make voxel server fades slightly smaller than bounds to prevent z-fighting

This commit is contained in:
ZappoMan 2013-08-08 09:57:48 -07:00
parent f2a9d0563a
commit 647c176631

View file

@ -3950,6 +3950,8 @@ void Application::nodeKilled(Node* node) {
// Add the jurisditionDetails object to the list of "fade outs"
VoxelFade fade(VoxelFade::FADE_OUT, NODE_KILLED_RED, NODE_KILLED_GREEN, NODE_KILLED_BLUE);
fade.voxelDetails = jurisditionDetails;
const float slightly_smaller = 0.99;
fade.voxelDetails.s = fade.voxelDetails.s * slightly_smaller;
_voxelFades.push_back(fade);
}
}
@ -3979,6 +3981,8 @@ int Application::parseVoxelStats(unsigned char* messageData, ssize_t messageLeng
// Add the jurisditionDetails object to the list of "fade outs"
VoxelFade fade(VoxelFade::FADE_OUT, NODE_ADDED_RED, NODE_ADDED_GREEN, NODE_ADDED_BLUE);
fade.voxelDetails = jurisditionDetails;
const float slightly_smaller = 0.99;
fade.voxelDetails.s = fade.voxelDetails.s * slightly_smaller;
_voxelFades.push_back(fade);
}
// store jurisdiction details for later use