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use s3 instead of gh-pages
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1 changed files with 4 additions and 4 deletions
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@ -22,12 +22,12 @@ var MAXIMUM_LOAD_TIME = NOMINAL_LOAD_TIME * 2;
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var MINIMUM_AVATARS = 25; // changeable by prompt
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var DENSITY = 0.3; // square meters per person. Some say 10 sq ft is arm's length (0.9m^2), 4.5 is crowd (0.4m^2), 2.5 is mosh pit (0.2m^2).
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var SOUND_DATA = {url: "http://howard-stearns.github.io/models/sounds/piano1.wav"};
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var SOUND_DATA = {url: "http://hifi-content.s3.amazonaws.com/howard/sounds/piano1.wav"};
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var AVATARS_CHATTERING_AT_ONCE = 4; // How many of the agents should we request to play SOUND at once.
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var NEXT_SOUND_SPREAD = 500; // millisecond range of how long to wait after one sound finishes, before playing the next
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var ANIMATION_DATA = {
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"url": "http://howard-stearns.github.io/models/resources/avatar/animations/idle.fbx",
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// "url": "http://howard-stearns.github.io/models/resources/avatar/animations/walk_fwd.fbx", // alternative example
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"url": "http://hifi-content.s3.amazonaws.com/howard/resources/avatar/animations/idle.fbx",
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// "url": "http://hifi-content.s3.amazonaws.com/howard/resources/avatar/animations/walk_fwd.fbx", // alternative example
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"startFrame": 0.0,
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"endFrame": 300.0,
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"timeScale": 1.0,
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@ -121,7 +121,7 @@ function messageHandler(channel, messageString, senderID) {
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position: Vec3.sum(MyAvatar.position, {x: coord(), y: 0, z: coord()}),
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orientation: Quat.fromPitchYawRollDegrees(0, Quat.safeEulerAngles(MyAvatar.orientation).y + (turnSpread * (Math.random() - 0.5)), 0),
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soundData: chatter && SOUND_DATA,
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skeletonModelURL: "http://howard-stearns.github.io/models/resources/meshes/defaultAvatar_full.fst",
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skeletonModelURL: "http://hifi-content.s3.amazonaws.com/howard/resources/meshes/defaultAvatar_full.fst",
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animationData: ANIMATION_DATA
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});
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}
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