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Minor cast enforcement during initialization.
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parent
1882c9e43b
commit
6518e70688
1 changed files with 5 additions and 5 deletions
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@ -26,11 +26,11 @@
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using namespace std;
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using namespace std;
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const glm::vec3 DEFAULT_UP_DIRECTION(0.0f, 1.0f, 0.0f);
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const glm::vec3 DEFAULT_UP_DIRECTION(0.0f, 1.0f, 0.0f);
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const float YAW_MAG = 500.0;
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const float YAW_MAG = 500.0f;
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const float PITCH_MAG = 100.0f;
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const float PITCH_MAG = 100.0f;
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const float COLLISION_RADIUS_SCALAR = 1.2; // pertains to avatar-to-avatar collisions
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const float COLLISION_RADIUS_SCALAR = 1.2; // pertains to avatar-to-avatar collisions
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const float COLLISION_BALL_FORCE = 200.0; // pertains to avatar-to-avatar collisions
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const float COLLISION_BALL_FORCE = 200.0f; // pertains to avatar-to-avatar collisions
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const float COLLISION_BODY_FORCE = 30.0; // pertains to avatar-to-avatar collisions
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const float COLLISION_BODY_FORCE = 30.0f; // pertains to avatar-to-avatar collisions
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const float COLLISION_RADIUS_SCALE = 0.125f;
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const float COLLISION_RADIUS_SCALE = 0.125f;
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const float MOUSE_RAY_TOUCH_RANGE = 0.01f;
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const float MOUSE_RAY_TOUCH_RANGE = 0.01f;
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const bool USING_HEAD_LEAN = false;
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const bool USING_HEAD_LEAN = false;
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@ -779,7 +779,7 @@ void MyAvatar::updateCollisionWithEnvironment(float deltaTime) {
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glm::vec3 up = getBodyUpDirection();
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glm::vec3 up = getBodyUpDirection();
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float radius = _collisionRadius;
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float radius = _collisionRadius;
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const float ENVIRONMENT_SURFACE_ELASTICITY = 1.0f;
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const float ENVIRONMENT_SURFACE_ELASTICITY = 1.0f;
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const float ENVIRONMENT_SURFACE_DAMPING = 0.01;
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const float ENVIRONMENT_SURFACE_DAMPING = 0.01f;
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const float ENVIRONMENT_COLLISION_FREQUENCY = 0.05f;
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const float ENVIRONMENT_COLLISION_FREQUENCY = 0.05f;
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glm::vec3 penetration;
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glm::vec3 penetration;
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if (Application::getInstance()->getEnvironment()->findCapsulePenetration(
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if (Application::getInstance()->getEnvironment()->findCapsulePenetration(
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@ -795,7 +795,7 @@ void MyAvatar::updateCollisionWithEnvironment(float deltaTime) {
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void MyAvatar::updateCollisionWithVoxels(float deltaTime) {
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void MyAvatar::updateCollisionWithVoxels(float deltaTime) {
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float radius = _collisionRadius;
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float radius = _collisionRadius;
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const float VOXEL_ELASTICITY = 0.4f;
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const float VOXEL_ELASTICITY = 0.4f;
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const float VOXEL_DAMPING = 0.0;
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const float VOXEL_DAMPING = 0.0f;
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const float VOXEL_COLLISION_FREQUENCY = 0.5f;
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const float VOXEL_COLLISION_FREQUENCY = 0.5f;
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glm::vec3 penetration;
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glm::vec3 penetration;
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if (Application::getInstance()->getVoxels()->findCapsulePenetration(
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if (Application::getInstance()->getVoxels()->findCapsulePenetration(
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