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remove cufty AvatarManager LocalLights feature
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parent
4c212fb1e5
commit
65682a914d
4 changed files with 6 additions and 81 deletions
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@ -5451,12 +5451,6 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
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entityScriptingInterface->setPacketSender(&_entityEditSender);
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entityScriptingInterface->setEntityTree(getEntities()->getTree());
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// AvatarManager has some custom types
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AvatarManager::registerMetaTypes(scriptEngine);
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// give the script engine to the RecordingScriptingInterface for its callbacks
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DependencyManager::get<RecordingScriptingInterface>()->setScriptEngine(scriptEngine);
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if (property(hifi::properties::TEST).isValid()) {
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scriptEngine->registerGlobalObject("Test", TestScriptingInterface::getInstance());
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}
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@ -638,36 +638,17 @@ void Avatar::render(RenderArgs* renderArgs) {
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glm::vec3 toTarget = frustum.getPosition() - getPosition();
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float distanceToTarget = glm::length(toTarget);
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{
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fixupModelsInScene(renderArgs->_scene);
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fixupModelsInScene(renderArgs->_scene);
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if (renderArgs->_renderMode != RenderArgs::SHADOW_RENDER_MODE) {
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// add local lights
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const float BASE_LIGHT_DISTANCE = 2.0f;
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const float LIGHT_FALLOFF_RADIUS = 0.01f;
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const float LIGHT_EXPONENT = 1.0f;
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const float LIGHT_CUTOFF = glm::radians(80.0f);
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float distance = BASE_LIGHT_DISTANCE * getUniformScale();
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glm::vec3 position = _skeletonModel->getTranslation();
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glm::quat orientation = getOrientation();
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foreach (const AvatarManager::LocalLight& light, DependencyManager::get<AvatarManager>()->getLocalLights()) {
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glm::vec3 direction = orientation * light.direction;
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DependencyManager::get<DeferredLightingEffect>()->addSpotLight(position - direction * distance,
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distance * 2.0f, light.color, 0.5f, LIGHT_FALLOFF_RADIUS, orientation, LIGHT_EXPONENT, LIGHT_CUTOFF);
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}
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}
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bool renderBounding = Menu::getInstance()->isOptionChecked(MenuOption::RenderBoundingCollisionShapes);
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if (renderBounding && shouldRenderHead(renderArgs) && _skeletonModel->isRenderable()) {
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PROFILE_RANGE_BATCH(batch, __FUNCTION__":skeletonBoundingCollisionShapes");
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const float BOUNDING_SHAPE_ALPHA = 0.7f;
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_skeletonModel->renderBoundingCollisionShapes(*renderArgs->_batch, getUniformScale(), BOUNDING_SHAPE_ALPHA);
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}
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bool renderBounding = Menu::getInstance()->isOptionChecked(MenuOption::RenderBoundingCollisionShapes);
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if (renderBounding && shouldRenderHead(renderArgs) && _skeletonModel->isRenderable()) {
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PROFILE_RANGE_BATCH(batch, __FUNCTION__":skeletonBoundingCollisionShapes");
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const float BOUNDING_SHAPE_ALPHA = 0.7f;
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_skeletonModel->renderBoundingCollisionShapes(*renderArgs->_batch, getUniformScale(), BOUNDING_SHAPE_ALPHA);
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}
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const float DISPLAYNAME_DISTANCE = 20.0f;
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setShowDisplayName(distanceToTarget < DISPLAYNAME_DISTANCE);
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if (!isMyAvatar() || renderArgs->_cameraMode != (int8_t)CAMERA_MODE_FIRST_PERSON) {
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auto& frustum = renderArgs->getViewFrustum();
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auto textPosition = getDisplayNamePosition();
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@ -50,23 +50,6 @@ static const quint64 MIN_TIME_BETWEEN_MY_AVATAR_DATA_SENDS = USECS_PER_SECOND /
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// We add _myAvatar into the hash with all the other AvatarData, and we use the default NULL QUid as the key.
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const QUuid MY_AVATAR_KEY; // NULL key
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static QScriptValue localLightToScriptValue(QScriptEngine* engine, const AvatarManager::LocalLight& light) {
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QScriptValue object = engine->newObject();
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object.setProperty("direction", vec3toScriptValue(engine, light.direction));
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object.setProperty("color", vec3toScriptValue(engine, light.color));
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return object;
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}
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static void localLightFromScriptValue(const QScriptValue& value, AvatarManager::LocalLight& light) {
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vec3FromScriptValue(value.property("direction"), light.direction);
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vec3FromScriptValue(value.property("color"), light.color);
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}
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void AvatarManager::registerMetaTypes(QScriptEngine* engine) {
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qScriptRegisterMetaType(engine, localLightToScriptValue, localLightFromScriptValue);
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qScriptRegisterSequenceMetaType<QVector<AvatarManager::LocalLight> >(engine);
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}
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AvatarManager::AvatarManager(QObject* parent) :
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_avatarsToFade(),
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_myAvatar(std::make_shared<MyAvatar>(qApp->thread(), std::make_shared<Rig>()))
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@ -387,24 +370,6 @@ void AvatarManager::deleteAllAvatars() {
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}
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}
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void AvatarManager::setLocalLights(const QVector<AvatarManager::LocalLight>& localLights) {
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if (QThread::currentThread() != thread()) {
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QMetaObject::invokeMethod(this, "setLocalLights", Q_ARG(const QVector<AvatarManager::LocalLight>&, localLights));
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return;
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}
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_localLights = localLights;
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}
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QVector<AvatarManager::LocalLight> AvatarManager::getLocalLights() const {
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if (QThread::currentThread() != thread()) {
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QVector<AvatarManager::LocalLight> result;
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QMetaObject::invokeMethod(const_cast<AvatarManager*>(this), "getLocalLights", Qt::BlockingQueuedConnection,
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Q_RETURN_ARG(QVector<AvatarManager::LocalLight>, result));
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return result;
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}
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return _localLights;
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}
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void AvatarManager::getObjectsToRemoveFromPhysics(VectorOfMotionStates& result) {
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result.clear();
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result.swap(_motionStatesToRemoveFromPhysics);
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@ -64,16 +64,6 @@ public:
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bool shouldShowReceiveStats() const { return _shouldShowReceiveStats; }
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class LocalLight {
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public:
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glm::vec3 color;
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glm::vec3 direction;
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};
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Q_INVOKABLE void setLocalLights(const QVector<AvatarManager::LocalLight>& localLights);
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Q_INVOKABLE QVector<AvatarManager::LocalLight> getLocalLights() const;
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void getObjectsToRemoveFromPhysics(VectorOfMotionStates& motionStates);
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void getObjectsToAddToPhysics(VectorOfMotionStates& motionStates);
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void getObjectsToChange(VectorOfMotionStates& motionStates);
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@ -116,8 +106,6 @@ private:
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std::shared_ptr<MyAvatar> _myAvatar;
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quint64 _lastSendAvatarDataTime = 0; // Controls MyAvatar send data rate.
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QVector<AvatarManager::LocalLight> _localLights;
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bool _shouldShowReceiveStats = false;
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std::list<QPointer<AudioInjector>> _collisionInjectors;
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@ -129,7 +117,4 @@ private:
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bool _shouldRender { true };
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};
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Q_DECLARE_METATYPE(AvatarManager::LocalLight)
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Q_DECLARE_METATYPE(QVector<AvatarManager::LocalLight>)
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#endif // hifi_AvatarManager_h
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