mirror of
https://github.com/overte-org/overte.git
synced 2025-04-23 18:13:29 +02:00
Merge branch 'master' of https://github.com/worklist/hifi into multiple_voxel_servers
This commit is contained in:
commit
64b5cc276a
5 changed files with 144 additions and 44 deletions
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@ -570,7 +570,9 @@ void Application::keyPressEvent(QKeyEvent* event) {
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if (_simulateLeapHand->isChecked() || _testRaveGlove->isChecked()) {
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_myAvatar.getHand().setRaveGloveEffectsMode((QKeyEvent*)event);
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}
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bool alt = event->modifiers().testFlag(Qt::AltModifier);
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bool meta = event->modifiers().testFlag(Qt::MetaModifier);
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bool shifted = event->modifiers().testFlag(Qt::ShiftModifier);
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switch (event->key()) {
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case Qt::Key_BracketLeft:
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@ -644,7 +646,13 @@ void Application::keyPressEvent(QKeyEvent* event) {
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break;
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case Qt::Key_C:
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_myAvatar.setDriveKeys(DOWN, 1);
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if (shifted) {
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_occlusionCulling->trigger();
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} else if (meta) {
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chooseVoxelPaintColor();
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} else {
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_myAvatar.setDriveKeys(DOWN, 1);
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}
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break;
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case Qt::Key_W:
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@ -652,7 +660,11 @@ void Application::keyPressEvent(QKeyEvent* event) {
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break;
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case Qt::Key_S:
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_myAvatar.setDriveKeys(BACK, 1);
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if (shifted) {
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doTreeStats();
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} else {
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_myAvatar.setDriveKeys(BACK, 1);
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}
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break;
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case Qt::Key_Space:
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@ -661,11 +673,19 @@ void Application::keyPressEvent(QKeyEvent* event) {
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break;
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case Qt::Key_G:
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goHome();
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if (shifted) {
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_gravityUse->trigger();
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} else {
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_eyedropperMode->trigger();
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}
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break;
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case Qt::Key_A:
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_myAvatar.setDriveKeys(ROT_LEFT, 1);
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if (shifted) {
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_renderAtmosphereOn->trigger();
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} else {
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_myAvatar.setDriveKeys(ROT_LEFT, 1);
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}
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break;
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case Qt::Key_D:
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@ -755,12 +775,66 @@ void Application::keyPressEvent(QKeyEvent* event) {
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}
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resizeGL(_glWidget->width(), _glWidget->height());
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break;
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case Qt::Key_N:
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_noise->trigger();
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break;
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case Qt::Key_H:
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_lookingInMirror->trigger();
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break;
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case Qt::Key_F:
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if (shifted) {
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_frustumOn->trigger();
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} else {
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_fullScreenMode->trigger();
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}
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break;
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case Qt::Key_V:
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if (shifted) {
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_renderVoxels->trigger();
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} else {
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_addVoxelMode->trigger();
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}
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break;
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case Qt::Key_P:
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_manualFirstPerson->trigger();
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break;
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case Qt::Key_R:
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if (shifted) {
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_frustumRenderModeAction->trigger();
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} else {
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_deleteVoxelMode->trigger();
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}
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break;
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case Qt::Key_B:
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_colorVoxelMode->trigger();
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break;
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case Qt::Key_O:
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if (shifted) {
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_viewFrustumFromOffset->trigger();
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} else {
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_selectVoxelMode->trigger();
