mirror of
https://github.com/overte-org/overte.git
synced 2025-04-17 11:20:42 +02:00
Merge pull request #13715 from SamGondelman/parabolic
Enable parabolic teleport
This commit is contained in:
commit
6481aea2f4
6 changed files with 68 additions and 66 deletions
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@ -115,8 +115,6 @@ ParabolaPointer::RenderState::RenderState(const OverlayID& startID, const Overla
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_pathWidth = pathWidth;
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if (render::Item::isValidID(_pathID)) {
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auto renderItem = std::make_shared<ParabolaRenderItem>(pathColor, pathAlpha, pathWidth, isVisibleInSecondaryCamera, pathEnabled);
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// TODO: update bounds properly
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renderItem->editBound().setBox(glm::vec3(-16000.0f), 32000.0f);
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transaction.resetItem(_pathID, std::make_shared<ParabolaRenderItem::Payload>(renderItem));
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scene->enqueueTransaction(transaction);
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}
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@ -180,6 +178,7 @@ void ParabolaPointer::RenderState::update(const glm::vec3& origin, const glm::ve
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item.setAcceleration(acceleration);
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item.setParabolicDistance(parabolicDistance);
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item.setWidth(width);
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item.updateBounds();
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});
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scene->enqueueTransaction(transaction);
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}
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@ -302,10 +301,10 @@ void ParabolaPointer::RenderState::ParabolaRenderItem::setVisible(bool visible)
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}
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void ParabolaPointer::RenderState::ParabolaRenderItem::updateKey() {
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// FIXME: There's no way to designate a render item as non-shadow-reciever, and since a parabola's bounding box covers the entire domain,
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// it seems to block all shadows. I think this is a bug with shadows.
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//auto builder = _parabolaData.color.a < 1.0f ? render::ItemKey::Builder::transparentShape() : render::ItemKey::Builder::opaqueShape();
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auto builder = render::ItemKey::Builder::transparentShape();
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auto builder = _parabolaData.color.a < 1.0f ? render::ItemKey::Builder::transparentShape() : render::ItemKey::Builder::opaqueShape();
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// TODO: parabolas should cast shadows, but they're so thin that the cascaded shadow maps make them look pretty bad
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//builder.withShadowCaster();
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if (_enabled && _visible) {
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builder.withVisible();
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@ -322,6 +321,33 @@ void ParabolaPointer::RenderState::ParabolaRenderItem::updateKey() {
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_key = builder.build();
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}
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void ParabolaPointer::RenderState::ParabolaRenderItem::updateBounds() {
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glm::vec3 max = _origin;
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glm::vec3 min = _origin;
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glm::vec3 end = _origin + _parabolaData.velocity * _parabolaData.parabolicDistance +
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0.5f * _parabolaData.acceleration * _parabolaData.parabolicDistance * _parabolaData.parabolicDistance;
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max = glm::max(max, end);
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min = glm::min(min, end);
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for (int i = 0; i < 3; i++) {
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if (fabsf(_parabolaData.velocity[i]) > EPSILON && fabsf(_parabolaData.acceleration[i]) > EPSILON) {
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float maxT = -_parabolaData.velocity[i] / _parabolaData.acceleration[i];
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if (maxT > 0.0f && maxT < _parabolaData.parabolicDistance) {
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glm::vec3 maxPoint = _origin + _parabolaData.velocity * maxT + 0.5f * _parabolaData.acceleration * maxT * maxT;
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max = glm::max(max, maxPoint);
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min = glm::min(min, maxPoint);
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}
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}
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}
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glm::vec3 halfWidth = glm::vec3(0.5f * _parabolaData.width);
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max += halfWidth;
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min -= halfWidth;
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_bound = AABox(min, max - min);
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}
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const gpu::PipelinePointer ParabolaPointer::RenderState::ParabolaRenderItem::getParabolaPipeline() {
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if (!_parabolaPipeline || !_transparentParabolaPipeline) {
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gpu::ShaderPointer program = gpu::Shader::createProgram(shader::render_utils::program::parabola);
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@ -36,6 +36,7 @@ public:
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void setVisible(bool visible);
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void updateKey();
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void updateUniformBuffer() { _uniformBuffer->setSubData(0, _parabolaData); }
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void updateBounds();
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void setColor(const glm::vec3& color) { _parabolaData.color = glm::vec4(color, _parabolaData.color.a); }
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void setAlpha(const float& alpha) { _parabolaData.color.a = alpha; }
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@ -138,7 +138,7 @@ public:
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* @property {Vec3} intersection The intersection point in world-space.
