Added shootable blocks on platform, grenade, buttons for making grid of targets

This commit is contained in:
Philip Rosedale 2015-01-21 16:17:25 -08:00
parent e02e0088af
commit 6567fcfe0b

View file

@ -112,6 +112,25 @@ var offButton = Overlays.addOverlay("image", {
alpha: 1 alpha: 1
}); });
var platformButton = Overlays.addOverlay("image", {
x: screenSize.x - 48,
y: 130,
width: 32,
height: 32,
imageURL: HIFI_PUBLIC_BUCKET + "images/city.png",
color: { red: 255, green: 255, blue: 255},
alpha: 1
});
var gridButton = Overlays.addOverlay("image", {
x: screenSize.x - 48,
y: 164,
width: 32,
height: 32,
imageURL: HIFI_PUBLIC_BUCKET + "images/blocks.png",
color: { red: 255, green: 255, blue: 255},
alpha: 1
});
if (showScore) { if (showScore) {
var text = Overlays.addOverlay("text", { var text = Overlays.addOverlay("text", {
x: screenSize.x / 2 - 100, x: screenSize.x / 2 - 100,
@ -126,26 +145,30 @@ if (showScore) {
}); });
} }
function printVector(string, vector) { var BULLET_VELOCITY = 10.0;
print(string + " " + vector.x + ", " + vector.y + ", " + vector.z);
}
var BULLET_VELOCITY = 15.0; function shootBullet(position, velocity, grenade) {
var BULLET_SIZE = 0.10;
function shootBullet(position, velocity) {
var BULLET_SIZE = 0.07;
var BULLET_LIFETIME = 10.0; var BULLET_LIFETIME = 10.0;
var BULLET_GRAVITY = -0.25; var BULLET_GRAVITY = -0.25;
var GRENADE_VELOCITY = 15.0;
var GRENADE_SIZE = 0.35;
var GRENADE_GRAVITY = -9.8;
var bVelocity = grenade ? Vec3.multiply(GRENADE_VELOCITY, Vec3.normalize(velocity)) : velocity;
var bSize = grenade ? GRENADE_SIZE : BULLET_SIZE;
var bGravity = grenade ? GRENADE_GRAVITY : BULLET_GRAVITY;
bulletID = Entities.addEntity( bulletID = Entities.addEntity(
{ type: "Sphere", { type: "Sphere",
position: position, position: position,
dimensions: { x: BULLET_SIZE, y: BULLET_SIZE, z: BULLET_SIZE }, dimensions: { x: bSize, y: bSize, z: bSize },
color: { red: 255, green: 0, blue: 0 }, color: { red: 255, green: 0, blue: 0 },
velocity: velocity, velocity: bVelocity,
lifetime: BULLET_LIFETIME, lifetime: BULLET_LIFETIME,
gravity: { x: 0, y: BULLET_GRAVITY, z: 0 }, gravity: { x: 0, y: bGravity, z: 0 },
damping: 0.01, damping: 0.01,
density: 10000, density: 8000,
ignoreCollisions: false, ignoreCollisions: false,
collisionsWillMove: true collisionsWillMove: true
}); });
@ -168,51 +191,6 @@ function shootBullet(position, velocity) {
MyAvatar.setJointData("LeftForeArm", armRotation); MyAvatar.setJointData("LeftForeArm", armRotation);
elbowKickAngle = KICKBACK_ANGLE; elbowKickAngle = KICKBACK_ANGLE;
} }
function makeGrid(type, gravity, scale, size) {
var separation = scale * 2;
var pos = Vec3.sum(Camera.getPosition(), Vec3.multiply(10.0 * scale * separation, Quat.getFront(Camera.getOrientation())));
pos.y -= separation * size;
var x, y, z;
var GRID_LIFE = 60.0;
var dimensions;
for (x = 0; x < size; x++) {
for (y = 0; y < size; y++) {
for (z = 0; z < size; z++) {
if (gravity == 0) {
dimensions = { x: separation/2.0 * (0.5 + Math.random()), y: separation/2.0 * (0.5 + Math.random()), z: separation/2.0 * (0.5 + Math.random()) / 4.0 };
} else {
