contains them.
-
-For example, a Qt5 5.2.0 installation to /usr/local/qt5 would require that QT_CMAKE_PREFIX_PATH be set with the following command. This can either be entered directly into your shell session before you build or in your shell profile (e.g.: ~/.bash_profile, ~/.bashrc, ~/.zshrc - this depends on your shell and environment).
-
-    export QT_CMAKE_PREFIX_PATH=/usr/local/qt/5.2.0/clang_64/lib/cmake/
-
-The path it needs to be set to will depend on where and how Qt5 was installed.
-
-Building in XCode
------
-
-After running cmake, you will have the make files or Xcode project file 
-necessary to build all of the components. For OS X, load Xcode, open the 
-hifi.xcodeproj file, choose ALL_BUILD from the Product > Scheme menu (or target 
-drop down), and click Run.
-
-If the build completes successfully, you will have built targets for all HiFi
-components located in the build/target_name/Debug directories.
-
-Other dependencies & information
-----
-In addition to CMake, Qt 5.2 is required to build all components.
-
-What can I build on?
-We have successfully built on OS X 10.8, Ubuntu and a few other modern Linux 
-distributions. A Windows build is planned for the future, but not currently in 
-development.
-
-On a fresh Ubuntu 13.10 install, get these requirements from Ubuntu repositories:
-
-    sudo apt-get install build-essential cmake git libcurl4-openssl-dev libasound2 libxmu-dev libxi-dev freeglut3-dev libasound2-dev libjack-dev
-
-Then [download lastest Qt packages](http://qt-project.org/downloads), untar/install to your prefered path
-and set your `QT_CMAKE_PREFIX_PATH` environment variable as described above in the CMake section. It's
-recommended to set the variable automatically on each shell instance to save this task in the future:
-
-    echo 'export QT_CMAKE_PREFIX_PATH=~/Qt5.2.0/5.2.0/gcc_64/lib/cmake' >> ~/.bashrc
+All information required to build is found in the [INSTALL file](INSTALL.md]).
 
 Running Interface
------
+===
 
-Using Finder, locate the interface.app Application in build/interface/Debug, 
-double-click the icon, and wait for interface to launch. At this point you will automatically 
-connect to our default domain: "root.highfidelity.io".
+When you launch interface, you will automatically connect to our default domain: "root.highfidelity.io".
 
 I'm in-world, what can I do?
 ----
 If you don't see anything, make sure your preferences are pointing to 
 root.highfidelity.io, if you still have no luck it's possible our servers are 
-simply down; if you're experiencing a major bug, let us know by suggesting a Job
-on Worklist.net -- make sure to include details about your operating system and 
-your computer system. 
+simply down; if you're experiencing a major bug, let us know by adding an issue to this repository. 
+Make sure to include details about your computer and how to reproduce the bug. 
 
 To move around in-world, use the arrow keys (and Shift + up/down to fly up or 
 down) or W A S D, and E or C to fly up/down. All of the other possible options 
 and features are available via menus in the Interface application.
 
-
 Other components
 ========
 
-assignment-client, animation-server, domain-server, 
-pairing-server and space-server are architectural components that will allow 
+The assignment-client and domain-server are architectural components that will allow 
 you to run the full stack of the virtual world should you choose to.