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https://github.com/overte-org/overte.git
synced 2025-04-20 03:44:02 +02:00
Added shootable blocks on platform, grenade, buttons for making grid of targets
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parent
e02e0088af
commit
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1 changed files with 126 additions and 88 deletions
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@ -112,6 +112,25 @@ var offButton = Overlays.addOverlay("image", {
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alpha: 1
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});
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var platformButton = Overlays.addOverlay("image", {
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x: screenSize.x - 48,
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y: 130,
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width: 32,
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height: 32,
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imageURL: HIFI_PUBLIC_BUCKET + "images/city.png",
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color: { red: 255, green: 255, blue: 255},
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alpha: 1
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});
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var gridButton = Overlays.addOverlay("image", {
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x: screenSize.x - 48,
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y: 164,
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width: 32,
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height: 32,
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imageURL: HIFI_PUBLIC_BUCKET + "images/blocks.png",
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color: { red: 255, green: 255, blue: 255},
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alpha: 1
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});
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if (showScore) {
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var text = Overlays.addOverlay("text", {
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x: screenSize.x / 2 - 100,
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@ -126,26 +145,30 @@ if (showScore) {
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});
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}
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function printVector(string, vector) {
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print(string + " " + vector.x + ", " + vector.y + ", " + vector.z);
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}
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var BULLET_VELOCITY = 10.0;
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var BULLET_VELOCITY = 15.0;
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function shootBullet(position, velocity) {
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var BULLET_SIZE = 0.07;
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function shootBullet(position, velocity, grenade) {
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var BULLET_SIZE = 0.10;
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var BULLET_LIFETIME = 10.0;
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var BULLET_GRAVITY = -0.25;
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var GRENADE_VELOCITY = 15.0;
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var GRENADE_SIZE = 0.35;
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var GRENADE_GRAVITY = -9.8;
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var bVelocity = grenade ? Vec3.multiply(GRENADE_VELOCITY, Vec3.normalize(velocity)) : velocity;
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var bSize = grenade ? GRENADE_SIZE : BULLET_SIZE;
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var bGravity = grenade ? GRENADE_GRAVITY : BULLET_GRAVITY;
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bulletID = Entities.addEntity(
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{ type: "Sphere",
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position: position,
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dimensions: { x: BULLET_SIZE, y: BULLET_SIZE, z: BULLET_SIZE },
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dimensions: { x: bSize, y: bSize, z: bSize },
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color: { red: 255, green: 0, blue: 0 },
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velocity: velocity,
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velocity: bVelocity,
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lifetime: BULLET_LIFETIME,
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gravity: { x: 0, y: BULLET_GRAVITY, z: 0 },
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gravity: { x: 0, y: bGravity, z: 0 },
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damping: 0.01,
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density: 10000,
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density: 8000,
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ignoreCollisions: false,
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collisionsWillMove: true
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});
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@ -168,51 +191,6 @@ function shootBullet(position, velocity) {
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MyAvatar.setJointData("LeftForeArm", armRotation);
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elbowKickAngle = KICKBACK_ANGLE;
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}
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function makeGrid(type, gravity, scale, size) {
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var separation = scale * 2;
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var pos = Vec3.sum(Camera.getPosition(), Vec3.multiply(10.0 * scale * separation, Quat.getFront(Camera.getOrientation())));
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pos.y -= separation * size;
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var x, y, z;
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var GRID_LIFE = 60.0;
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var dimensions;
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for (x = 0; x < size; x++) {
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for (y = 0; y < size; y++) {
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for (z = 0; z < size; z++) {
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if (gravity == 0) {
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dimensions = { x: separation/2.0 * (0.5 + Math.random()), y: separation/2.0 * (0.5 + Math.random()), z: separation/2.0 * (0.5 + Math.random()) / 4.0 };
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} else {
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dimensions = { x: separation/2.0 * (0.5 + Math.random()), y: separation/4.0 * (0.5 + Math.random()), z: separation/2.0 * (0.5 + Math.random()) };
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}
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Entities.addEntity(
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{ type: type,
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position: { x: pos.x + x * separation, y: pos.y + y * separation, z: pos.z + z * separation },
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dimensions: dimensions,
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color: { red: Math.random() * 255, green: Math.random() * 255, blue: Math.random() * 255 },
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velocity: { x: 0, y: 0, z: 0 },
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gravity: { x: 0, y: gravity, z: 0 },
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lifetime: GRID_LIFE,
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rotation: Camera.getOrientation(),
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damping: 0.1,
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density: 100.0,
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collisionsWillMove: true });
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}
