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repeated and differential view traversals work
This commit is contained in:
parent
481df49386
commit
64fa3ec88f
2 changed files with 190 additions and 142 deletions
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@ -17,38 +17,60 @@
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#include "EntityServer.h"
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const float INVALID_ENTITY_SEND_PRIORITY = -1.0e-6f;
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const float DO_NOT_SEND = -1.0e-6f;
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void PrioritizedEntity::updatePriority(const ViewFrustum& view) {
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void TreeTraversalPath::ConicalView::set(const ViewFrustum& viewFrustum) {
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// The ConicalView has two parts: a central sphere (same as ViewFrustm) and a circular cone that bounds the frustum part.
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// Why? Because approximate intersection tests are much faster to compute for a cone than for a frustum.
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_position = viewFrustum.getPosition();
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_direction = viewFrustum.getDirection();
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// We cache the sin and cos of the half angle of the cone that bounds the frustum.
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// (the math here is left as an exercise for the reader)
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float A = viewFrustum.getAspectRatio();
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float t = tanf(0.5f * viewFrustum.getFieldOfView());
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_cosAngle = 1.0f / sqrtf(1.0f + (A * A + 1.0f) * (t * t));
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_sinAngle = sqrtf(1.0f - _cosAngle * _cosAngle);
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_radius = viewFrustum.getCenterRadius();
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}
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float TreeTraversalPath::ConicalView::computePriority(const AACube& cube) const {
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glm::vec3 p = cube.calcCenter() - _position; // position of bounding sphere in view-frame
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float d = glm::length(p); // distance to center of bounding sphere
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float r = 0.5f * cube.getScale(); // radius of bounding sphere
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if (d < _radius + r) {
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return r;
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}
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if (glm::dot(p, _direction) > sqrtf(d * d - r * r) * _cosAngle - r * _sinAngle) {
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const float AVOID_DIVIDE_BY_ZERO = 0.001f;
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return r / (d + AVOID_DIVIDE_BY_ZERO);
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}
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return DO_NOT_SEND;
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}
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// static
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float TreeTraversalPath::ConicalView::computePriority(const EntityItemPointer& entity) const {
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assert(entity);
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bool success;
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AACube cube = entity->getQueryAACube(success);
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if (success) {
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return computePriority(cube);
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} else {
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// when in doubt give it something positive
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return 1.0f;
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}
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}
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float TreeTraversalPath::PrioritizedEntity::updatePriority(const TreeTraversalPath::ConicalView& conicalView) {
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EntityItemPointer entity = _weakEntity.lock();
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if (entity) {
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bool success;
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AACube cube = entity->getQueryAACube(success);
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if (success) {
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glm::vec3 offset = cube.calcCenter() - view.getPosition();
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const float MIN_DISTANCE = 0.001f;
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float distanceToCenter = glm::length(offset) + MIN_DISTANCE;
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float distance = distanceToCenter; //- 0.5f * cube.getScale();
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if (distance < MIN_DISTANCE) {
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// this object's bounding box overlaps the camera --> give it a big priority
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_priority = cube.getScale();
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} else {
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// NOTE: we assume view.aspectRatio < 1.0 (view width greater than height)
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// so we only check against the larger (horizontal) view angle
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float front = glm::dot(offset, view.getDirection()) / distanceToCenter;
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if (front > cosf(glm::radians(view.getFieldOfView())) || distance < view.getCenterRadius()) {
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_priority = cube.getScale() / distance; // + front;
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} else {
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_priority = INVALID_ENTITY_SEND_PRIORITY;
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}
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}
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} else {
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// when in doubt give it something positive
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_priority = 1.0f;
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}
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_priority = conicalView.computePriority(entity);
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} else {
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_priority = INVALID_ENTITY_SEND_PRIORITY;
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_priority = DO_NOT_SEND;
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}
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return _priority;
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}
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TreeTraversalPath::Fork::Fork(EntityTreeElementPointer& element) : _nextIndex(0) {
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@ -56,7 +78,7 @@ TreeTraversalPath::Fork::Fork(EntityTreeElementPointer& element) : _nextIndex(0)
