rename voxels and particles scripting interfaces

This commit is contained in:
ZappoMan 2013-12-31 09:41:35 -08:00
parent 5057517b78
commit 651d2d0c81
11 changed files with 65 additions and 68 deletions

View file

@ -32,12 +32,12 @@ void Agent::processDatagram(const QByteArray& dataByteArray, const HifiSockAddr&
// PACKET_TYPE_JURISDICTION, first byte is the node type...
switch (dataByteArray[headerBytes]) {
case NODE_TYPE_VOXEL_SERVER:
_scriptEngine.getVoxelScriptingInterface()->getJurisdictionListener()->queueReceivedPacket(senderSockAddr,
_scriptEngine.getVoxelsScriptingInterface()->getJurisdictionListener()->queueReceivedPacket(senderSockAddr,
(unsigned char*) dataByteArray.data(),
dataByteArray.size());
break;
case NODE_TYPE_PARTICLE_SERVER:
_scriptEngine.getParticleScriptingInterface()->getJurisdictionListener()->queueReceivedPacket(senderSockAddr,
_scriptEngine.getParticlesScriptingInterface()->getJurisdictionListener()->queueReceivedPacket(senderSockAddr,
(unsigned char*) dataByteArray.data(),
dataByteArray.size());
break;

View file

@ -18,9 +18,6 @@
#include <ScriptEngine.h>
#include <ThreadedAssignment.h>
#include <VoxelScriptingInterface.h>
#include <ParticleScriptingInterface.h>
class Agent : public ThreadedAssignment {
Q_OBJECT
public:

View file

@ -4455,8 +4455,8 @@ void Application::loadScript() {
// setup the packet senders and jurisdiction listeners of the script engine's scripting interfaces so
// we can use the same ones from the application.
scriptEngine->getVoxelScriptingInterface()->setPacketSender(&_voxelEditSender);
scriptEngine->getParticleScriptingInterface()->setPacketSender(&_particleEditSender);
scriptEngine->getVoxelsScriptingInterface()->setPacketSender(&_voxelEditSender);
scriptEngine->getParticlesScriptingInterface()->setPacketSender(&_particleEditSender);
QThread* workerThread = new QThread(this);

View file

@ -14,14 +14,14 @@
#include <SharedUtil.h> // usecTimestampNow()
#include <Octree.h>
#include <VoxelScriptingInterface.h>
#include "ParticleScriptingInterface.h"
#include <VoxelsScriptingInterface.h>
#include "ParticlesScriptingInterface.h"
#include "Particle.h"
uint32_t Particle::_nextID = 0;
VoxelScriptingInterface* Particle::_voxelScriptingInterface = NULL;
ParticleScriptingInterface* Particle::_particlesScriptingInterface = NULL;
VoxelsScriptingInterface* Particle::_voxelsScriptingInterface = NULL;
ParticlesScriptingInterface* Particle::_particlesScriptingInterface = NULL;
Particle::Particle(glm::vec3 position, float radius, rgbColor color, glm::vec3 velocity, glm::vec3 gravity,

View file

@ -19,8 +19,8 @@
#include <SharedUtil.h>
#include <OctreePacketData.h>
class VoxelScriptingInterface;
class ParticleScriptingInterface;
class VoxelsScriptingInterface;
class ParticlesScriptingInterface;
const uint32_t NEW_PARTICLE = 0xFFFFFFFF;
@ -121,18 +121,18 @@ public:
// similar to assignment/copy, but it handles keeping lifetime accurate
void copyChangedProperties(const Particle& other);
static VoxelScriptingInterface* getVoxelsScriptingInterface() { return _voxelScriptingInterface; }
static ParticleScriptingInterface* getParticlesScriptingInterface() { return _particlesScriptingInterface; }
static VoxelsScriptingInterface* getVoxelsScriptingInterface() { return _voxelsScriptingInterface; }
static ParticlesScriptingInterface* getParticlesScriptingInterface() { return _particlesScriptingInterface; }
static void setVoxelsScriptingInterface(VoxelScriptingInterface* interface)
{ _voxelScriptingInterface = interface; }
static void setVoxelsScriptingInterface(VoxelsScriptingInterface* interface)
{ _voxelsScriptingInterface = interface; }
static void setParticlesScriptingInterface(ParticleScriptingInterface* interface)
static void setParticlesScriptingInterface(ParticlesScriptingInterface* interface)
{ _particlesScriptingInterface = interface; }
protected:
static VoxelScriptingInterface* _voxelScriptingInterface;
static ParticleScriptingInterface* _particlesScriptingInterface;
static VoxelsScriptingInterface* _voxelsScriptingInterface;
static ParticlesScriptingInterface* _particlesScriptingInterface;
void runUpdateScript();
static QScriptValue vec3toScriptValue(QScriptEngine *engine, const glm::vec3 &vec3);

