Merge branch 'master' of https://github.com/highfidelity/hifi into hdr

This commit is contained in:
samcake 2016-10-04 11:03:31 -07:00
commit 64c2488155
8 changed files with 275 additions and 79 deletions

View file

@ -44,13 +44,25 @@ macro(PACKAGE_LIBRARIES_FOR_DEPLOYMENT)
set(QTAUDIO_PATH $<TARGET_FILE_DIR:${TARGET_NAME}>/audio)
# if present, replace qtaudio_windows.dll with qtaudio_wasapi.dll
add_custom_command(
TARGET ${TARGET_NAME}
POST_BUILD
COMMAND if exist ${QTAUDIO_PATH}/qtaudio_windows.dll ( ${CMAKE_COMMAND} -E remove ${QTAUDIO_PATH}/qtaudio_windows.dll && ${CMAKE_COMMAND} -E copy ${WASAPI_DLL_PATH}/qtaudio_wasapi.dll ${QTAUDIO_PATH} && ${CMAKE_COMMAND} -E copy ${WASAPI_DLL_PATH}/qtaudio_wasapi.pdb ${QTAUDIO_PATH} )
COMMAND if exist ${QTAUDIO_PATH}/qtaudio_windowsd.dll ( ${CMAKE_COMMAND} -E remove ${QTAUDIO_PATH}/qtaudio_windowsd.dll && ${CMAKE_COMMAND} -E copy ${WASAPI_DLL_PATH}/qtaudio_wasapid.dll ${QTAUDIO_PATH} && ${CMAKE_COMMAND} -E copy ${WASAPI_DLL_PATH}/qtaudio_wasapid.pdb ${QTAUDIO_PATH} )
)
if (DEPLOY_PACKAGE)
# copy qtaudio_wasapi.dll alongside qtaudio_windows.dll, and let the installer resolve
add_custom_command(
TARGET ${TARGET_NAME}
POST_BUILD
COMMAND if exist ${QTAUDIO_PATH}/qtaudio_windows.dll ( ${CMAKE_COMMAND} -E copy ${WASAPI_DLL_PATH}/qtaudio_wasapi.dll ${QTAUDIO_PATH} && ${CMAKE_COMMAND} -E copy ${WASAPI_DLL_PATH}/qtaudio_wasapi.pdb ${QTAUDIO_PATH} )
COMMAND if exist ${QTAUDIO_PATH}/qtaudio_windowsd.dll ( ${CMAKE_COMMAND} -E copy ${WASAPI_DLL_PATH}/qtaudio_wasapid.dll ${QTAUDIO_PATH} && ${CMAKE_COMMAND} -E copy ${WASAPI_DLL_PATH}/qtaudio_wasapid.pdb ${QTAUDIO_PATH} )
)
elseif (${CMAKE_SYSTEM_VERSION} VERSION_LESS 6.2)
# continue using qtaudio_windows.dll on Windows 7
else ()
# replace qtaudio_windows.dll with qtaudio_wasapi.dll on Windows 8/8.1/10
add_custom_command(
TARGET ${TARGET_NAME}
POST_BUILD
COMMAND if exist ${QTAUDIO_PATH}/qtaudio_windows.dll ( ${CMAKE_COMMAND} -E remove ${QTAUDIO_PATH}/qtaudio_windows.dll && ${CMAKE_COMMAND} -E copy ${WASAPI_DLL_PATH}/qtaudio_wasapi.dll ${QTAUDIO_PATH} && ${CMAKE_COMMAND} -E copy ${WASAPI_DLL_PATH}/qtaudio_wasapi.pdb ${QTAUDIO_PATH} )
COMMAND if exist ${QTAUDIO_PATH}/qtaudio_windowsd.dll ( ${CMAKE_COMMAND} -E remove ${QTAUDIO_PATH}/qtaudio_windowsd.dll && ${CMAKE_COMMAND} -E copy ${WASAPI_DLL_PATH}/qtaudio_wasapid.dll ${QTAUDIO_PATH} && ${CMAKE_COMMAND} -E copy ${WASAPI_DLL_PATH}/qtaudio_wasapid.pdb ${QTAUDIO_PATH} )
)
endif ()
endif ()
endmacro()