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_weakElement = element;
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}
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EntityTreeElementPointer TreeTraversalPath::Fork::getNextElement(const ViewFrustum& view) {
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EntityTreeElementPointer TreeTraversalPath::Fork::getNextElementFirstTime(const ViewFrustum& view) {
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if (_nextIndex == -1) {
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// only get here for the TreeTraversalPath's root Fork at the very beginning of traversal
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// safe to assume this element is in view
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@ -68,7 +90,7 @@ EntityTreeElementPointer TreeTraversalPath::Fork::getNextElement(const ViewFrust
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while (_nextIndex < NUMBER_OF_CHILDREN) {
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EntityTreeElementPointer nextElement = element->getChildAtIndex(_nextIndex);
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++_nextIndex;
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if (nextElement && ViewFrustum::OUTSIDE != nextElement->computeViewIntersection(view)) {
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if (nextElement && view.cubeIntersectsKeyhole(nextElement->getAACube())) {
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return nextElement;
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}
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}
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@ -77,7 +99,7 @@ EntityTreeElementPointer TreeTraversalPath::Fork::getNextElement(const ViewFrust
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return EntityTreeElementPointer();
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}
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EntityTreeElementPointer TreeTraversalPath::Fork::getNextElementAgain(const ViewFrustum& view, uint64_t oldTime) {
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EntityTreeElementPointer TreeTraversalPath::Fork::getNextElementAgain(const ViewFrustum& view, uint64_t lastTime) {
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if (_nextIndex == -1) {
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// only get here for the TreeTraversalPath's root Fork at the very beginning of traversal
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// safe to assume this element is in view
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@ -91,8 +113,8 @@ EntityTreeElementPointer TreeTraversalPath::Fork::getNextElementAgain(const View
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while (_nextIndex < NUMBER_OF_CHILDREN) {
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EntityTreeElementPointer nextElement = element->getChildAtIndex(_nextIndex);
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++_nextIndex;
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if (nextElement && nextElement->getLastChanged() > oldTime &&
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ViewFrustum::OUTSIDE != nextElement->computeViewIntersection(view)) {
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if (nextElement && nextElement->getLastChanged() > lastTime &&
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nextElement && view.cubeIntersectsKeyhole(nextElement->getAACube())) {
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return nextElement;
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}
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}
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@ -101,10 +123,10 @@ EntityTreeElementPointer TreeTraversalPath::Fork::getNextElementAgain(const View
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return EntityTreeElementPointer();
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}
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EntityTreeElementPointer TreeTraversalPath::Fork::getNextElementDelta(const ViewFrustum& newView, const ViewFrustum& oldView, uint64_t oldTime) {
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EntityTreeElementPointer TreeTraversalPath::Fork::getNextElementDifferential(const ViewFrustum& view, const ViewFrustum& lastView, uint64_t lastTime) {
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if (_nextIndex == -1) {
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// only get here for the TreeTraversalPath's root Fork at the very beginning of traversal
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// safe to assume this element is in newView
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// safe to assume this element is in view
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++_nextIndex;
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EntityTreeElementPointer element = _weakElement.lock();
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assert(element); // should never lose root element
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@ -116,9 +138,9 @@ EntityTreeElementPointer TreeTraversalPath::Fork::getNextElementDelta(const View
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EntityTreeElementPointer nextElement = element->getChildAtIndex(_nextIndex);
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++_nextIndex;
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if (nextElement &&
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!(nextElement->getLastChanged() < oldTime &&
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ViewFrustum::INSIDE == nextElement->computeViewIntersection(oldView)) &&
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ViewFrustum::OUTSIDE != nextElement->computeViewIntersection(newView)) {
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(!(nextElement->getLastChanged() < lastTime &&
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ViewFrustum::INSIDE == lastView.calculateCubeKeyholeIntersection(nextElement->getAACube()))) &&
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ViewFrustum::OUTSIDE != view.calculateCubeKeyholeIntersection(nextElement->getAACube())) {
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return nextElement;
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}
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}
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@ -130,45 +152,41 @@ EntityTreeElementPointer TreeTraversalPath::Fork::getNextElementDelta(const View
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TreeTraversalPath::TreeTraversalPath() {
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const int32_t MIN_PATH_DEPTH = 16;
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_forks.reserve(MIN_PATH_DEPTH);
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_traversalCallback = std::bind(&TreeTraversalPath::traverseFirstTime, this);
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}
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void TreeTraversalPath::startNewTraversal(const ViewFrustum& view, EntityTreeElementPointer root) {
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if (_startOfLastCompletedTraversal == 0) {
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_traversalCallback = std::bind(&TreeTraversalPath::traverseFirstTime, this);
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_currentView = view;