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}
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break;
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case Qt::Key_Slash:
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_renderStatsOn->trigger();
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break;
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case Qt::Key_Backspace:
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case Qt::Key_Delete:
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if (_selectVoxelMode->isChecked()) {
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deleteVoxelUnderCursor();
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}
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break;
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case Qt::Key_Plus:
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if (alt) {
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increaseAvatarSize();
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}
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break;
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case Qt::Key_Minus:
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if (alt) {
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decreaseAvatarSize();
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}
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break;
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case Qt::Key_1:
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case Qt::Key_2:
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case Qt::Key_3:
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@ -859,7 +933,7 @@ void Application::mouseMoveEvent(QMouseEvent* event) {
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const bool MAKE_SOUND_ON_VOXEL_HOVER = false;
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const bool MAKE_SOUND_ON_VOXEL_CLICK = true;
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const float HOVER_VOXEL_FREQUENCY = 14080.f;
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const float HOVER_VOXEL_FREQUENCY = 7040.f;
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const float HOVER_VOXEL_DECAY = 0.999f;
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void Application::mousePressEvent(QMouseEvent* event) {
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@ -1791,10 +1865,12 @@ void Application::initMenu() {
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_window->setMenuBar(menuBar);
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QMenu* fileMenu = menuBar->addMenu("File");
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fileMenu->addAction("Quit", this, SLOT(quit()), Qt::CTRL | Qt::Key_Q);
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QAction* quitAction = fileMenu->addAction("Quit", this, SLOT(quit()), Qt::CTRL | Qt::Key_Q);
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quitAction->setMenuRole(QAction::QuitRole);
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QMenu* editMenu = menuBar->addMenu("Edit");
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editMenu->addAction("Preferences...", this, SLOT(editPreferences()));
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QAction* preferencesAction = editMenu->addAction("Preferences...", this, SLOT(editPreferences()), Qt::CTRL | Qt::Key_Comma);
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preferencesAction->setMenuRole(QAction::PreferencesRole);
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QMenu* pairMenu = menuBar->addMenu("Pair");
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pairMenu->addAction("Pair", this, SLOT(pair()));
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@ -1803,7 +1879,7 @@ void Application::initMenu() {
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(_lookingInMirror = optionsMenu->addAction("Mirror", this, SLOT(setRenderMirrored(bool)), Qt::Key_H))->setCheckable(true);
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(_echoAudioMode = optionsMenu->addAction("Echo Audio"))->setCheckable(true);
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optionsMenu->addAction("Noise", this, SLOT(setNoise(bool)), Qt::Key_N)->setCheckable(true);
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(_noise = optionsMenu->addAction("Noise", this, SLOT(setNoise(bool)), Qt::Key_N))->setCheckable(true);
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(_gyroLook = optionsMenu->addAction("Smooth Gyro Look"))->setCheckable(true);
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_gyroLook->setChecked(true);
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(_showHeadMouse = optionsMenu->addAction("Head Mouse"))->setCheckable(true);
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@ -1819,7 +1895,7 @@ void Application::initMenu() {
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optionsMenu->addAction("Webcam", &_webcam, SLOT(setEnabled(bool)))->setCheckable(true);
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optionsMenu->addAction("Toggle Skeleton Tracking", &_webcam, SLOT(setSkeletonTrackingOn(bool)))->setCheckable(true);
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optionsMenu->addAction("Cycle Webcam Send Mode", _webcam.getGrabber(), SLOT(cycleVideoSendMode()));
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optionsMenu->addAction("Go Home", this, SLOT(goHome()));
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optionsMenu->addAction("Go Home", this, SLOT(goHome()), Qt::CTRL | Qt::Key_G);
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QMenu* renderMenu = menuBar->addMenu("Render");
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(_renderVoxels = renderMenu->addAction("Voxels", this, SLOT(setRenderVoxels(bool)), Qt::SHIFT | Qt::Key_V))->setCheckable(true);
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@ -1888,8 +1964,8 @@ void Application::initMenu() {
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"Get Color Mode", this, SLOT(updateVoxelModeActions()), Qt::Key_G))->setCheckable(true);
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_voxelModeActions->addAction(_eyedropperMode);
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voxelMenu->addAction("Decrease Voxel Size", this, SLOT(decreaseVoxelSize()), QKeySequence::ZoomOut);
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voxelMenu->addAction("Increase Voxel Size", this, SLOT(increaseVoxelSize()), QKeySequence::ZoomIn);
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voxelMenu->addAction("Decrease Voxel Size", this, SLOT(decreaseVoxelSize()), QKeySequence::ZoomOut);
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voxelMenu->addAction("Increase Voxel Size", this, SLOT(increaseVoxelSize()), QKeySequence::ZoomIn);
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voxelMenu->addAction("Reset Swatch Colors", this, SLOT(resetSwatchColors()));
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_voxelPaintColor = voxelMenu->addAction("Voxel Paint Color", this,
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@ -1916,7 +1992,7 @@ void Application::initMenu() {
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(_viewFrustumFromOffset = frustumMenu->addAction(