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* @property {Vec3} surfaceNormal The surface normal at the intersected point. All NANs if type == INTERSECTED_HUD.
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* @property {Variant} extraInfo Additional intersection details when available for Model objects.
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* @property {StylusTip} parabola The PickParabola that was used. Valid even if there was no intersection.
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* @property {PickParabola} parabola The PickParabola that was used. Valid even if there was no intersection.
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*/
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/**jsdoc
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@ -92,7 +92,7 @@ unsigned int PointerScriptingInterface::createStylus(const QVariant& properties)
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* @typedef {object} Pointers.LaserPointerProperties
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* @property {boolean} [faceAvatar=false] If true, the end of the Pointer will always rotate to face the avatar.
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* @property {boolean} [centerEndY=true] If false, the end of the Pointer will be moved up by half of its height.
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* @property {boolean} [lockEnd=false] If true, the end of the Pointer will lock on to the center of the object at which the laser is pointing.
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* @property {boolean} [lockEnd=false] If true, the end of the Pointer will lock on to the center of the object at which the pointer is pointing.
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* @property {boolean} [distanceScaleEnd=false] If true, the dimensions of the end of the Pointer will scale linearly with distance.
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* @property {boolean} [scaleWithAvatar=false] If true, the width of the Pointer's path will scale linearly with your avatar's scale.
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* @property {boolean} [followNormal=false] If true, the end of the Pointer will rotate to follow the normal of the intersected surface.
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@ -207,9 +207,10 @@ unsigned int PointerScriptingInterface::createLaserPointer(const QVariant& prope
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* The rendering properties of the parabolic path
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*
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* @typedef {object} Pointers.ParabolaProperties
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* @property {Color} color The color of the parabola.
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* @property {number} alpha The alpha of the parabola.
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* @property {number} width The width of the parabola, in meters.
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* @property {Color} color=255,255,255 The color of the parabola.
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* @property {number} alpha=1.0 The alpha of the parabola.
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* @property {number} width=0.01 The width of the parabola, in meters.
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* @property {boolean} isVisibleInSecondaryCamera=false The width of the parabola, in meters.
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*/
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/**jsdoc
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* A set of properties used to define the visual aspect of a Parabola Pointer in the case that the Pointer is not intersecting something. Same as a {@link Pointers.ParabolaPointerRenderState},
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@ -232,10 +233,10 @@ unsigned int PointerScriptingInterface::createLaserPointer(const QVariant& prope
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*/
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/**jsdoc
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* A set of properties that can be passed to {@link Pointers.createPointer} to create a new Pointer. Contains the relevant {@link Picks.PickProperties} to define the underlying Pick.
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* @typedef {object} Pointers.LaserPointerProperties
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* @typedef {object} Pointers.ParabolaPointerProperties
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* @property {boolean} [faceAvatar=false] If true, the end of the Pointer will always rotate to face the avatar.
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* @property {boolean} [centerEndY=true] If false, the end of the Pointer will be moved up by half of its height.
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* @property {boolean} [lockEnd=false] If true, the end of the Pointer will lock on to the center of the object at which the laser is pointing.
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* @property {boolean} [lockEnd=false] If true, the end of the Pointer will lock on to the center of the object at which the pointer is pointing.
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* @property {boolean} [distanceScaleEnd=false] If true, the dimensions of the end of the Pointer will scale linearly with distance.
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* @property {boolean} [scaleWithAvatar=false] If true, the width of the Pointer's path will scale linearly with your avatar's scale.
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* @property {boolean} [followNormal=false] If true, the end of the Pointer will rotate to follow the normal of the intersected surface.
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@ -145,6 +145,7 @@ public:
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*
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* @property {number} Ray Ray Picks intersect a ray with the nearest object in front of them, along a given direction.
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* @property {number} Stylus Stylus Picks provide "tapping" functionality on/into flat surfaces.
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* @property {number} Parabola Parabola Picks intersect a parabola with the nearest object in front of them, with a given initial velocity and acceleration.
