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only draw axis for HALF_TREE_SCALE
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44fcf71f07
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1 changed files with 5 additions and 5 deletions
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@ -45,11 +45,11 @@ void renderWorldBox(gpu::Batch& batch) {
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batch.setModelTransform(transform);
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// TODO - consider alternate rendering for negative build-able space in the domain
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(TREE_SCALE, 0.0f, 0.0f), red);
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, TREE_SCALE, 0.0f), green);
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, TREE_SCALE), blue);
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, TREE_SCALE), glm::vec3(TREE_SCALE, 0.0f, TREE_SCALE), grey);
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geometryCache->renderLine(batch, glm::vec3(TREE_SCALE, 0.0f, TREE_SCALE), glm::vec3(TREE_SCALE, 0.0f, 0.0f), grey);
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(HALF_TREE_SCALE, 0.0f, 0.0f), red);
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, HALF_TREE_SCALE, 0.0f), green);
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, HALF_TREE_SCALE), blue);
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, HALF_TREE_SCALE), glm::vec3(HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), grey);
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geometryCache->renderLine(batch, glm::vec3(HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), glm::vec3(HALF_TREE_SCALE, 0.0f, 0.0f), grey);
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// Draw meter markers along the 3 axis to help with measuring things
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const float MARKER_DISTANCE = 1.0f;
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