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Fixing signed/unsigned comparisons
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parent
754bf5c6f7
commit
649b9d6ce9
3 changed files with 9 additions and 9 deletions
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@ -336,7 +336,7 @@ protected:
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// Uniform Stage
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void do_setUniformBuffer(Batch& batch, uint32 paramOffset);
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void releaseUniformBuffer(int slot);
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void releaseUniformBuffer(uint32_t slot);
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void resetUniformStage();
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struct UniformStageState {
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Buffers _buffers;
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@ -349,7 +349,7 @@ protected:
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// Resource Stage
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void do_setResourceTexture(Batch& batch, uint32 paramOffset);
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void releaseResourceTexture(int slot);
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void releaseResourceTexture(uint32_t slot);
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void resetResourceStage();
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struct ResourceStageState {
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Textures _textures;
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@ -81,7 +81,7 @@ void GLBackend::killInput() {
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}
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void GLBackend::syncInputStateCache() {
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for (int i = 0; i < _input._attributeActivation.size(); i++) {
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for (uint32_t i = 0; i < _input._attributeActivation.size(); i++) {
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GLint active = 0;
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glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &active);
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_input._attributeActivation[i] = active;
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@ -244,7 +244,7 @@ void GLBackend::resetInputStage() {
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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for (int i = 0; i < _input._attributeActivation.size(); i++) {
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for (uint32_t i = 0; i < _input._attributeActivation.size(); i++) {
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glDisableVertexAttribArray(i);
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glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, 0, 0);
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}
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@ -254,7 +254,7 @@ void GLBackend::resetInputStage() {
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_input._invalidFormat = false;
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_input._attributeActivation.reset();
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for (int i = 0; i < _input._buffers.size(); i++) {
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for (uint32_t i = 0; i < _input._buffers.size(); i++) {
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_input._buffers[i].reset();
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_input._bufferOffsets[i] = 0;
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_input._bufferStrides[i] = 0;
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@ -147,7 +147,7 @@ void GLBackend::resetPipelineStage() {
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}
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void GLBackend::releaseUniformBuffer(int slot) {
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void GLBackend::releaseUniformBuffer(uint32_t slot) {
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#if (GPU_FEATURE_PROFILE == GPU_CORE)
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auto& buf = _uniform._buffers[slot];
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if (buf) {
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@ -164,7 +164,7 @@ void GLBackend::releaseUniformBuffer(int slot) {
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}
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void GLBackend::resetUniformStage() {
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for (int i = 0; i < _uniform._buffers.size(); i++) {
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for (uint32_t i = 0; i < _uniform._buffers.size(); i++) {
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releaseUniformBuffer(i);
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}
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}
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@ -217,7 +217,7 @@ void GLBackend::do_setUniformBuffer(Batch& batch, uint32 paramOffset) {
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#endif
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}
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void GLBackend::releaseResourceTexture(int slot) {
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void GLBackend::releaseResourceTexture(uint32_t slot) {
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auto& tex = _resource._textures[slot];
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if (tex) {
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auto* object = Backend::getGPUObject<GLBackend::GLTexture>(*tex);
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@ -234,7 +234,7 @@ void GLBackend::releaseResourceTexture(int slot) {
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}
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void GLBackend::resetResourceStage() {
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for (int i = 0; i < _resource._textures.size(); i++) {
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for (uint32_t i = 0; i < _resource._textures.size(); i++) {
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releaseResourceTexture(i);
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}
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}
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