move Qt-related stuff out of model and into model-networking

This commit is contained in:
Seth Alves 2017-03-28 07:53:25 -07:00
parent 8da91695df
commit 651d87dc2a
8 changed files with 7 additions and 7 deletions

View file

@ -1,6 +1,6 @@
set(TARGET_NAME entities)
setup_hifi_library(Network Script)
link_hifi_libraries(avatars shared audio octree model fbx networking animation)
link_hifi_libraries(avatars shared audio octree model model-networking fbx networking animation)
target_bullet()

View file

@ -21,7 +21,7 @@
#include <VariantMapToScriptValue.h>
#include <SharedUtil.h>
#include <SpatialParentFinder.h>
#include <model/MeshProxy.h>
#include <model-networking/MeshProxy.h>
#include "EntitiesLogging.h"
#include "EntityActionFactoryInterface.h"

View file

@ -16,7 +16,7 @@
#include <QScriptValueIterator>
#include <QtScript/QScriptValue>
#include "Geometry.h"
#include <model/Geometry.h>
using MeshPointer = std::shared_ptr<model::Mesh>;

View file

@ -16,7 +16,7 @@
#include <QScriptValueIterator>
#include <QtScript/QScriptValue>
#include "Geometry.h"
#include <model/Geometry.h>
using MeshPointer = std::shared_ptr<model::Mesh>;

View file

@ -12,7 +12,7 @@
#include <QScriptEngine>
#include <QScriptValueIterator>
#include <QtScript/QScriptValue>
#include <model/MeshFace.h>
#include <model-networking/MeshFace.h>
#include "ScriptEngine.h"
#include "ScriptEngineLogging.h"
#include "ModelScriptingInterface.h"

View file

@ -17,8 +17,8 @@
#include <QScriptValue>
#include <OBJWriter.h>
#include <model/Geometry.h>
#include <model/MeshProxy.h>
#include <model/MeshFace.h>
#include <model-networking/MeshProxy.h>
#include <model-networking/MeshFace.h>
using MeshPointer = std::shared_ptr<model::Mesh>;
class ScriptEngine;