Expose Avatar default pose to JavaScript

New JavaScript API to get the avatar's default pose.

   MyAvatar.getDefaultJointRotation(index);
   MyAvatar.getDefaultJointTranslation(index);

See `examples/tPose.js` for example usage
This commit is contained in:
Anthony J. Thibault 2015-12-10 13:36:18 -08:00
parent dfc2a941d4
commit 652ce5501f
8 changed files with 147 additions and 7 deletions

84
examples/tPose.js Normal file
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@ -0,0 +1,84 @@
//
// tPose.js
// examples
//
// Created by Anthony Thibault on 11/9/2015
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// Example of how to put the avatar into it's default tpose.
//
// TODO: CHANGE
var buttonImageUrl = "https://s3.amazonaws.com/hifi-public/images/tools/tpose.svg";
var windowDimensions = Controller.getViewportDimensions();
var buttonWidth = 37;
var buttonHeight = 46;
var buttonPadding = 10;
var buttonPositionX = windowDimensions.x - buttonPadding - buttonWidth;
var buttonPositionY = (windowDimensions.y - buttonHeight) / 2 - (buttonHeight + buttonPadding);
var tPoseEnterImageOverlay = {
x: buttonPositionX,
y: buttonPositionY,
width: buttonWidth,
height: buttonHeight,
subImage: { x: 0, y: buttonHeight, width: buttonWidth, height: buttonHeight },
imageURL: buttonImageUrl,
visible: true,
alpha: 1.0
};
var tPoseExitImageOverlay = {
x: buttonPositionX,
y: buttonPositionY,
width: buttonWidth,
height: buttonHeight,
subImage: { x: buttonWidth, y: buttonHeight, width: buttonWidth, height: buttonHeight },
imageURL: buttonImageUrl,
visible: false,
alpha: 1.0
};
var tPoseEnterButton = Overlays.addOverlay("image", tPoseEnterImageOverlay);
var tPoseExitButton = Overlays.addOverlay("image", tPoseExitImageOverlay);
var tPose = false;
function enterDefaultPose() {
tPose = true;
var i, l = MyAvatar.getJointNames().length;
var rot, trans;
for (i = 0; i < l; i++) {
rot = MyAvatar.getDefaultJointRotation(i);
trans = MyAvatar.getDefaultJointTranslation(i);
MyAvatar.setJointData(i, rot, trans);
}
Overlays.editOverlay(tPoseEnterButton, { visible: false });
Overlays.editOverlay(tPoseExitButton, { visible: true });
}
function exitDefaultPose() {
tPose = false;
MyAvatar.clearJointsData();
Overlays.editOverlay(tPoseEnterButton, { visible: true });
Overlays.editOverlay(tPoseExitButton, { visible: false });
}
Controller.mousePressEvent.connect(function (event) {
var clickedOverlay = Overlays.getOverlayAtPoint({ x: event.x, y: event.y });
if (clickedOverlay == tPoseEnterButton) {
enterDefaultPose();
} else if (clickedOverlay == tPoseExitButton) {
exitDefaultPose();
}
});
Script.scriptEnding.connect(function() {
Overlays.deleteOverlay(tPoseEnterButton);
Overlays.deleteOverlay(tPoseExitButton);
});

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@ -869,6 +869,18 @@ glm::vec3 Avatar::getJointTranslation(int index) const {
return translation;
}
glm::quat Avatar::getDefaultJointRotation(int index) const {
glm::quat rotation;
_skeletonModel.getRelativeDefaultJointRotation(index, rotation);
return rotation;
}
glm::vec3 Avatar::getDefaultJointTranslation(int index) const {
glm::vec3 translation;
_skeletonModel.getRelativeDefaultJointTranslation(index, translation);
return translation;
}
glm::quat Avatar::getAbsoluteJointRotationInObjectFrame(int index) const {
glm::quat rotation;
_skeletonModel.getAbsoluteJointRotationInRigFrame(index, rotation);

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@ -105,6 +105,10 @@ public:
virtual QVector<glm::quat> getJointRotations() const;
virtual glm::quat getJointRotation(int index) const;
virtual glm::vec3 getJointTranslation(int index) const;
Q_INVOKABLE virtual glm::quat getDefaultJointRotation(int index) const;
Q_INVOKABLE virtual glm::vec3 getDefaultJointTranslation(int index) const;
virtual int getJointIndex(const QString& name) const;
virtual QStringList getJointNames() const;

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@ -971,7 +971,11 @@ void MyAvatar::clearJointData(int index) {
}
void MyAvatar::clearJointsData() {
//clearJointAnimationPriorities();
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "clearJointsData");
return;
}
_rig->clearJointStates();
}
void MyAvatar::setFaceModelURL(const QUrl& faceModelURL) {