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*/
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/**jsdoc
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* <table>
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@ -154,6 +155,7 @@ public:
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* <tbody>
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* <tr><td><code>{@link PickType(0)|PickType.Ray}</code></td><td></td></tr>
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* <tr><td><code>{@link PickType(0)|PickType.Stylus}</code></td><td></td></tr>
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* <tr><td><code>{@link PickType(0)|PickType.Parabola}</code></td><td></td></tr>
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* </tbody>
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* </table>
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* @typedef {number} PickType
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@ -22,7 +22,6 @@ Script.include("/~/system/libraries/controllers.js");
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(function() { // BEGIN LOCAL_SCOPE
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var TARGET_MODEL_URL = Script.resolvePath("../../assets/models/teleport-destination.fbx");
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var TOO_CLOSE_MODEL_URL = Script.resolvePath("../../assets/models/teleport-cancel.fbx");
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var SEAT_MODEL_URL = Script.resolvePath("../../assets/models/teleport-seat.fbx");
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var TARGET_MODEL_DIMENSIONS = {
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@ -49,8 +48,6 @@ Script.include("/~/system/libraries/controllers.js");
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blue: 73
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};
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var COOL_IN_DURATION = 300;
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var handInfo = {
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right: {
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controllerInput: Controller.Standard.RightHand
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@ -61,37 +58,19 @@ Script.include("/~/system/libraries/controllers.js");
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};
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var cancelPath = {
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type: "line3d",
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color: COLORS_TELEPORT_CANCEL,
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ignorePickIntersection: true,
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alpha: 1,
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solid: true,
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drawInFront: true,
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glow: 1.0
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width: 0.025
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};
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var teleportPath = {
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type: "line3d",
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color: COLORS_TELEPORT_CAN_TELEPORT,
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ignorePickIntersection: true,
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alpha: 1,
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solid: true,
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drawInFront: true,
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glow: 1.0
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width: 0.025
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};
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var seatPath = {
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type: "line3d",
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color: COLORS_TELEPORT_SEAT,
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ignorePickIntersection: true,
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alpha: 1,
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solid: true,
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drawInFront: true,
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glow: 1.0
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};
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var cancelEnd = {
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type: "model",
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url: TOO_CLOSE_MODEL_URL,
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dimensions: TARGET_MODEL_DIMENSIONS,
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ignorePickIntersection: true
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width: 0.025
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};
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var teleportEnd = {
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type: "model",
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@ -107,20 +86,18 @@ Script.include("/~/system/libraries/controllers.js");
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};
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var teleportRenderStates = [{name: "cancel", path: cancelPath, end: cancelEnd},
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var teleportRenderStates = [{name: "cancel", path: cancelPath},
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{name: "teleport", path: teleportPath, end: teleportEnd},
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{name: "seat", path: seatPath, end: seatEnd}];
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var DEFAULT_DISTANCE = 50;
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var DEFAULT_DISTANCE = 8.0;
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var teleportDefaultRenderStates = [{name: "cancel", distance: DEFAULT_DISTANCE, path: cancelPath}];
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var coolInTimeout = null;
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var ignoredEntities = [];
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var TELEPORTER_STATES = {
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IDLE: 'idle',
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COOL_IN: 'cool_in',
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TARGETTING: 'targetting',
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TARGETTING_INVALID: 'targetting_invalid'
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};
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@ -133,7 +110,7 @@ Script.include("/~/system/libraries/controllers.js");
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SEAT: 'seat' // The current target is a seat
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};
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var speed = 7.0;
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var speed = 12.0;
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var accelerationAxis = {x: 0.0, y: -5.0, z: 0.0};
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function Teleporter(hand) {
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@ -151,8 +128,10 @@ Script.include("/~/system/libraries/controllers.js");
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return otherModule;
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};
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this.teleportParabolaHandVisible = Pointers.createPointer(PickType.Ray, {
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this.teleportParabolaHandVisible = Pointers.createPointer(PickType.Parabola, {
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joint: (_this.hand === RIGHT_HAND) ? "_CAMERA_RELATIVE_CONTROLLER_RIGHTHAND" : "_CAMERA_RELATIVE_CONTROLLER_LEFTHAND",
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dirOffset: { x: 0, y: 1, z: 0.1 },
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posOffset: { x: (_this.hand === RIGHT_HAND) ? 0.03 : -0.03, y: 0.2, z: 0.02 },
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filter: Picks.PICK_ENTITIES,
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faceAvatar: true,