View file

@ -1,20 +1,20 @@
//
// ParticleScriptingInterface.cpp
// ParticlesScriptingInterface.cpp
// hifi
//
// Created by Brad Hefta-Gaub on 12/6/13
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
//
#include "ParticleScriptingInterface.h"
#include "ParticlesScriptingInterface.h"
void ParticleScriptingInterface::queueParticleMessage(PACKET_TYPE packetType, ParticleDetail& particleDetails) {
void ParticlesScriptingInterface::queueParticleMessage(PACKET_TYPE packetType, ParticleDetail& particleDetails) {
getParticlePacketSender()->queueParticleEditMessages(packetType, 1, &particleDetails);
}
unsigned int ParticleScriptingInterface::queueParticleAdd(glm::vec3 position, float radius,
unsigned int ParticlesScriptingInterface::queueParticleAdd(glm::vec3 position, float radius,
xColor color, glm::vec3 velocity, glm::vec3 gravity, float damping, bool inHand, QString script) {
// The application will keep track of creatorTokenID
@ -34,7 +34,7 @@ unsigned int ParticleScriptingInterface::queueParticleAdd(glm::vec3 position, fl
}
void ParticleScriptingInterface::queueParticleEdit(unsigned int particleID, glm::vec3 position, float radius,
void ParticlesScriptingInterface::queueParticleEdit(unsigned int particleID, glm::vec3 position, float radius,
xColor color, glm::vec3 velocity, glm::vec3 gravity, float damping, bool inHand, QString script) {
// setup a ParticleDetail struct with the data

View file

@ -1,13 +1,13 @@
//
// ParticleScriptingInterface.h
// ParticlesScriptingInterface.h
// hifi
//
// Created by Brad Hefta-Gaub on 12/6/13
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
//
#ifndef __hifi__ParticleScriptingInterface__
#define __hifi__ParticleScriptingInterface__
#ifndef __hifi__ParticlesScriptingInterface__
#define __hifi__ParticlesScriptingInterface__
#include <QtCore/QObject>
@ -16,7 +16,7 @@
#include "ParticleEditPacketSender.h"
/// handles scripting of Particle commands from JS passed to assigned clients
class ParticleScriptingInterface : public OctreeScriptingInterface {
class ParticlesScriptingInterface : public OctreeScriptingInterface {
Q_OBJECT
public:
ParticleEditPacketSender* getParticlePacketSender() const { return (ParticleEditPacketSender*)getPacketSender(); }
@ -38,4 +38,4 @@ private:
uint32_t _nextCreatorTokenID;
};
#endif /* defined(__hifi__ParticleScriptingInterface__) */
#endif /* defined(__hifi__ParticlesScriptingInterface__) */