View file

@ -23,6 +23,11 @@
;Default installation folder
InstallDir "@CPACK_NSIS_INSTALL_ROOT@\@CPACK_PACKAGE_INSTALL_DIRECTORY@"
;--------------------------------
;Include WinVer to get Windows version
!include "WinVer.nsh"
;--------------------------------
;General
; leverage the UAC NSIS plugin to promote uninstaller to elevated privileges
@ -600,8 +605,16 @@ Section "-Core installation"
Delete "$INSTDIR\version"
Delete "$INSTDIR\xinput1_3.dll"
;Delete old Qt files
Delete "$INSTDIR\audio\qtaudio_windows.dll"
; The installer includes two different Qt audio plugins.
; On Windows 8 and above, only qtaudio_wasapi.dll should be installed.
; On Windows 7 and below, only qtaudio_windows.dll should be installed.
${If} ${AtLeastWin8}
Delete "$INSTDIR\audio\qtaudio_windows.dll"
Delete "$INSTDIR\audio\qtaudio_windows.pdb"
${Else}
Delete "$INSTDIR\audio\qtaudio_wasapi.dll"
Delete "$INSTDIR\audio\qtaudio_wasapi.pdb"
${EndIf}
; Delete old desktop shortcuts before they were renamed during Sandbox rename
Delete "$DESKTOP\@PRE_SANDBOX_INTERFACE_SHORTCUT_NAME@.lnk"

View file

@ -815,7 +815,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
{ "gl_version", glContextData["version"] },
{ "gl_vender", glContextData["vendor"] },
{ "gl_sl_version", glContextData["slVersion"] },
{ "gl_renderer", glContextData["renderer"] }
{ "gl_renderer", glContextData["renderer"] },
{ "ideal_thread_count", QThread::idealThreadCount() }
};
auto macVersion = QSysInfo::macVersion();
if (macVersion != QSysInfo::MV_None) {
@ -825,6 +826,16 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
if (windowsVersion != QSysInfo::WV_None) {
properties["os_win_version"] = QSysInfo::windowsVersion();
}
ProcessorInfo procInfo;
if (getProcessorInfo(procInfo)) {
properties["processor_core_count"] = procInfo.numProcessorCores;
properties["logical_processor_count"] = procInfo.numLogicalProcessors;
properties["processor_l1_cache_count"] = procInfo.numProcessorCachesL1;
properties["processor_l2_cache_count"] = procInfo.numProcessorCachesL2;
properties["processor_l3_cache_count"] = procInfo.numProcessorCachesL3;
}
UserActivityLogger::getInstance().logAction("launch", properties);
_connectionMonitor.init();
@ -1123,6 +1134,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
auto displayPlugin = qApp->getActiveDisplayPlugin();
properties["fps"] = _frameCounter.rate();
properties["target_frame_rate"] = getTargetFrameRate();
properties["present_rate"] = displayPlugin->presentRate();
properties["new_frame_present_rate"] = displayPlugin->newFramePresentRate();
properties["dropped_frame_rate"] = displayPlugin->droppedFrameRate();
@ -1164,6 +1176,9 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
properties["deleted_entity_cnt"] = entityActivityTracking.deletedEntityCount;
properties["edited_entity_cnt"] = entityActivityTracking.editedEntityCount;
properties["active_display_plugin"] = getActiveDisplayPlugin()->getName();
properties["using_hmd"] = isHMDMode();
auto hmdHeadPose = getHMDSensorPose();
properties["hmd_head_pose_changed"] = isHMDMode() && (hmdHeadPose != lastHMDHeadPose);
lastHMDHeadPose = hmdHeadPose;