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scaleWithAvatar: true,
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@ -161,10 +140,13 @@ Script.include("/~/system/libraries/controllers.js");
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accelerationAxis: accelerationAxis,
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rotateAccelerationWithAvatar: true,
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renderStates: teleportRenderStates,
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defaultRenderStates: teleportDefaultRenderStates
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defaultRenderStates: teleportDefaultRenderStates,
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maxDistance: 8.0
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});
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this.teleportParabolaHandInvisible = Pointers.createPointer(PickType.Ray, {
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this.teleportParabolaHandInvisible = Pointers.createPointer(PickType.Parabola, {
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joint: (_this.hand === RIGHT_HAND) ? "_CAMERA_RELATIVE_CONTROLLER_RIGHTHAND" : "_CAMERA_RELATIVE_CONTROLLER_LEFTHAND",
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dirOffset: { x: 0, y: 1, z: 0.1 },
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posOffset: { x: (_this.hand === RIGHT_HAND) ? 0.03 : -0.03, y: 0.2, z: 0.02 },
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filter: Picks.PICK_ENTITIES | Picks.PICK_INCLUDE_INVISIBLE,
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faceAvatar: true,
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scaleWithAvatar: true,
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@ -172,9 +154,10 @@ Script.include("/~/system/libraries/controllers.js");
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speed: speed,
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accelerationAxis: accelerationAxis,
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rotateAccelerationWithAvatar: true,
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renderStates: teleportRenderStates
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renderStates: teleportRenderStates,
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maxDistance: 8.0
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});
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this.teleportParabolaHeadVisible = Pointers.createPointer(PickType.Ray, {
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this.teleportParabolaHeadVisible = Pointers.createPointer(PickType.Parabola, {
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joint: "Avatar",
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filter: Picks.PICK_ENTITIES,
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faceAvatar: true,
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@ -184,9 +167,10 @@ Script.include("/~/system/libraries/controllers.js");
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accelerationAxis: accelerationAxis,
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rotateAccelerationWithAvatar: true,
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renderStates: teleportRenderStates,
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defaultRenderStates: teleportDefaultRenderStates
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defaultRenderStates: teleportDefaultRenderStates,
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maxDistance: 8.0
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});
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this.teleportParabolaHeadInvisible = Pointers.createPointer(PickType.Ray, {
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this.teleportParabolaHeadInvisible = Pointers.createPointer(PickType.Parabola, {
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joint: "Avatar",
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filter: Picks.PICK_ENTITIES | Picks.PICK_INCLUDE_INVISIBLE,
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faceAvatar: true,
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@ -195,7 +179,8 @@ Script.include("/~/system/libraries/controllers.js");
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speed: speed,
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accelerationAxis: accelerationAxis,
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rotateAccelerationWithAvatar: true,
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renderStates: teleportRenderStates
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renderStates: teleportRenderStates,
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maxDistance: 8.0
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});
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this.cleanup = function() {
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@ -216,16 +201,7 @@ Script.include("/~/system/libraries/controllers.js");
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100);
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this.enterTeleport = function() {
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if (coolInTimeout !== null) {
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Script.clearTimeout(coolInTimeout);
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}
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this.state = TELEPORTER_STATES.COOL_IN;
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coolInTimeout = Script.setTimeout(function() {
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if (_this.state === TELEPORTER_STATES.COOL_IN) {
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_this.state = TELEPORTER_STATES.TARGETTING;
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}
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}, COOL_IN_DURATION);
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this.state = TELEPORTER_STATES.TARGETTING;
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};
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this.isReady = function(controllerData, deltaTime) {
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@ -287,11 +263,7 @@ Script.include("/~/system/libraries/controllers.js");
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} else if (teleportLocationType === TARGET.INVALID || teleportLocationType === TARGET.INVISIBLE) {
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this.setTeleportState(mode, "", "cancel");
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} else if (teleportLocationType === TARGET.SURFACE) {
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if (this.state === TELEPORTER_STATES.COOL_IN) {
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this.setTeleportState(mode, "cancel", "");
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} else {
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this.setTeleportState(mode, "teleport", "");
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}
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this.setTeleportState(mode, "teleport", "");
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} else if (teleportLocationType === TARGET.SEAT) {
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this.setTeleportState(mode, "", "seat");
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}
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@ -304,7 +276,7 @@ Script.include("/~/system/libraries/controllers.js");
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return makeRunningValues(true, [], []);
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}
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if (target === TARGET.NONE || target === TARGET.INVALID || this.state === TELEPORTER_STATES.COOL_IN) {
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if (target === TARGET.NONE || target === TARGET.INVALID) {
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// Do nothing
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} else if (target === TARGET.SEAT) {
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Entities.callEntityMethod(result.objectID, 'sit');
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