View file

@ -1,5 +1,5 @@
//
// Agent.cpp
// ScriptEngine.cpp
// hifi
//
// Created by Brad Hefta-Gaub on 12/14/13.
@ -23,8 +23,8 @@
#include "ScriptEngine.h"
int ScriptEngine::_scriptNumber = 1;
VoxelScriptingInterface ScriptEngine::_voxelScriptingInterface;
ParticleScriptingInterface ScriptEngine::_particleScriptingInterface;
VoxelsScriptingInterface ScriptEngine::_voxelsScriptingInterface;
ParticlesScriptingInterface ScriptEngine::_particlesScriptingInterface;
ScriptEngine::ScriptEngine(const QString& scriptContents, bool wantMenuItems,
@ -49,11 +49,11 @@ ScriptEngine::ScriptEngine(const QString& scriptContents, bool wantMenuItems,
// hook up our interfaces
if (!Particle::getVoxelsScriptingInterface()) {
Particle::setVoxelsScriptingInterface(getVoxelScriptingInterface());
Particle::setVoxelsScriptingInterface(getVoxelsScriptingInterface());
}
if (!Particle::getParticlesScriptingInterface()) {
Particle::setParticlesScriptingInterface(getParticleScriptingInterface());
Particle::setParticlesScriptingInterface(getParticlesScriptingInterface());
}
}
@ -86,8 +86,8 @@ void ScriptEngine::run() {
_isRunning = true;
QScriptEngine engine;
_voxelScriptingInterface.init();
_particleScriptingInterface.init();
_voxelsScriptingInterface.init();
_particlesScriptingInterface.init();
// register meta-type for glm::vec3 conversions
registerMetaTypes(&engine);
@ -95,10 +95,10 @@ void ScriptEngine::run() {
QScriptValue agentValue = engine.newQObject(this);
engine.globalObject().setProperty("Agent", agentValue);
QScriptValue voxelScripterValue = engine.newQObject(&_voxelScriptingInterface);
QScriptValue voxelScripterValue = engine.newQObject(&_voxelsScriptingInterface);
engine.globalObject().setProperty("Voxels", voxelScripterValue);
QScriptValue particleScripterValue = engine.newQObject(&_particleScriptingInterface);
QScriptValue particleScripterValue = engine.newQObject(&_particlesScriptingInterface);
engine.globalObject().setProperty("Particles", particleScripterValue);
if (_controllerScriptingInterface) {
@ -112,8 +112,8 @@ void ScriptEngine::run() {
const unsigned int VISUAL_DATA_CALLBACK_USECS = (1.0 / 60.0) * 1000 * 1000;
// let the VoxelPacketSender know how frequently we plan to call it
_voxelScriptingInterface.getVoxelPacketSender()->setProcessCallIntervalHint(VISUAL_DATA_CALLBACK_USECS);
_particleScriptingInterface.getParticlePacketSender()->setProcessCallIntervalHint(VISUAL_DATA_CALLBACK_USECS);
_voxelsScriptingInterface.getVoxelPacketSender()->setProcessCallIntervalHint(VISUAL_DATA_CALLBACK_USECS);
_particlesScriptingInterface.getParticlePacketSender()->setProcessCallIntervalHint(VISUAL_DATA_CALLBACK_USECS);
//qDebug() << "Script:\n" << _scriptContents << "\n";
@ -147,29 +147,29 @@ void ScriptEngine::run() {
}
bool willSendVisualDataCallBack = false;
if (_voxelScriptingInterface.getVoxelPacketSender()->serversExist()) {
if (_voxelsScriptingInterface.getVoxelPacketSender()->serversExist()) {
// allow the scripter's call back to setup visual data
willSendVisualDataCallBack = true;
// release the queue of edit voxel messages.
_voxelScriptingInterface.getVoxelPacketSender()->releaseQueuedMessages();
_voxelsScriptingInterface.getVoxelPacketSender()->releaseQueuedMessages();
// since we're in non-threaded mode, call process so that the packets are sent
if (!_voxelScriptingInterface.getVoxelPacketSender()->isThreaded()) {
_voxelScriptingInterface.getVoxelPacketSender()->process();
if (!_voxelsScriptingInterface.getVoxelPacketSender()->isThreaded()) {
_voxelsScriptingInterface.getVoxelPacketSender()->process();
}
}
if (_particleScriptingInterface.getParticlePacketSender()->serversExist()) {
if (_particlesScriptingInterface.getParticlePacketSender()->serversExist()) {
// allow the scripter's call back to setup visual data
willSendVisualDataCallBack = true;
// release the queue of edit voxel messages.
_particleScriptingInterface.getParticlePacketSender()->releaseQueuedMessages();
_particlesScriptingInterface.getParticlePacketSender()->releaseQueuedMessages();
// since we're in non-threaded mode, call process so that the packets are sent
if (!_particleScriptingInterface.getParticlePacketSender()->isThreaded()) {
_particleScriptingInterface.getParticlePacketSender()->process();
if (!_particlesScriptingInterface.getParticlePacketSender()->isThreaded()) {
_particlesScriptingInterface.getParticlePacketSender()->process();
}
}

