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move Qt-related stuff out of model and into model-networking
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8 changed files with 7 additions and 7 deletions
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@ -1,6 +1,6 @@
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set(TARGET_NAME entities)
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setup_hifi_library(Network Script)
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link_hifi_libraries(avatars shared audio octree model fbx networking animation)
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link_hifi_libraries(avatars shared audio octree model model-networking fbx networking animation)
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target_bullet()
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@ -21,7 +21,7 @@
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#include <VariantMapToScriptValue.h>
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#include <SharedUtil.h>
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#include <SpatialParentFinder.h>
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#include <model/MeshProxy.h>
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#include <model-networking/MeshProxy.h>
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#include "EntitiesLogging.h"
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#include "EntityActionFactoryInterface.h"
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@ -16,7 +16,7 @@
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#include <QScriptValueIterator>
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#include <QtScript/QScriptValue>
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#include "Geometry.h"
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#include <model/Geometry.h>
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using MeshPointer = std::shared_ptr<model::Mesh>;
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@ -16,7 +16,7 @@
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#include <QScriptValueIterator>
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#include <QtScript/QScriptValue>
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#include "Geometry.h"
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#include <model/Geometry.h>
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using MeshPointer = std::shared_ptr<model::Mesh>;
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@ -12,7 +12,7 @@
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#include <QScriptEngine>
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#include <QScriptValueIterator>
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#include <QtScript/QScriptValue>
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#include <model/MeshFace.h>
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#include <model-networking/MeshFace.h>
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#include "ScriptEngine.h"
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#include "ScriptEngineLogging.h"
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#include "ModelScriptingInterface.h"
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@ -17,8 +17,8 @@
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#include <QScriptValue>
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#include <OBJWriter.h>
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#include <model/Geometry.h>
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#include <model/MeshProxy.h>
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#include <model/MeshFace.h>
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#include <model-networking/MeshProxy.h>
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#include <model-networking/MeshFace.h>
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using MeshPointer = std::shared_ptr<model::Mesh>;
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class ScriptEngine;
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