View file

@ -817,6 +817,13 @@ void AudioClient::handleLocalEchoAndReverb(QByteArray& inputByteArray) {
return;
}
// NOTE: we assume the inputFormat and the outputFormat are the same, since on any modern
// multimedia OS they should be. If there is a device that this is not true for, we can
// add back support to do resampling.
if (_inputFormat.sampleRate() != _outputFormat.sampleRate()) {
return;
}
// if this person wants local loopback add that to the locally injected audio
// if there is reverb apply it to local audio and substract the origin samples
@ -833,11 +840,6 @@ void AudioClient::handleLocalEchoAndReverb(QByteArray& inputByteArray) {
}
}
// NOTE: we assume the inputFormat and the outputFormat are the same, since on any modern
// multimedia OS they should be. If there is a device that this is not true for, we can
// add back support to do resampling.
Q_ASSERT(_inputFormat.sampleRate() == _outputFormat.sampleRate());
static QByteArray loopBackByteArray;
int numInputSamples = inputByteArray.size() / AudioConstants::SAMPLE_SIZE;
@ -1362,7 +1364,7 @@ int AudioClient::setOutputBufferSize(int numFrames, bool persist) {
// proportional to the accelerator ratio.
#ifdef Q_OS_WIN
const float AudioClient::CALLBACK_ACCELERATOR_RATIO = 1.0f;
const float AudioClient::CALLBACK_ACCELERATOR_RATIO = IsWindows8OrGreater() ? 1.0f : 0.25f;
#endif
#ifdef Q_OS_MAC

