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Reformat "supported script types" in Entities and Scripts signals
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2 changed files with 3 additions and 3 deletions
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@ -2210,7 +2210,7 @@ void ScriptEngine::loadEntityScript(const EntityItemID& entityID, const QString&
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/**jsdoc
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* Triggered when the script starts for a user. See also, {@link Script.entityScriptPreloadFinished}.
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* <p>Note: Can only be connected to via <code>this.preload = function (...) { ... }</code> in the entity script.</p>
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* <table><tr><th>Available in:</th><td>Client Entity Scripts</td><td>Server Entity Scripts</td></tr></table>
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* <p class="availableIn"><strong>Supported Script Types:</strong> Client Entity Scripts • Server Entity Scripts</p>
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* @function Entities.preload
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* @param {Uuid} entityID - The ID of the entity that the script is running in.
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* @returns {Signal}
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@ -2416,7 +2416,7 @@ void ScriptEngine::entityScriptContentAvailable(const EntityItemID& entityID, co
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/**jsdoc
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* Triggered when the script terminates for a user.
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* <p>Note: Can only be connected to via <code>this.unoad = function () { ... }</code> in the entity script.</p>
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* <table><tr><th>Available in:</th><td>Client Entity Scripts</td><td>Server Entity Scripts</td></tr></table>
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* <p class="availableIn"><strong>Supported Script Types:</strong> Client Entity Scripts • Server Entity Scripts</p>
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* @function Entities.unload
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* @param {Uuid} entityID - The ID of the entity that the script is running in.
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* @returns {Signal}
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@ -844,7 +844,7 @@ signals:
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/**jsdoc
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* Triggered when the script starts for the user. See also, {@link Entities.preload}.
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* <table><tr><th>Available in:</th><td>Client Entity Scripts</td><td>Server Entity Scripts</td></tr></table>
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* <p class="availableIn"><strong>Supported Script Types:</strong> Client Entity Scripts • Server Entity Scripts</p>
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* @function Script.entityScriptPreloadFinished
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* @param {Uuid} entityID - The ID of the entity that the script is running in.
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* @returns {Signal}
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