Switch ImageOverlay to NetworkAccessManager

This commit is contained in:
Atlante45 2014-07-02 10:28:26 -07:00
parent 36fb530594
commit 6489151578
2 changed files with 8 additions and 13 deletions

View file

@ -19,7 +19,6 @@
#include "ImageOverlay.h"
ImageOverlay::ImageOverlay() :
_manager(NULL),
_textureID(0),
_renderImage(false),
_textureBound(false),
@ -36,21 +35,18 @@ ImageOverlay::~ImageOverlay() {
// TODO: handle setting image multiple times, how do we manage releasing the bound texture?
void ImageOverlay::setImageURL(const QUrl& url) {
// TODO: are we creating too many QNetworkAccessManager() when multiple calls to setImageURL are made?
_manager->deleteLater();
_manager = new QNetworkAccessManager();
connect(_manager, SIGNAL(finished(QNetworkReply*)), this, SLOT(replyFinished(QNetworkReply*)));
_manager->get(QNetworkRequest(url));
NetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
QNetworkReply* reply = networkAccessManager.get(QNetworkRequest(url));
connect(reply, &QNetworkReply::finished, this, &ImageOverlay::replyFinished);
}
void ImageOverlay::replyFinished(QNetworkReply* reply) {
void ImageOverlay::replyFinished() {
QNetworkReply* reply = static_cast<QNetworkReply*>(sender());
// replace our byte array with the downloaded data
QByteArray rawData = reply->readAll();
_textureImage.loadFromData(rawData);
_renderImage = true;
_manager->deleteLater();
_manager = NULL;
}
void ImageOverlay::render() {

View file

@ -16,13 +16,13 @@
#include <QGLWidget>
#include <QImage>
#include <QNetworkAccessManager>
#include <QNetworkReply>
#include <QRect>
#include <QScriptValue>
#include <QString>
#include <QUrl>
#include <NetworkAccessManager.h>
#include <SharedUtil.h>
#include "Overlay.h"
@ -46,13 +46,12 @@ public:
virtual void setProperties(const QScriptValue& properties);
private slots:
void replyFinished(QNetworkReply* reply); // we actually want to hide this...
void replyFinished(); // we actually want to hide this...
private:
QUrl _imageURL;
QImage _textureImage;
QNetworkAccessManager* _manager;
GLuint _textureID;
QRect _fromImage; // where from in the image to sample