View file

@ -45,6 +45,20 @@ Connection::Connection(Socket* parentSocket, HifiSockAddr destination, std::uniq
// set the initial RTT and flow window size on congestion control object
_congestionControl->setRTT(_rtt);
_congestionControl->setMaxCongestionWindowSize(_flowWindowSize);
// Setup packets
static const int ACK_PACKET_PAYLOAD_BYTES = sizeof(_lastSentACK) + sizeof(_currentACKSubSequenceNumber)
+ sizeof(_rtt) + sizeof(int32_t) + sizeof(int32_t) + sizeof(int32_t);
static const int LIGHT_ACK_PACKET_PAYLOAD_BYTES = sizeof(SequenceNumber);
static const int ACK2_PAYLOAD_BYTES = sizeof(SequenceNumber);
static const int NAK_PACKET_PAYLOAD_BYTES = 2 * sizeof(SequenceNumber);
static const int HANDSHAKE_ACK_PAYLOAD_BYTES = sizeof(SequenceNumber);
_ackPacket = ControlPacket::create(ControlPacket::ACK, ACK_PACKET_PAYLOAD_BYTES);
_lightACKPacket = ControlPacket::create(ControlPacket::LightACK, LIGHT_ACK_PACKET_PAYLOAD_BYTES);
_ack2Packet = ControlPacket::create(ControlPacket::ACK2, ACK2_PAYLOAD_BYTES);
_lossReport = ControlPacket::create(ControlPacket::NAK, NAK_PACKET_PAYLOAD_BYTES);
_handshakeACK = ControlPacket::create(ControlPacket::HandshakeACK, HANDSHAKE_ACK_PAYLOAD_BYTES);
}
Connection::~Connection() {
@ -279,25 +293,22 @@ void Connection::sendACK(bool wasCausedBySyncTimeout) {
// update the last sent ACK
_lastSentACK = nextACKNumber;
// setup the ACK packet, make it static so we can re-use it
static const int ACK_PACKET_PAYLOAD_BYTES = sizeof(_lastSentACK) + sizeof(_currentACKSubSequenceNumber)
+ sizeof(_rtt) + sizeof(int32_t) + sizeof(int32_t) + sizeof(int32_t);
static auto ackPacket = ControlPacket::create(ControlPacket::ACK, ACK_PACKET_PAYLOAD_BYTES);
ackPacket->reset(); // We need to reset it every time.
_ackPacket->reset(); // We need to reset it every time.
// pack in the ACK sub-sequence number
ackPacket->writePrimitive(++_currentACKSubSequenceNumber);
_ackPacket->writePrimitive(++_currentACKSubSequenceNumber);
// pack in the ACK number
ackPacket->writePrimitive(nextACKNumber);
_ackPacket->writePrimitive(nextACKNumber);
// pack in the RTT and variance
ackPacket->writePrimitive(_rtt);
_ackPacket->writePrimitive(_rtt);
// pack the available buffer size, in packets
// in our implementation we have no hard limit on receive buffer size, send the default value
ackPacket->writePrimitive((int32_t) udt::CONNECTION_RECEIVE_BUFFER_SIZE_PACKETS);
_ackPacket->writePrimitive((int32_t) udt::CONNECTION_RECEIVE_BUFFER_SIZE_PACKETS);
if (wasCausedBySyncTimeout) {
// grab the up to date packet receive speed and estimated bandwidth
@ -309,15 +320,15 @@ void Connection::sendACK(bool wasCausedBySyncTimeout) {
_stats.recordEstimatedBandwidth(estimatedBandwidth);
// pack in the receive speed and estimatedBandwidth
ackPacket->writePrimitive(packetReceiveSpeed);
ackPacket->writePrimitive(estimatedBandwidth);
_ackPacket->writePrimitive(packetReceiveSpeed);
_ackPacket->writePrimitive(estimatedBandwidth);
}
// record this as the last ACK send time
lastACKSendTime = p_high_resolution_clock::now();
// have the socket send off our packet
_parentSocket->writeBasePacket(*ackPacket, _destination);
_parentSocket->writeBasePacket(*_ackPacket, _destination);
Q_ASSERT_X(_sentACKs.empty() || _sentACKs.back().first + 1 == _currentACKSubSequenceNumber,
"Connection::sendACK", "Adding an invalid ACK to _sentACKs");
@ -339,35 +350,27 @@ void Connection::sendLightACK() {
return;
}
// create the light ACK packet, make it static so we can re-use it
static const int LIGHT_ACK_PACKET_PAYLOAD_BYTES = sizeof(SequenceNumber);
static auto lightACKPacket = ControlPacket::create(ControlPacket::LightACK, LIGHT_ACK_PACKET_PAYLOAD_BYTES);
// reset the lightACKPacket before we go to write the ACK to it
lightACKPacket->reset();
_lightACKPacket->reset();
// pack in the ACK
lightACKPacket->writePrimitive(nextACKNumber);
_lightACKPacket->writePrimitive(nextACKNumber);
// have the socket send off our packet immediately
_parentSocket->writeBasePacket(*lightACKPacket, _destination);
_parentSocket->writeBasePacket(*_lightACKPacket, _destination);
_stats.record(ConnectionStats::Stats::SentLightACK);
}
void Connection::sendACK2(SequenceNumber currentACKSubSequenceNumber) {
// setup a static ACK2 packet we will re-use
static const int ACK2_PAYLOAD_BYTES = sizeof(SequenceNumber);
static auto ack2Packet = ControlPacket::create(ControlPacket::ACK2, ACK2_PAYLOAD_BYTES);
// reset the ACK2 Packet before writing the sub-sequence number to it
ack2Packet->reset();
_ack2Packet->reset();
// write the sub sequence number for this ACK2
ack2Packet->writePrimitive(currentACKSubSequenceNumber);
_ack2Packet->writePrimitive(currentACKSubSequenceNumber);
// send the ACK2 packet
_parentSocket->writeBasePacket(*ack2Packet, _destination);
_parentSocket->writeBasePacket(*_ack2Packet, _destination);
// update the last sent ACK2 and the last ACK2 send time
_lastSentACK2 = currentACKSubSequenceNumber;
@ -376,19 +379,16 @@ void Connection::sendACK2(SequenceNumber currentACKSubSequenceNumber) {
}
void Connection::sendNAK(SequenceNumber sequenceNumberRecieved) {
// create the loss report packet, make it static so we can re-use it