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}
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}
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if (gravity < 0) {
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// Make a floor for this stuff to fall onto
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Entities.addEntity({
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type: "Box",
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position: { x: pos.x, y: pos.y - separation / 2.0, z: pos.z },
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dimensions: { x: 2.0 * separation * size, y: separation / 2.0, z: 2.0 * separation * size },
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color: { red: 128, green: 128, blue: 128 },
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lifetime: GRID_LIFE
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});
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}
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}
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function shootTarget() {
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var TARGET_SIZE = 0.50;
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var TARGET_GRAVITY = 0.0;
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@ -222,7 +200,7 @@ function shootTarget() {
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var DISTANCE_TO_LAUNCH_FROM = 5.0;
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var ANGLE_RANGE_FOR_LAUNCH = 20.0;
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var camera = Camera.getPosition();
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//printVector("camera", camera);
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var targetDirection = Quat.angleAxis(getRandomFloat(-ANGLE_RANGE_FOR_LAUNCH, ANGLE_RANGE_FOR_LAUNCH), { x:0, y:1, z:0 });
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targetDirection = Quat.multiply(Camera.getOrientation(), targetDirection);
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var forwardVector = Quat.getFront(targetDirection);
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@ -253,6 +231,78 @@ function shootTarget() {
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Audio.playSound(targetLaunchSound, audioOptions);
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}
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function makeGrid(type, scale, size) {
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var separation = scale * 2;
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var pos = Vec3.sum(Camera.getPosition(), Vec3.multiply(10.0 * scale * separation, Quat.getFront(Camera.getOrientation())));
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var x, y, z;
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var GRID_LIFE = 60.0;
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var dimensions;
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for (x = 0; x < size; x++) {
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for (y = 0; y < size; y++) {
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for (z = 0; z < size; z++) {
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dimensions = { x: separation/2.0 * (0.5 + Math.random()), y: separation/2.0 * (0.5 + Math.random()), z: separation/2.0 * (0.5 + Math.random()) / 4.0 };
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Entities.addEntity(
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{ type: type,
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position: { x: pos.x + x * separation, y: pos.y + y * separation, z: pos.z + z * separation },
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dimensions: dimensions,
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color: { red: Math.random() * 255, green: Math.random() * 255, blue: Math.random() * 255 },
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velocity: { x: 0, y: 0, z: 0 },
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gravity: { x: 0, y: 0, z: 0 },
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lifetime: GRID_LIFE,
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rotation: Camera.getOrientation(),
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damping: 0.1,
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density: 100.0,
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collisionsWillMove: true });
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}
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}
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}
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}
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function makePlatform(gravity, scale, size) {
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var separation = scale * 2;
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var pos = Vec3.sum(Camera.getPosition(), Vec3.multiply(10.0 * scale * separation, Quat.getFront(Camera.getOrientation())));
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pos.y -= separation * size;
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var x, y, z;
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var TARGET_LIFE = 60.0;
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var INITIAL_GAP = 0.5;
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var dimensions;
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for (x = 0; x < size; x++) {
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for (y = 0; y < size; y++) {
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for (z = 0; z < size; z++) {
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dimensions = { x: separation/2.0, y: separation, z: separation/2.0 };
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Entities.addEntity(
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{ type: "Box",
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position: { x: pos.x - (separation * size / 2.0) + x * separation,
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y: pos.y + y * (separation + INITIAL_GAP),
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z: pos.z - (separation * size / 2.0) + z * separation },
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dimensions: dimensions,
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color: { red: Math.random() * 255, green: Math.random() * 255, blue: Math.random() * 255 },
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velocity: { x: 0, y: 0, z: 0 },
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gravity: { x: 0, y: gravity, z: 0 },
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lifetime: TARGET_LIFE,
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damping: 0.1,
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density: 100.0,
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collisionsWillMove: true });
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}
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}
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}
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// Make a floor for this stuff to fall onto
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Entities.addEntity({
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type: "Box",
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position: { x: pos.x, y: pos.y - separation / 2.0, z: pos.z },
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dimensions: { x: 2.0 * separation * size, y: separation / 2.0, z: 2.0 * separation * size },
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color: { red: 128, green: 128, blue: 128 },
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lifetime: TARGET_LIFE
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});
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}
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function entityCollisionWithEntity(entity1, entity2, collision) {
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if (((entity1.id == bulletID.id) || (entity1.id == targetID.id)) &&
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@ -281,19 +331,16 @@ function keyPressEvent(event) {
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var time = MIN_THROWER_DELAY + Math.random() * MAX_THROWER_DELAY;