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"Use Offset Camera", this, SLOT(setFrustumOffset(bool)), Qt::SHIFT | Qt::Key_O))->setCheckable(true);
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_frustumRenderModeAction = frustumMenu->addAction(
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"Render Mode", this, SLOT(cycleFrustumRenderMode()), Qt::SHIFT | Qt::Key_R);
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"Render Mode", this, SLOT(cycleFrustumRenderMode()), Qt::SHIFT | Qt::Key_R);
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updateFrustumRenderModeAction();
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debugMenu->addAction("Run Timing Tests", this, SLOT(runTests()));
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@ -1940,8 +2016,8 @@ void Application::initMenu() {
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debugMenu->addAction("Wants Monochrome", this, SLOT(setWantsMonochrome(bool)))->setCheckable(true);
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debugMenu->addAction("Use Lower Resolution While Moving", this, SLOT(setWantsLowResMoving(bool)))->setCheckable(true);
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debugMenu->addAction("Disable Delta Sending", this, SLOT(disableDeltaSending(bool)))->setCheckable(true);
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debugMenu->addAction("Disable Occlusion Culling", this, SLOT(disableOcclusionCulling(bool)),
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Qt::SHIFT | Qt::Key_C)->setCheckable(true);
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(_occlusionCulling = debugMenu->addAction("Disable Occlusion Culling", this, SLOT(disableOcclusionCulling(bool)),
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Qt::SHIFT | Qt::Key_C))->setCheckable(true);
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(_renderCoverageMap = debugMenu->addAction("Render Coverage Map"))->setCheckable(true);
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_renderCoverageMap->setShortcut(Qt::SHIFT | Qt::CTRL | Qt::Key_O);
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@ -2162,7 +2238,8 @@ void Application::update(float deltaTime) {
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_myAvatar.getHead().setLookAtPosition(lookAtSpot);
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} else {
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// Just look in direction of the mouse ray
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glm::vec3 myLookAtFromMouse(mouseRayOrigin + mouseRayDirection);
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const float FAR_AWAY_STARE = TREE_SCALE;
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glm::vec3 myLookAtFromMouse(mouseRayOrigin + mouseRayDirection * FAR_AWAY_STARE);
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_myAvatar.getHead().setLookAtPosition(myLookAtFromMouse);
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}
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@ -2173,15 +2250,21 @@ void Application::update(float deltaTime) {
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// If we have clicked on a voxel, update it's color
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if (_isHoverVoxelSounding) {
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VoxelNode* hoveredNode = _voxels.getVoxelAt(_hoverVoxel.x, _hoverVoxel.y, _hoverVoxel.z, _hoverVoxel.s);
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float bright = _audio.getCollisionSoundMagnitude();
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nodeColor clickColor = { 255 * bright + _hoverVoxelOriginalColor[0] * (1.f - bright),
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_hoverVoxelOriginalColor[1] * (1.f - bright),
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_hoverVoxelOriginalColor[2] * (1.f - bright), 1 };
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hoveredNode->setColor(clickColor);
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if (bright < 0.01f) {
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hoveredNode->setColor(_hoverVoxelOriginalColor);
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if (hoveredNode) {
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float bright = _audio.getCollisionSoundMagnitude();
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nodeColor clickColor = { 255 * bright + _hoverVoxelOriginalColor[0] * (1.f - bright),
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_hoverVoxelOriginalColor[1] * (1.f - bright),
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_hoverVoxelOriginalColor[2] * (1.f - bright), 1 };
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hoveredNode->setColor(clickColor);
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if (bright < 0.01f) {
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hoveredNode->setColor(_hoverVoxelOriginalColor);
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_isHoverVoxelSounding = false;
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}
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} else {
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// Voxel is not found, clear all
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_isHoverVoxelSounding = false;
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}
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_isHoverVoxel = false;
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}
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} else {
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// Check for a new hover voxel
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glm::vec4 oldVoxel(_hoverVoxel.x, _hoverVoxel.y, _hoverVoxel.z, _hoverVoxel.s);
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@ -2849,8 +2932,9 @@ void Application::displaySide(Camera& whichCamera) {
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_myAvatar.getHead().setLookAtPosition(_myCamera.getPosition());
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}
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_myAvatar.render(_lookingInMirror->isChecked(), _renderAvatarBalls->isChecked());
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_myAvatar.setDisplayingLookatVectors(_renderLookatOn->isChecked());
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if (_renderLookatIndicatorOn->isChecked() && _isLookingAtOtherAvatar) {
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if (_renderLookatIndicatorOn->isChecked()) {
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renderLookatIndicator(_lookatOtherPosition, whichCamera);
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}
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}
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@ -2862,7 +2946,7 @@ void Application::displaySide(Camera& whichCamera) {
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}
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// Render the world box
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if (!_lookingInMirror->isChecked() && _renderStatsOn->isChecked()) { render_world_box(); }
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if (!_lookingInMirror->isChecked() && _renderStatsOn->isChecked()) { renderWorldBox(); }
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// brad's frustum for debugging