static const int NAK_PACKET_PAYLOAD_BYTES = 2 * sizeof(SequenceNumber);
static auto lossReport = ControlPacket::create(ControlPacket::NAK, NAK_PACKET_PAYLOAD_BYTES);
lossReport->reset(); // We need to reset it every time.
_lossReport->reset(); // We need to reset it every time.
// pack in the loss report
lossReport->writePrimitive(_lastReceivedSequenceNumber + 1);
_lossReport->writePrimitive(_lastReceivedSequenceNumber + 1);
if (_lastReceivedSequenceNumber + 1 != sequenceNumberRecieved - 1) {
lossReport->writePrimitive(sequenceNumberRecieved - 1);
_lossReport->writePrimitive(sequenceNumberRecieved - 1);
}
// have the parent socket send off our packet immediately
_parentSocket->writeBasePacket(*lossReport, _destination);
_parentSocket->writeBasePacket(*_lossReport, _destination);
// record our last NAK time
_lastNAKTime = p_high_resolution_clock::now();
@ -519,7 +519,7 @@ bool Connection::processReceivedSequenceNumber(SequenceNumber sequenceNumber, in
return !wasDuplicate;
}
void Connection::processControl(std::unique_ptr<ControlPacket> controlPacket) {
void Connection::processControl(ControlPacketPointer controlPacket) {
// Simple dispatch to control packets processing methods based on their type.
@ -577,7 +577,7 @@ void Connection::processControl(std::unique_ptr<ControlPacket> controlPacket) {
}
}
void Connection::processACK(std::unique_ptr<ControlPacket> controlPacket) {
void Connection::processACK(ControlPacketPointer controlPacket) {
// read the ACK sub-sequence number
SequenceNumber currentACKSubSequenceNumber;
controlPacket->readPrimitive(&currentACKSubSequenceNumber);
@ -678,7 +678,7 @@ void Connection::processACK(std::unique_ptr<ControlPacket> controlPacket) {
_stats.record(ConnectionStats::Stats::ProcessedACK);
}
void Connection::processLightACK(std::unique_ptr<ControlPacket> controlPacket) {
void Connection::processLightACK(ControlPacketPointer controlPacket) {
// read the ACKed sequence number
SequenceNumber ack;
controlPacket->readPrimitive(&ack);
@ -702,7 +702,7 @@ void Connection::processLightACK(std::unique_ptr<ControlPacket> controlPacket) {
_stats.record(ConnectionStats::Stats::ReceivedLightACK);
}
void Connection::processACK2(std::unique_ptr<ControlPacket> controlPacket) {
void Connection::processACK2(ControlPacketPointer controlPacket) {
// pull the sub sequence number from the packet
SequenceNumber subSequenceNumber;
controlPacket->readPrimitive(&subSequenceNumber);
@ -742,7 +742,7 @@ void Connection::processACK2(std::unique_ptr<ControlPacket> controlPacket) {
_stats.record(ConnectionStats::Stats::ReceivedACK2);
}
void Connection::processNAK(std::unique_ptr<ControlPacket> controlPacket) {
void Connection::processNAK(ControlPacketPointer controlPacket) {
// read the loss report
SequenceNumber start, end;
controlPacket->readPrimitive(&start);
@ -764,7 +764,7 @@ void Connection::processNAK(std::unique_ptr<ControlPacket> controlPacket) {
_stats.record(ConnectionStats::Stats::ReceivedNAK);
}
void Connection::processHandshake(std::unique_ptr<ControlPacket> controlPacket) {
void Connection::processHandshake(ControlPacketPointer controlPacket) {
SequenceNumber initialSequenceNumber;
controlPacket->readPrimitive(&initialSequenceNumber);
@ -782,18 +782,16 @@ void Connection::processHandshake(std::unique_ptr<ControlPacket> controlPacket)
_lastReceivedSequenceNumber = initialSequenceNumber - 1;
_lastSentACK = initialSequenceNumber - 1;
}
// immediately respond with a handshake ACK
static auto handshakeACK = ControlPacket::create(ControlPacket::HandshakeACK, sizeof(SequenceNumber));
handshakeACK->seek(0);
handshakeACK->writePrimitive(initialSequenceNumber);
_parentSocket->writeBasePacket(*handshakeACK, _destination);
_handshakeACK->reset();
_handshakeACK->writePrimitive(initialSequenceNumber);
_parentSocket->writeBasePacket(*_handshakeACK, _destination);
// indicate that handshake has been received
_hasReceivedHandshake = true;
}
void Connection::processHandshakeACK(std::unique_ptr<ControlPacket> controlPacket) {
void Connection::processHandshakeACK(ControlPacketPointer controlPacket) {
// if we've decided to clean up the send queue then this handshake ACK should be ignored, it's useless
if (_sendQueue) {
SequenceNumber initialSequenceNumber;
@ -807,7 +805,7 @@ void Connection::processHandshakeACK(std::unique_ptr<ControlPacket> controlPacke
}
}
void Connection::processTimeoutNAK(std::unique_ptr<ControlPacket> controlPacket) {
void Connection::processTimeoutNAK(ControlPacketPointer controlPacket) {
// Override SendQueue's LossList with the timeout NAK list
getSendQueue().overrideNAKListFromPacket(*controlPacket);
@ -817,7 +815,7 @@ void Connection::processTimeoutNAK(std::unique_ptr<ControlPacket> controlPacket)
_stats.record(ConnectionStats::Stats::ReceivedTimeoutNAK);
}
void Connection::processProbeTail(std::unique_ptr<ControlPacket> controlPacket) {
void Connection::processProbeTail(ControlPacketPointer controlPacket) {
if (((uint32_t) _lastReceivedSequenceNumber & 0xF) == 0) {
// this is the second packet in a probe set so we can estimate bandwidth
// the sender sent this to us in lieu of sending new data (because they didn't have any)