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Script.setTimeout(shootTarget, time);
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} else if ((event.text == ".") || (event.text == "SPACE")) {
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shootFromMouse();
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shootFromMouse(false);
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} else if (event.text == ",") {
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shootFromMouse(true);
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} else if (event.text == "r") {
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playLoadSound();
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} else if (event.text == "g") {
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makeGrid("Box", 0.0, 0.4, 3);
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} else if (event.text == "f") {
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makeGrid("Box", -9.8, 0.4, 5);
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} else if (event.text == "s") {
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// Hit this key to dump a posture from hydra to log
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Quat.print("arm = ", MyAvatar.getJointRotation("LeftArm"));
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Quat.print("forearm = ", MyAvatar.getJointRotation("LeftForeArm"));
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Quat.print("hand = ", MyAvatar.getJointRotation("LeftHand"));
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}
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}
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@ -339,18 +386,7 @@ function update(deltaTime) {
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if (targetID && !targetID.isKnownID) {
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targetID = Entities.identifyEntity(targetID);
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}
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// Check for mouseLook movement, update rotation
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// rotate body yaw for yaw received from mouse
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var newOrientation = Quat.multiply(MyAvatar.orientation, Quat.fromVec3Radians( { x: 0, y: yawFromMouse, z: 0 } ));
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//MyAvatar.orientation = newOrientation;
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yawFromMouse = 0;
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// apply pitch from mouse
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var newPitch = MyAvatar.headPitch + pitchFromMouse;
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//MyAvatar.headPitch = newPitch;
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pitchFromMouse = 0;
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if (activeControllers == 0) {
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if (Controller.getNumberOfSpatialControls() > 0) {
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activeControllers = Controller.getNumberOfSpatialControls();
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@ -424,19 +460,19 @@ function update(deltaTime) {
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var velocity = Vec3.multiply(BULLET_VELOCITY, Vec3.normalize(palmToFingerTipVector));
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shootBullet(position, velocity);
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shootBullet(position, velocity, false);
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}
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}
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}
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}
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function shootFromMouse() {
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function shootFromMouse(grenade) {
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var DISTANCE_FROM_CAMERA = 1.0;
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var camera = Camera.getPosition();
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var forwardVector = Quat.getFront(Camera.getOrientation());
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var newPosition = Vec3.sum(camera, Vec3.multiply(forwardVector, DISTANCE_FROM_CAMERA));
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var velocity = Vec3.multiply(forwardVector, BULLET_VELOCITY);
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shootBullet(newPosition, velocity);
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shootBullet(newPosition, velocity, grenade);
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}
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function mouseReleaseEvent(event) {
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@ -444,21 +480,23 @@ function mouseReleaseEvent(event) {
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isMouseDown = false;
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}
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function mouseMoveEvent(event) {
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if (isMouseDown) {
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var MOUSE_YAW_SCALE = -0.25;
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var MOUSE_PITCH_SCALE = -12.5;
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var FIXED_MOUSE_TIMESTEP = 0.016;
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yawFromMouse += ((event.x - lastX) * MOUSE_YAW_SCALE * FIXED_MOUSE_TIMESTEP);
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pitchFromMouse += ((event.y - lastY) * MOUSE_PITCH_SCALE * FIXED_MOUSE_TIMESTEP);
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lastX = event.x;
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lastY = event.y;
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}
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function mousePressEvent(event) {
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var clickedText = false;
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var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
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if (clickedOverlay == offButton) {
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Script.stop();
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} else if (clickedOverlay == platformButton) {
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makePlatform(-9.8, 1.0, 5);
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} else if (clickedOverlay == gridButton) {
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makeGrid("Box", 1.0, 3);
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}
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}
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function scriptEnding() {
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Overlays.deleteOverlay(reticle);
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Overlays.deleteOverlay(offButton);
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Overlays.deleteOverlay(platformButton);
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Overlays.deleteOverlay(gridButton);
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Overlays.deleteOverlay(pointer[0]);
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Overlays.deleteOverlay(pointer[1]);
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Overlays.deleteOverlay(text);
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@ -470,7 +508,7 @@ Entities.entityCollisionWithEntity.connect(entityCollisionWithEntity);
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Script.scriptEnding.connect(scriptEnding);
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Script.update.connect(update);
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Controller.mouseReleaseEvent.connect(mouseReleaseEvent);
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Controller.mouseMoveEvent.connect(mouseMoveEvent);
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Controller.mousePressEvent.connect(mousePressEvent);
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Controller.keyPressEvent.connect(keyPressEvent);
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