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if (_frustumOn->isChecked()) renderViewFrustum(_viewFrustum);
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@ -288,6 +288,8 @@ private:
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QAction* _fullScreenMode; // whether we are in full screen mode
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QAction* _frustumRenderModeAction;
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QAction* _settingsAutosave; // Whether settings are saved automatically
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QAction* _noise;
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QAction* _occlusionCulling;
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QAction* _renderCoverageMapV2;
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QAction* _renderCoverageMap;
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@ -223,39 +223,54 @@ void noiseTest(int w, int h) {
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glEnd();
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}
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void render_world_box() {
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// Show edge of world
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void renderWorldBox() {
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// Show edge of world
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float red[] = {1, 0, 0};
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float green[] = {0, 1, 0};
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float blue[] = {0, 0, 1};
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float gray[] = {0.5, 0.5, 0.5};
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glDisable(GL_LIGHTING);
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glColor4f(1.0, 1.0, 1.0, 1.0);
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glLineWidth(1.0);
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glBegin(GL_LINES);
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glColor3f(1, 0, 0);
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glColor3fv(red);
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glVertex3f(0, 0, 0);
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glVertex3f(WORLD_SIZE, 0, 0);
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glColor3f(0, 1, 0);
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glVertex3f(TREE_SCALE, 0, 0);
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glColor3fv(green);
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glVertex3f(0, 0, 0);
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glVertex3f(0, WORLD_SIZE, 0);
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glColor3f(0, 0, 1);
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glVertex3f(0, TREE_SCALE, 0);
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glColor3fv(blue);
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glVertex3f(0, 0, 0);
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glVertex3f(0, 0, WORLD_SIZE);
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glVertex3f(0, 0, TREE_SCALE);
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glColor3fv(gray);
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glVertex3f(0, 0, TREE_SCALE);
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glVertex3f(TREE_SCALE, 0, TREE_SCALE);
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glVertex3f(TREE_SCALE, 0, TREE_SCALE);
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glVertex3f(TREE_SCALE, 0, 0);
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glEnd();
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// Draw little marker dots along the axis
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// Draw marker dots at very end
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glEnable(GL_LIGHTING);
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glPushMatrix();
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glTranslatef(WORLD_SIZE, 0, 0);
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glColor3f(1, 0, 0);
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glTranslatef(TREE_SCALE, 0, 0);
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glColor3fv(red);
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glutSolidSphere(0.125, 10, 10);
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glPopMatrix();
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glPushMatrix();
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glTranslatef(0, WORLD_SIZE, 0);
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glColor3f(0, 1, 0);
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glTranslatef(0, TREE_SCALE, 0);
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glColor3fv(green);
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glutSolidSphere(0.125, 10, 10);
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glPopMatrix();
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glPushMatrix();
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glTranslatef(0, 0, WORLD_SIZE);
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glColor3f(0, 0, 1);
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glTranslatef(0, 0, TREE_SCALE);
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glColor3fv(blue);
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glutSolidSphere(0.125, 10, 10);
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glPopMatrix();
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glPushMatrix();
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glColor3fv(gray);
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glTranslatef(TREE_SCALE, 0, TREE_SCALE);
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glutSolidSphere(0.125, 10, 10);
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glPopMatrix();
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}
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double diffclock(timeval *clock1,timeval *clock2)
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@ -33,7 +33,7 @@ float angle_to(glm::vec3 head_pos, glm::vec3 source_pos, float render_yaw, float
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float randFloat();
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const glm::vec3 randVector();
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void render_world_box();
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void renderWorldBox();
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int widthText(float scale, int mono, char const* string);
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float widthChar(float scale, int mono, char ch);
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void drawtext(int x, int y, float scale, float rotate, float thick, int mono,
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@ -12,7 +12,6 @@
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#define __interface__world__
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const float WORLD_SIZE = 10.0;
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#define PIf 3.14159265f
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const float GRAVITY_EARTH = 9.80665f;
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