View file

@ -55,6 +55,7 @@ public:
using SequenceNumberTimePair = std::pair<SequenceNumber, p_high_resolution_clock::time_point>;
using ACKListPair = std::pair<SequenceNumber, SequenceNumberTimePair>;
using SentACKList = std::list<ACKListPair>;
using ControlPacketPointer = std::unique_ptr<ControlPacket>;
Connection(Socket* parentSocket, HifiSockAddr destination, std::unique_ptr<CongestionControl> congestionControl);
~Connection();
@ -66,7 +67,7 @@ public:
// return indicates if this packet should be processed
bool processReceivedSequenceNumber(SequenceNumber sequenceNumber, int packetSize, int payloadSize);
void processControl(std::unique_ptr<ControlPacket> controlPacket);
void processControl(ControlPacketPointer controlPacket);
void queueReceivedMessagePacket(std::unique_ptr<Packet> packet);
@ -96,14 +97,14 @@ private:
void sendNAK(SequenceNumber sequenceNumberRecieved);
void sendTimeoutNAK();
void processACK(std::unique_ptr<ControlPacket> controlPacket);
void processLightACK(std::unique_ptr<ControlPacket> controlPacket);
void processACK2(std::unique_ptr<ControlPacket> controlPacket);
void processNAK(std::unique_ptr<ControlPacket> controlPacket);
void processTimeoutNAK(std::unique_ptr<ControlPacket> controlPacket);
void processHandshake(std::unique_ptr<ControlPacket> controlPacket);
void processHandshakeACK(std::unique_ptr<ControlPacket> controlPacket);
void processProbeTail(std::unique_ptr<ControlPacket> controlPacket);
void processACK(ControlPacketPointer controlPacket);
void processLightACK(ControlPacketPointer controlPacket);
void processACK2(ControlPacketPointer controlPacket);
void processNAK(ControlPacketPointer controlPacket);
void processTimeoutNAK(ControlPacketPointer controlPacket);
void processHandshake(ControlPacketPointer controlPacket);
void processHandshakeACK(ControlPacketPointer controlPacket);
void processProbeTail(ControlPacketPointer controlPacket);
void resetReceiveState();
void resetRTT();
@ -171,7 +172,14 @@ private:
std::map<MessageNumber, PendingReceivedMessage> _pendingReceivedMessages;
int _packetsSinceACK { 0 }; // The number of packets that have been received during the current ACK interval
// Re-used control packets
ControlPacketPointer _ackPacket;
ControlPacketPointer _lightACKPacket;
ControlPacketPointer _ack2Packet;
ControlPacketPointer _lossReport;
ControlPacketPointer _handshakeACK;
ConnectionStats _stats;
};