dimensions = { x: separation/2.0 * (0.5 + Math.random()), y: separation/4.0 * (0.5 + Math.random()), z: separation/2.0 * (0.5 + Math.random()) };
}
Entities.addEntity(
{ type: type,
position: { x: pos.x + x * separation, y: pos.y + y * separation, z: pos.z + z * separation },
dimensions: dimensions,
color: { red: Math.random() * 255, green: Math.random() * 255, blue: Math.random() * 255 },
velocity: { x: 0, y: 0, z: 0 },
gravity: { x: 0, y: gravity, z: 0 },
lifetime: GRID_LIFE,
rotation: Camera.getOrientation(),
damping: 0.1,
density: 100.0,
collisionsWillMove: true });
}
}
}
if (gravity < 0) {
// Make a floor for this stuff to fall onto
Entities.addEntity({
type: "Box",
position: { x: pos.x, y: pos.y - separation / 2.0, z: pos.z },
dimensions: { x: 2.0 * separation * size, y: separation / 2.0, z: 2.0 * separation * size },
color: { red: 128, green: 128, blue: 128 },
lifetime: GRID_LIFE
});
}
}
function shootTarget() { function shootTarget() {
var TARGET_SIZE = 0.50; var TARGET_SIZE = 0.50;
var TARGET_GRAVITY = 0.0; var TARGET_GRAVITY = 0.0;
@ -222,7 +200,7 @@ function shootTarget() {
var DISTANCE_TO_LAUNCH_FROM = 5.0; var DISTANCE_TO_LAUNCH_FROM = 5.0;
var ANGLE_RANGE_FOR_LAUNCH = 20.0; var ANGLE_RANGE_FOR_LAUNCH = 20.0;
var camera = Camera.getPosition(); var camera = Camera.getPosition();
//printVector("camera", camera);
var targetDirection = Quat.angleAxis(getRandomFloat(-ANGLE_RANGE_FOR_LAUNCH, ANGLE_RANGE_FOR_LAUNCH), { x:0, y:1, z:0 }); var targetDirection = Quat.angleAxis(getRandomFloat(-ANGLE_RANGE_FOR_LAUNCH, ANGLE_RANGE_FOR_LAUNCH), { x:0, y:1, z:0 });
targetDirection = Quat.multiply(Camera.getOrientation(), targetDirection); targetDirection = Quat.multiply(Camera.getOrientation(), targetDirection);
var forwardVector = Quat.getFront(targetDirection); var forwardVector = Quat.getFront(targetDirection);
@ -253,6 +231,78 @@ function shootTarget() {
Audio.playSound(targetLaunchSound, audioOptions); Audio.playSound(targetLaunchSound, audioOptions);
} }
function makeGrid(type, scale, size) {
var separation = scale * 2;
var pos = Vec3.sum(Camera.getPosition(), Vec3.multiply(10.0 * scale * separation, Quat.getFront(Camera.getOrientation())));
var x, y, z;
var GRID_LIFE = 60.0;
var dimensions;
for (x = 0; x < size; x++) {
for (y = 0; y < size; y++) {
for (z = 0; z < size; z++) {
dimensions = { x: separation/2.0 * (0.5 + Math.random()), y: separation/2.0 * (0.5 + Math.random()), z: separation/2.0 * (0.5 + Math.random()) / 4.0 };
Entities.addEntity(
{ type: type,
position: { x: pos.x + x * separation, y: pos.y + y * separation, z: pos.z + z * separation },
dimensions: dimensions,
color: { red: Math.random() * 255, green: Math.random() * 255, blue: Math.random() * 255 },
velocity: { x: 0, y: 0, z: 0 },
gravity: { x: 0, y: 0, z: 0 },
lifetime: GRID_LIFE,
rotation: Camera.getOrientation(),
damping: 0.1,
density: 100.0,
collisionsWillMove: true });
}
}
}
}
function makePlatform(gravity, scale, size) {
var separation = scale * 2;
var pos = Vec3.sum(Camera.getPosition(), Vec3.multiply(10.0 * scale * separation, Quat.getFront(Camera.getOrientation())));
pos.y -= separation * size;
var x, y, z;
var TARGET_LIFE = 60.0;