View file

@ -16,8 +16,8 @@
#include <QtCore/QUrl>
#include <AbstractMenuInterface.h>
#include <ParticleScriptingInterface.h>
#include <VoxelScriptingInterface.h>
#include <ParticlesScriptingInterface.h>
#include <VoxelsScriptingInterface.h>
#include "AbstractControllerScriptingInterface.h"
const QString NO_SCRIPT("");
@ -31,11 +31,11 @@ public:
~ScriptEngine();
/// Access the VoxelScriptingInterface in order to initialize it with a custom packet sender and jurisdiction listener
VoxelScriptingInterface* getVoxelScriptingInterface() { return &_voxelScriptingInterface; }
/// Access the VoxelsScriptingInterface in order to initialize it with a custom packet sender and jurisdiction listener
VoxelsScriptingInterface* getVoxelsScriptingInterface() { return &_voxelsScriptingInterface; }
/// Access the ParticleScriptingInterface in order to initialize it with a custom packet sender and jurisdiction listener
ParticleScriptingInterface* getParticleScriptingInterface() { return &_particleScriptingInterface; }
/// Access the ParticlesScriptingInterface in order to initialize it with a custom packet sender and jurisdiction listener
ParticlesScriptingInterface* getParticlesScriptingInterface() { return &_particlesScriptingInterface; }
/// sets the script contents, will return false if failed, will fail if script is already running
bool setScriptContents(const QString& scriptContents);
@ -58,8 +58,8 @@ protected:
private:
static VoxelScriptingInterface _voxelScriptingInterface;
static ParticleScriptingInterface _particleScriptingInterface;
static VoxelsScriptingInterface _voxelsScriptingInterface;
static ParticlesScriptingInterface _particlesScriptingInterface;
AbstractControllerScriptingInterface* _controllerScriptingInterface;
bool _wantMenuItems;
QString _scriptMenuName;

View file

@ -1,18 +1,18 @@
//
// VoxelScriptingInterface.cpp
// VoxelsScriptingInterface.cpp
// hifi
//
// Created by Stephen Birarda on 9/17/13.
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
//
#include "VoxelScriptingInterface.h"
#include "VoxelsScriptingInterface.h"
void VoxelScriptingInterface::queueVoxelAdd(PACKET_TYPE addPacketType, VoxelDetail& addVoxelDetails) {
void VoxelsScriptingInterface::queueVoxelAdd(PACKET_TYPE addPacketType, VoxelDetail& addVoxelDetails) {
getVoxelPacketSender()->queueVoxelEditMessages(addPacketType, 1, &addVoxelDetails);
}
void VoxelScriptingInterface::queueVoxelAdd(float x, float y, float z, float scale, uchar red, uchar green, uchar blue) {
void VoxelsScriptingInterface::queueVoxelAdd(float x, float y, float z, float scale, uchar red, uchar green, uchar blue) {
// setup a VoxelDetail struct with the data
VoxelDetail addVoxelDetail = {x, y, z, scale, red, green, blue};
@ -20,7 +20,7 @@ void VoxelScriptingInterface::queueVoxelAdd(float x, float y, float z, float sca
queueVoxelAdd(PACKET_TYPE_VOXEL_SET, addVoxelDetail);
}
void VoxelScriptingInterface::queueDestructiveVoxelAdd(float x, float y, float z, float scale,
void VoxelsScriptingInterface::queueDestructiveVoxelAdd(float x, float y, float z, float scale,
uchar red, uchar green, uchar blue) {
// setup a VoxelDetail struct with the data
VoxelDetail addVoxelDetail = {x, y, z, scale, red, green, blue};
@ -29,7 +29,7 @@ void VoxelScriptingInterface::queueDestructiveVoxelAdd(float x, float y, float z
queueVoxelAdd(PACKET_TYPE_VOXEL_SET_DESTRUCTIVE, addVoxelDetail);
}
void VoxelScriptingInterface::queueVoxelDelete(float x, float y, float z, float scale) {
void VoxelsScriptingInterface::queueVoxelDelete(float x, float y, float z, float scale) {
// setup a VoxelDetail struct with data
VoxelDetail deleteVoxelDetail = {x, y, z, scale, 0, 0, 0};

View file

@ -1,13 +1,13 @@
//
// VoxelScriptingInterface.h
// VoxelsScriptingInterface.h
// hifi
//
// Created by Stephen Birarda on 9/17/13.
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
//
#ifndef __hifi__VoxelScriptingInterface__
#define __hifi__VoxelScriptingInterface__
#ifndef __hifi__VoxelsScriptingInterface__
#define __hifi__VoxelsScriptingInterface__
#include <QtCore/QObject>
@ -16,7 +16,7 @@
#include "VoxelEditPacketSender.h"
/// handles scripting of voxel commands from JS passed to assigned clients
class VoxelScriptingInterface : public OctreeScriptingInterface {
class VoxelsScriptingInterface : public OctreeScriptingInterface {
Q_OBJECT
public:
VoxelEditPacketSender* getVoxelPacketSender() { return (VoxelEditPacketSender*)getPacketSender(); }
@ -56,4 +56,4 @@ private:
void queueVoxelAdd(PACKET_TYPE addPacketType, VoxelDetail& addVoxelDetails);
};
#endif /* defined(__hifi__VoxelScriptingInterface__) */
#endif /* defined(__hifi__VoxelsScriptingInterface__) */