View file

@ -22,11 +22,8 @@
#include <glm/glm.hpp>
#ifdef _WIN32
#include <windows.h>
#endif
#ifdef Q_OS_WIN
#include <windows.h>
#include "CPUIdent.h"
#include <Psapi.h>
#endif
@ -877,3 +874,143 @@ bool getMemoryInfo(MemoryInfo& info) {
return false;
}
// Largely taken from: https://msdn.microsoft.com/en-us/library/windows/desktop/ms683194(v=vs.85).aspx
#ifdef Q_OS_WIN
using LPFN_GLPI = BOOL(WINAPI*)(
PSYSTEM_LOGICAL_PROCESSOR_INFORMATION,
PDWORD);
DWORD CountSetBits(ULONG_PTR bitMask)
{
DWORD LSHIFT = sizeof(ULONG_PTR) * 8 - 1;
DWORD bitSetCount = 0;
ULONG_PTR bitTest = (ULONG_PTR)1 << LSHIFT;
DWORD i;
for (i = 0; i <= LSHIFT; ++i) {
bitSetCount += ((bitMask & bitTest) ? 1 : 0);
bitTest /= 2;
}
return bitSetCount;
}
#endif
bool getProcessorInfo(ProcessorInfo& info) {
#ifdef Q_OS_WIN
LPFN_GLPI glpi;
bool done = false;
PSYSTEM_LOGICAL_PROCESSOR_INFORMATION buffer = NULL;
PSYSTEM_LOGICAL_PROCESSOR_INFORMATION ptr = NULL;
DWORD returnLength = 0;
DWORD logicalProcessorCount = 0;
DWORD numaNodeCount = 0;
DWORD processorCoreCount = 0;
DWORD processorL1CacheCount = 0;
DWORD processorL2CacheCount = 0;
DWORD processorL3CacheCount = 0;
DWORD processorPackageCount = 0;
DWORD byteOffset = 0;
PCACHE_DESCRIPTOR Cache;
glpi = (LPFN_GLPI)GetProcAddress(
GetModuleHandle(TEXT("kernel32")),
"GetLogicalProcessorInformation");
if (nullptr == glpi) {
qDebug() << "GetLogicalProcessorInformation is not supported.";
return false;
}
while (!done) {
DWORD rc = glpi(buffer, &returnLength);
if (FALSE == rc) {
if (GetLastError() == ERROR_INSUFFICIENT_BUFFER) {
if (buffer) {
free(buffer);
}
buffer = (PSYSTEM_LOGICAL_PROCESSOR_INFORMATION)malloc(
returnLength);
if (NULL == buffer) {
qDebug() << "Error: Allocation failure";
return false;
}
} else {
qDebug() << "Error " << GetLastError();
return false;
}
} else {
done = true;
}
}
ptr = buffer;
while (byteOffset + sizeof(SYSTEM_LOGICAL_PROCESSOR_INFORMATION) <= returnLength) {
switch (ptr->Relationship) {
case RelationNumaNode:
// Non-NUMA systems report a single record of this type.
numaNodeCount++;
break;
case RelationProcessorCore:
processorCoreCount++;
// A hyperthreaded core supplies more than one logical processor.
logicalProcessorCount += CountSetBits(ptr->ProcessorMask);
break;
case RelationCache:
// Cache data is in ptr->Cache, one CACHE_DESCRIPTOR structure for each cache.
Cache = &ptr->Cache;
if (Cache->Level == 1) {
processorL1CacheCount++;
} else if (Cache->Level == 2) {
processorL2CacheCount++;
} else if (Cache->Level == 3) {
processorL3CacheCount++;
}
break;
case RelationProcessorPackage:
// Logical processors share a physical package.
processorPackageCount++;
break;
default:
qDebug() << "\nError: Unsupported LOGICAL_PROCESSOR_RELATIONSHIP value.\n";
break;
}
byteOffset += sizeof(SYSTEM_LOGICAL_PROCESSOR_INFORMATION);
ptr++;
}
qDebug() << "GetLogicalProcessorInformation results:";
qDebug() << "Number of NUMA nodes:" << numaNodeCount;
qDebug() << "Number of physical processor packages:" << processorPackageCount;
qDebug() << "Number of processor cores:" << processorCoreCount;
qDebug() << "Number of logical processors:" << logicalProcessorCount;
qDebug() << "Number of processor L1/L2/L3 caches:"
<< processorL1CacheCount
<< "/" << processorL2CacheCount
<< "/" << processorL3CacheCount;
info.numPhysicalProcessorPackages = processorPackageCount;
info.numProcessorCores = processorCoreCount;
info.numLogicalProcessors = logicalProcessorCount;
info.numProcessorCachesL1 = processorL1CacheCount;
info.numProcessorCachesL2 = processorL2CacheCount;
info.numProcessorCachesL3 = processorL3CacheCount;
free(buffer);
return true;
#endif
return false;
}

View file

@ -214,4 +214,15 @@ struct MemoryInfo {
bool getMemoryInfo(MemoryInfo& info);
struct ProcessorInfo {
int32_t numPhysicalProcessorPackages;
int32_t numProcessorCores;
int32_t numLogicalProcessors;
int32_t numProcessorCachesL1;
int32_t numProcessorCachesL2;
int32_t numProcessorCachesL3;
};
bool getProcessorInfo(ProcessorInfo& info);
#endif // hifi_SharedUtil_h