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} else if (_currentView.isVerySimilar(view)) {
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_traversalCallback = std::bind(&TreeTraversalPath::traverseAgain, this);
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void TreeTraversalPath::startNewTraversal(const ViewFrustum& viewFrustum, EntityTreeElementPointer root) {
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if (_startOfCompletedTraversal == 0) {
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_currentView = viewFrustum;
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_getNextElementCallback = [&]() {
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return _forks.back().getNextElementFirstTime(_currentView);
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};
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} else if (_currentView.isVerySimilar(viewFrustum)) {
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_getNextElementCallback = [&]() {
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return _forks.back().getNextElementAgain(_currentView, _startOfCompletedTraversal);
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};
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} else {
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_currentView = view;
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_traversalCallback = std::bind(&TreeTraversalPath::traverseDelta, this);
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_currentView = viewFrustum;
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_getNextElementCallback = [&]() {
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return _forks.back().getNextElementDifferential(_currentView, _completedView, _startOfCompletedTraversal);
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};
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}
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_forks.clear();
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if (root) {
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_forks.push_back(Fork(root));
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// set root fork's index such that root element returned at getNextElement()
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_forks.back().initRootNextIndex();
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}
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assert(root);
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_forks.push_back(Fork(root));
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// set root fork's index such that root element returned at getNextElement()
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_forks.back().initRootNextIndex();
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_startOfCurrentTraversal = usecTimestampNow();
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}
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EntityTreeElementPointer TreeTraversalPath::traverseFirstTime() {
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return _forks.back().getNextElement(_currentView);
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}
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EntityTreeElementPointer TreeTraversalPath::traverseAgain() {
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return _forks.back().getNextElementAgain(_currentView, _startOfLastCompletedTraversal);
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}
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EntityTreeElementPointer TreeTraversalPath::traverseDelta() {
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return _forks.back().getNextElementDelta(_currentView, _lastCompletedView, _startOfLastCompletedTraversal);
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}
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EntityTreeElementPointer TreeTraversalPath::getNextElement() {
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if (_forks.empty() || !_traversalCallback) {
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if (_forks.empty()) {
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return EntityTreeElementPointer();
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}
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EntityTreeElementPointer nextElement = _traversalCallback();
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EntityTreeElementPointer nextElement = _getNextElementCallback();
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if (nextElement) {
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int8_t nextIndex = _forks.back().getNextIndex();
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if (nextIndex > 0) {
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_forks.pop_back();
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if (_forks.empty()) {
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// we've traversed the entire tree
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_lastCompletedView = _currentView;
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_startOfLastCompletedTraversal = _startOfCurrentTraversal;
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_completedView = _currentView;
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_startOfCompletedTraversal = _startOfCurrentTraversal;
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return nextElement;
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}
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// keep looking for nextElement
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nextElement = _traversalCallback();
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nextElement = _getNextElementCallback();
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if (nextElement) {
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// we've descended one level so add it to the path
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_forks.push_back(Fork(nextElement));
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void TreeTraversalPath::dump() const {
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for (size_t i = 0; i < _forks.size(); ++i) {
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std::cout << (int)(_forks[i].getNextIndex()) << "-->";
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std::cout << (int32_t)(_forks[i].getNextIndex()) << "-->";
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}
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}
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}
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}
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static size_t adebug = 0;
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void EntityTreeSendThread::traverseTreeAndSendContents(SharedNodePointer node, OctreeQueryNode* nodeData,
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bool viewFrustumChanged, bool isFullScene) {
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static int foo=0;++foo;bool verbose=(0==(foo%800)); // adebug
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if (viewFrustumChanged || verbose) {
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ViewFrustum view;
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nodeData->copyCurrentViewFrustum(view);
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std::cout << "adebug reset view" << std::endl; // adebug
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EntityTreeElementPointer root = std::dynamic_pointer_cast<EntityTreeElement>(_myServer->getOctree()->getRoot());