var INITIAL_GAP = 0.5;
var dimensions;
for (x = 0; x < size; x++) {
for (y = 0; y < size; y++) {
for (z = 0; z < size; z++) {
dimensions = { x: separation/2.0, y: separation, z: separation/2.0 };
Entities.addEntity(
{ type: "Box",
position: { x: pos.x - (separation * size / 2.0) + x * separation,
y: pos.y + y * (separation + INITIAL_GAP),
z: pos.z - (separation * size / 2.0) + z * separation },
dimensions: dimensions,
color: { red: Math.random() * 255, green: Math.random() * 255, blue: Math.random() * 255 },
velocity: { x: 0, y: 0, z: 0 },
gravity: { x: 0, y: gravity, z: 0 },
lifetime: TARGET_LIFE,
damping: 0.1,
density: 100.0,
collisionsWillMove: true });
}
}
}
// Make a floor for this stuff to fall onto
Entities.addEntity({
type: "Box",
position: { x: pos.x, y: pos.y - separation / 2.0, z: pos.z },
dimensions: { x: 2.0 * separation * size, y: separation / 2.0, z: 2.0 * separation * size },
color: { red: 128, green: 128, blue: 128 },
lifetime: TARGET_LIFE
});
}
function entityCollisionWithEntity(entity1, entity2, collision) { function entityCollisionWithEntity(entity1, entity2, collision) {
if (((entity1.id == bulletID.id) || (entity1.id == targetID.id)) && if (((entity1.id == bulletID.id) || (entity1.id == targetID.id)) &&
@ -281,19 +331,16 @@ function keyPressEvent(event) {
var time = MIN_THROWER_DELAY + Math.random() * MAX_THROWER_DELAY; var time = MIN_THROWER_DELAY + Math.random() * MAX_THROWER_DELAY;
Script.setTimeout(shootTarget, time); Script.setTimeout(shootTarget, time);
} else if ((event.text == ".") || (event.text == "SPACE")) { } else if ((event.text == ".") || (event.text == "SPACE")) {
shootFromMouse(); shootFromMouse(false);
} else if (event.text == ",") {
shootFromMouse(true);
} else if (event.text == "r") { } else if (event.text == "r") {
playLoadSound(); playLoadSound();
} else if (event.text == "g") {
makeGrid("Box", 0.0, 0.4, 3);
} else if (event.text == "f") {
makeGrid("Box", -9.8, 0.4, 5);
} else if (event.text == "s") { } else if (event.text == "s") {
// Hit this key to dump a posture from hydra to log // Hit this key to dump a posture from hydra to log
Quat.print("arm = ", MyAvatar.getJointRotation("LeftArm")); Quat.print("arm = ", MyAvatar.getJointRotation("LeftArm"));
Quat.print("forearm = ", MyAvatar.getJointRotation("LeftForeArm")); Quat.print("forearm = ", MyAvatar.getJointRotation("LeftForeArm"));
Quat.print("hand = ", MyAvatar.getJointRotation("LeftHand")); Quat.print("hand = ", MyAvatar.getJointRotation("LeftHand"));
} }
} }
@ -339,18 +386,7 @@ function update(deltaTime) {
if (targetID && !targetID.isKnownID) { if (targetID && !targetID.isKnownID) {
targetID = Entities.identifyEntity(targetID); targetID = Entities.identifyEntity(targetID);
} }
// Check for mouseLook movement, update rotation
// rotate body yaw for yaw received from mouse
var newOrientation = Quat.multiply(MyAvatar.orientation, Quat.fromVec3Radians( { x: 0, y: yawFromMouse, z: 0 } ));
//MyAvatar.orientation = newOrientation;
yawFromMouse = 0;
// apply pitch from mouse
var newPitch = MyAvatar.headPitch + pitchFromMouse;
//MyAvatar.headPitch = newPitch;
pitchFromMouse = 0;
