Minor cast enforcement during initialization.

This commit is contained in:
Andrew Meadows 2014-01-03 16:27:57 -08:00
parent 1882c9e43b
commit 6518e70688

View file

@ -26,11 +26,11 @@
using namespace std;
const glm::vec3 DEFAULT_UP_DIRECTION(0.0f, 1.0f, 0.0f);
const float YAW_MAG = 500.0;
const float YAW_MAG = 500.0f;
const float PITCH_MAG = 100.0f;
const float COLLISION_RADIUS_SCALAR = 1.2; // pertains to avatar-to-avatar collisions
const float COLLISION_BALL_FORCE = 200.0; // pertains to avatar-to-avatar collisions
const float COLLISION_BODY_FORCE = 30.0; // pertains to avatar-to-avatar collisions
const float COLLISION_BALL_FORCE = 200.0f; // pertains to avatar-to-avatar collisions
const float COLLISION_BODY_FORCE = 30.0f; // pertains to avatar-to-avatar collisions
const float COLLISION_RADIUS_SCALE = 0.125f;
const float MOUSE_RAY_TOUCH_RANGE = 0.01f;
const bool USING_HEAD_LEAN = false;
@ -779,7 +779,7 @@ void MyAvatar::updateCollisionWithEnvironment(float deltaTime) {
glm::vec3 up = getBodyUpDirection();
float radius = _collisionRadius;
const float ENVIRONMENT_SURFACE_ELASTICITY = 1.0f;
const float ENVIRONMENT_SURFACE_DAMPING = 0.01;
const float ENVIRONMENT_SURFACE_DAMPING = 0.01f;
const float ENVIRONMENT_COLLISION_FREQUENCY = 0.05f;
glm::vec3 penetration;
if (Application::getInstance()->getEnvironment()->findCapsulePenetration(
@ -795,7 +795,7 @@ void MyAvatar::updateCollisionWithEnvironment(float deltaTime) {
void MyAvatar::updateCollisionWithVoxels(float deltaTime) {
float radius = _collisionRadius;
const float VOXEL_ELASTICITY = 0.4f;
const float VOXEL_DAMPING = 0.0;
const float VOXEL_DAMPING = 0.0f;
const float VOXEL_COLLISION_FREQUENCY = 0.5f;
glm::vec3 penetration;
if (Application::getInstance()->getVoxels()->findCapsulePenetration(