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_path.startNewTraversal(view, root);
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adebug = 0;
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if (nodeData->getUsesFrustum()) {
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if (viewFrustumChanged) {
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ViewFrustum viewFrustum;
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nodeData->copyCurrentViewFrustum(viewFrustum);
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EntityTreeElementPointer root = std::dynamic_pointer_cast<EntityTreeElement>(_myServer->getOctree()->getRoot());
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_path.startNewTraversal(viewFrustum, root);
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}
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}
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if (!_path.empty()) {
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int32_t numElements = 0;
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uint64_t t0 = usecTimestampNow();
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uint64_t now = t0;
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QVector<EntityItemPointer> entities;
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uint32_t numEntities = 0;
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EntityTreeElementPointer nextElement = _path.getNextElement();
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const ViewFrustum& currentView = _path.getCurrentView();
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TreeTraversalPath::ConicalView conicalView(currentView);
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while (nextElement) {
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nextElement->getEntities(_path.getView(), entities);
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nextElement->forEachEntity([&](EntityItemPointer entity) {
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++numEntities;
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bool success = false;
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AACube cube = entity->getQueryAACube(success);
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if (success) {
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if (currentView.cubeIntersectsKeyhole(cube)) {
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float priority = conicalView.computePriority(cube);
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_sendQueue.push(TreeTraversalPath::PrioritizedEntity(entity, priority));
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std::cout << "adebug '" << entity->getName().toStdString() << "' send = " << (priority != DO_NOT_SEND) << std::endl; // adebug
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} else {
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std::cout << "adebug '" << entity->getName().toStdString() << "' out of view" << std::endl; // adebug
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}
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} else {
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const float WHEN_IN_DOUBT_PRIORITY = 1.0f;
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_sendQueue.push(TreeTraversalPath::PrioritizedEntity(entity, WHEN_IN_DOUBT_PRIORITY));
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}
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});
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++numElements;
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now = usecTimestampNow();
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const uint64_t PARTIAL_TRAVERSAL_TIME_BUDGET = 80; // usec
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const uint64_t PARTIAL_TRAVERSAL_TIME_BUDGET = 100000; // usec
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if (now - t0 > PARTIAL_TRAVERSAL_TIME_BUDGET) {
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break;
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}
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nextElement = _path.getNextElement();
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}
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uint64_t dt1 = now - t0;
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for (EntityItemPointer& entity : entities) {
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PrioritizedEntity entry(entity);
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entry.updatePriority(_path.getView());
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if (entry.getPriority() > INVALID_ENTITY_SEND_PRIORITY) {
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_sendQueue.push(entry);
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}
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}
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adebug += entities.size();
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std::cout << "adebug traverseTreeAndSendContents totalEntities = " << adebug
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<< " numElements = " << numElements
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<< " numEntities = " << entities.size()
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<< " queueSize = " << _sendQueue.size()
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<< " dt = " << dt1 << std::endl; // adebug
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} else if (!_sendQueue.empty()) {
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//} else if (!_sendQueue.empty()) {
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size_t sendQueueSize = _sendQueue.size();
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while (!_sendQueue.empty()) {
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PrioritizedEntity entry = _sendQueue.top();
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TreeTraversalPath::PrioritizedEntity entry = _sendQueue.top();
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EntityItemPointer entity = entry.getEntity();
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if (entity) {
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std::cout << "adebug traverseTreeAndSendContents() " << entry.getPriority()
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<< " '" << entity->getName().toStdString() << "'"
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<< std::endl; // adebug
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std::cout << "adebug '" << entity->getName().toStdString() << "'"
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<< " : " << entry.getPriority() << std::endl; // adebug
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}
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_sendQueue.pop();
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}
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// std::priority_queue doesn't have a clear method,
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// so we "clear" _sendQueue by setting it equal to an empty queue
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_sendQueue = EntityPriorityQueue();
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std::cout << "adebug -end"
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<< " E = " << numElements
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<< " e = " << numEntities
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<< " Q = " << sendQueueSize