if (activeControllers == 0) { if (activeControllers == 0) {
if (Controller.getNumberOfSpatialControls() > 0) { if (Controller.getNumberOfSpatialControls() > 0) {
activeControllers = Controller.getNumberOfSpatialControls(); activeControllers = Controller.getNumberOfSpatialControls();
@ -424,19 +460,19 @@ function update(deltaTime) {
var velocity = Vec3.multiply(BULLET_VELOCITY, Vec3.normalize(palmToFingerTipVector)); var velocity = Vec3.multiply(BULLET_VELOCITY, Vec3.normalize(palmToFingerTipVector));
shootBullet(position, velocity); shootBullet(position, velocity, false);
} }
} }
} }
} }
function shootFromMouse() { function shootFromMouse(grenade) {
var DISTANCE_FROM_CAMERA = 1.0; var DISTANCE_FROM_CAMERA = 1.0;
var camera = Camera.getPosition(); var camera = Camera.getPosition();
var forwardVector = Quat.getFront(Camera.getOrientation()); var forwardVector = Quat.getFront(Camera.getOrientation());
var newPosition = Vec3.sum(camera, Vec3.multiply(forwardVector, DISTANCE_FROM_CAMERA)); var newPosition = Vec3.sum(camera, Vec3.multiply(forwardVector, DISTANCE_FROM_CAMERA));
var velocity = Vec3.multiply(forwardVector, BULLET_VELOCITY); var velocity = Vec3.multiply(forwardVector, BULLET_VELOCITY);
shootBullet(newPosition, velocity); shootBullet(newPosition, velocity, grenade);
} }
function mouseReleaseEvent(event) { function mouseReleaseEvent(event) {
@ -444,21 +480,23 @@ function mouseReleaseEvent(event) {
isMouseDown = false; isMouseDown = false;
} }
function mouseMoveEvent(event) { function mousePressEvent(event) {
if (isMouseDown) { var clickedText = false;
var MOUSE_YAW_SCALE = -0.25; var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
var MOUSE_PITCH_SCALE = -12.5; if (clickedOverlay == offButton) {
var FIXED_MOUSE_TIMESTEP = 0.016; Script.stop();
yawFromMouse += ((event.x - lastX) * MOUSE_YAW_SCALE * FIXED_MOUSE_TIMESTEP); } else if (clickedOverlay == platformButton) {
pitchFromMouse += ((event.y - lastY) * MOUSE_PITCH_SCALE * FIXED_MOUSE_TIMESTEP); makePlatform(-9.8, 1.0, 5);
lastX = event.x; } else if (clickedOverlay == gridButton) {
lastY = event.y; makeGrid("Box", 1.0, 3);
} }
} }
function scriptEnding() { function scriptEnding() {
Overlays.deleteOverlay(reticle); Overlays.deleteOverlay(reticle);
Overlays.deleteOverlay(offButton); Overlays.deleteOverlay(offButton);
Overlays.deleteOverlay(platformButton);
Overlays.deleteOverlay(gridButton);
Overlays.deleteOverlay(pointer[0]); Overlays.deleteOverlay(pointer[0]);
Overlays.deleteOverlay(pointer[1]); Overlays.deleteOverlay(pointer[1]);
Overlays.deleteOverlay(text); Overlays.deleteOverlay(text);
@ -470,7 +508,7 @@ Entities.entityCollisionWithEntity.connect(entityCollisionWithEntity);
Script.scriptEnding.connect(scriptEnding); Script.scriptEnding.connect(scriptEnding);
Script.update.connect(update); Script.update.connect(update);
Controller.mouseReleaseEvent.connect(mouseReleaseEvent); Controller.mouseReleaseEvent.connect(mouseReleaseEvent);
Controller.mouseMoveEvent.connect(mouseMoveEvent); Controller.mousePressEvent.connect(mousePressEvent);
Controller.keyPressEvent.connect(keyPressEvent); Controller.keyPressEvent.connect(keyPressEvent);