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@ -283,12 +283,14 @@ bool Rig::getJointStateTranslation(int index, glm::vec3& translation) const {
void Rig::clearJointState(int index) {
if (isIndexValid(index)) {
_internalPoseSet._overrideFlags[index] = false;
_internalPoseSet._overridePoses[index] = _animSkeleton->getRelativeDefaultPose(index);
}
}
void Rig::clearJointStates() {
_internalPoseSet._overrideFlags.clear();
_internalPoseSet._overrideFlags.resize(_animSkeleton->getNumJoints());
_internalPoseSet._overridePoses = _animSkeleton->getRelativeDefaultPoses();
}
void Rig::clearJointAnimationPriority(int index) {
@ -464,6 +466,25 @@ const AnimPoseVec& Rig::getAbsoluteDefaultPoses() const {
return _absoluteDefaultPoses;
}
bool Rig::getRelativeDefaultJointRotation(int index, glm::quat& rotationOut) const {
if (_animSkeleton && index >= 0 && index < _animSkeleton->getNumJoints()) {
rotationOut = _animSkeleton->getRelativeDefaultPose(index).rot;
return true;
} else {
return false;
}
}
bool Rig::getRelativeDefaultJointTranslation(int index, glm::vec3& translationOut) const {
if (_animSkeleton && index >= 0 && index < _animSkeleton->getNumJoints()) {
translationOut = _animSkeleton->getRelativeDefaultPose(index).trans;
return true;
} else {
return false;
}
}
// animation reference speeds.
static const std::vector<float> FORWARD_SPEEDS = { 0.4f, 1.4f, 4.5f }; // m/s
static const std::vector<float> BACKWARD_SPEEDS = { 0.6f, 1.45f }; // m/s

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@ -200,6 +200,10 @@ public:
// rig space
const AnimPoseVec& getAbsoluteDefaultPoses() const;
// geometry space
bool getRelativeDefaultJointRotation(int index, glm::quat& rotationOut) const;
bool getRelativeDefaultJointTranslation(int index, glm::vec3& translationOut) const;
void copyJointsIntoJointData(QVector<JointData>& jointDataVec) const;
void copyJointsFromJointData(const QVector<JointData>& jointDataVec);

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@ -766,12 +766,20 @@ bool Model::getJointTranslation(int jointIndex, glm::vec3& translation) const {
return _rig->getJointTranslation(jointIndex, translation);
}
bool Model::getAbsoluteJointRotationInRigFrame(int jointIndex, glm::quat& rotation) const {
return _rig->getAbsoluteJointRotationInRigFrame(jointIndex, rotation);
bool Model::getAbsoluteJointRotationInRigFrame(int jointIndex, glm::quat& rotationOut) const {
return _rig->getAbsoluteJointRotationInRigFrame(jointIndex, rotationOut);
}
bool Model::getAbsoluteJointTranslationInRigFrame(int jointIndex, glm::vec3& translation) const {
return _rig->getAbsoluteJointTranslationInRigFrame(jointIndex, translation);
bool Model::getAbsoluteJointTranslationInRigFrame(int jointIndex, glm::vec3& translationOut) const {
return _rig->getAbsoluteJointTranslationInRigFrame(jointIndex, translationOut);
}
bool Model::getRelativeDefaultJointRotation(int jointIndex, glm::quat& rotationOut) const {
return _rig->getRelativeDefaultJointRotation(jointIndex, rotationOut);
}
bool Model::getRelativeDefaultJointTranslation(int jointIndex, glm::vec3& translationOut) const {
return _rig->getRelativeDefaultJointTranslation(jointIndex, translationOut);
}
bool Model::getJointCombinedRotation(int jointIndex, glm::quat& rotation) const {

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@ -167,8 +167,11 @@ public:
bool getJointTranslation(int jointIndex, glm::vec3& translation) const;
// model frame
bool getAbsoluteJointRotationInRigFrame(int jointIndex, glm::quat& rotation) const;
bool getAbsoluteJointTranslationInRigFrame(int jointIndex, glm::vec3& translation) const;
bool getAbsoluteJointRotationInRigFrame(int jointIndex, glm::quat& rotationOut) const;
bool getAbsoluteJointTranslationInRigFrame(int jointIndex, glm::vec3& translationOut) const;
bool getRelativeDefaultJointRotation(int jointIndex, glm::quat& rotationOut) const;
bool getRelativeDefaultJointTranslation(int jointIndex, glm::vec3& translationOut) const;
/// Returns the index of the parent of the indexed joint, or -1 if not found.
int getParentJointIndex(int jointIndex) const;