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<< " dt = " << dt1 << std::endl; // adebug
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std::cout << "adebug" << std::endl; // adebug
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}
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OctreeSendThread::traverseTreeAndSendContents(node, nodeData, viewFrustumChanged, isFullScene);
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@ -16,36 +16,71 @@
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#include "../octree/OctreeSendThread.h"
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#include <AACube.h>
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#include "EntityTreeElement.h"
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const float SQRT_TWO_OVER_TWO = 0.7071067811865;
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const float DEFAULT_VIEW_RADIUS = 10.0f;
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class EntityNodeData;
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class EntityItem;
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class PrioritizedEntity {
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public:
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PrioritizedEntity(EntityItemPointer entity) : _weakEntity(entity) { }
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void updatePriority(const ViewFrustum& view);
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EntityItemPointer getEntity() const { return _weakEntity.lock(); }
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float getPriority() const { return _priority; }
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class Compare {
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public:
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bool operator() (const PrioritizedEntity& A, const PrioritizedEntity& B) { return A._priority < B._priority; }
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};
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friend class Compare;
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private:
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EntityItemWeakPointer _weakEntity;
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float _priority { 0.0f };
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};
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using EntityPriorityQueue = std::priority_queue< PrioritizedEntity, std::vector<PrioritizedEntity>, PrioritizedEntity::Compare >;
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class TreeTraversalPath {
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public:
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class ConicalView {
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public:
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ConicalView() {}
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ConicalView(const ViewFrustum& viewFrustum) { set(viewFrustum); }
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void set(const ViewFrustum& viewFrustum);
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float computePriority(const AACube& cube) const;
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float computePriority(const EntityItemPointer& entity) const;
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private:
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glm::vec3 _position { 0.0f, 0.0f, 0.0f };
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glm::vec3 _direction { 0.0f, 0.0f, 1.0f };
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float _sinAngle { SQRT_TWO_OVER_TWO };
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float _cosAngle { SQRT_TWO_OVER_TWO };
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float _radius { DEFAULT_VIEW_RADIUS };
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};
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class PrioritizedEntity {
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public:
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PrioritizedEntity(EntityItemPointer entity, float priority) : _weakEntity(entity), _priority(priority) { }
|
||||
float updatePriority(const ConicalView& view);
|
||||
EntityItemPointer getEntity() const { return _weakEntity.lock(); }
|
||||
float getPriority() const { return _priority; }
|
||||
|
||||
class Compare {
|
||||
public:
|
||||
bool operator() (const PrioritizedEntity& A, const PrioritizedEntity& B) { return A._priority < B._priority; }
|
||||
};
|
||||
friend class Compare;
|
||||
|
||||
private:
|
||||
EntityItemWeakPointer _weakEntity;
|
||||
float _priority;
|
||||
};
|
||||
|
||||
class Fork {
|
||||
public:
|
||||
Fork(EntityTreeElementPointer& element);
|
||||
|
||||
EntityTreeElementPointer getNextElementFirstTime(const ViewFrustum& view);
|
||||
EntityTreeElementPointer getNextElementAgain(const ViewFrustum& view, uint64_t lastTime);
|
||||
EntityTreeElementPointer getNextElementDifferential(const ViewFrustum& view, const ViewFrustum& lastView, uint64_t lastTime);
|
||||
|
||||
int8_t getNextIndex() const { return _nextIndex; }
|
||||
void initRootNextIndex() { _nextIndex = -1; }
|
||||
|
||||
protected:
|
||||
EntityTreeElementWeakPointer _weakElement;
|
||||
int8_t _nextIndex;
|
||||
};
|
||||
|
||||
TreeTraversalPath();
|
||||
|
||||
void startNewTraversal(const ViewFrustum& view, EntityTreeElementPointer root);
|
||||
void startNewTraversal(const ViewFrustum& viewFrustum, EntityTreeElementPointer root);
|
||||
|
||||
EntityTreeElementPointer getNextElement();
|
||||
|
||||
|
@ -55,34 +90,21 @@ public:
|
|||
size_t size() const { return _forks.size(); } // adebug
|
||||
void dump() const;
|
||||
|
||||
class Fork {
|
||||
public:
|
||||
Fork(EntityTreeElementPointer& element);
|
||||
|
||||
EntityTreeElementPointer getNextElement(const ViewFrustum& view);
|
||||
EntityTreeElementPointer getNextElementAgain(const ViewFrustum& view, uint64_t oldTime);
|
||||
EntityTreeElementPointer getNextElementDelta(const ViewFrustum& newView, const ViewFrustum& oldView, uint64_t oldTime);
|
||||
int8_t getNextIndex() const { return _nextIndex; }
|
||||
void initRootNextIndex() { _nextIndex = -1; }
|
||||
|
||||
protected:
|
||||
EntityTreeElementWeakPointer _weakElement;
|
||||
int8_t _nextIndex;
|
||||
};
|
||||
const ViewFrustum& getCurrentView() const { return _currentView; }
|
||||
//float computePriority(EntityItemPointer& entity) const { return _computePriorityCallback(entity); }
|
||||
|
||||
protected:
|
||||
EntityTreeElementPointer traverseFirstTime();
|
||||
EntityTreeElementPointer traverseAgain();
|
||||
EntityTreeElementPointer traverseDelta();
|
||||
|
||||
ViewFrustum _currentView;
|
||||
ViewFrustum _lastCompletedView;
|
||||
ViewFrustum _completedView;
|
||||
std::vector<Fork> _forks;
|
||||
std::function<EntityTreeElementPointer()> _traversalCallback { nullptr };
|
||||
uint64_t _startOfLastCompletedTraversal { 0 };
|
||||
std::function<EntityTreeElementPointer()> _getNextElementCallback { nullptr };
|
||||
//std::function<float(EntityItemPointer)> _computePriorityCallback { nullptr };
|
||||
uint64_t _startOfCompletedTraversal { 0 };
|
||||
uint64_t _startOfCurrentTraversal { 0 };
|
||||
};
|
||||
|
||||
using EntityPriorityQueue = std::priority_queue< TreeTraversalPath::PrioritizedEntity, std::vector<TreeTraversalPath::PrioritizedEntity>, TreeTraversalPath::PrioritizedEntity::Compare >;
|
||||
|
||||
|
||||
class EntityTreeSendThread : public OctreeSendThread {
|
||||
|
||||
|
|
Loading…
Reference in a new issue